Again, a warning: Huge wall of text. All the numbers are at the top, though... take that as you will.
OK, finally, I have information. Remember my generalizations from the previous post, since they apply to this information.
Only fights taking place within the 30 minute period of the food are used. As such, I've only included time from the first hit on the mob (the pull) to the time when the experience is given for defeating the mob. I'm actually surprised by the results, but let me my opinions after giving the results of the parse.
I also have to give my brother credit - he knew the first part of this was going to go much slower, but he was still willing to party with me. Probably because I didn't abandon him for ToAU areas just yet. I mean, really, who hasn't installed ToAU after this long...
Tank Gear with Tacos
Total Number of Fights: 9
Total Time: 19 minutes, 55 seconds
Total Time as Integer: 19.92
Fights/Minute: 9/19.92 = .45
Average Kill Time: 1 minute, 57 seconds
Average Wait Time Between Fights: 17 Seconds
Max Chain: 3
Average Chain: 3
Total Chains: 2
Total Experience: 1300
Experience/Minute: 1300/19.92 = 65.27
Experience/Hour: 65.27*60 = 3916.32
Total Damage: 7742
Damage/Minute: 7742/19.92 = 388.72
Damage/Hour: 388.72*60 = 23323.18
DD Gear with Dorado Sushi
Total Number of Fights: 14
Total Time: 29 minutes, 01 seconds
Total Time as Integer: 29.02
Fights/Minute: 14/29.02 = .48
Average Kill Time: 1 minute, 42 seconds
Average Wait Time Between Fights: 41 Seconds
Max Chain: 5
Average Chain: 4
Total Chains: 2
Total Experience: 2165
Experience/Minute: 2165/29.02 = 74.61
Experience/Hour: 65.27*60 = 4476.74
Total Damage: 17419
Damage/Minute: 17419/29.02 = 600.31
Damage/Hour: 600.31*60 = 36018.61
Comparison: Due to not getting the extra 10 minutes from the tanking gear, the numbers might be a little skewed, but by looking at the /minute and /hour markers, we can see how well they compare. Counting the full thirty minutes against the Tank Gear would make it look far better than it actually is, and this is against the entire point of the thread.
Damage Taken is more meaningful in per minute readings, since that's how we deal with it - in the moment. Taking a total of 36000 damage may seem like a lot per minute, but it's more meaningful in the per minute chunks. In other words, if you and your healer's are able to handle 600 damage per minute, then you'll work out just fine.
As such, we have 600.31 for DD vs. 388.72 for Tanking. That's a difference of 211.59 per minute, or, a Cure III + a Cure I/II more every minute for the DD setup. This should be easily in the realm of possibilities, depending on your party. Add in a regen effect, and this is even more meaningful. Of course, we're talking generalizations here. Gives you an appreciation for that damage, doesn't it?
The other big marker is the experience/hour, which is really the only way to truly express this value. So, what do we have? 4476.74 for DD vs. 3916.32 for traditional, a difference of 560.42. How much does that mean exactly? Let's see:
At 58, which we were, a player needs 16400 xp to get to 59. Let's assume the player is at an even 0, requiring all 16400 xp. The DD party will take 3.66 hours and the traditional tank will take 4.19 hours. That's a difference of half an hour! Even if it doesn't seem like that much, but it is the difference between using one more sushi and saving it for the next level. Over time, this will add up, and as better DD gear becomes available (Hauby, in particular), and at the cost of an extra 70 mp per minute, I don't think this is really that unreasonable.
Looking at the average time per fight, we see that the DD tank takes 15 less seconds per fight, actually saving about 2.5 attack rounds (I think - aren't attack rounds 6 seconds for most mobs?). It also allows us to amp up the xp/hour, since we're able to get more chains.
The average resting time seems VERY skewed to me, and when I looked at it, there were two resting periods that were both over a minute. ALL of the other ones were closer to 15 seconds, so I'm tempted to think that at least one of those was the result of the two goblin suicides we had in the course of the fight. I can't figure out why the second one had more than a minute wait time. Maybe someone went AFK or something. Regardless, both of these could have happened to EITHER tanking setup, so it's not really worth factoring in any differently, and we'll leave the 41 seconds as is. Just keep in mind that short of those killer single hits and people going afk, resting seems to be pretty close to the same.
The last thing I'm going to talk about is the chains. In both sets, two separate chains were achieved. In the traditional gear set, neither chain broke chain #2. Both chains had leeches interspersed, which helped to kill the total XP/hour, but not significanly, since the fights WERE fast. In the DD gear set, the first chain achieved chain #4 and the second achieved chain #5 (albeit, that was a LUCKY goblin suicide right at the end of the 30 minutes). So, it seems that at level 58, a DD party can achieve a consistent chain #4 (this was confirmed the rest of the night, I just don't have parses available at the moment).
What would be interesting to look at but would take more time than I care to pour into this, would be to see the number of cures that it takes to keep each tank alive per fight, so we could compare MP consumption as well. I'd be tempted to think the DD tank will take a little more mp, but the kills would be faster, giving more time for resting between fights for the mages.
That's all I've really got to say at the moment. If I could post the files (I've got an excel file I used as well as both parses - just remember that only information pertaining to the "food window" of each food against xp mobs is considered), I would, so if anyone has a place I can do that or can post them here, let me know through PM, and I'll either post the files or send them to you.
I should also note that another hour after I stopped parsing for this, we replaced the DRG with a DNC, and despite the lower DoT of the DNC, the entire party improved (atmosphere wise AND total party performance). We got closer to 5.5k/hour with the DNC, but I don't have parses to show that.
The parse was parsed using DirectParse 2.1.1.
Edit: Wrong Parser. >.>
Edited, Jan 24th 2008 8:07pm by Dracoth
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Leviathan - PLD90, BLU90, MNK 90, DRG 78