Itazura is pointing out the faults with Paladin and what needs to change so it is more sought after. He is not stating that players shouldn't use it, merely that they won't use it when given the choice.
That's pretty close; people often still pick PLD out of comfort level with playing the job and the habit of having the job in alliance. What I said was SE has changed the system to favor not using PLD (even though the game doesn't prevent using PLD).
PLD's problem isn't hate generation, that can be done easily enough, its that PLD specializes in reducing damage intake while the most efficient method of taking less damage is through faster kills. Essentially the best defense is with a better offense.
I disagree (well, to some degree).
1. DDs can now generate enmity faster (and easier) than PLD, especially in Abyssea with DD atmas.
2. Faster kill is only possible if the players can stay alive by: A) Avoid the nastiest attacks, and/or B) able to survive the nasty attacks while you're putting out damage.
More damage will be taken with Berserk up; Hasso instead of Seigan means will more likely eating melee hits--do you really want your SAM/WAR to have Berserk and Hasso up when he's the monster's target?
While it's possible to take less total damage over the fight, often it's more important not to take a lot of damage in a short period of time--i.e balance between damage mitigation and damage output. What the players fight, the player's skills/equipment, and atma available to the particular players in question all should be factored in deciding where the balance lies.
Abyssea also throws a curve ball; since players often want to proc different weakness, it's actually bad to kill fast on many critters (as my LS found out after we started getting better DD atmas. lol).
Also, "DD x3, support, and healer" is always better than "Tank, DD x2, support, and healer"
Was where the failure to understand kicked in. In FFXI "tank" is whomever generates hate and holds the monster in one spot. I've "tanked" as WAR, BLU and SAM before, this is nothing new.
I look at tanking a bit differently; 'tank' is the person the alliance/party want the monsters to focus attention on, and so the members in the alliance/party (including the tanks) play in such a way which helps the tank keep the monsters' attention.
When melee DDs can keep monsters away from back line jobs from auto-attack alone and the alliance/party no longer cares which person is being attacked by the monster as long as it's one of many DDs, there's no tanking. It's somewhat circular, but 'tanking' exists only when the alliance behave as one (or more) of the people up front is a tank--and usually this tank person would worry a lot about damage mitigation along with enmity generation.
Maybe a shorter way of saying it is that 'tanking' isn't just what the tank does, but how the alliance together behaves.
PLD is just a "DD" with set of defensive job abilities / traits along with cure IV and should be treated as such.
I don't disagree with the details, but I'm against the overall tone of that statement. lol.
Here, say there's an NM with very nasty, un-dispel-able spikes all the time. Can anyone 'tank' that on WAR or SAM? Not really. PLD, RDM, and BLU? Maybe, if one has the skill and gear (and spells, in BLU's case). There's not much damage dealing going on from the PLD in that situation, and it's the same with when kiting.
Damage dealing isn't the core concept of Paladin.
I'm not saying ignore the DD potential of PLD, but Cure is something a PLD can use in every fight, while hitting the monster isn't desirable every time--nevermind spikes, there are many instances where the TP feeding interferes with proc'ing. (The THF in my LS tells me to get off the monsters all the time. lol. T_T )