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#1 Oct 17 2011 at 9:16 AM Rating: Decent
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Powered up to 95 and skilling up before doing more important things now / embarassing myself with acc issues.

Is there a basic order I should prioritize for gearing up?

Quested weaponskills
Ravager's +1/+2
Other abyssea equipment
Still relevant old time end game equips?


Currrently running around in Perle.
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#2 Oct 18 2011 at 9:02 AM Rating: Good
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Get a Decent GA, Get quested Weaponskills since you'll need them for blue procs, Get Emp+2, get other gear imo.
#3 Oct 18 2011 at 10:45 AM Rating: Decent
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You are gonna need the skill to get those WSs as well. A RDM friend with Phalanx2, the mandies in attowah, and retaliation are your friend. The skillup food also seems to work wonders. I have a friend that averaged a point per minute of -shield- skill with it, I can I only imagine what normal combat skill would look like. Zelus + 4/5 ravager +2, or augment an Ebody (if you have it} to keep a capped haste 6-hit. If you do mostly abyssea you are there for damage and to be the proc monkey, so I would work on getting combat skill and empy and the zelus asap, then work on WS gear.

Edit: make sure you buy at least a crappy version of each weapon type to carry around. I lose it when I see "Oh, its scythe WS, I don't have one, can someone loan me one" mid-battle. It can be the worst weapon available, as long as you can use it, it will do the job.

Edited, Oct 18th 2011 12:46pm by ShamanTaru
#4 Oct 18 2011 at 1:31 PM Rating: Good
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Are there any weapon types that war has natural skill in, but does not proc with?
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#5 Oct 18 2011 at 7:10 PM Rating: Excellent
The only ones I can think of are Archery and Marksmanship, since they do have some skill in it (only D skill, but still a natural skill), but they don't have access to any of the weaponskills for procing without subbing Ranger or Corsair. All the other weapon types they have skill in, they have access to at least one of the weaponskills for procs natively, so they might be called to proc with them.

Edited, Oct 18th 2011 9:10pm by Vlorsutes
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#6 Oct 19 2011 at 4:11 PM Rating: Decent
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Including all of the quested WS... so hope you have a friend that won't mind helping ya make Light and Dark Skillchains. Though I hear if you are skilling up doing the madragora thing, with retaliation, you can self-skillchain quite a bit. When you get to staff and club it starts to suck since you can't make any of the T3 skillchains, so your stuck getting 3 points per skillchain instead of 5. Honestly, though, I would worry about making sure you have all the red WSs before blue. While WAR can cover a lot of the blue procs, in most categories we are missing at least 1. So you will still need to bring a DRK if it is scythe, a DRG for polearm, and so on. WAR natively covers 9 of the 13 red procs, and 11 of them if you sub NIN, or some other job that gets Cyclone and Energy drain, so I would make sure that is your first priority, then move onto working on the blue procs.
#7 Oct 19 2011 at 4:26 PM Rating: Good
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I'm also still not quite up to speed on red / blue procs - when you can / can't weaponskill on NMs. Haven't started either so that's good.
I also still need VV and RR atmas. Any other important ones? I don't think I have any good melee ones. I think Alpha and Omega is my best.

Just joined a ls as well so that should be a lot of help with ?s when they come up.
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#8 Oct 20 2011 at 1:02 AM Rating: Excellent
Sanguine Scythe is also a very important one to have, since it further boosts crit hit damage by a substantial amount.

As for when or when not to weapon skill to proc red/blue, for most NMs if they're casting or doing a TP move, from the moment they start to the moment the animation of the effect ends (or I like to base it on when they take a melee swing right after), you can't proc on them. If the NM is stunned or under the effects of a different proc, you cannot proc them until that other effect has worn off. Likewise, for most NMs that have a two-hour effect, if the effect is active you cannot proc. There are a handful of NMs that have melee swings that count as TP moves (Shinryu, Karkadann, all the Iron Giants, etc) where you can't proc on them if they're swinging, and thus you have to time your attack to go off during the interim time between their melee swings. Lastly, there are a few NMs like Amarok and Orthrus that have certain animations they do (in the case of those two, they'll start howling) that don't appear in the chat log whatsoever. When they're in this animation, they can't be proc'd either.
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#9 Oct 20 2011 at 8:15 AM Rating: Decent
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RR/SS/Apoc is my "go to" setup for atmas. Sometimes I swap out SS for VV if I am the proc monkey, and it is still a solid choice if you don't have the other atmas.

And yeah to what Vlor said, when procing with WSs just need to be patient and wait for a spell or TP move to complete. This is made easier if you are playing with people that understand they may need to turn around and not feed TP till the proper proc is made. Though if you have discernment you can at least get a proc of what weapon or element it is. Here is a fun fact, you will -never- get a discernment proc on the correct spell/WS. So if you hit a WS, but the monster uses a TP move, and you get a discernment proc, you can move on.
#10 Oct 27 2011 at 10:00 PM Rating: Default
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Chriustwo wrote:
I'm also still not quite up to speed on red / blue procs - when you can / can't weaponskill on NMs. Haven't started either so that's good.
I also still need VV and RR atmas. Any other important ones? I don't think I have any good melee ones. I think Alpha and Omega is my best.

Just joined a ls as well so that should be a lot of help with ?s when they come up.



I go with Sanguine Scythe, Apoc, and Razed ruin. Don't know if thats the best combo, but it is what I use. I love seeing 5-600 dmg triple attacks adding up to 1500 dmg.
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