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Tips on tanking OmegaFollow

#1 Aug 11 2009 at 12:57 AM Rating: Excellent
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I will be volunteered to tank Omega tomorrow and I would like to know a few tips. Should I mainly full time shield skill+ gear or will I be TPing any? First time to do Omega just dont want to mess up ;/
#2 Aug 11 2009 at 2:33 AM Rating: Good
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Omega was my first real experience with PLD/NIN tanking. He's pretty straight forward. As long as you have haste, you should be fine. He doesn't double attack, and with Slow II and Elegy, his attack speed is extremely slow.
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#3 Aug 11 2009 at 4:09 AM Rating: Good
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He counters in case you're not aware, so if you engage be prepared to lose a couple shadows from that. Like Tyjet said, though, fully debuffed the guy attacks like he's moving through molasses. Just make sure you're capable of generating enmity quickly whenever he resets your hate.

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#4 Aug 11 2009 at 7:49 AM Rating: Good
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That's my best advice, what Foustain said, save your JAs or have cure cheats ready if his hate reset hits you, it's annoying as **** to have him reset you and find out you're out of MP and all your timers are down, while he's running around slaughtering BLMs.
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#5 Aug 11 2009 at 8:37 AM Rating: Good
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Depending on your group size, your shell may fight him while trying to control his TP gain rate. So ask your shell leader if you should be meleeing. His counter can also make meleeing problematic.

For your first couple runs I'd advise against meleeing, honestly.

A good strong HP swap cureset, as mentioned is the main thing you need.
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#6 Aug 11 2009 at 11:08 AM Rating: Excellent
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Grab as much haste gear as you can. Get Haste cast on you. Demand if from mages. nin or PLD/nin are the only times I understand people begging for haste, personnally speaking.
Practice casting ich over ni (i.e. Cancel the last ni shadow as your ichi casting time reaches about 40-50%).
Swap in shield skill gear for casting Ichi. With the longer cast you are more likely to need a block compared to ni.
I dont focus on TPing. I stack haste and def in the other slots for when hits get through. Like its been said, Omega isnt that bad. there are some annoying attacks that reset hate and give you critical damage (similar to throat stab, wont kill you but hurts like hell).
Omega was my 1st mob to tank as pld/nin. Its a nice way to start too.
#7 Aug 11 2009 at 11:20 AM Rating: Good
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With practice, I found that I could actually avoid Pile Pitch. At first, it took a lot of filtering of the chat log - I only wanted to see when Omega was doing stuff to me. I didn't even usually watch what I was doing in the chat log.

One memorable Omega, I was dual tanking with a good friend. Due to a few really freak occurrences (no BRD, haste being missed too often, and a twice countered double attacked Joyeuse catching my friend with shadows down), I found myself as the only tank with a really upset Omega with a lack of debuffs. I tanked him solid for the 5 minutes. When haste went down, I simply said, "Haste." and usually got about 4 of them cast on me. It WAS a thing of beauty. The ironic part was that when my buddy got back up and started cotanking again, I ended up getting killed due to relaxing from my intense state and catching a countered double attack from my Joyeuse and taking roughly 1400 damage in a split second. He then got the joy of solo tanking for the last 30 seconds of Omega's life. (Second PLD down... 20%... ZERG ZERG ZERG!)
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#8 Aug 11 2009 at 4:07 PM Rating: Good
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This may be a stupid question, but how do you avoid Pile Pitch? I didn't know that was possible.
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#9 Aug 11 2009 at 4:47 PM Rating: Good
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Not sure at what percentage of his HP it is, but probably roughly around 10-5% **** get up on his 2 legs and from there on out, he seems to really hit hard. I remember him DA countering me and that 2nd counter going through and hitting me for 600 damage along with a crit for 500 or more. At that mark, hes like a little rage omega imo, seems to spam hate reset move and counter more. I generally stop tping at that stage as atonement wont do anything anyhow when hes on 2 legs. Its not really hard, but most ppl like to just sit there and farm his pods, so ya.

The rest of the fight hes very easy with the right debuffs and buffs to you. Theres nothing really dangerous about him if you keep your shadows up. Make sure your whm removes his petrifying move if you get hit with it though. His throat stab move isnt dangerous, because it knocks you back, while leaving you with hardly any HP, you wont be getting hit due to hate reset and too far away from an AoE. Best thing to do is sentinel+ cure bomb yourself , flash and get back on that hate.
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#10 Aug 11 2009 at 4:50 PM Rating: Excellent
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Justiceblade wrote:
This may be a stupid question, but how do you avoid Pile Pitch? I didn't know that was possible.


Can't believe I left that part out of it...

It's a short range ability. When it hits your chat log, you have about 1 second to back off (similar to avoiding throat stab). You have to react as soon as you see it coming which is why I filtered as much as I did. Before that, I started moving backwards every time someone cast a cure on me.
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#11 Aug 11 2009 at 9:37 PM Rating: Decent
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- He doesn't double attack, however he does counter your attacks. Take caution when meleeing.

- @ 25% unless your zerging him down, this is when you'll start to full kite; its required to avoid colossal blow (it won't kill you, but will take you down to very low health and full hate reset) Its easy to run out of range, unless you've stopped to lay a cure IV bomb on someone.

- When kiting just use /as on omega to see if hate is on you or your co-tank. If on you continue to run and put up shadows like normal, otherwise can perform hate generating moves. Its important to stress shadows in this mode, any hits getting through is 600 dmg easy, crits will do more. This also will drain your hate value tremendously getting smacked for this much.

- Don't be afraid to Invincible if you think your going to die. Someone not pulling a pod spawn off fast enough can make quick work of you, as they hit for the 600 amount too, that +omega on 2 legs isn't ideal, you get caught like that with shadows down and people not paying attention, its easy to die.


Hope this helps.
#12 Aug 12 2009 at 6:05 AM Rating: Excellent
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NaixSylph wrote:
- He doesn't double attack, however he does counter your attacks. Take caution when meleeing.


If this is aimed at me, you're misunderstanding what I wrote. HE didn't double attack. I did. And he countered both. I agree that he only single attacks, but his counters can be nasty if you aren't paying enough attention.
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#13 Aug 12 2009 at 4:36 PM Rating: Good
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Quote:

If this is aimed at me, you're misunderstanding what I wrote. HE didn't double attack. I did. And he countered both. I agree that he only single attacks, but his counters can be nasty if you aren't paying enough attention.


It wasn't aimed at you so much more as just a general statement; I've had the same thing happen to me with Omega and it is not pretty lol.
#14 Aug 13 2009 at 4:46 AM Rating: Decent
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Are we talking CoP 6-4 Omega or Proto-Omega?

People here seem to be talking about the latter but the OP never really made a clear distinction, at least to me.
#15 Aug 14 2009 at 4:15 AM Rating: Decent
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Quote:
Not sure at what percentage of his HP it is, but probably roughly around 10-5% **** get up on his 2 legs and from there on out, he seems to really hit hard. I remember him DA countering me and that 2nd counter going through and hitting me for 600 damage along with a crit for 500 or more. At that mark, hes like a little rage omega imo, seems to spam hate reset move and counter more. I generally stop tping at that stage as atonement wont do anything anyhow when hes on 2 legs. Its not really hard, but most ppl like to just sit there and farm his pods, so ya.


He goes into his final phase at 25%, as Naix said. This isn't his normal 2-leg phase. You're correct that prior to 25%, 2 legs means he's 90+% resistant to magic damage, so Atonement won't do anything. After 25% however, he's only 50% resistant to both magical and physical, so Atonement will cap around 375 with full hate. Can't say I've ever noticed a significantly increased counter rate in this phase, but its a hard thing to eyeball.

Also at 25% it would seem like he spams hate reset, but that's just because at that point he only has 3 TP moves: Colossal Blow (hate reset), Laser Shower (frontal AoE), and Pod Ejection. This is opposed to the 4 or 5 moves he has in normal 2-leg form, along with the fact that he doesn't use hate reset in 4-leg form.
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#16 Aug 14 2009 at 6:16 AM Rating: Excellent
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I wouldn't say his counter rate increased, per se, just that that one day, he just happened to counter my double attack for lots of damage then finished me off. My shadows just happened to be in a state that he managed to kill me because of it. Like I said, once I wasn't solo tanking, I got lazy.
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#17 Aug 14 2009 at 7:26 AM Rating: Good
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Quote:
- @ 25% unless your zerging him down, this is when you'll start to full kite; its required to avoid colossal blow (it won't kill you, but will take you down to very low health and full hate reset) Its easy to run out of range, unless you've stopped to lay a cure IV bomb on someone.


This will depend on the group. My Limbus group never kited, and we never lost, we just dual tanked + stunned. Two on-the-ball BLMs will be able to stun nearly every TP move (Stun should be up, just very short window to actually cast), including Colossal Blow. With two tanks, it's pretty rare that you'll completely lose it.
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#18 Sep 09 2009 at 9:27 AM Rating: Decent
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I am about to do him Sunday.

Joyouse or Mach +1?

Seems like counter can be a problem with shadows from what you guys say.

I do have atonement fyi.
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#19 Sep 09 2009 at 9:48 AM Rating: Decent
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For me I found that tanking with joytoy dd gear and acc food worked best. I duo tank with a ninja and with there new ja and /drk hate is harder to share with just hate gear and magic. I went a little overboard last time and tanked most of the fight using atonement on 4 legs and swift on two and got myself killed (the nin gave me a hard time about the last omega about hate so that's why I wasn't sharing hate as much as I could have). Over all really easy fight with good support. Done this fight with 7 people and was easy still. Just try out the different tanking style and see what works best for your group and you. Sorry for any errors this is done from my iPhone. Edit: if you are going to be solo tanking probably best to just stick with enm+ gear hp and magic. If duo tanking less to worry about with meleing.

Edited, Sep 9th 2009 1:52pm by Aydel
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#20 Sep 09 2009 at 10:47 AM Rating: Good
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Totally agree with Aydel. I go with a primarily DD set and tank him with a Joy. He does counter attack, you need to be aware of it and plan accordingly, and if you don't get lazy like I did (when the other tank was up, my mind said, "Gee, I can relax now" and I stopped being as careful as I should have been), you'll be fine with a Joy. I think it was specifically my "mentally relaxing" that cost me the XP. If you're worried about it and just single tanking for a little while, you could always backwards tank every so often to stop the swings. I find backwards tanking easier than disengaging since it's a simple about face rather than taking the animation time to put your sword back in and pull it out again.

Edit: Mixed up the name - fixed

Edited, Sep 9th 2009 12:47pm by Dracoth
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#21 Sep 14 2009 at 3:45 PM Rating: Good
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I tanked Omega in full DD set. Joyeuse, Koenig, Walahra, PCC, Suppa, Ethereal, Hauby+1, Homam, Rajas, Accring, Amemet+1, Swift, Homam, Homam. Eat sushi and get Atonement out!

It's a blast, that fight was pretty awesome. As long as your support doesn't fail you, this is definately the way to go. Omega has low HP, and doing 300-500 Atonement really helps damage and hate.
#23 Nov 19 2009 at 7:42 AM Rating: Good
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Little known fact, atonement does full damage regardless of if its on four legs ot two legs.

tip: always keep sentinel or invincible on reserve incase of Hate reset. You can get hit with an unstunned hate reset move like 3 times, more if time goes onlonger for cool down on sentinel, and still hate a great chance of regaining hate quickly.

tip: you can out run some of its TP moves, stand at maximum distance, when not being TA'ed. do not be locked on to your target. When you see it about to use a TP move, on animation not in log, run. Chances are youll be out of distance for its hate reset.
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#24 Nov 19 2009 at 2:22 PM Rating: Decent
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TheWillrikerofOdin wrote:
Little known fact, atonement does full damage regardless of if its on four legs ot two legs.


Odd cause my experience shows the exact opposite. I'll check it down again on next omega, make sure pile pitch isn't the cause of low damage, but I'm pretty sure that when it's magic damage resistant, I deal much less damage.

Never forget that while non-elemental, atonement damage is still considered magical. (easy to check it out on ultima, you can't TP on same shield phase that you can WS on)
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#25 Nov 20 2009 at 5:23 PM Rating: Good
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We just kite him until he has popped all the gunpods, no need to straight tank.
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#26 Nov 20 2009 at 7:19 PM Rating: Good
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The faster you can drop his HP into range, the more pod farming time you buy for yourself.
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#27 Nov 21 2009 at 1:26 PM Rating: Good
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NatePrawdzik wrote:
The faster you can drop his HP into range, the more pod farming time you buy for yourself.


Could you explain this please? How do the pops work?
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#28 Nov 21 2009 at 3:09 PM Rating: Good
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Quote:
Pod Ejection: Spawns a Gunpod. Used only in 2nd form or 3rd form.


So basically you want to get him into pod mode, which preferably is the final form for the sake of streamlining your fight, as quickly as possible. After that he'll pop one every 5min.

Normally we straight tank him with 2 PLD/nin. We put the mages in the center of the circle, the melee on the outside of the circle, and Omega in between. The tanks stand so that it faces neither melee nor mage, but in this configuration nobody can pull hate from behind as long as tanks have hate. Also, the advantage is if a melee or mage pulls hate, the tanks are not behind it when turning it back. You can drop him to 10% HP with a decent setup in under 5min, leaving the rest of the time to farm. Use 2hrs early to drop him fast, then make sure everyone holds back - if he climbs over 10%, apply DoT's and/or Atonement. If he drops under 5%, turn around until he gets to a safer HP total. Once he's at 10%, melee can stop attacking and start taking ZNM photos worth 100 points.

We don't kite at all as it eats into farming time and is generally unnecessary.
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#29 Dec 10 2009 at 11:40 AM Rating: Good
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Isiolia wrote:
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- @ 25% unless your zerging him down, this is when you'll start to full kite; its required to avoid colossal blow (it won't kill you, but will take you down to very low health and full hate reset) Its easy to run out of range, unless you've stopped to lay a cure IV bomb on someone.


This will depend on the group. My Limbus group never kited, and we never lost, we just dual tanked + stunned. Two on-the-ball BLMs will be able to stun nearly every TP move (Stun should be up, just very short window to actually cast), including Colossal Blow. With two tanks, it's pretty rare that you'll completely lose it.
We just stun as soon as you see the TP move lines. Don't wait for it to show up in the chatlog, and there shouldn't be an issue of stunning CB.
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