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Paladin soloing Abyssea NMsFollow

#1 Jun 20 2011 at 6:37 PM Rating: Excellent
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Hello everyone,

It's been a while since i've been on the Paladin forums but as my first max leveled job, I still frequently make use of my Paladin and enjoy the utility it provides me.

I have begun experimenting with killing NMs in Abyssea on pld/rdm. I am well aware that there are many job combinations that will do what i'm going to write about better, faster, and more effectively. But notwithstanding the eventually "Why not just level xxx and do it that way?", I will let you know what I have personally killed and how on pld/rdm.

The things that make pld/rdm great outside Abyssea help it in Abyssea as well. The complement of atmas, buffs, and temp items can turn a pld/rdm into a very effective soloer of NMs - mostly the ones used to make popsets for the big guys in Visions and Scars areas. I have not personally tried any NMs in Heroes but it would not surprise me to see it be possible on some of the 5th or even 4th echelon nms.

I have focused mostly on Scars areas since my shell is currently working on multiple level 85 Empryean Weapons and being able to come prepared with a pop saves a lot of time.

The other great thing about this is Paladin has a good chance of being able to proc red !!, which is the main allure for me. Being able to just solo pop sets on my own is a huge time saver and sometimes the additional prep rewards me with some of the drops from the main mob. Only the Scythe, Katana, and Great Katana WS can't be done by PLD.

Atma combination: Mounted Champion, Plaguebringer, Razed Ruins (or Gnarled Horn for higher double attack mobs

So far i've tried mobs in Misareaux, Vunkerl, La Theine, Konschtat, and Tahrongi.

Abyssea - Misareaux

Soloed kills - Funereal Apkallu, Manohra, Asanbosam, Cep-Kamuy, Athamas, Gukumatz, Ironclad Observer

Notes: For all mobs, full time Phalanx, Enlight, and Ice Spikes. Use appropriate barspells for status and element. Use attack food except for Asanbosam because he can dispel your food.

Asanbosam: Try to Shield Bash subsonics if possible, or remove it with a Catholican, Vicar, or Clerics' drink. The defense down is very hard to just deal with as it will increase his damage to 150-200 per hit even with Phalanx. If you are out of these and get Subsonic'd, use Sentinel. He also gains endispel for about 20 seconds after using Subsonics so reapply buffs as needed.

Manohra: Baraero will help cut damage from his TP moves.

Funereal: If you get a link or two on the pull, kill them if there is no competition. Otherwise they won't hit you for much and the regen from your atma should make their damage nearly negligible. The additional TP you get from shield blocks may actually help.

Athamas: Try to remove the slow similarly to Asanbosam - it is vicious.

Gukumatz: Good luck on the pull and/or the competition - if the pull is clean he's a pushover.

(Cep-Kamuy is much easier on blm because you can kite nuke him, but you can't do any red procs)

Vunkerl:

Gnawtooth Gary, Lord Varney, Chhrr Bati

Gnawtooth: His wild carrot sucks because it heals for so much. I typically swap out Plaguebringer and use Razed Ruins and Voracious Violet. He doesn't hit all that hard. Just that Wild Carrot can prolong the fight.

Lord Varney: Full time Baraero and bring echo drops incase of Silencega and stand with your back to the wall to avoid any unnecessary aggro. He doesn't hit as hard as some people say. This will take a while as he has a lot of HP.

Chhrr Bati: Use temp items to remove his Dark Wave bio. He isn't all that hard. Just make sure to fight him far enough away from the bombs so you don't magic aggro.

(failed) Quasimodo: I was able to get Quasimodo down to 10% and likely would have finished him off, but his Shock Spikes got me for 2k damage and killed me. I found out that as his HP goes down, his shock spikes get stronger. He only has them when he does his "sitting" move before he uses the Shadow Burst move. Use Holy Water to remove the curse and stick a Cure IV on yourself. If I do try him again I may save Rampart for when he is under 20% and be sure to watch for his sitting animation and turn asap. I don't know if Barthunder would help or not, but will probably try that as well.

Konschtat:

Bakka, Balaur

Bakka: If you have an Ice Sachet you should equip it as it could proc on any of his ice spells. As pld/rdm you will not be able to stun his spells unless you use shield bash or flat blade. You must use a good -MDT/MDB set and barblizzard. Doing so will reduce Blizzaga IV to around 600 damage. An amnesia screen isn't a bad idea either. You may consider using a Fools drink for the last 25%. He doesn't hit hard at all. I used MC, RR, and Frozen Fetters atma.

Balaur: His primary danger is his breath damage. The first 50% is manageable, but the last 50% his breath attack can hit for over 1k damage, so it is important to keep your HP up. At the time I did not use breath damage down atma (actually used MC, RR, and Plaguebringer), but if you have them you should put one in place in Plaguebringers' spot.

La Theine:

Piasa, Mangy-Tailed Marvin, Lugarhoo, Baba Yaga, La Theine Liege (can probably solo all 3 Gigas for Briareus too but I have not tried yet)

Piasa: This fight is super easy as long as you stay buffed up. MC, RR, GH work best.

Mangy-Tailed Marvin: See Piasa.

Lugarhoo: When I killed him for the first time I was in a party of 3 and was level 83 (other was 90WHM and 90THF). If I had to fight him again I am convinced I would win no problem. I would consider using a Fanatics drink when he is under 15%, and a Champion's Drink because he will intimidate you fairly often.

Baba Yaga: See Piasa.

La Theine Liege: See Piasa, but ensure baraero is up and use your MDT/MDB set for Aeroga III if you can't stun it.

I don't envision much problem soloing the 3x Gigas for the Briareus pop. Would probably use MC, GH, RR for it if I try in the future.

Tahrongi:

Quetzalli: Keep barfire up. If you can determine what the red proc is precisely, save it until he is 20%. Then proc red and use some wings to knock him to 0% before benediction. Even if Benediction goes off, he's really no big trouble.


My main TP gear is Joyeuse, Dagda/Seignuir Shield, Incantor Stone, Creed Armet +2, Twilight Torque, Brutal Earring, Ethereal Earring, Creed Cuirass +1, Creed Gauntlets +2, Dark Ring w/ PDT-4%, Rajas, Atheling, Goading Belt, Creed Cuisses +1, Creed Sabatons +2.

My fast cast set adds Homam pants, Loquacious, and a fast cast Jeweled collar.

My healing set adds an Adaman Barbuta w/ 5% cure potency and hospitaler earring.

Shield skill set is Boxer's Mantle, shield torque, and Versa Mufflers w/ +5 shield skill

It is fun and as mentioned before, yes there are jobs that can do it faster and more efficiently. I think Paladin though is probably better equipped to get red !! and kill the mob than the rest of the jobs that can solo the above.

There are more on my list and if you have suggestions for mobs I should try let me know and i'll let you know success or failure.

Hope you enjoyed reading!

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#2 Jun 20 2011 at 7:34 PM Rating: Good
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Are you using Dispel and refresh often?

I've been looking at using PLD/WHM and rotating ice trousers for ice spikes. I'd gain haste and -na spells over the loss of Bio II, dispel, and spikes.

Also, it's good to see this is all doable with easily obtainable gear. No need for Ochain or Aegis.
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#3 Jun 20 2011 at 7:38 PM Rating: Good
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I wouldn't say I use Refresh often, but when my MP starts going towards 200 I either start using it, or popping Chivalry. I would say the Ice spikes procing on each hit though really helps.

Dispel still works on mobs that aren't dark based or heavily resistant to enfeebling magic.
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#4 Jun 21 2011 at 7:29 AM Rating: Good
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I really like this thread in that it helps us compile a list of NMs we can solo and the strategies we took to bring them down. I also like the idea of listing our failures so that others have an idea what to expect and why we failed so that they can take appropriate measures. I'd like to share a few of my experiences in Tahrongi Abyssea. For all these I used Mounted Champion, Razed Ruins, and Voracious Violet.

Hungerer T1 VNM - I believe anyone can solo these guys with mediocre armor and atmas. The more important part is actually finding their location. I usually see them near the entrance at the right of the fork where the Gully Clionid are. I believe this is also the area where Manananggal spawns so be careful of going down to yellow HP. With a regen atma though, you should always be close to max.

Yearner T2 VNM - This guy is a bit tougher in only that it has far more HP. A solo fight can take a good 10-20 minutes. I've found him wandering around Tahrongi NE of Conflux 6 in the Adze area and south of Conflux 8 near the quest guy for Bringing Down the Mountain. One thing if you're trying to proc him for whatever reason, it likes to spam TP moves, namely Carrousel. This has a knockback effect so best to find a good mountain to keep yourself braced. I don't recall him ever using Impalement on me, but if he did, it didn't really take too well since I usually kept my HP nearly topped with Phalanx. He doesn't hit too hard with Phalanx on, but the hits can add up if it's off.

Adze (Failed) - I tried taking on Adze with fun results. The first time around things seemed to be going well til he hit around 20% and then he had an Enpetrify effect with his hits. That one petrify alone was enough for him to quickly whittle me down to 0HP. Second time I tried it I got killed by an Endoom effect with my counter reaching zero. Adze doesn't hit too hard when you're not petrified, but I recommend having a high shield skill. He attacks fast and thus Reprisal can be king here. He has other Enstatus effects but Enpetrify and Endoom are the most troublesome. I'm sure he's duoable if you have someone subbing whm for status curing, but soloable it'll take some luck. Fealty is nice, but it won't last you the whole fight. Still, chances are you'll be able to use it twice. As far as stat resistances, Adze attacks fast so this means he'll get plenty of chances to try to proc his added effect. Maybe Atma of Savior will work, but I don't have it to verify. For soloing purposes, this guy is someone you'll have to get lucky with either not getting Enpetrify/Endoom or just having Fealty up at the right time.

Cuelebre (Failed) - I should've read a little bit more about him before going into this fight. Instead of Voracious Violet I took Atma of the Earth Wyrm and had a Soil Satchet. When I tried to fight him, I had forgotten that he can't be hit in the sky. This goes for regular attacks or weapon skills. From the info I read, he is hittable while flying when he 2-hours. While that's great, a single Stoneskin kept him safe from anything I could do as PLD/WAR. Maybe RDM sub might have a better chance with DoTs and Dispel for Stoneskin. He didn't do a lot of damage to me in my set-up though and it was annoying trying to get him to kill me (I was being lazy and didn't want to unequip stuff) since I couldn't outrun him. Although he seems to lag behind you sometimes when going through certain terrain, his range is pretty big for just his normal attacks. Hope this is helpful to anyone attempting him. I didn't bother attempting this guy a second time.

Edit, More info on soloing Cuelebre: I made a few more attempts at soloing this guy since we can't really melee him. My first attempt I put on Atma of Razed Ruins, Earth Wyrm, and Sea Daughter. I used a Blau Dolch and equipped a Soil Satchet to attempt to get him with a ranged WS using a RDM sub. Aeolian Edge apparently isn't ranged, but Cyclone still is. However, my HP couldn't keep up during nighttime and thus I lost.

Second attempt I dug out my Iron Ram gear and traded my Razed Ruins for Mounted Champion. During daytime this easily combined with Sea Daughter kept up my HP comfortably as long as I kept up Barstone taking me up in 200s earth resist. This also lowered damage down to the 20s at best and with the occassional 90-100ish damage. Also, I confirmed that his normal attacks and Bai Wing are both earth elemental as I recovered HP on a few occassions from both thanks to the Soil Satchet. Bio II was a decent DoT to keep on it to help with a little extra damage boost. Refresh was necessary to keep up as I was using Banish I and II to try to peel off it's Stoneskin whenever it spammed it. Dispel actually had no effect on its Stoneskin (actually gave me that message, not resisted). The biggest problem was that after about an hour of battling it, it raged and its damage went up by 100s and then later 150 per hit. This and 500ish Bai Wings (which were rare originally, most were in two digits) did me in.

A note I should make is that Aeolian Edge will hit if it's targetted on a melee mob and Cuelebre is close enough. A future attempt may make use of other mob(s) for TP building and usage of Aeolian Edge to hit Cuelebre. The biggest problems about Cuelebre is the time limit due to its rage and dealing enough damage to overcome its Stoneskin.

Edited, Jun 24th 2011 5:15pm by Pagronith
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#5 Jun 21 2011 at 11:52 AM Rating: Excellent
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This might just be the motivation I need to get my RDM past 25. Thanks for the post. :)
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#6 Jun 21 2011 at 11:59 AM Rating: Decent
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I've found that some NMs are ridiculously easy to solo if you use Sanguine Blade and atma up for that rather than for melee dmg. PLD/RDM for RDM spells/abilities and magic attack bonus 2. RR/Cosmos/ultimate for atma, and macro in as much MAB and INT gear as you can for WS. I typically hit sanguine blades for 1500-2100 dmg depending on the NM and at 100% TP you are healed by half the amount of dmg that you do with it. Sanguine blade's damage is not dependant upon weapon base damage so you can use your joytoy or Khanda OAT/2-4 for rapid TP gain and lose no dmg on the WSs. Some NMs you can spam sanguine blade and never even need to cast cure on yourself except when you're procing red with other weapons.

NMs i've been able to solo like this include:

Manohra, Piasa, Mangy-Tailed Marvin, Chasmic hornet, Chukwa, Gangly Gean, Khalamari, Raskovnik, granite borer, Kampe, Palid Percy, Whiro, Gukumatz, Heqet, Minax Bugard, Nonno, Gnawtooth Gary, Pacerpot, and probably a few others that i can't quite remember off the top of my head. And that is not to say I didn't have a lot of failure before I got into the groove, and I still do have freak bad luck that results in death every now and then. I love PLD and every time someone says I can't solo such-n-such NM on PLD I take it as a challenge.
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#7 Jun 21 2011 at 12:28 PM Rating: Good
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Two other soloes I recently recall thanks to the last post:

Mangy-tailed Marvin - This guy is a fairly easy solo. Like always, I recommend keeping up Phalanx. Though my preference is Reprisal and it's what I usually use, a sub RDM with Ice Spikes might be handy too. His attacks were nothing fancy, but his Wild Carrots were annoying with their healing potency and just served to delay the fight. My reason for soloing this guy was to gain his Abyssite. Keep in mind that PLD has every Red Proc available WAR has except Dagger and Scythe. However, Dagger procs become available with RDM or DNC subs as well. Blau Dolch serves as a nice PLD dagger.

Chasmic Hornet - Now this guy is a real nuisance, but not because he's difficult. His Frenzy Pollen is a great time to Flash/Reprisal and build up TP on him. Surprisingly, he actually tends to miss a lot even on a Paladin without any evasion supplements. The biggest problem is Terminal Sting, which has yet to kill me, but kills any chance for the Abyssite he holds. If you're looking for the stingers, this won't really matter, but you need to be able to kill him for Abyssite. I did manage to kill him once without him Terminal Sting, but didn't manage to get the drop. On another note, he didn't seem to use regular Pollen often, preferring to go for Frenzy Pollen. Keep Phalanx up, Reprisal during Frenzy Pollen, and hope he doesn't use Terminal Sting to have a shot at winning the Abyssite.
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#8 Jun 22 2011 at 7:51 AM Rating: Good
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OP here - thanks for the comments and additions guys. My linkshell is catching on to my methods and even one member has begun trying some of these on his PLD.

Thanks for mentioning that Minax is soloable. I have a Sanguine blade macro that puts in the BLM MAB gear that I can use on Paladin. When i'm building lights in zones I use Beyond, Ultimate, and Cosmos so my Sanguine Blades hit for a good amount and give me a good shot at amber light.

I haven't thought about using Ultimate and Cosmos next to Mounted Champion for soloing. Obviously this wouldn't work on dark resistant mobs.

I can add a few more to my list of soloed mobs.

Minhocao - Fighting it at its tail will prevent you from getting hit by disgorge. He has moderate level hits but nothing Paladins can't handle. You shouldn't get hit with Aeolian Void but have echo drops just in case. Don't put too many buffs on because Extreme Purgation will cause you to have to spam dispel to remove them. I would keep Protect, Shell, Phalanx, and Ice Spikes up. You can also try stunning this move.

Abas, Halimede, Muscaliet, Tefenet, Vetehinen - All very easy solos. If Abas has time to Geist wall you just rebuff whatever he dispels. Should consider simple DD for each of these. Barparalyze and barblizzard on Tefenet is a must for his paralyze move.

Ophanim - The random terror gaze is annoying - put on your PDT gear if you get caught by this (and you will). Use MDT for his magic spells. Try to turn away from Hex Eye if possible but have barparalyze and barblizzard up to reduce the duration if you get hit by it. It is quite potent.

Muscaliet - Barfire and use breath damage gear if you have it for it. Really not super hard but stay buffed.

I am wondering if anyone has suggestions for Alectryon. I would think Poison screen would be good but it only lasts 2 minutes and there's no way I could kill it in that time. Is the enpoison 100%? If I use poison potions, will his poison overwrite the poison potion? What if I use Fealty after the screen runs out?

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#9 Jun 24 2011 at 1:01 PM Rating: Good
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Alkanost - I believe Alkanost is an important solo for the all-wonderful Atma of Gales. I used Atma of Cosmos, Mounted Champion, and Ultimate, and used PLD/DNC. I would highly recommend keeping Phalanx up for this fight as Alkanost's damage can add up with that Enaero effect. Although the wiki lists a bunch of moves, most of the moves it did to me were Back Heel, Hoof Volley, and Jettatura. One word of warning though, when using a 2-handed to try to proc red, be ready to keep yourself healed because you will miss the shield protecting you. Sentinel is nice during this time. Once you have your proc, just switch back to good old sword and shield and whittle him down with Sanguine Blade.

Raskovnik (Failed) - This one is a tough one and may require luck. The biggest problem here is Soothing Aroma if you're solo which is an AoE charm. I was using the same set-up as Alkanost and thus I had access to Violent Flourish. Soothing Aroma seems to take long enough to be Shield Bashed or Violent Flourished comfortably. I think I missed one Violent Flourish which charmed me the first time. Charm usually stays on long enough that he's able to fully regen. I tried this fight four times and got charmed each time sadly. On my fifth fight Turul hovered over and aggroed too so I stopped there for today. However, I truly believe this is a doable fight. Some future ideas may be to use that Resist Charm necklace that I have buried somewhere and perhaps sacrifice Violent Flourish from dnc for Dia II from RDM so that it doesn't regen. If going for Atma though, he seems to reset each time after you're charmed for proccing purposes since you lost hate and no one else had claim. Also, be careful where he drags you to as there may be rafflesias around. Finally, I'd save Fealty til he's at least 25% as I'm not sure whether my Violent Flourish missed or his Soothing Aroma went off faster.
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#10 Jun 30 2011 at 6:51 AM Rating: Decent
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Quote:
Cuelebre (Failed) -


Cyclone works on him when in flight, so at least will have message on proc (for when Mighty Strikes up).

Did the other day for Claw atma (experimenting with Earth crusher spam, which is working well btw)
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#11 Jun 30 2011 at 1:35 PM Rating: Good
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More to add to the list.

Fear Gorta - Easy solo. He didn't use Perdition on me and I had to fight him twice because I couldn't proc red the first fight. I had Atma of the Einherjar on just in case. Really nothing to worry about w/ phalanx up. His Bane move will put you at around 1k HP though so do watch for that. I found it more annoying after the first fight when the NQ mobs would cast spells on me and I still had Bane on (effect lasted 5 minutes)

Minax Bugard - I tried what was mentioned a couple of posts ago and it worked wonders. Keep your HP out of the yellow because if it is in the yellow, Tyrant Tusk can cause instant death. Other than that, fairly simple fight.

Brooder (La Theine T2 VNM) - Accept that you will be plagued the entire fight. Put on VV, MC, and Cosmos. Makes the fight very tolerable. Go for blue proc if you're fighting him for Sabots.

Mictlantecuhtli - You need to pld/nin for this fight. He's a ***** because he absorbs physical damage when he is not casting a spell. You also should pull him decently far from the other corses in case of his charm move. Equip Mounted Champion, Sea Daughter, and Apocalypse atma. Keep shadows up so his drain spell does not hit you. Face away from him when he isn't casting a spell, but engage him. When he starts casting, turn around and whip a Vorpal Blade on him (you are dual wielding right?) You should hit for 3k+. If you're fortunate to have an Almace, Chant du Cygne will hit for upwards of 7k. You can damage him from when he starts casting to when his casting animation ends. Keep some echo drops on hand for his silence TP move. If you do proc blue and get charmed, you'll have to do it again. A red proc isn't a bad idea as well for atma and/or some healing time.
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#12 Jul 13 2011 at 10:12 AM Rating: Good
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I soloed Adamastor last night as PLD/WHM. I kind of did it on a whim to see if I could while I waited for the rest of my party. I wouldn't say it is easy, but I am not a very good soloer, so perhaps some of the more skilled people would have better luck. Atmas were RR, Apoc, MM (since I didn't have any refresh). He hits pretty hard and fast towards the end, and gets some kind of additional effect proc (I think it is wind damage) The key for /whm was just keeping aquaveil up and refreshing haste and phalanx as needed. I saved reprisal for when he would get me pretty low, it usually gave me enough blocking potential to get my hp back up to cap. Used an Lucid Elixir towards the end because I was panicking a bit and forgot I had chivalry. Red proc was thunder, so fortunately I got some damage mitigation from iron ram lance while I tried to get it. Was pretty exciting. I think I will try /rdm sometime. Paralyze from ice spikes would probably make this guy really easy.
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