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A Sanguine Blade Build (For the curious)Follow

#1 Aug 25 2010 at 1:41 PM Rating: Good
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12,443 posts
given: 1INT:1 damage, 2MND:1 damage 3STR:1 damage

Roughly the best options:

INT/MND/STR
Main: Shamshir (INT+6 MAB+8) [Damage: +6 +8%]
sub: Muse Tariqah (MND+7) [Damage: +3.5]
Range: --
Ammo: Phantom Tathlum (INT+2) [Damage: +2]
Head: Maat's Cap (INT+7 MND+7 STR+7) [Damage: +12.8333]
-- Head: Gallant Coronet +1 (MND+6) [Damage: +3]
Neck: Lemegeton Medallion +1 or Prudence Torque (INT+5) [Damage: +5]
LEar: INT+2 Earring of Your Choice [Damage: +2]
Rear: INT+2 Earring of Your Choice [Damage: +2]
Body: Crimson Scale Mail/Blood Scale Mail (INT+10/11 MND+10/11) [Damage: 15/16.5]
Hands: Heafoc Mitts (STR+13) [Damage: 4.333]
Lring: Galdr Ring (INT+6 MAB+1) [Damage: +6 +1%]
Rring: Aquilo's Ring (INT+6) [Damage: +6]
Back: Royal Army Mantle (MND+2 STR+2) [Damage: +1.6667]
Waist: Royal Knight's Belt/+1/+2 (INT+2 MND+2 STR+2) [Damage: 3.6667]
Legs: Jet Seraweels (INT+7 MND+7) [Damage: +10.5]
Feet: Karasutengu Kogake (INT+3) [Damage: +3]

MAB
Main: Shamshir (INT+6 MAB+8) [Damage: +6 +8% (6+(8/16/24)]
Sub: --
Range: --
Ammo: --
Head: Ree's Headgear (INT+2 MND +2 MAB+2) [Damage: +3 +2% (3/6/9)]
Neck: Caract Choker (MAB+2) [Damage: +2% (2/4/6)]
LEar: Moldavite Earring (MAB+5) [Damage: +5% (5/10/15)]
Rear: Novio Earring (MAB+7) [Damage: +7% (7/14/21)]
Body: Corselet +1 (MAB+9) [Damage: +9% (9/18/27)]
-- Body: Corselet (MAB+7) [Damage: +7% (7/15/21)]
Hands: Toad Mittens (MAB+3) [Damage: +3% (3/6/9)]
Lring: Galdr Ring (INT+6 MAB+1) [Damage: +6 +1% (6 + 1/2/3)]
Rring: --
Back: --
Waist: --
Legs: Nimue's Tights (MAB+4) [Damage: +4% (+4/8/12)]
Feet: Shrewd Pumps (MAB+3) [Damage: +3% (+3/6/9)]
-- Feet: Templar Sabatons/Mahant Sandals (MAB+2) [Damage: +2% (+2/4/6)]

Mix/match to find what gives the best damage for your race/sub, and what you have/can get easily
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Theytak, Siren Server
LOLGAXE IS MY ETERNAL RIVAL!

Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#2 Aug 25 2010 at 2:37 PM Rating: Good
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571 posts
This comin from someone whose pld isn't even 75(80) yet. Level your pld already, dammit, so I can come blu to dyna again and @#%^ around with subs. Also, 1 int: 2 dmg, 1 mnd: 1 dmg, 3 str: 2 dmg.
#3 Sep 17 2010 at 4:42 AM Rating: Good
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527 posts
What are numbers people are mostly pulling off now with the new update to the weapon skill?
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Silvx
Valefor
#4 Sep 17 2010 at 5:19 AM Rating: Decent
Scholar
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313 posts
Should be 37.5% more than whatever you were getting before the update before adjusting for gear/base stat increases/mob stat increases/variable cruor buffs
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Nightfyre - Fenrir
#5 Sep 24 2010 at 3:50 AM Rating: Decent
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2,890 posts
The above damage numbers are not quite correct due to how magic WS differ are done.

Its
(((LV+2) + WSC) * fTP) + fINT

Then you multiply by mDiff ((MAB-MDB/100)+1)

fINT is usually figured as,

fINT = 8 + ΔINT/2
with ΔINT being the difference between the users INT and the target INT known as dINT. There is also a multiplier known as "M" but its only ever been more then 1.0 on nukes. It seems SE has made it 2.0 for this WS. Also it seems dINT is either being multiplied by 2.0 itself or doesn't have the /2 reduction, both produce the same result.

Then add staff bonus / weather day bonus and any magic damage bonus or magic damage cut (Shell) that happens to be present.

fTP is 2.75 and dINT gets a 2.0 M value for fINT. 50% MND and 30% STR WSC's with 0.85 being the level alpha @80+.

+10 STR = 10 * .3 * .85 = 2.55 * 2.75 = 7.012 / 10 = +0.701 "D" from 1 point of STR
+10 MND = 10 * .5 * .85 = 4.25 * 2.75 = 11.687 / 10 = +1.168 "D" from 1 point of MND
+10 INT = 10 * 2.0 = 20 / 10 = +2.0 "D" from 1 point of INT

Then multiply the result by MAB and that's your damage. INT is heavily favored because of the 2.0 M multiplier and the lack of /2 on dINT. This WS acts more like a magic nuke then a physical WS for how INT is factored, kinda strange but it works.
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CoP: Complete AN: O
99 SAM, RDM, BLU, WAR, PLD, DRK

lolgaxe wrote:
Nothing in this game is impossible if you set yourself to the task of actually doing it. Even dumb people can only hold you back for so long.


Lucinus wrote:
when you're hefting something that deadly, you don't miss - mobs get the @#%^ out of the way instead...
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