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Question on GorgetsFollow

#1 Aug 15 2010 at 10:27 PM Rating: Default
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This is probably a basic quesiton. The Sea Gorgets when used on a ws that does not increase by tiers of tp, i.e. the modifiers are the same at 100% 200% or 300% (for example RR and Rampage i think are not affected - not counting impact on Crit rate) Does the fTP mod of a gorget have any impact? (I have PCC so Acc bonus is about the same on both)

Trying to figure what WS i need gorgets for.

I am thinking KJ is the only one right now that is a priority?

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Arcari wrote:
It's the animation. All Drakesbane does is poke a mob and make lights appear. Ukko's Fury smashes a hole through existence itself to damage an opponent.

#2 Aug 15 2010 at 10:37 PM Rating: Excellent
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They still increase ftp multiplier by .1. It has nothing to do with secondary modifiers. It's also different than just having more TP, which would be "TP bonus" like on hagun and savagery+warcry
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#3 Aug 16 2010 at 1:25 AM Rating: Decent
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If you're using KJ it's not very likely you'll be bothering with Raging Rush any more. You may however have reason to use Steel Cyclone ON OCCASION. If double axes, then you're probably not using anything that isn't Rampage

Breeze Gorget's gonna do wonders for KJ and SC, or Soil for KJ and Rampage (and, let's be fair, Vorpal Blade) if you like to mix your weapons up. However, I don't know which of your 75s and 80s you actually use, so gorget priority really hinges on what you use and which weapons you use for each.

Also, what Zellbaca said, the fTP on the first hit goes up by 0.1, which (at 100% TP) will be a 10% damage increase for KJ's first hit. If you're dropping (say) a 1000 damage KJ and the first hit contributes (say) 400 of that, that's an extra 40 damage on your WS. Numbers pulled out of my arse but the principle is right there.
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#4 Aug 16 2010 at 9:01 AM Rating: Decent
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Lucinus wrote:


Also, what Zellbaca said, the fTP on the first hit goes up by 0.1, which (at 100% TP) will be a 10% damage increase for KJ's first hit. If you're dropping (say) a 1000 damage KJ and the first hit contributes (say) 400 of that, that's an extra 40 damage on your WS. Numbers pulled out of my arse but the principle is right there.


Thanks, this makes alot of sense. So basically I don't need to look at modifiers in deciding which WS to use correct?

Hmmm the ones I use the most are KJ, SC, Rampage, Atonement, Drakensbane and Spinning Slash. (Spinning Slash less now that I retired Drk)

With KJ and Drake's being the ones that I think i really want gorgets for.
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Arcari wrote:
It's the animation. All Drakesbane does is poke a mob and make lights appear. Ukko's Fury smashes a hole through existence itself to damage an opponent.

#5 Aug 16 2010 at 9:17 AM Rating: Good
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KJ likes Breeze, Soil and Thunder, and Drakesbane likes Fire and Light. Only need one for a given WS, but even with two gorgets you have your work cut out for you.

Soil, Thunder/Breeze and Flame would cover all your needs, but that's a massive pain in the arse and if you don't use Spinning Slash so much then you can take Thunder/Breeze off the list.

Still a pain in the arse, though.
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LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#6 Aug 25 2010 at 5:47 PM Rating: Good
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I have Aqua and Soil Gorgets for the many WSs I use, King's Justice, Raging Rush, Rampage, Vorpal Blade, Sidewinder, Slug Shot, Pyrrhic Kleos, Dancing Edge, and Evisceration. But as it has been said its a pain in the as to get the organs you need for each gorget.
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