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Need Advice on MDT/MDB GearFollow

#1 Nov 11 2008 at 5:12 AM Rating: Decent
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Hi all,

Currently i been try build a magic tanking gear for my pld.

After reading many other post,
Here is the current planning gear.

Weapon: Iron Ram Lance (10%MDT)
Head: Iron Ram Sallet (3 MDB)(5 Emity)
Hands: Iron Ram Dastanas (2MDB) (4 emity)
Legs: Iron Ram Hose (4MDB) (4 emity)
Feet: Iron Ram Greaves (3MDB) (3 emity)
Body: Coral Scale Mail (3%MDT)
Ear1: Ethereal
Ear2: Merman's Earring (2% MDT)
Back: Lamia Mantle (3MDB)
Bow: Lamia (1MDB)
Waist: Resettle Belt (2MDB)
Ring1: Coral Ring (3%MDT)
Ring2: Coral Ring (3%MDT)

Total: 21% MDT, 18MDB, 16 emity

Note. Some gear may upgrade to HQ when i farm more gil, but current due to lack of gil (coz i just fully upgraded all the haste gear i can get for my bst, so kind of low on gil)

i wonder is this gear setup ok for Magic tank? Also one things i am unsure of is that rather i shall use Coral Ring (3%MDT) for the ring slot. The reason for this is that the Coral ring is good for MDT, but...they also have -9Acc for each ring, so with two ring, its like -18Acc.

Which mean, my pld would pretty much miss all the time. /cry. (enough tho, spear is E class weapon on pld, so it would miss some how) (but would eating sushi would help to make up the -18Acc from ring?)

So i hope someone can give some advice, which slot can taken out, so that i can trade the slot for more HP gear.



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#2 Nov 11 2008 at 5:22 AM Rating: Decent
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First off, what are you gonna be using this for? There are very few mobs (I can think of 2 off-hand) that require you to wear magic defense gear full-time and one of them you won't be meleeing. So wearing -acc gear shouldn't be affecting you for the most part.

Secondly, are you going to have Shell on you? If you're going to have Shellra V on you, that's 24-25% MDT from that alone, which would make your set up very good. Shell IV gives 21% MDT, which would still be a fairly good amount. If you're going to have less than that, however, I would focus on Coral gear over Iron Ram gear, except for maybe the feet. Stacking MDT does more for you than stacking MDB, so if you're not at or close to the 50% MDT cap, go for that instead of MDB unless there's a significant gap between the MDT and MDB you can get in a slot.

Edit: I missed your last question about swapping anything out for HP gear. Until you can hit the MDT cap, don't focus on anything except MDT. After that, get as much MDB as you can, and then focus on HP. There are formulas that allow you to figure out exactly how much damage a specific mob will do with a specific attack if you know all the variables, so if you can figure that out, then you can test to see whether a specific slot would do more for you with HP or MDT/MDB, but in general, focus on the latter.

Edited, Nov 11th 2008 8:26am by Foustian
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#3 Nov 11 2008 at 7:33 AM Rating: Decent
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Your build is fine other than upgrading to HQs of the rings/body to put you at the magic -25% from gear while retaining all the MDB.

And yeah, you won't be wearing that full time....ever. You swap it on during intense magic situations, like citadel buster on ultima or if you prefer, chainspell on suzaku (so you don't need a rdm chainspell or to bind...all the melee just run and you take it all to the face for almost no damage).

#4 Nov 11 2008 at 9:23 AM Rating: Excellent
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If you camp a Resentment Cape, you can use that when it's active (I love it for Ultima, always active in Sea).

Other than that, looks like a good plan, HQ the rings and earring whenever you can, but you're already ahead of tons of PLDs that have no MDB setup at all.
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#5 Nov 11 2008 at 2:53 PM Rating: Good
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First thing I did when I hit 75 was get my Gallant Surcoat (yeah, yeah, but I had a Hauby +1 for XP - you tell me why I should get the Surcoat). The SECOND thing I did was get an MDB setup. And, I've loved having it. It's made the difference in a LOT of things my shell does.
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#6 Nov 11 2008 at 5:12 PM Rating: Good
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Dracoth wrote:
First thing I did when I hit 75 was get my Gallant Surcoat

Me too! Smiley: lol
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#7 Nov 12 2008 at 3:25 PM Rating: Good
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Avalon Breastplate is nice if you can get it. More enmity than gallant surcoat. More accuracy than hauby. More magic % reduction than coral body. All for one body piece. One of the best body pieces you can tank in before your aegis especially if you facing magic opposition.

An option I think could be taken out for HP gear is the back piece. Another option i think is better than lamia mantle is gigant mantle. 80 hp will give you more survivability than 3 MDB especially when you have MDB stacked in other slots.

You could consider replacing rings for Bloodbead or BQ ring (assuming its not fire spells you are facing). Also consider the earring to a cassie or intruder earring. Both these options mean losing %MDT so are not necessarilyworth it.

Your weapon could be different as well. Maybe get raptor strap +1 grip (hp+15 mp+10) whilst using 2 handed weapon or the enmity +3 grip (i forget name). The option all paladins want which makes this unnecassary is an aegis (25% MDT). I assume since you are asking about this you do not have.

One final option you might want to consider is your subjob. If you getting hit with ga spells then utsusemi wont help you but if its lots of single tier that you can blink then nin sub is the way to go. If its -gas or alot of hard hitting fast spells then red mage sub has a job trait magic defense bonus.

Some opponents like jailer of love you wont be hitting. If you not hitting the mob tanking in this gear could work but you are losing alot of enmity gear for %MDT. Without knowing which mob you are facing it is hard to give specific advice. If it is an xp party on imps in caedarva mire please dont do this.



Edited, Nov 12th 2008 6:31pm by OdinPunky
#8 Nov 13 2008 at 1:40 AM Rating: Decent
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OdinPunky wrote:
Avalon Breastplate is nice if you can get it. More enmity than gallant surcoat. More accuracy than hauby. More magic % reduction than coral body. All for one body piece. One of the best body pieces you can tank in before your aegis especially if you facing magic opposition.

An option I think could be taken out for HP gear is the back piece. Another option i think is better than lamia mantle is gigant mantle. 80 hp will give you more survivability than 3 MDB especially when you have MDB stacked in other slots.

You could consider replacing rings for Bloodbead or BQ ring (assuming its not fire spells you are facing). Also consider the earring to a cassie or intruder earring. Both these options mean losing %MDT so are not necessarilyworth it.

Your weapon could be different as well. Maybe get raptor strap +1 grip (hp+15 mp+10) whilst using 2 handed weapon or the enmity +3 grip (i forget name). The option all paladins want which makes this unnecassary is an aegis (25% MDT). I assume since you are asking about this you do not have.

One final option you might want to consider is your subjob. If you getting hit with ga spells then utsusemi wont help you but if its lots of single tier that you can blink then nin sub is the way to go. If its -gas or alot of hard hitting fast spells then red mage sub has a job trait magic defense bonus.

Some opponents like jailer of love you wont be hitting. If you not hitting the mob tanking in this gear could work but you are losing alot of enmity gear for %MDT. Without knowing which mob you are facing it is hard to give specific advice. If it is an xp party on imps in caedarva mire please dont do this.


Edited, Nov 12th 2008 6:31pm by OdinPunky


So? In most cases where you would swap to this kind of set, its either for only a few seconds to absorb an especially large hit, or for something where you'll already subbing /rdm anyway (like jol) and you don't need extra enmity.

You have to remember, wearing a ton of enmity only helps you reach the cap faster. Once you hit the cap, you can take it all off and never notice a difference, even on paladin. (hence why rdm can tank hnms in -enmity gear). What sort of hnm fight are you going to notice the loss of enmity for the very short times you would swap this on? Surely not JoL, or Ouryu, or jorm. Not for bahamut either, assuming your shell doesn't tp burn it. Not on ultima either. The only fight you would wear it fulltime would be JoL, and you can keep hate on him asleep with /rdm in short 20 minute fights.
#9 Nov 13 2008 at 2:33 AM Rating: Decent
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On an unrelated note, Punky you are still on Odin? I'd heard you jumped ship...hope it's going well.
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#10 Nov 13 2008 at 9:17 PM Rating: Decent
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yeah i jumped ship and should be hadespunky but im not sure if you can update your name. Yeah i could recreate but who cares lol.

Things are going well. No way was I going to do HNM for paladin gear on odin. I dont like a 5 year waiting list. Good to hear from you Chazzy. I miss odin but not its overcrowding. Hades is more relaxed and Ive already got my avalon breastplate. Only another 100m gil and i get my aegis xD
#11 Nov 14 2008 at 12:17 AM Rating: Decent
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Nice, good luck with that. I think Skee might be going for Aegis too, but I dunno, I quit. Enjoy endgaming with a respectable waiting list.
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#12 Nov 20 2008 at 12:01 AM Rating: Good
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Caveat: I''ve only just recently started getting into this bit of the game, so math could be flawed.

You have two factors to reduce damage from magic attacks (presumably large ones that you want to reduce as much as possible; this setup is only for those specific attacks): MDB and MDT. Base spell damage is divided by MDB and then reduced by MDT%, but as fractions of 256.

Since MDT% is capped at 50% (128/256), and it scales linearly, you focus on that first.

Your baseline: Shell IV (sch, rdm or unmerited whm), Shell V/1 (unlocked whm) or Shell V/5 (capped whm). Those give you 56, 62 and 70 (out of 256), respectively. Thus to cap you need an additional 72, 66 or 58 in gear.

1% = 2
2% = 5
3% = 7
4% = 10
5% = 12
10% = 25


Starting with the easiest, Iron Ram Lance (10%).

Remaining: 47, 41, 33

Pair of Coral Rings gives 14. Pair of Merman's gives 20.

Remaining:
NQ: 33, 27, 19
HQ: 27, 21, 13

Pair of Coral Earrings gives 4. One Merman's gives 5. Pair of Merman's gives 10. I'll use the 1 Merman value.

Remaining:
NQ: 28, 22, 14
HQ: 22, 16, 8

For body you can use Coral Scale Mail/+1 (3%/4%) or, if you're really lucky/well off, Avalon Breastplate or Valhalla Breastplate at 5% each.

Remaining:
NQ (CSM): 21, 15, 7
HQ (CSM): 15, 9, 1
HQ (CSM+1): 12, 6, -2
HHQ: 10, 4, -4


If you're a First Lieutenant in Assault you can get a Lieutenant's Sash for another 2%.

Remaining:
NQ (CSM): 16, 10, 2
HQ (CSM): 10, 4, -4
HQ (CSM+1): 7, 1, -7
HHQ: 5, -1, -9 (overkill)


At this point the Resentment Cape (5%) is only needed if you're only getting Shell IV, or if you get Shell V/1 and are using NQ rings. Otherwise you'd be better off using the Lamia Mantle/+1 for the MDB.



From cost/benefit perspective, if you have a whm with capped Shell V, you'd want:

Iron Ram Lance
Merman Ring x2
Coral Scale Mail
Merman Earring or Lieutenant's Sash (Merman Earring + Resolute Belt reduces damage slightly more, but HP earring + Lieutenant's Sash will always (as far as I can tell) provide more headroom for damage even accounting for the difference in damage taken.)

That would put you at 127/256, where 128 is cap. You would be hard pressed to save you more than 10 HP from capping it from that point, so it's better to add +HP or MDB gear elsewhere.

Avalon Breastplate or Valhalla Breastplate would negate the need for the earring or sash, so you'd only need 4 pieces total.

If the Iron Ram body piece has at least 5 MDB, you'll want to use that instead of the CSM and shift the difference in MDT% to the earrings and waist.


If you're working only with Shell IV, you'd want:

Iron Ram Lance
Merman Ring x2
Coral Scale Mail
Merman Earring + Coral/Merman Earring or Lieutenant's Sash + Merman Earring
Resentment Cape


The cheapest route (or if you just can't find the HQs for sale), assuming capped Shell V, and considering AN and IS items as 'free':

Iron Ram Lance
Coral Ring x2 (10k each)
Coral Earring x2 (10k each)
Coral Scale Mail (35k)
Lieutenant's Sash

Which puts you at 125.


Any of the above combinations (except for Shell IV setup) leaves you free to use all current Iron Ram pieces plus the Lamia bow & mantle for +MDB. Not much extra room for straight +HP (possible exceptions to above gear choices: Taru RSE2 hands probably beat the MDB of the Iron Ram gloves, and Cassie Earring may possibly be better than the MDT% of a Merman's), but you could use a Raptor Strap +1 for 15 (and +mnd if you're fighting Ultima; otherwise look for the +20 HP strap), various earrings, various neck pieces, and of course the Iron Ram pieces and Lieutenant's Saph all have +HP on them too.

If you're wondering about Askar feet for additional MDT%, you should almost always be better off using the Iron Ram Greaves.



The value I placed on pure HP in comparisons above is based on the spell damage of Citadel Buster with an estimated 2100 base (hedged slightly on the high side) and double weather boost of 25% (2625 total), as it's the highest damage single magic attack I know of outside of Mijin Gakures in Besieged, Atral Flows in Dynamis, and Meteor (and I'm just not sure what the Meteor values are).


#13 Nov 20 2008 at 6:47 AM Rating: Decent
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Due to some of the information that Highlulu(Alexander) has done, there is a cap of 50% on magic damage - gear + spells. The only way to go above that would be filling with MDB gear after that.

I have recently gotten together a top notch build for my pld (WITHOUT HNMLS) for the purpose of CB.

Weapon: Iron Ram Lance (-10%)
Range: Lamian Kaman +1 (2%MDB)
Head: Iron Ram Sallet(3%MDB)
Ear1: Merman's Earring (-2%) (only if you have Ataractic Solea for feet)
Ear2: Merman's Earring (-2%)
Body: Coral Scale Mail +1 (-4%)
Hands: Coral Finger Gauntlets +1 (-2%)
Ring1: Volunteer's Ring(3%MDB)
Ring2: Unfettered Ring(2%MDB)
Back: Resentment Cape (-5%)
Waist: Resolute Belt (2%MDB)
Legs: Iron Ram Hose(4%MDB) or Coral Cuisses+1(-3%)
Feet: Askar Gambieras (-2%) or Ataractic Solea(4%MDB)

This build would give you the -27 or 28 Magic damage gear to stack with a 5/5 merited Shell V to hit the 50% cap. On top of that you would have +16%MDB. Of course this build isn't cheap, with the Ataractic Solea(assault drop), volunteer's ring(HNM mob in TOA drop), resentment cape(NM drop) being the harder to obtain.

Edited, Nov 20th 2008 12:49pm by jlsnyder
#14 Nov 20 2008 at 10:38 AM Rating: Default
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jlsnyder wrote:
Due to some of the information that Highlulu(Alexander) has done, there is a cap of 50% on magic damage - gear + spells. The only way to go above that would be filling with MDB gear after that.

I have recently gotten together a top notch build for my pld for the purpose of CB.

Weapon: Iron Ram Lance (-10%)
Range: Lamian Kaman +1 (2%MDB)
Head: Iron Ram Sallet(3%MDB)
Ear1: Merman's Earring (-2%) (only if you have Ataractic Solea for feet)
Ear2: Merman's Earring (-2%)
Body: Coral Scale Mail +1 (-4%)
Hands: Coral Finger Gauntlets +1 (-2%)
Ring1: Volunteer's Ring(3%MDB)
Ring2: Unfettered Ring(2%MDB)
Back: Resentment Cape (-5%)
Waist: Resolute Belt (2%MDB)
Legs: Iron Ram Hose(4%MDB) or Coral Cuisses+1(-3%)
Feet: Askar Gambieras (-2%) or Ataractic Solea(4%MDB)

This build would give you the -27 or 28 Magic damage gear to stack with a 5/5 merited Shell V to hit the 50% cap. On top of that you would have +16%MDB. Of course this build isn't cheap, with the Ataractic Solea(assault drop), volunteer's ring(HNM mob in TOA drop), resentment cape(NM drop) being the harder to obtain.


Your build listed is hardly a "top notch" build.

Change the Coral Scale Mail to Avalon, 1 Merman Earring to ethereal, change the Coral Gauntlers to IR hands, change both rings to mermans rings, change resentment to Lamia mantle +1, and change Askar to either IR Boots or the Solea if you're lucky and have them.

There you go. -25% magic damage and 4 or 5 more MDB (5 if you have the rare ass solea) than in your setup, while also getting 3% of the magic damage you take back into your MP pool.

This setup is also easier to get, since avalon is more common than coral scale mail +1 (at least on my server), IR Hands is easier than the gauntlets (even harder to find than the body), mermans rings are cheaper and easier to get than either of the rings you listed, Resentment Cape may not even work some of the time depending on where you are and how the conquest played out, and askar sucks compared to IR for this build.

Just because something is rarer doesn't make it better.

#15 Nov 20 2008 at 10:48 AM Rating: Decent
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Well its an easier build to get WITHOUT being in a HNMLS, and I agree its situational and would only be used for taking say a CB or something that uses different spells that a resist build wouldn't work for. The askar feet was strictly for the -2%+ being free and as most pld are /nin these days thus wouldn't really matter. The only prereq for resentment cape is having signet(which does work if your in Temenos because your out of home nation control). I agree a lamia mantle+1 would be fine if you had avalon breastplate or wanted to sacrifice a ring for a merman's ring. I chose to use earrings because there aren't any MDB earrings. I personally use etheral earring, but it does give different options for that extra slot. I also didn't put down a defending ring in my setup either(due to the fact its like avalon breastplate in needing an HNMLS). I do admit I should have put down gear set WITHOUT HNMLS. But if you do want to donate an avalon breastplate feel free to.

Also, your changes gain only +4MDB at the expense of -2%MDT. It really depends on if you have tested the 25% or 27% MDT + shellra V(5/5) to hit the 50% cap.

Edited, Nov 20th 2008 1:08pm by jlsnyder
#16 Nov 20 2008 at 11:12 AM Rating: Good
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Avalon Breastplate doesn't require an HNMLS... It requires an HNMLS selling one on the AH. As more people continue to do the Doomvoid fights, we'll see even more of these hit the AH. If on your server it's not that common yet (on Leviathan, there have been 3 sold so far...), it will become more common than the CSM, since not many people even craft those at all these days.
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#17 Nov 20 2008 at 4:44 PM Rating: Decent
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My build has -25%, which I always assume the whm has 3 upgrades on shell V, since most of the time if you're doing a fight where you're taking some massive magic damage like CB, I hope you have a whm with shell V. If the whm has shell V meritted 5 times, you only need -23% to hit cap. You only need -27% if your whm has gimp and only has shell V unlocked with no upgrades.

And you're saying your build doesn't require an HNMls, and you included the toau ring from gulool jaja? Really?

My build doesn't require a single rare/ex hnm drop, and avalon is very plentiful (at least on my server). Runs about 1.5 mill for one and dropping. You can usually find a couple in bazaars. Its pretty common for the people who farm sandworm.
#18 Nov 20 2008 at 5:13 PM Rating: Decent
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Well Reasonably were taking 800k if u find +1 vrs 6 mil. hopefully to come down but by how much.
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#19 Nov 20 2008 at 6:14 PM Rating: Decent
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The day after the new sandworm hnms were released, avalon wasn't even 6 mill on my server. It started at 3.5 mill and dropped like a rock.
#20 Nov 20 2008 at 8:59 PM Rating: Good
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jlsnyder: You're over the MDT% cap by 4/256. The gear set was probably built for when the tier 2 merits capped at 3 instead of 5. Shell V caps at 70 now (I just confirmed) rather than 66.

You don't need an HNMLS to cap MDT%. It's very simple:

Shell V (capped): 70
Iron Ram Lance: 25
Merman Ring x2: 10 each
Coral Scale Mail (NQ): 7
Lt. Sash (or Merman's Earring if you're not high enough in assault): 5

Total: 127 (max of 128) / 256. Any other piece you add for MDT% would be better used for MDB or HP (though CSM+1 would let you stay capped (128) with a whm with 4 Shell V merits).

If your whm only has 3 Shell V merits (or just 1-2 merits if you have CSM+1), add a Merman's Earring to get 128 cap.

If you get an Avalon Breastplate, replace the Lt. Sash with the Resolute Belt for the same MDT% and 2 more MDB.

Iron Ram armor set plus Lamia Mantle +1 plus Lamian Kaman (NQ) is 17 MDB (very easy to get, and more than the 16 MDB you list). Lamian Kaman +1 and Ataractic Solea would each give another +1.


Asdrabael: Avalon Breastplate on my server started at 3mil, jumped to 7mil, and most recently sold for 6.5mil. Bazarre listings on FFXIAH are mostly 6-8mil. I'd be ecstatic to see one for 1.5mil. It's a nice piece to have, but definitely not easy on the pocketbook on most servers.

#21 Nov 20 2008 at 9:18 PM Rating: Good
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Every single Avalon that I see in Bazaars on Cerberus is 6-7m.

AH has one sell at 7m, one at 5m, and there's always one up but it never sells.
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#22 Nov 21 2008 at 10:22 AM Rating: Good
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Here's the set that I use for CB. It gives me -25% MDT and +10 MDB. I'm still working on obtaining a Resolute belt for more MDB and waiting on the IR Body to come out for even more. I'm fairly certain my main Ls Whm has atleast 3 merits into ShellV. Infact, I know she does because I just asked her to merit to at minimum to lv3.

We just picked up a newer Whm to the shell, and I believe he's going to go 5/5 ShellV so i'm going to be sure he's in tank party for Ultima fights so I can toss some -MDT and add more +MDB for hopefully better results.
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#23 Nov 23 2008 at 8:21 AM Rating: Excellent
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So, I have a question. I'm just starting to put a magic def set together. So far I've only got coral ears/rings and a lamia mantle +1, but I find tons of situations when soloing, campaigning, tanking small NMs, etc. to swap into my magic set.
What I'm concerned with is how to handle the iron ram lance. Obviously I don't want my all-purpose magic def set that I hit constantly to include a weapon switch.. but obviously when I run into things like Ultima, I'm gonna need that -10%. And I don't want to have TWO macros for the same gear switch, with only one slot being different.

How do you folks handle your magic def sets?

Edited, Nov 23rd 2008 10:22am by Illusitaru
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#24 Nov 23 2008 at 11:30 AM Rating: Excellent
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I bazaar my Iron Ram Lance and Axe Grip for max gil if I don't want to swap it in.
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#25 Nov 23 2008 at 8:26 PM Rating: Good
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This is my currently projected CB setup. I'm trying to figure out if I stick with this, or if I can afford to change some of the items. I don't really want to put MDT gear on the body because I'm assuming that when the Iron Ram body armor will arrives (hopefully in December's update), it will blow away the competition. So ignoring that, should I change anything else?

Options I've considered are:
Cassie Earring (50HP)
Intruder Earring (40HP)
Resolute Belt (2MDB)
Other?

Thanks for any thoughtful replies.

-
-
-

Oh, I wanted to mention one thing extra:

Quote:
Change the Coral Scale Mail to Avalon, 1 Merman Earring to ethereal...


Ethereal does not prevent damage. It gives you MP based on how much damage you take. The math is: floor(Damage Recieved * .03) = MP Returned. Floor means you drop decimals without rounding. That formula means 0-33 damage gets you 0 MP, 34-66 damage gets you 1 MP, etc... Or to put it another way: if you get hit for 1500 points of damage and live, you will be able to cast Cure III).

There is nothing wrong with Ethereal as an MP return tool (your suggestion was good); I just wanted to make sure you are aware that it's not preventing anything, so may not be worth using if it puts you at too much risk. When I read your post I couldn't tell if you knew that or not. Please don't be offended if you already knew.

EDIT: Corrected math.

Edited, Nov 23rd 2008 11:22pm by NatePrawdzik
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#26 Nov 23 2008 at 10:38 PM Rating: Excellent
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I think the idea behind ethereal earring is that upgrading Coral > Avalon means you gain 2% MDT. That's 2% you can potentially remove from somewhere else. Ethereal is one of your options. It's got 15HP in addition to the mp return, making it a "total package" type of swap.

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#27 Nov 24 2008 at 12:56 AM Rating: Good
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Ah, I see. Not too shabby then.
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#28 Nov 24 2008 at 5:31 AM Rating: Decent
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Quote:
So, I have a question. I'm just starting to put a magic def set together. So far I've only got coral ears/rings and a lamia mantle +1, but I find tons of situations when soloing, campaigning, tanking small NMs, etc. to swap into my magic set.
What I'm concerned with is how to handle the iron ram lance. Obviously I don't want my all-purpose magic def set that I hit constantly to include a weapon switch.. but obviously when I run into things like Ultima, I'm gonna need that -10%. And I don't want to have TWO macros for the same gear switch, with only one slot being different.

How do you folks handle your magic def sets?


I just remove the ending quotes around whatever armor I don't want to equip.
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#29 Nov 24 2008 at 7:36 AM Rating: Decent
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2,154 posts
Illusitaru wrote:
I think the idea behind ethereal earring is that upgrading Coral > Avalon means you gain 2% MDT. That's 2% you can potentially remove from somewhere else. Ethereal is one of your options. It's got 15HP in addition to the mp return, making it a "total package" type of swap.



What he said.

The only other swaps you could argue for is something like a Cassie Earring, and is 35 more hp when you're already reducing over 60% of the damage worth it when you can instead use ethereal to return like 24 mp?

Obviously ethereal doesn't reduce the damage at all ;p
#30 Dec 30 2008 at 2:16 AM Rating: Decent
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1,877 posts
This is what's in my about to get hit by magic macro. I don't full-time any of this gear, except the bow and sometimes the earring.

Weapon: Iron Ram Lance (-10%) (not usually in the macro for TP concerns)
Range: Lamia Kaman (1 MDB) (full time this usually, unless fighting Aquans)

Head: Iron Ram Sallet(3 MDB)
Ear1: Merman's Earring (-2%) (Could get a 2nd)
Body: Coral Scale Mail (-3%)
Hands: Iron Ram Dastanas (2 MDB)
Ring1: Merman's Ring (-4%)
Ring2: Merman's Ring (-4%)
Back: Lamia Mantle +1 (4 MDB)
Waist: Lieutenant's Sash (-2%)
Legs: Crimson Cuisses
Feet: Crimson Greaves
Neck: Jeweled Collar +10 resist to 6 elements

-25% MDT 10 MDB +25/+35 element resists

The 2 Crimson are stand in pieces until I finish getting Iron Ram gear and Askar feet. Completing the Iron Ram set drops element resists by 10 and raises MDB by 7. Askar feet would be more of a full-time piece for kiting rather than going in the emergency magic damage reduction macro.


Although, it would help put away the Lance and get back to Sword and Shield...
Use palmerin shield + sword and askar feet, MDT drops to 19% (21% if I get a 2nd Merman's Earring), MDB drops to 14, physical damage reduction drops to 4%, and element resists drop by 5. But you get back the benefits of having a shield for toe-to-toe tanking; spell interruption negation, blocked physical damage, reprisal, shield bash, etc.


The beginnings of an ultimate mixed damage reduction build short of relic/mythic and latent effect/nation control gear would be:

Hauteclaire -7% physical
Palmerin Shield -2% physical/magical
Range: Lamia Kama +1 2 MDB
Head: Iron Ram Sallet 3 MDB
Ears: Merman's Earring -2% x2
Body: Avalon Breastplate -5%
Hands: Iron Ram Dastanas 2 MDB
Ring1: Defending Ring -10% physical/magical
Ring2: ???
Back: Lamia Mantle +1 4 MDB
Waist: Lieutenant's Sash -2%
Legs: Iron Ram Hose 4 MDB
Feet: Askar Gambieras -2% physical/magical
Neck: Jeweled Collar +10 resist to 6 elements
Set bonus: +10 resist to all elements

-25% MDT
-21% PDT
15 MDB

If sword/shield not needed, could swap on Earth Staff or the Lance. The Lance would even allow for the use of Jelly Ring without uncapping MDT (-28% MDT, -27% PDT). And you could consider ditching the earrings and/or belt for other stats.

With E staff, you'd want a Merman's Ring to keep MDT capped (-27% MDT, -32% PDT). And can ditch one earring or the belt for other stats.

Minerva's ring is also possible I guess if you want to get picky. The more you're exceeding the 25% MDT mark, the more room you have to remove smaller -% magic damage items (Merman's Earrings or Lieuentat's Sash) to choose alternatives with MDB (like Resolute Belt), element/status resists (Black/Flawless Ribbon), -% physical damage (Darksteel +1 gear if willing to trade down MDB), or Ethereal Earring for those who have it. And lastly, where MDB and damage -% items aren't available, INT is an option for reducing damage from and increasing resistance to black magic spells.


The order of preference is going to be MDT > MDB > INT. Resist stats are not so useful unless you're building for a specific element which you can't do with all this damage reducing gear. But for a general purpose emergency macro, multi-element resists are good where you can't get something better. Odds are you'll at least have an appropriate barspell from your healer(s) most of the time, so adding a little bit extra to it is going to help get occasional resists.

Edited, Dec 30th 2008 2:25am by madrone
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#31 Dec 30 2008 at 5:25 AM Rating: Decent
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2,154 posts
Replace the Avalon with Valhalla for -5% damage and not just magic damage, and you're onto something for a full on damage reduction set for physical and magic.

If you're working on dream set too, also replace the palm shield with Aegis.

Then you can go:

Hauteclaire/Aegis/Lamia
Valhalla helm/doesn't matter/doesn't matterx2
Valhalla body/darksteel +1/dring/jelly ring
Shadow Mantle/doesn't matter/darksteel +1/askar

With that set, you have -43% magic damage, which with paladins shell 3, you're already capped on -50% magic. You also have -40% physical damage, with shadow mantle also occasionally reducing hits to 0. This is also infinitely easier to get than aiming for stuff like minerva's ring.
#32 Mar 11 2009 at 2:33 AM Rating: Good
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141 posts
Necrobumping (3 months, I assume that makes it necro'ing) this to request it be added to the useful links sticky. There's a lot of really good discussion in this thread, and some of us newer endgame pld's could really use this to help make smart bang for the buck decisions on MDT/MDB builds. If I somehow missed it in the sticky, nvm, but I looked through right before posting this and didnt see any discussions on MDT/MDB builds at all. Thanks in advance for consideration :)


~Cwell

PS What really makes this one shine is the discussion on how much mdt is needed depending on your support. Anyway, thanks again.
#33 Jan 14 2010 at 12:03 AM Rating: Good
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536 posts
good info not in the sticky /bump
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