It all depends on the setup.
Totally agree, but I've done it with just a RDM before and been just fine. It's all in choosing targets. VT-IT-, pile on the damage. IT++, no thanks - I'd rather turtle it up a little. I just preferred going down to the VT-IT-'s instead where I could DD without worrying about losing out on Haste. (I was the RDM in this situation, as well; if you're not, make sure your RDM IS ok with the setup.)
I personally would take a 7k/hr party that gets everyone hasted/in healthy hp/mp full on mages then a 10k/hr party that cuts out enfeebles/haste/and always on the verge of dying.
This is where we disagree. I'd rather be getting 10k/hr if everyone IS staying alive. The "verge of dying", to me, is ok if I'm making 3k/hr MORE than the guys that are more comfortable but getting their levels slower. For me, the thrill of knowing we're surviving but just barely kept me involved. If it had been slower going AND I had no fear of dying, then I got bored. I even fell asleep tanking a party like that...
...Maybe I should have done it more often, since they claim I held hate every mob. Could have been a good way to get sleep AND XP at the same time.
But, as you mentioned, to each their own.
Also I'm a pro-enfeeble Paladin. I would rather go slow and steady knowing that the mob is properly enfeebled, haste is on myself and the dds and that there virtually wouldn't be any downtime.
You can have this without losing on the XP/hr. In fact, DD PLD REALLY shines if you DO have both a RDM and a WHM. Plenty of enfeebles and the extra damage makes up for not having a DD. I've had both parties (with and without the WHM) and enjoyed both.
I even like the idea of taking a 10 minute break every hour or so of partying. I'm hardcore but I know when to be considerate to my other party members who may not be.
Great ideals. I worked pretty much under the assumption that everyone went full bore when they were there and we took a break when they weren't. I played with a few other people in my situation - kids at home (old enough to be self-entertained, but young enough to need an adult around). All someone would have to say is "Kid," and our party'd take a quick break. It's because of those breaks, too, that we liked putting everything in that we could to boost the XP while we were active. It worked out great, but I can see it not working for others.
Hell, how many Black Mages that play today even know how the elemental wheel works on their debuffs like Burn/Rasp/etc? I loved DoTing and enfeebling mobs on mage jobs.
The good ones do.
I'm as DD PLD oriented as I am because I grew up at the end of the Vit/Defense era and was one of the first ones to start posting results and trying to push the boundaries of DD PLD. I've played both styles in a lot of situations. The only thing I can't say is that I've played Turtle from 60-75. I've tanked in most camps, ToAU, traditional, WotG. And, in all of my experience, I've just seen DD PLD to come out ahead of turtle PLD. It's why I talk about it the way I do, it's why I started a guide on DD PLD, and it's why I continue to recommend it as heavily as I do.
Am I always right? No. (Check the other thread where I stated Settlers Cape is greater than Amememet Cape, for instance.) And, I'm sure there's situations where turtle is going to win out over DD for some niche... but usually at the expense of XP/hr where a simple change in camps or levels would make all the difference. Thus, I continue to spread the "Good News" about DD PLD in the hopes that others can benefit from the increase in XP/hr, even though I don't actively play the game any more.