Use of Enlight.
Was going over some thoughts on enlight, and wanted to compile some data calculations here. Including in this thread rather than making a new one, even though it also somewhat relates to the Flash II thread (re: hate and damage done).
How often should it be recast? Cast time is 3 seconds. Need to correlate with melee damage done to see how much melee/weaponskill damage you're giving up by casting compared to the value of resetting the base enspell damage.
I put together a spreadsheet to calculate it. Basically, you get the most total damage when you recast Enlight when it's effect is at half the original value. EG: If your enlight cast starts off at 50 damage, you want to recast it when it gets to 25 to maximize its potential damage benefit.
Recasting at the halfway point (25 remaining) with a base of 50 damage gains you 625 damage compared to the damage you would have done by just letting the spell run its course. A general window between 15 and 35 gains you a decent amount of 500+ damage per recast. Below 15 and above 35 it falls off rapidly.
Overall average enspell damage per hit (assuming 50 base) if:
Always let spell run out before recasting: 25
Recast at 25 remaining: 38
Recast at 15 or 35 remaining: 36
Recast at 10 or 40 remaining: 33.5
Recast at 5 remaining: 30
However that's only half the question. We also need to know how much is lost in the time it takes to cast the spell relative to the spell duration. This is a bit more complicated to factor out since it also depends on weaponskill cycle time. I have a spreadsheet for damage calculations, but it would be too unwieldy to reproduce all the math here.
In any case, I built what I felt was a solid damage set for pld and then played with the number of hits remaining when recasting Enlight to see the effect on DPS.
It ends up depending on a number of factors: haste, store TP and OAT/DA rates. With higher haste, the number gets lower.
In the particular setup I had (Honorbound + Joyeuse), the optimal recast was 15 without any haste, 14 hits with just Haste, and 11 hits with Haste+2xMarch. If I turn off the OAT of Joyeuse, optimal recast goes up to 16 without any haste. If I leave the Joyeuse in place and get rid of all atmas, optimal recast is at 17 hits left. It's similar if using a sword+shield setup.
It would appear that the amount of variance is fairly small, so it's easy to get a general rule: Recast at about 15 hits left when at low haste, recast at about 10 hits left when at high haste.
If recasting at 15 hits remaining, overall average proc is 36 damage, and thus you also get an overall average bonus of +36 accuracy. That easily compensates for the lower accuracy of one-handed weapons such that pizza should never be necessary (barring certain special NMs).
This also helps in the damage department (though not hate from damage). I ran a set of numbers with mnk and pld vs a lvl 97 target, using mid-range gear for the mnk.
Atmas: RR+GH+VV
Mnk DPS: 234.596
Pld DPS: 179.375 with full Perle
Pld DPS: 184.991 with AF3+2 gear for haste
Enlight accounts for approximately 11 DPS in the pld total.
The perle gear set:
Honorbound/Joyeuse//Flame Sachet
Perle/Fortitude/Brutal/Suppa
Perle/Perle/Rajas/Hoard
Forager/Bullwhip/Perle/Perle
And weaponskill set for Vorpal Blade:
Honorbound/Joyeuse//Flame Sachet
Varangian/Gorget/Brutal/Aesir
Perle/Perle/Rajas/Flame
Forager/Anguinus/Tumbler/Perle
While there's better gear available for some spots, I was trying for mid-range/moderately accessible options.
In any case, the mnk is only 30% ahead of the pld. The mnk would pull well ahead once they got a Victory Smite weapon, but then the pld could catch back up with Chant du Cygne, so kind of balances out. I don't have CdC numbers, so not going to try to speculate on that.
This gives up most of the defense of pld (primarily the shield), but at least puts it back in the same ballpark as other DDs.
Edited, Dec 16th 2010 11:11pm by Kinematics