Forum Settings
       
Reply To Thread

Haste and Gear Question Follow

#1 Oct 27 2010 at 5:53 PM Rating: Decent
Scholar
**
996 posts
Real quick in situations where you arn't getting outside haste (either spell or song) how important is haste. (i.e. solo or sucky abyssea pts where the mages afk 1/2 the time)

Basically i am leaning twords swapping in AF3+1 head and Perle hands (instead of turban and nq dusk) if I am not getting any outside haste. (currious would the 5% haste from /dnc when solo (we get it when cap goes to 90) or the 10% from hasso change the solo answer?)

If i am getting either song or spell, (but not both) I was going to swap in perle for nq dusk and use Turban.

Only if I am getting both song AND spell will i use dusk and turban. Is this correct? Having a real hard time seeing 1% haste being better then 5 attack 4 str 2 dex when haste is only at about 34% to 38%.

Now if you throw in both song AND spell I ASSUME 1% haste would be better at 50-55% haste?

Anyways I have always had a bit of a hard time calculating how haste scales compared to some of the other stats, would like some help.

Thanks

____________________________
Arcari wrote:
It's the animation. All Drakesbane does is poke a mob and make lights appear. Ukko's Fury smashes a hole through existence itself to damage an opponent.

#2 Oct 27 2010 at 7:06 PM Rating: Decent
Scholar
***
1,054 posts
Quote:
Having a real hard time seeing 1% haste being better then 5 attack 4 str 2 dex when haste is only at about 34% to 38%.



I agree under lower haste situation, simliar to askar head vs w.turban arguement.
____________________________
Quote:
You can't transform numbers into other numbers like that. It'd just go on forever. That's like witchcraft.


There's one guy I know who
Quote:
is a big deal now.
#3 Oct 27 2010 at 7:59 PM Rating: Good
*
52 posts
Do you use any of the str/att atmas? Not sure exactly when fstr and/or attwould cap, but that would take out a lot of the advantage that the both of those would give.

As for haste, how much exactly would you have without turban/dusk, assuming no spells/songs?
#4 Oct 28 2010 at 8:42 AM Rating: Decent
Scholar
**
996 posts
Haste with turban/dusk is at 5Turban + 3 Dusk + 6 AF3 legs + 4 AF3 Feet + 4 Swift = 22
____________________________
Arcari wrote:
It's the animation. All Drakesbane does is poke a mob and make lights appear. Ukko's Fury smashes a hole through existence itself to damage an opponent.

#5 Oct 28 2010 at 9:38 AM Rating: Good
*
52 posts
So 6% haste for 11 str, ~11 acc, 3% da, 2 dex, and ~29 att. That drops you down to 16% haste. If my math is right, 6% haste is just shy of a 7% increase in DoT, 7.1 delay vs 6.6 for 504 delay great axe.

You didn't mention atmas, do you use any str/att or acc/dex ones? I've managed to cap acc on everything in Abyssea I've fought on blu, except for the raptor nm, can't imagine war would do any worse.

Don't know what weapon you're using, but Atlas +1 is rank 12, so 48 str over the monsters vit to cap it. With +80 from str atma and cruor buffs, and possibly another +40 on top of that, fstr might be at the cap. I haven't seen anyone testing any of the vit levels on mobs in Abyssea though.

I'm not that good with the math yet, but the fstr stuff should be right, and pretty sure about the haste. Assuming that's right, I'd stay with turban and dusk.
#6 Oct 28 2010 at 9:41 AM Rating: Decent
25 posts
could swap those NQ dusk out for some timarli if you can get you're hands on them and get haste + 4% and STR +4 to boot.
____________________________
WAR 90 MNK 65 NIN 45 SAM 45 DNC 45
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 25 All times are in CDT
Anonymous Guests (25)