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Golden Moogle Belt?Follow

#1 Dec 25 2009 at 9:10 PM Rating: Decent
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Hello all! I have played pld through lvl 42 before but that account has been lost for a long time. So I started over, sub-jobbed, advanced jobs, all that fun stuff, and started rolling my taru pld again, just like old times, and I still LOVE it! :D

One question just to have at the back of my mind, I recently got the Golden Moogle Belt which has HP +3% which HELPS since I'm taru, but by no means is amazing. Just wanted feedback from other plds out there on their thoughts on this.

At the moment only lvl 19 so only the Warrior Belt +1 is a competitor of what to wear. Thanks in advance! ^-^
#2 Dec 25 2009 at 9:59 PM Rating: Excellent
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Brave/Barbarian belt is actually the big competitor for it at that level. You'd be surprised at how well DD PLD works at that level, even if you're a Taru.

If you absolutely had to decide between the two, you're really at a level where VIT has some noticeable effect, so I'd probably go with the Warrior's Belt +1 over the Golden Moogle Belt. It's really personal preference, though.
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#3 Dec 26 2009 at 1:37 AM Rating: Default
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hp+3% isn't impressive, ever.

it has no defense, it has no vitality, just hp which will prolly never be more than the JSE belts, which also offer other stats.

max HP gear only, ONLY matters where you're in danger of being one shotted or killed extremely quickly. In many end game events, it's not needed. You'ld be better off with something increasing your atonement spam or just mitigating damage more.

The only xp camp you might use max hp builds on is erucas in mount Z, except that is mediocre XP at best and you're better off syncing to birds.

so yeah, hp+3% isn't impressive, ever.
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#4 Dec 26 2009 at 2:35 AM Rating: Good
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I would stick with the warriors belt+1. Vit in that level gets noticable. ACC>VIT>HP at your level in my opinion.
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#5 Dec 26 2009 at 4:12 AM Rating: Decent
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Brave Belt only. Warrior's Belt+1 and the moogle belts are garbage.

Edited, Dec 26th 2009 5:18am by Lucinus
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#6 Dec 26 2009 at 4:32 AM Rating: Excellent
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remember that ATT and STR are basically more potent at lower levels. this is because your ATT is divided by mob DEF in the equation that determines your damage (so 10 ATT on top of 100 ATT does a lot more than 10 ATT on top of 400 ATT), and because your base damage (what STR affects, generally by raising it by 1 every 4 STR you have) is lower than at later levels (because weapon damage is lower).

tilt belt or swordbelt+1 would be good choices. haste belt is really your best choice.
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#7 Dec 26 2009 at 5:48 AM Rating: Excellent
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milich wrote:
remember that ATT and STR are basically more potent at lower levels. this is because your ATT is divided by mob DEF in the equation that determines your damage (so 10 ATT on top of 100 ATT does a lot more than 10 ATT on top of 400 ATT), and because your base damage (what STR affects, generally by raising it by 1 every 4 STR you have) is lower than at later levels (because weapon damage is lower).

tilt belt or swordbelt+1 would be good choices. haste belt is really your best choice.
Perfectly valid advice, but the OP is lv.19 so I'm not sure mentioning those belts applies to him just yet.

Edited, Dec 26th 2009 7:06am by Lucinus
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#8 Dec 26 2009 at 12:35 PM Rating: Decent
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Thanks for all of the advice! I still have my warrior belt +1 from my warrior days, so for money vs stats, I'll just hang on to that. Do you think the golden moogle belt will have any relevance end game or is it just trash all the way?
#9 Dec 26 2009 at 3:06 PM Rating: Good
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It's trash all the way, as 3% never means more than about 45 or so (assuming 1500 base HP), and being a Taru, if you want HP you get more of it as a static number from RSE belts (which also happen to be garbage). Were I a PLD rather than a numerical drifter, I'd take a Swift over it at endgame, for the sake of spell maintenance and faster Atonements. Hell, even starting in a Hierarch Belt means a free Cure 3 before swapping over to something more sensible.

Edited, Dec 26th 2009 4:13pm by Lucinus
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#10 Dec 26 2009 at 10:45 PM Rating: Excellent
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I agree with most of what's been said, especially with the info relating to what you're using at your level. However, I don't think the golden belt is junk endgame. It's a good macro piece for a HP up piece for your cure cheat macro. The idea is to drop your HPs, then add HPs and cure to generate enmity when you're not taking dmg. The belt is worth holding onto for that purpose. Especially since it increases as a % and you get more benefit from it as you increase your overall HPs. Just food for thought, before you trash it.
#11 Dec 27 2009 at 12:29 AM Rating: Good
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HP isn't a complete waste, but for XP levels, it's not the deciding factor. Remember that hate loss from damage is based off max hp. That's not something to be ignored. However, it doesn't balance in nearly as well STR, Attack, Accuracy, or even VIT.

Brave is the best way to go. Warrior's works... but that's just it, it works.
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#12 Dec 29 2009 at 12:18 AM Rating: Good
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I actually use my Gold Moogle Belt when supertanking Divine Might. Comes out to 55 HP or so.
#13 Dec 29 2009 at 7:03 AM Rating: Default
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Cool story bro.
#14 Jan 02 2010 at 1:40 AM Rating: Excellent
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Lucinus wrote:
milich wrote:
remember that ATT and STR are basically more potent at lower levels. this is because your ATT is divided by mob DEF in the equation that determines your damage (so 10 ATT on top of 100 ATT does a lot more than 10 ATT on top of 400 ATT), and because your base damage (what STR affects, generally by raising it by 1 every 4 STR you have) is lower than at later levels (because weapon damage is lower).

tilt belt or swordbelt+1 would be good choices. haste belt is really your best choice.
Perfectly valid advice, but the OP is lv.19 so I'm not sure mentioning those belts applies to him just yet.

Edited, Dec 26th 2009 7:06am by Lucinus


i'll give you two guesses as to how attentively i read the first post, or in fact whether or not i read anything except lv42 -_-;;;.

so, OP, my advice applies after lv42, and my apologies for not chiming in on your actual question.
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#15 Jan 02 2010 at 3:33 AM Rating: Excellent
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milich wrote:
Lucinus wrote:
milich wrote:
remember that ATT and STR are basically more potent at lower levels. this is because your ATT is divided by mob DEF in the equation that determines your damage (so 10 ATT on top of 100 ATT does a lot more than 10 ATT on top of 400 ATT), and because your base damage (what STR affects, generally by raising it by 1 every 4 STR you have) is lower than at later levels (because weapon damage is lower).

tilt belt or swordbelt+1 would be good choices. haste belt is really your best choice.
Perfectly valid advice, but the OP is lv.19 so I'm not sure mentioning those belts applies to him just yet.

Edited, Dec 26th 2009 7:06am by Lucinus


i'll give you two guesses as to how attentively i read the first post, or in fact whether or not i read anything except lv42 -_-;;;.
I wasn't trying to call you out on it, man, apologies if it looked like that.

By the way, La Chouffe is awesomesauce.
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#16 Jan 02 2010 at 8:44 AM Rating: Default
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As far as HP builds on Taru go, try a Steppe Sash (at 70+). Just note that this is not something to be worn full time vs. everything.

You shouldn't really need HP builds for EXP, unless your parties really have hard-ons for EXPing on things like manticores or whatnot.

DD belts don't really start coming into play until the 40s (starting with Tilt Belt). Sure, there's Brave Belt and whatnot before that, but I don't even always see these for sale because they make so little of a difference, and it's certainly not something worth holding off on leveling for.
#17 Jan 02 2010 at 11:38 AM Rating: Good
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Fynlar wrote:
DD belts don't really start coming into play until the 40s (starting with Tilt Belt). Sure, there's Brave Belt and whatnot before that, but I don't even always see these for sale because they make so little of a difference, and it's certainly not something worth holding off on leveling for.


This isn't completely true. STR +2 is huge, considering the alternatives. It has a 50% chance of raising fSTR by 1 by itself and can be coupled with two mighty rings for a definite fSTR increase.

Let's look at exactly what comes out of an fSTR increase.

Using a Fire Sword (the second best option... Flame Sword is obviously better but not always available) with a Base Damage rating of 15. If fSTR increases by 1, base damage increases by 1, and the DoT increase becomes (16-15)/15=6.67% increase. That's not a little difference.

If you can get your hands on a Brave Belt, get it. If you have to settle for a Barbarian's Belt (the NQ), do so. If you can't get either, use the Warrior +1 until you can get your hands on either of the above.
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#18 Jan 02 2010 at 3:36 PM Rating: Default
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Quote:
This isn't completely true. STR +2 is huge, considering the alternatives. It has a 50% chance of raising fSTR by 1 by itself and can be coupled with two mighty rings for a definite fSTR increase.


That's not something I'd consider "huge", but eh.
#19 Jan 02 2010 at 5:40 PM Rating: Good
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Fynlar wrote:
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This isn't completely true. STR +2 is huge, considering the alternatives. It has a 50% chance of raising fSTR by 1 by itself and can be coupled with two mighty rings for a definite fSTR increase.


That's not something I'd consider "huge", but eh.


You'd turn down a 6.67% increase to your DoT? I know you mostly play mage jobs, but when DDs tweak DD gear, they're usually debating over a much smaller increase than that. This particular increase increases DoT AND WS damage, which is just win all the way around.
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#20 Jan 03 2010 at 5:44 AM Rating: Decent
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You'd turn down a 6.67% increase to your DoT? I know you mostly play mage jobs, but when DDs tweak DD gear, they're usually debating over a much smaller increase than that. This particular increase increases DoT AND WS damage, which is just win all the way around.


6.67%, assuming this isn't an inflated number, still doesn't mean much at the levels when it's working off what's still a rather wimpy level of "DoT". I sure as **** don't see that much of a difference at that level when I put on a Courage Ring, and this belt is essentially the same thing with -1 DEX attached on it.

Get it if you can find one, but I still don't really view any waist wear as "gotta have" for any jobs until the 40s other than a couple exceptions... Axe Belt for DRK/WAR starting from 30, and Purple Belt for MNK whenever that's available (hell if I remember)
#21 Jan 03 2010 at 9:40 PM Rating: Good
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Fynlar wrote:
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You'd turn down a 6.67% increase to your DoT? I know you mostly play mage jobs, but when DDs tweak DD gear, they're usually debating over a much smaller increase than that. This particular increase increases DoT AND WS damage, which is just win all the way around.


6.67%, assuming this isn't an inflated number, still doesn't mean much at the levels when it's working off what's still a rather wimpy level of "DoT". I sure as **** don't see that much of a difference at that level when I put on a Courage Ring, and this belt is essentially the same thing with -1 DEX attached on it.

Get it if you can find one, but I still don't really view any waist wear as "gotta have" for any jobs until the 40s other than a couple exceptions... Axe Belt for DRK/WAR starting from 30, and Purple Belt for MNK whenever that's available (hell if I remember)


The math showing 6.67% increase is in the post you only quoted part of, so I've already shown it. I won't go over where it comes from again except to reiterate that 6.67% increase applies to both DoT and WS's.

I've also quickly run through all the servers on FFXIAH and only a handful didn't have this belt up. Saying it's hard to find is obviously not quite as true as you expected. And, the most expensive belts are 20-30k. There were also only 7 servers without one up, and all of those 7 sold at least one today. I wouldn't look down on someone for not having it, but I would certainly say they aren't living to their potential. Like you've mentioned, the only real upgrade to it comes 22 levels later. 20k investment for 22 levels seems like a great idea to me.

Edited, Jan 3rd 2010 9:27pm by Dracoth
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#22 Jan 03 2010 at 11:30 PM Rating: Excellent
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Fynlar wrote:
Quote:
You'd turn down a 6.67% increase to your DoT? I know you mostly play mage jobs, but when DDs tweak DD gear, they're usually debating over a much smaller increase than that. This particular increase increases DoT AND WS damage, which is just win all the way around.


6.67%, assuming this isn't an inflated number, still doesn't mean much at the levels when it's working off what's still a rather wimpy level of "DoT". I sure as **** don't see that much of a difference at that level when I put on a Courage Ring, and this belt is essentially the same thing with -1 DEX attached on it.

Get it if you can find one, but I still don't really view any waist wear as "gotta have" for any jobs until the 40s other than a couple exceptions... Axe Belt for DRK/WAR starting from 30, and Purple Belt for MNK whenever that's available (hell if I remember)


fynlar, the fact that the last post i read of yours linked to something with the word "logic" in it together with this current post make me want to strike you.

you fight mobs at a low level. you increase your DoT, say, 10%. can you guess how big an improvement that is to kill speed? right, assuming you're doing around the same chunk of damage % partywise, it's exactly as much as when you're 75 and doing huge epeen damage. welcome to math, particularly the concept of percentages.

in fact, the only difference b/w low levels and high is that it's *mad @#%^ing easy* to explode your DoT at low levels. this is *exactly* because your base DoT is so low. take off that courage ring that you should have never put on in the first place, put on a mighty ring and bang, like >10% more DoT.

---

brave belt a giant deal? ehhhhhh, fSTR is a funny thing. it's hit or miss. maybe a big deal, maybe not doing anything at all. if it does raise base damage though, yeah, it's very significant.

edit: drunken typos and word omissions.

Edited, Jan 4th 2010 12:38am by milich
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#23 Jan 07 2010 at 7:16 PM Rating: Default
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Quote:
you fight mobs at a low level. you increase your DoT, say, 10%. can you guess how big an improvement that is to kill speed? right, assuming you're doing around the same chunk of damage % partywise, it's exactly as much as when you're 75 and doing huge epeen damage. welcome to math, particularly the concept of percentages.


Bolded part is the wrong assumption to make, particularly for a PLD, and you're speaking to someone that tried to level PLD DD-style.

Quote:
in fact, the only difference b/w low levels and high is that it's *mad @#%^ing easy* to explode your DoT at low levels. this is *exactly* because your base DoT is so low. take off that courage ring that you should have never put on in the first place, put on a mighty ring and bang, like >10% more DoT.


Back when I actually had Courage Rings, Mighty Rings didn't even exist.
#24 Jan 08 2010 at 12:52 AM Rating: Excellent
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Fynlar wrote:
Quote:
you fight mobs at a low level. you increase your DoT, say, 10%. can you guess how big an improvement that is to kill speed? right, assuming you're doing around the same chunk of damage % partywise, it's exactly as much as when you're 75 and doing huge epeen damage. welcome to math, particularly the concept of percentages.


Bolded part is the wrong assumption to make, particularly for a PLD, and you're speaking to someone that tried to level PLD DD-style.

Quote:
in fact, the only difference b/w low levels and high is that it's *mad @#%^ing easy* to explode your DoT at low levels. this is *exactly* because your base DoT is so low. take off that courage ring that you should have never put on in the first place, put on a mighty ring and bang, like >10% more DoT.


Back when I actually had Courage Rings, Mighty Rings didn't even exist.


maybe the two (not just item availability, but how long ago it was and your level of game knowledge at the time) are related.

cutting through any imagination games about how ffxi works, i can guarantee you that for 80% of the pickup parties you'll have before 50, if you're on *any* job that legitimately melees (eg not WHM and such) and you pump up ATT with food and gear, you'll do 25%+ party damage.

also, you can't backpedal off of "10% isn't a big deal b/c the base is so small"... that's just not the way to think about damage. 10% is 10%. it can only be insignificant if damage is irrelevant to holding hate.
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