it's been bugging me that we still don't have an accurate number for war cry, so I decided to play with it on the test server, since we know it's level based and on the test server you can set your level to anything you want.
Did all testing as galka war/, naked, using only a sword (buccaneer's sword from the caskets in yuhtunga, was the only weapon I had on hand that I could use at 35 and I didn't have merits in). No str merits. (used the lag job change glitch to remove my subjob), and based my initial numbers off of (I assume byrthnoth's) the numbers from BGwiki
said testing is uniform up to a point. 35~64 looks fine, but the fact that the table wasn't balanced after that bugged me, so I started testing at level 61 on the basis of how prior to 60, the % increases every 4 levels. The results also happened to prove that war gets Attack Bonus II at 91.
61: Str: 62 Skill: 199 Base: 248 Warcry: 267 |1.076612903225806 (7.7%)
64: Str: 63 Skill: 208 Base: 257 Warcry: 277 |1.077821011673152 (7.7%)
65: Str: 63 Skill: 212 Base: 261 Warcry: 282 |1.080459770114943 (8.1%)
68: Str: 64 Skill: 221 Base: 271 Warcry: 293 |1.081180811808118 (8.1%)
69: Str: 64 Skill: 225 Base: 275 Warcry: 298 |1.083636363636364 (8.4%)
72: Str: 66 Skill: 236 Base: 287 Warcry: 311 |1.083623693379791 (8.4%)
73: Str: 66 Skill: 240 Base: 291 Warcry: 317 |1.089347079037801 (9%)
75: Str: 67 Skill: 250 Base: 301 Warcry: 328 |1.089700996677741 (9%)
76: Str: 67 Skill: 255 Base: 306 Warcry: 333 |1.088235294117647 (9%)
77: Str: 68 Skill: 260 Base: 312 Warcry: 340 |1.08974358974359 (9%)
80: Str: 70 Skill: 275 Base: 328 Warcry: 357 |1.088414634146341 (9%)
81: Str: 71 Skill: 281 Base: 334 Warcry: 364 |1.089820359281437 (9%) *
84: Str: 74 Skill: 299 Base: 354 Warcry: 385 |1.087570621468927 (9%)
85: Str: 74 Skill: 305 Base: 360 Warcry: 392 |1.088888888888889 (9%)
88: Str: 77 Skill: 323 Base: 379 Warcry: 413 |1.089709762532982 (9%)
89: Str: 77 Skill: 329 Base: 385 Warcry: 419 |1.088311688311688 (9%)
90: Str: 78 Skill: 335 Base: 392 Attack Bonus I
91: Str: 79 Skill: 342 Base: 411 Attack Bonus II (12 atk higher than it should be with attack bonus I)
92: Str: 80 Skill: 349 Base: 419 Warcry: 456 |1.088305489260143 (9%)
93: Str: 81 Skill: 356 Base: 426 Warcry: 464 |1.089201877934272 (9%)
95: Str: 82 Skill: 370 Base: 441 Warcry: 480 |1.08843537414966 (9%)
* level 81 is the high-ball result that prevents 8.9% from working (81 would have 363 atk if so)
Warcry's boost does seem to plateau after level 73, like shown in the above link, I've just cleaned up the mess between 61~72, and with that cleaned up it should be a lot easier to figure out the equation behind warcry's %, but:
previous testing indicates:
35~36 13/256 (5.1%)
37~40 14/256 (5.5%)
41~44 15/256 (5.9%)
45~48 16/256 (6.3%)
49~52 17/256 (6.6%)
53~56 18/256 (7.0%)
57~60 19/256 (7.4%)
My testing shows:
61~64: 7.7% (20/256: 7.8%)
65~68: 8.1% (21/256: 8.2%)
69~72: 8.4% (22/256: 8.5%)
73~76: 9% (23/256: 8.9%, and my numbers indicate that 8.9% doesn't work)
I did some quick checks with 35~40, which held true to the previous testing and were enough to convince my lazy ass not to check all the way from 35 to 95, but it may be worth looking in to. My gut says that it probably isn't using /256 but rather /512 or /1024, but I'm out of mathy happy fun time minutes for today, so I'll have to actually sit down and record pre/post warcry attack from 35~60 some other time, probably in a day/week/month/whenever I remember. Until I get that done, though;
All percentages done via floor(1000(n/1024))/10 (read: dropping everything after the tenth's place, because SE loves flooring and hates rounding)
35~36: 13/256 (5.1%)
37~40: 14/256 (5.5%)
41~44: 15/256 (5.9%)
45~48: 16/256 (6.3%)
49~52: 17/256 (6.6%)
53~56: 18/256 (7.0%)
57~60: 19/256 (7.4%)
61~64: 7.7% (79/1024 = 7.7%)
65~68: 8.1% (83/1024 = 8.1%)
69~72: 8.4% (87/1024 = 8.4%)
73~76: 9% (93/1024 = 9%)
The last result is the outlier, but given my numbers it could simply be a much smaller % increase after 73, rather than a flat plateau, especially given that the number that prevents 8.9% is 81, a border number on a set of 4. As such, it would be more like:
69~72: 8.4% (87/1024 = 8.4%)
73~80: 8.9% (92/1024 = 8.9%)
80~96: 9% (93/1024 = 9%)
but the results for level 84 prevent it from going any higher than 9.0% (9.1 would have given more attack), so I'm not totally certain. It may just be that they added in an extra kick to it since it's the cap.
I'll see if I can't figure out an equation based on what I have, but if I can't I'll definitely get data on warcry values from 35~60 within the week.



