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#1 Jun 04 2010 at 4:18 AM Rating: Good
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Link to Youtube Video

Re-skinned Spirits Within with possibly a drain effect?
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#2 Jun 04 2010 at 12:56 PM Rating: Decent
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Here's hoping it's actually a status drain. Something along the lines of absorb acc and I'm happy.
#3 Jun 04 2010 at 4:40 PM Rating: Good
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Current speculation says HP drain, since Sanguine's definition is related to blood.
#4 Jun 04 2010 at 4:56 PM Rating: Good
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HP Drain would certainly help in solo situations. What I'm curious about is how effective it's going to be and if I'm going to need yet another set of gear to make it worthwhile. If we can get something that works well with Atonement, it would be great.
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#5 Jun 05 2010 at 3:52 AM Rating: Decent
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Unless its used in emergency situations or generates enmity on a scale higher than atonement, i would think it would really just be a "first engaged" get hate ws.
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#6 Jun 05 2010 at 9:14 AM Rating: Good
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For solo situations, though, it can be quite a boon. That much less stress off the mp pool.

I'm going to wait to pass judgment on it, as well, until after we've actually seen it in use. Until then, we've only got speculation at best.
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#7 Jun 05 2010 at 1:57 PM Rating: Good
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Dracoth wrote:
For solo situations, though, it can be quite a boon. That much less stress off the mp pool.

I'm going to wait to pass judgment on it, as well, until after we've actually seen it in use. Until then, we've only got speculation at best.


is a lot of PLD soloing /NIN, or is it usually /DNC? /DNC i would think you'd drain/waltz/cast for healing and atonement whenever possible. i guess there would still be a place for an emergency drain WS, /DNC or /NIN. (shrug)
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#8 Jun 05 2010 at 3:25 PM Rating: Good
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milich wrote:
Dracoth wrote:
For solo situations, though, it can be quite a boon. That much less stress off the mp pool.

I'm going to wait to pass judgment on it, as well, until after we've actually seen it in use. Until then, we've only got speculation at best.


is a lot of PLD soloing /NIN, or is it usually /DNC? /DNC i would think you'd drain/waltz/cast for healing and atonement whenever possible. i guess there would still be a place for an emergency drain WS, /DNC or /NIN. (shrug)


If it is on Pld/Dnc then for emergency heal you're really better off just using Waltz considering the tp you would be spending.
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#9 Jun 05 2010 at 3:29 PM Rating: Good
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Once the cap goes to above 80 pld/rdm will overtake /dnc in effectiveness due to refresh and ice spikes. A drain WS would make this combo all the more potent.
#10 Jun 05 2010 at 6:49 PM Rating: Default
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That's all dependant on how bad /rdm refresh and spikes get nerfed.
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#11 Jun 05 2010 at 7:39 PM Rating: Default
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Quote:
Once the cap goes to above 80 pld/rdm will overtake /dnc in effectiveness due to refresh and ice spikes. A drain WS would make this combo all the more potent.


You're gonna be disappointed when you reach 80 and don't have refresh.

Quote:
That's all dependant on how bad /rdm refresh and spikes get nerfed.


I don't remember any spells outside utsu:ni that are nerfed. Could be slipping my mind, but most spells that are "nerfed" have a specific calculation to define their effectiveness. Just having a lower enhancing magic and INT will make it a little worse than RDM casting it.

Edited, Jun 5th 2010 9:45pm by Klaire
#12 Jun 05 2010 at 8:50 PM Rating: Good
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Klaire wrote:
Quote:
Once the cap goes to above 80 pld/rdm will overtake /dnc in effectiveness due to refresh and ice spikes. A drain WS would make this combo all the more potent.


You're gonna be disappointed when you reach 80 and don't have refresh.


Quote:
Once the cap goes to above 80
#13 Jun 05 2010 at 9:06 PM Rating: Excellent
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milich wrote:
Dracoth wrote:
For solo situations, though, it can be quite a boon. That much less stress off the mp pool.

I'm going to wait to pass judgment on it, as well, until after we've actually seen it in use. Until then, we've only got speculation at best.


is a lot of PLD soloing /NIN, or is it usually /DNC? /DNC i would think you'd drain/waltz/cast for healing and atonement whenever possible. i guess there would still be a place for an emergency drain WS, /DNC or /NIN. (shrug)


A lot of my solo is /RDM. /NIN isn't good for prolonged fights, especially solo. Shadows are great, but we don't have enough haste flying solo to really get the most out of them. I haven't been particularly impressed with /DNC. I see it's uses, but everything I've done on /DNC, I've done better on /RDM.
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#14 Jun 06 2010 at 8:20 PM Rating: Decent
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I use /rdm for phalanx and stoneskin, which frees up my tp for atonement and chivalry. MDB helps and so do bar- spells.
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#15 Jun 07 2010 at 12:23 AM Rating: Decent
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Dracoth wrote:
milich wrote:
Dracoth wrote:
For solo situations, though, it can be quite a boon. That much less stress off the mp pool.

I'm going to wait to pass judgment on it, as well, until after we've actually seen it in use. Until then, we've only got speculation at best.


is a lot of PLD soloing /NIN, or is it usually /DNC? /DNC i would think you'd drain/waltz/cast for healing and atonement whenever possible. i guess there would still be a place for an emergency drain WS, /DNC or /NIN. (shrug)


A lot of my solo is /RDM. /NIN isn't good for prolonged fights, especially solo. Shadows are great, but we don't have enough haste flying solo to really get the most out of them. I haven't been particularly impressed with /DNC. I see it's uses, but everything I've done on /DNC, I've done better on /RDM.


Meh I guess I like /Dnc, because it fully removes my need to: watch my mp, recast timers (big deal on Galka) and avoid: spell interruption, just plain waiting on spells. I guess in the end /Rdm probably does a bit higher damage, while /Dnc lasts a tiny bit longer in damage heavy long fights where mp can't keep up, just because /Dnc (status) heals are so cheap and fast.

I'll probably switching to /Rdm at 99. Going to miss instant (status) heal, but Enspell & Phalanx & Ice Spikes & Haste & Refresh just makes me drool.

p.s. When I talk about /Dnc, I mean /Dnc + Joyeuse.
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#16 Jun 07 2010 at 10:48 AM Rating: Excellent
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I understand that, but I actually find that Phalanx + Stoneskin makes up for a LOT of the curing. The hard part is getting the practice to get stoneskin back up. If I'm only dealing with one mob, though (preferably non-MNK), I've gotten it to the point that interruption is a non-issue.

I really dislike the damage output reduction from /DNC. It's a personal thing. I also hate feeling like I HAVE to work to keep hate - it's just not nearly as effective as /RDM. I'll grant that it's better than /WAR, but /RDM just provides much better tools from damage reduction to better CE and VE spells. I know it's a preference thing - I'm just sharing mine.

The fact that /RDM is going to get more potent in the near future has only given me MORE reason to want to stay /RDM.
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#17 Jun 08 2010 at 2:06 AM Rating: Decent
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About the hate thing. I guess I'm less worried about losing it. It is goes to someone else I'll just use Waltz on them and will be fine. But yeah the moment /Rdm gets Haste too I'll probably go back to /Rdm.

Edited, Jun 8th 2010 10:06am by RedGalka
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#18 Jun 08 2010 at 8:16 AM Rating: Good
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You're going to lose hate regardless of subjob. We do a great job of capping out VE, but our CE takes a huge blow, especially if we're blood tanking. Other jobs just pump out too much damage, so even keeping capped VE makes it hard for us to have hate. You're right that it's not a huge deal. Again, I've just personally found that I'd rather play with /RDM than /DNC - /DNC seems like too much work for the gains you get AND decreases your damage potential significantly. To each their own.
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#19 Jun 08 2010 at 2:21 PM Rating: Decent
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Quote:
recast timers (big deal on Galka)


Galkas do everything slower D:

Sanguine blade looks to be elemental/magic based (or at least single hit), so there is a good chance you won't have to worry about accuracy, so it could replace spirits/atonement for an opening WS. As people said, it's doubtful that it will replace atonement for damage on harder things and for easier things, I would expect swift/vorpal to start doing even more damage.

The WS will likely be usable by BLU/RDM/PLD, which while all can heal themselves I could see BLU making most use of Sanguine since their MP is more limited and their WS damage is usually meager.
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#20 Jun 09 2010 at 2:40 PM Rating: Excellent
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I could see BLU making most use of Sanguine since their MP is more limited and their WS damage is usually meager.

A dual-wielded Vorpal with meat (or even pizza for evasive mobs or a new BLU 75) is a pretty effective weaponskill; I don't know that I'd call its output "meager." Against anything where Vorpal's number's drop off, the BLU isn't going to be using tp for weaponskills anyway. BLU also gets some very mp-efficient cures, so Sanguine Blade would have to cure a lot before damage output from mp while curing with tp would be worse than damage output with tp and curing with spells.
#21 Jun 11 2010 at 1:41 PM Rating: Good
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Maybe we'll get lucky and since the drain is red like aspir samba we'll get a sizeable chunk of MP instead of HP! /wishfulthinking
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#22 Jun 11 2010 at 4:49 PM Rating: Decent
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Quote:
recast timers (big deal on Galka)



wait....wut?
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#23 Jun 12 2010 at 10:06 AM Rating: Decent
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Aryden wrote:
Quote:
recast timers (big deal on Galka)



wait....wut?


RedGalka wrote:
because it fully removes my need to: watch my mp, recast timers (big deal on Galka)


Low mp pool means you use every free ability that is available to conserve mp and generate hate. This pressure fades when I use /Dnc, that's all.
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#24 Jun 21 2010 at 3:20 PM Rating: Good
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We were right. This is from Tummie's .DAT mining thread.

Quote:
Sanguine Blade - Drains target's HP. Amount drained varies with TP.


Edited, Jun 21st 2010 4:21pm by CarthRDM
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#25 Jun 21 2010 at 5:34 PM Rating: Good
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Yeah, I was 99% sure it was hp drain the first time I saw it. The real question (in my mind) is if drk can use it. Because if not, there will be blood. It will be messy.
#26 Jul 02 2010 at 3:01 PM Rating: Good
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Oh, Voncrown and his sword wielding DRK. Needs moar evisceration, amirite?

So has anyone had a chance to use this weaponskill yet? Does it do anything approaching respectable damage?
#27 Jul 02 2010 at 9:58 PM Rating: Decent
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Does about ~260 damage without attempting to stack mods, haven't bothered seeing the correlation between damage and hp drained yet, might do some tests later if anyone actually cares.


Edited, Jul 2nd 2010 9:59pm by Darkdoom
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#28 Jul 03 2010 at 1:38 PM Rating: Good
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That's approximately as disappointing as I expected it would be. Between chivalry and /DNC I'm pretty sure that's a weaponskill that I'll never ever ever use. Thanks for the info! <3
#29 Jul 03 2010 at 8:45 PM Rating: Good
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Well, one blu mentioned getting like 650+ with it, using a magic attack bonus/int/str/mnd build. I think I heard another blu hitting over 800 with it, so don't be so quick to dismiss the weaponskill so soon.
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#30 Jul 03 2010 at 10:12 PM Rating: Decent
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Skip the next two paragraphs if you want the short version.


The problem is that PLD lack decent amounts of mag.att bonus/INT gear that also happens to carry MND around. That and RDM actually has less mag.att. bonus than BLU. Blu can set native tier I for 20, use two self buffs for another 30, and has access to quite a bit of it(most of the stuff RDM has BLU is also on the list), like yigit set, morrigan's, cobra set, and other various stuff that everyone has access to. The only reason BLU never nuke is because most of their nukes suck, and the ones that don't, like breath spells, aren't based on their magic stats. This and the fact that RDM can't use it without sacrificing slots for sword skill, slots that could be used for more mag.att bonus.

This new ws wasn't bad, but it takes a LOT of work for PLD and RDM to get it to deal decent damage. BLUs already have two spell buffs to get their mag.att bonus over RDM by 26 points. After that, RDMs can't catch up in gear alone simply because BLU starts at a higher point than RDM and their gear scales similarly.








PLDs got screwed with this ws >.>
#31 Jul 04 2010 at 8:22 PM Rating: Good
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Seems like SE released these weapons mainly for jobs that didn't get great weaponskills with mythics. For instance, tornado kick is better than dragon kick, making it great for footwork, but useless to pups, who have stringing pummel already.

Sanguine blade is great for blus, who can pump up its stats, but useless to plds, who got atonement, and meh for rdm, which got a good damage weaponskill with additional rose power effect.

Dragoon got a nice skewer +1 that can AoE, since I don't think polearm has an AoE weaponskill otherwise.

Seems like SE was just trying to balance things out so jobs that missed out last time got something good this time around.







...but then there's scythe's ws to throw a wrench into the gears. >,>
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#32 Jul 06 2010 at 7:54 AM Rating: Good
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PsionofPhoenix wrote:
Dragoon got a nice skewer +1 that can AoE, since I don't think polearm has an AoE weaponskill otherwise.
I'm a little confused here, Dragoon got a skewer+1 in Nyzul (Drakesbane) but that isn't AoE (Sonic Thrust is, sort of an AoE, not in the traditional sense. I'm not sure what it's damage is like though)

So, they kinda won twice. :x And yeah, DRK lost twice (maybe 3 times, I've yet to see what Herculean Slash is like ;;)
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