Hello, I just recently started to look at how to Calculate Ukko's Fury Damage and I wanted some of the guys more familiar with FFXI's Engineering to take a look at what I've come up with and see if it is in the ballpark of what other Ukko WARs have seen as well. Any insight would be helpful.
Subject Monster: Bluffalo Abyssea-Uleguerand
Attack 999: (Berserk + Red Curry Bun + Stalwart's Tonic which is always up in parties so Its in the macro now lol)
All Naturally Critical WSs have a Damage bonus when a Critical Hit lands. I strongly suspect that Ukko's Crit Bonus is x2. I would like to know if anyone else agrees or disagrees.
Average Melee hit: 289
Average Critical Hit: 735
With this information, I plug in Ukko's Fury's mods (60% STR, fTP of 2.0)
I WS with a Rancor Collar and Breeze Belt so fTP = 2.1
94 Base STR
71 Gear STR
55 Cruor STR (varies with zone status)
6 Hasso STR
226 Total STR = 135.6 STR mod
735 + 135.6 = 870.6 x 2.1 = 1828 x Crit Bonus = 3656 Base Hit (Crit)
289 + 135.6 = 427.6 x 2.1 = 898 Base Hit (Normal)
735 + 135.6 = 870.6 x 1 = 870 x Crit Bonus = 1740 (Crit)
289 = 135.6 = 427.6 x 1 = 427 (Normal)
This should give Ukko's Fury a Range of:
898/3656 (which would explain my frustration with using it outside abyssea)
427/1740 This would mean that Normally, landing both Crits would give 5396 which makes perfect sense in Abyssea however this WS's potential for Multiple Hits scares me...
898/3656..........................4387
427/1740..........................2088
427/1740...........Blood..........2088
427/1740............Rage..........2088
427/1740............+20%..........2088
427/1740..........................2088
I use Razed Ruins, Sanguine Scythe and Apoc, and with Apoc I have +15% Triple Attack (thats everyone I think lol)
Triple Attack can proc on both hits of this WS leaving the chance for a 6-hit WS.
6-Hitting and Landing all Critical's Could net an Average of 12,356 Damage which Ive seen some ScreenShots of people aready hitting what looked like 6/6 Crits so Im not surprised. But with 6/6 Crits + Blood Rage = 14,827
The Odds of getting 6/6 Crits with Blood Rage Up are like trying to hit a bullseye playing darts, blind folded, and standing 30ft back but that's still a big number... You would probably have to put on Mighty strikes + Blood Rage and pray...
Is my math wrong? I don't think my math is off on this, or if it is, its only by a Little bit, but Jesus... 15,000~? could you imagine doing a random Abyssea NM and your WAR just rips whole chunks of flesh from it while you guys still haven't gotten procs yet? Good Lord... Something has to be off, could one of the guys that are very familiar with FFXI mechanics take a look at this? I appreciate your time in reading this.
Edited, Sep 15th 2011 12:16pm by Yandaime
Edit: Revised fTP math
Edited, Sep 15th 2011 5:55pm by Yandaime
