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The ideal Promyvion PLDFollow

#1 Nov 22 2009 at 8:45 PM Rating: Decent
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Hey all, I just recently took up PLD and I'm getting ready to try it out in Promyvion for the first time. i want to be awesome. Utterly awesome. This is what I'm thinking for gear, let me know what you would do differently.

Weapon: Centurion Sword*
Shield: Republic Targe*
Head: Trump Crown
Earring1: Mercenary Earring (will be subbing WAR)
Earring2: Dodge Earring*
Neck: Ajase Bead Necklace
Body: Bannaret Mail (Enchanment: HP+15, Enmity+2)
Back: Breath Mantle (Enchantment: HP+18, Enmity+3)
Hands: Savage Gauntlets (RSE - VIT+4, MP+16)*
Ring1: Stamina +1*
Ring2: Stamina +1*
Waist: Warrior's Belt +1*
Legs: Kampfdiechlings*
Feet: Kampfschuhs*
Ammo: Attar of Roses

* means that it could potentially be augmented for even better stats where I would focus on HP, MP, and VIT

Let me know what you think and if there's anything that I'm overlooking. Thanks!
#2 Nov 22 2009 at 9:20 PM Rating: Excellent
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The Ajase beads are going to just be an HP+20 piece in Promyvion, so I'd actually suggest possibly using a Van Pendant (enemy crit rate -1%) instead. (Going with either a Holy Phial or a Spike Necklace are also options, depending on your current situation as far as damage output and how much your Cures are for.)
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#3 Nov 23 2009 at 12:20 AM Rating: Good
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Personally, I'd use the Kite Shield over the republic targe. Size 3 shields like Kite shrug off a lot more damage when they block. The republic targe will block more often, but not really frequently enough to beat out the Kite shield. If nothing else, the kite shield is probably cheaper.

Then again, I face tanked the promy bosses on warrior with NQ gear and a gaxe and I did fine. As long as the rest of your group is competent then you shouldn't have much of a problem.
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#4 Nov 23 2009 at 1:13 AM Rating: Decent
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Having awesome gear's a good goal, but I think if everyone comes prepared with items you can avoid spending all that money. If people cycle hystero/psychoanimas you'd only be attacked for like, the first minute when it's slow and not bad at all. With regular anima usage it'll just be intimidated for the rest of the fight and the (I don't know your budget) potential thousands of gil spent on your gear could end up for the most part squandered.

That said, it may make more sense to find one person that's been up before to help out and farm recollections ahead of time, refining 'em for 2k a piece. Pretty cheap. I've done these many times and was in the same boat, camping NMs for the best 30cap weapons/equip I could get, farmed up ALL my own empty gear ingredients as a lowbie, and went in 120% gung-ho. Ended up being way overkill, and I reluctantly realized I had blown a lot of time on what essentially turned into a fairly simple color by numbers exercise.

However if superman gear is something you're still interested in, then by all means go for it. I'll never sell my empty gear because of all the time/effort I put into it in that first go-around.
#5 Nov 23 2009 at 9:34 AM Rating: Default
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Promyvion on PLD? Why not bring war/nin or some other job? Try to bring a job with a usefull 2 hour for megaboss.
Make sure everybody brings anima and other relevants meds and go to town.

What other jobs do you have? If you want to complete CoP and later want to do limbus/sea you going to need different jobs to be efficient.

I realize pld can be used in Promyvion but it would not be my first choise. I will take a nakked smn with meds over a "perfect" pld in Promyvion.
#6 Nov 23 2009 at 11:54 AM Rating: Excellent
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PLD really didn't start to shine for me until the 50 cap events. Before that, I did everything on BLU. BLU makes a **** of a tank on the bosses, even if his two-hour sucks (for these fights - not enough good spells for Azure Lore yet).

With the exception of the Kite Shield, I agree that that has some of the best gear you could want, but PLD just doesn't have the umph needed and it's not even at its best Tank wise, either.
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#7 Nov 23 2009 at 12:19 PM Rating: Decent
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Thanks all for the feedback - lots of food for thought. I also have RNG that I could bring, but the one promy that I did with it we got dropped pretty bad (mostly because of poor use of anima) but I couldn't help but think if we would have had someone holding hate better it would have gone a lot smoother (and no, I wasn't going overkill on RNG ^.^) Which job would be the best for holding hate during a promy? Anyways, thanks again, I've got a lot to learn as a PLD.
#8 Nov 23 2009 at 12:26 PM Rating: Good
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WAR/MNK or WAR/NIN with a Great Axe holds hate very well. Provoke + the damage from a GA + Mighty Strikes (when you're unleashing ****) is incredible at that level.

BLU/NIN spamming spells (with adequate juices to keep MP up) not only keeps the mob locked up (Head **** + Animas is an amazing combination) but drops it fast. BLU/WAR if you have adequate healing support adds Provoke to the mix, as well.

SAM/WAR works ok (on par with PLD and NIN - see below), but since it's pre-Hasso/Seigan era, it's not as good as it can be. SAM/NIN might do ok - I've never tried it, but the damage output + shadows has some potential. It just doesn't have the "Get hate right now" feel that makes the above as good as they are.

Neither PLD nor NIN really has what they need to tank at level 30. Flash and Ni are both level 37. The elemental wheel is at 40. Both jobs rely on their subjob (usually /WAR) too much for their tanking at 30 to really add the hate holding that is needed for these fights.

Personally, I got incredibly used to using BLU/WAR on the Promyvion fights. When we first tried them, it took us a long time to beat Mea. First time I took in BLU instead of PLD, however, we walked right over him. I haven't lost a Promy since (and I used to drag 2-4 new people up there every few months when I led a "social" shell).
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#9 Nov 23 2009 at 12:45 PM Rating: Excellent
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We did every single COP mission with a PLD (Not me, another guy who was PLD-only) and we had very little trouble with any of it.
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#10 Nov 23 2009 at 2:01 PM Rating: Good
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Please for the love of god bring an Antidote or two when you do Promyvion-Mea, get that Poison off you for when Impale hits you. I've seen it kill countless tanks, Impale lowers you to critically low HP but removes all your hate. Sure the mob is not killing you but the potent Poison will very quickly.
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#11 Nov 23 2009 at 7:17 PM Rating: Decent
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maybe I'll finally level up my BLU, it sounds like fun. Thanks again for the tips!
#12 Nov 23 2009 at 11:45 PM Rating: Good
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Ive tanked every cop fight on pld. this fight is all about coordinating anema's and your DD's two hours. Honestly, make sure you have all three animas. if you all come loaded up, this is a cake walk.

I would not worry about your maximum HP as much as i would worry about surviving the immediate moments following manuevers like throat stab. youll need to bring meds that others wont.

all three animas
potions
yagudo drinks (too early for refresh spell.

Honestly, those meds are more important than being in the pimpest gear. To put it in perspective, even with the pimpest of gear, youll find youll want these meds anyway. Anywho, your teams anemas will negate more damage than your gear ever will.
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#13 Nov 24 2009 at 6:26 AM Rating: Good
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Ideal Promyvion PLD is one that uses animas properly.

Quote:
Please for the love of god bring an Antidote or two when you do Promyvion-Mea, get that Poison off you for when Impale hits you. I've seen it kill countless tanks, Impale lowers you to critically low HP but removes all your hate. Sure the mob is not killing you but the potent Poison will very quickly.


This is a good idea for dealing with Promyvion Brume (plus Weepers have that move that I think poisons+silences) and I would bring some, but honestly, if the Mea boss is able to get off both Brume and Impalement, the party is not handling animas properly.

This is more of an issue in Vahzl, when 1) you have to deal with that Mea boss clone outside of the battlefield at one of the Memory Fluxes, which you might not want to burn animas on, and 2) you have to balance anima usage inside the BCNM where you fight all 3 bosses, meaning that Mea might not get locked down all of the time.
#14 Nov 24 2009 at 11:13 AM Rating: Excellent
Edited by bsphil
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NCCoda wrote:
We did every single COP mission with a PLD (Not me, another guy who was PLD-only) and we had very little trouble with any of it.
This. PLD does fine in CoP.

But really, for promies, ANY balanced parties with animas can take down the bosses. They're just really easy.
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#15 Nov 24 2009 at 4:25 PM Rating: Excellent
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My post shouldn't be construed that PLD doesn't do fine - I'm stating my opinion that from personal experience, I had an easier time tanking as BLU than PLD in the first three Promyvions. Others' experience may vary.

Edit: I should also add that I feel it foolish just to level a job for a specific set of fights. Level a job because you enjoy it - there's ways to have almost every job work in every fight, no matter how unorthodox that may be.

Edited, Nov 24th 2009 3:27pm by Dracoth
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#16 Nov 25 2009 at 5:02 AM Rating: Good
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BLU/war is an incredible low level tank. They take less damage than anyone and they deal great damage while stunning the target every so many seconds. Provoke, Head ****, Bludgeon, Wild Carrot, Healing Breeze all generate excellent amounts of enmity.

BLU/dnc is also very good; I actually prefer this over /war for tanking. You get more curing power with less MP spent, and with bludgeon to act as your provoke you really don't need to worry about hate. The combo of Drain Samba + Curing Waltz is just over powered at these levels, for nearly anyone. This is particularly true of BLU since you can deal WS-like damage in large chunks, independent of TP. And hey, Evasion Bonus is a nice perk - it actually does pretty well at this level (you end up with higher evasion than a ninja).

The critical spells are: Head ****, Bludgeon, Wild Carrot, Healing Breeze, Sheep Song, Cocoon, and after that I'd set all of the VIT spells you can along with HP+ spells if you have left over spots. Also, since you'll be setting Wild Carrot anyway, you might as well burn 1 point on Pollen for Resist Sleep (and not because the spell is good; it's not). Sheep Song gives you Auto Regen and is just generally great to have since a tank who can sleep is a tank who gets attacked when monsters wake up, instead of mages.

Also, while not relevant for Promy, keep in mind that you can also set certain killer traits as needed, too.

Have fun, and good luck!

EDIT: Oh, I almost forgot. Battle Dance is your friend for climbing! When you get to the MR's, gather the babies up with Cocoon on you, and use this to wipe them. Anytime he pops more, hit it. This is how BLU/dnc can actually solo their way to the boss (literally, you can climb the promies with 0 other party members).

Edited, Nov 25th 2009 1:37pm by NatePrawdzik
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#17 Nov 25 2009 at 12:21 PM Rating: Good
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Doctorawesomest wrote:
but I couldn't help but think if we would have had someone holding hate better it would have gone a lot smoother (and no, I wasn't going overkill on RNG ^.^) Which job would be the best for holding hate during a promy? Anyways, thanks again, I've got a lot to learn as a PLD.



I haven't been in a promy in like 3 years, so I'm a bit forgotten here, but doesn't the hate get reset on 1 of the boss's moves? Knock the target down to like 20hp then goes after a different party member?
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#18 Nov 25 2009 at 12:38 PM Rating: Good
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BTW, back in the day, I used to run promys for new LS members and friends. And as far as set-ups goes a standard party worked fine. I ran as rng to make the climb faster. So Whm/healer, Rng(me), tank, and decent dd's, would work great. I forgot my record in there, was something like 40/1; The 1 loss was my first time in there when friends were running me through and Holla boss messed us up bad on first try.

Tips for better success...(if I can remember right).
1. a good healer
2. DD's with useful 2hr (I was blu first few times and although 2hr sucked at that lvl, other spells and support was great in promys and most all cop fights.)
3. Everyone comes prepared, RR, food, pots, !anima!
4. set order of anima use before entering fight, have members call out when they done so next person can go, and everyone pay attention.
5. have 1 person in charge from start to finish and everyone must follow orders, no allowing people to run off thinking they know where to go while party is going other way. (my rule was always "Stay in line, and stay behind me at all times" that way we could run by most mobs without wasting time fighting whole way up.)
6. Tanks. we usually used war/ninx2 trading hate and nice 2hr. Have had nin/war, pld/war, war/mnk, and even a blu tank with war back-up. All have worked, but war/nins always tended to be easier fights.

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#19 Dec 02 2009 at 4:30 PM Rating: Good
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bsphil wrote:
NCCoda wrote:
We did every single COP mission with a PLD (Not me, another guy who was PLD-only) and we had very little trouble with any of it.
This. PLD does fine in CoP.

But really, for promies, ANY balanced parties with animas can take down the bosses. They're just really easy.


We actually had 2 PLD only guys in my static (I was one at the time.) I did manage to get RNG to 60 fairly fast for most of the lower fights, but we had 2 PLD's in quite a few fights and every uncapped one inc 8-3. We won fairly easy.

Promy (as already said by many people) is all about Anima use. Unless you have a few Ranged attack jobs I dont think you need Terro though. 1-2 is good incase you need to recover. I would bring at least 4 of the others, even if you dont need them, it's better to have.
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