I completely agree that expecting a mage to have either blinkmenot, or the ability to type spells in under heavy lag is unfair. I don't think asking them to make a macro /ma "Cure V" <Artemiz> is too much though. My routines and macro's change a lot depending on what I'm fighting, I'm sure whm's need to be flexible too so I don't see what the problem is.
Have you played a healing job? Is it too much to ask, I don't personally think so, but some MAGES do. With everything else they have to have going, setting up a quick way to get from spell to spell through use of the spell menu is a fair way to do it.
To be honest I still don't understand your point about the .5% thing. The enmity swaps I use are to get me to hate cap as fast as possible. Once I'm at the cap I stay there with flash so I usually stop curing at that point unless I feel like I've taken a big hit and need to build hate to cap again.
You're proving my point without realizing what my point is. Even "stay[ing] there with flash" is conceding what my exact point is. You're still macroing on that flash, right? And if you get low health, you ARE trying to cure yourself, too? And you're macroing for that as well? Again, when you're close to the hate cap, sometimes +5 Enmity is going to do the exact same thing as the +22 you've got - you're getting to cap. One can result in death and one won't (via blinking missing a cure). There's no other difference. THAT's what the .5% is referring to (and you're taking it WAY too literally) - a very miniscule gain (negligible, hence the .5%) and it MIGHT result in a death. It's under the PLD's control. That's all I'm saying. I'm also conceding in my post that it's probably as bad overkill to write both macros, though. I know people that do it regardless.
Once you're capped, most of that enmity gear is pointless (see above). It still maintains the cap, but a LOT of the time, it's overkill. However, since there's nothing else that would work better when you're using your those JA's and spells, the only reason to have two different macros/sets would be if you were worried about your healers.
What you seem to be saying here is that to remedy the fact that my whm is struggling I should write a completely new macro set to stop me blinking and reduce my performance, yet expecting a whm to be able to dedicate 1 macro to the tank is too much. I don't understand the logic.
You're missing the logic. With everything a WHM does and needs macros for, asking for one more macro just might be too much. Exactly as much as asking you to have a second macro to gear swap under different circumstances.
Notice my bolded text that I've requoted above. I'm talking specifically about when you're in a new group or have a new WHM that you just don't trust yet. I'm sure you've had them - the new kid on the block that hasn't quite proved he can do his job right. For a fairly new WHM, sometimes that targeting method that gets lost to blinking is all they're used to. And until you die from blinking, they probably won't see WHY they have to change. When I'm rocky on any healer, I avoid blinking when I'm near death. It's just common sense.
some players use the spell menu and manually target, and/or some players just haven't updated their ways of playing to the new macros.
My comment is more intended like Fynlar's - if your blinking causes you to die, you're doing something wrong. It IS a problem with both the tanks and the WHMs. And if you don't fully trust your backline... You shouldn't try curing at the low ranges unless you know their method of healing ignores blinking
The bolded part is the bit where your whm is starting to suck by the way. If people don't want to use macros yet can still do their job then that's awesome, go for it. This discussion is about mages who can't do their job (cure the tank) and you're saying it's the pld's problem to solve because the whm can't use macros?[/quote]
Where did I say they were MY WHMS? My WHMs didn't ever macro their cures for me - they typed it manually. Guess how many times I died and what caused it? sh*t hitting the fan (back to back triple attack from Byakko - all connected hits being crits - Banishga III or both attacks from Joyeuse countered by Omega). I'm not talking about MY WHM's. I'm talking about WHMs in general and situations specifically counter to where blinking is proficient.
And, yes, if the WHM can't rise to your expectations of a WHM... It is your responsibility to deal with the situation as well as you can and try to find a way to make this work. Hence the two sets of macros for high health/low health. Failure to do so on the principle that "I'm doing this right and he's wrong!" just doesn't sit well with me. I wouldn't view you as a team player.
if your blinking causes you to die, you're doing something wrong.
I do agree with this to a point, if you're dying a lot because of blinking then you'll simply have to not blink but that's not the fault of the pld, it's the fault of the healer. FF is a team game and like any other team game everyone should take credit for a win and do a certain degree of self analysis after a defeat
. People still have responsibilities though and for whm that means healing the tank, even if they have to make a macro to do it.
Regardless of who can cure the PLD, when a PLD goes down, he needs to do a "certain degree of self analysis after a defeat". It's not as simple as asking for appropriate macros from healers. It's not as simple as saying "and for whm that means healing the tank". It's not as simple as saying the PLD should have two macro sets. It's not even as simple as saying "we're just not ready for this mob". The PLD needs to ask himself "What change do _I_ need to make to perform better." And for SOME groups (mine is not included - this is a general comment), having the PLD NOT blink when he's concerned about his health means HE's the one who needs another few macros to stop the blinking from occurring.
Each team needs to find the balance that works for them. Sure, the ideal is that the WHM has enough macros to have a dedicated macro for her tank. It's also ideal that the PLD use the right tools for the job. It's ideal for a WHM to have BMN and not have to worry about blinking. But in reality, no group gets the ideal setup. And, unfortunately, that means that you'll have to deal with the lumps as they come.
I'm going to end this post with the following: I'm an avid supporter of using macros. I believe that the <stpt> and <stal> tags are a godsend that can preclude a lot of issues. I believe that BMN should be added to the core of FFXI and not simply an add-on to a third party tool. I believe that each group needs to find the solutions for themselves and identify what's going wrong. And I believe that just as everyone gets credit when the LS wins, it's also everyone's fault when the LS loses. Learn from each defeat and you grow stronger.