Is haste the RDM's job? The shell's main RDM (who doesn't do Limbus with us, but is influential nonetheless) holds the position that when there's a WHM and RDM in the same group, haste is entirely the WHM's responsibility.
Should I be asking the Limbus RDM for haste instead? I'm pretty sure he'd be more reliable with it than the dual-boxing WHM.
Should have been including the WHM in that. Or the SMN, since Hastega is both as effective as Haste AND will last an extra two minutes if they have their tiers broken. Regardless of who should be doing it, it needs to be done for everyone. It's really not THAT hard to keep a haste cycle going. I've been doing it with my dual-boxed RDM WHILE tanking on PLD and being the first CS-stunner... surely someone only playing RDM can figure it out.
Edit: The shell lead was resistant to me showing him parses at first, but I might have talked him into it. I don't know if he's ever looked at a parse before, and he was under the impression that all it recorded was damage dealt.
Clearly someone who feels that eyeballing is sufficient. Not that there's much wrong with watching situations and getting first hand experience, but when you're trying to figure out what works best for a) a single person trying to improve their gear or b) a group looking to become more efficient at what they're doing, a parse is invaluable. The best part of it will be that you can say things like, "Look, only one in five mobs was being paralyzed." or "When I went /WAR, the mages had to cure 10000 more damage than when I went /NIN. Surely /NIN speeds things up since we have more mp while we're going!" I'd also suggest pointing out the difference in how long the mobs live while under /WAR and /NIN. Making those statements without a parse is futile.
What a parse is NOT good for (other than kicks and giggles) is to say who a better DD is. While it's fun to top parses (and there are certainly good players who enjoy it), there's far more to an effective alliance than just top-tier DD's.
I'm more or less aware of how archaic this shell is, but they've been my home for years and I don't want to blow them off when I'm pretty much the only tank they have (there is a SAM who recently lvled PLD, but he's still relatively new to the job, not to mention he wont touch DD gear). I play this game more for the friendships than for the gear, so, for now at least, I'd rather be struggling through Limbus with good friends than breezing through it with people I barely know.
Like I mentioned before, the shell I started doing end game with was very archaic as well. It took time to make everyone realize how much more efficient my method of tanking was over theirs. In fact, I got teased a LOT by the shell when I first joined. I had Hauby +1 but no Surcoat. They thought I was insane. I still did incredibly well at my job and the "Dracoth the DD PLD" became a running joke. It didn't take long before I was the main tank out of the seven PLDs we happened to have. It also helped that of the other PLDs, most of them WANTED to make the shift - they just weren't willing to be the ones who stood up and did it.
Bolded is perhaps the BEST reason to stick with a group of friends, though. I absolutely agree with that. I also don't think fighting over this is necessarily the best use of resources between friends. That's why I've suggested doing what they want to show them how much harder it gets as you go archaic. Kaeko's suggestion of using parses, though, is awesome. Wish I would have thought to add that.
That doesn't mean I'm not going to try to institute changes, though. XD
Again, I'm not trying to sound too harsh, but when someone is deliberately giving up efficiency because they "don't think it feels right" even when facts are presented to them, it make me cringe. If all your PLDs only had /WAR available, I'd feel different. But since YOU, being the main PLD, have the right tools (and now, a growing experience with them), it seems foolish to revert back.