So this is a fairly easy concept and it's been around for a while now I believe. For the people that haven't heard of it, while /nin (You're not taking much damage while shadows are up so you can't cure for hate like /war) you drop your HP+ gear and put it all back on with more HP+ gear. This creates a gap between current and max HP that you can cure. After you've cured you change back to your normal idle gear. Easy enough.
Personally, I haven't made one yet as I'm seriously lacking in the HP+ gear dept. Some of the idle pieces I use have HP and MP so dropping them to cure might be more detrimental than helpful. (Turban, homam, etc.) Another thing to think about would be trying to keep as much enmity as possible while creating a large enough gap for a full cure 3 or 4. Inventory space will also be a limiting factor as PLD seems to be a job that carries around a bunch of sh*t already...
What I'd like to see are some more specifics about the pieces of gear people use for this and how much they're getting to cure total. (Screenshots are always nice) Obviously, this will vary greatly from person to person but it would give people some examples to go by when making their own setups.

