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Dual axe at 80Follow

#1 Jul 29 2010 at 5:41 AM Rating: Good
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Hi everyone!

Any good axe/axe combo from 76-80+ for War, mostly for skilling up and to mess around ;) Or do I bring back the Maneater/Iron Ram Pick combo from my mule?
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#2 Jul 29 2010 at 6:16 AM Rating: Excellent
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Rather a lot of the new Guichard's Axes beat the pants off of Maneater, but keep in mind that they're all a time sink and a half.

Come to think of it, there's no mention on wiki of the WS Damage/Store TP axes.
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#3 Jul 29 2010 at 12:08 PM Rating: Decent
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I'm sure the OAT axe is a contender. Of course, it is somewhat a timesink.
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#4 Jul 29 2010 at 1:00 PM Rating: Good
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lolgaxe wrote:
I'm sure the OAT axe is a contender. Of course, it is somewhat a timesink.


Fix'd
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#5 Jul 29 2010 at 7:10 PM Rating: Decent
What about the dmg30 delay312 occasionally attacks 2-3x?

Paired with the dex/acc route axe?
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#6 Jul 29 2010 at 11:57 PM Rating: Decent
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anything occasionally attack # of times is a tp machine. same with merc dagger and k club. the 2-3 is basically doing 1.7 hits every round and creating more tp. its an offhand that war has an A in so you are going to have good accuracy and a high dmg main is good ws's. if GA was only ahead of Axe/joy a bit, then i bet axe/Oa2-3 would definitely be an option for higher dmg when you arent concerned with mobs tp.
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#7 Jul 30 2010 at 1:41 AM Rating: Excellent
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SeraphTacosnak wrote:
What about the dmg30 delay312 occasionally attacks 2-3x?

Paired with the dex/acc route axe?
Do you really wanna do all those Apkallus?
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#8 Jul 30 2010 at 6:27 AM Rating: Excellent
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Its almost as bad as endless VNM camping.

Either way, good luck. Freaking time sinks...
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#9 Jul 30 2010 at 7:32 AM Rating: Good
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Do you really wanna do all those Apkallus?


First 600 undead and then 450 apkallus.

But, I am a bst and need more occ att 2-3x for primal rend. Figured war would get something out of it also.

I know mnks who have done those apkaullus, and its basically 20 kills and move to other area for 20 more.

Shouldn't take too long.

I really like the 2x axe so far, but want the 2-3x!
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#10 Jul 30 2010 at 1:06 PM Rating: Excellent
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Axe/ridill will win out over axe/2-3x axe. Ridill combo attacks roughly 15% faster and ridill hits about 27% harder than the axe (ridill has 40 dmg and 2-3x axe has 30 but after factoring in fStr {I happen to have chosen 6} its about 27%). This leads to a combined damage increase of roughly 31%. The axe combo will get a 18 acc and 19 attack bonus (this is assuming full axe/sword merits). Since this only effects the offhand weapon the acc will be around a 7% increase in Dot and the 19 attack will be roughly a 2.8% increase in Dot. So Axe/ridill should beat this combo out by about 20%.

This hasnt factored in WS frequency which is very similar (almost identical since you get more tp/hit with axe/axe combo) with ridill actually getting the slight edge here (again, so close its not really a big deal).

Until the 2-3x axe's damage goes over 40 Ridill will beat it (gonna need about 44dmg or so before it truely beats ridill). So maybe in another update or two ridill will finally be obsoleted in DW builds, but until then ridll will win handedly.

For those that dont have ridill this should beat out any other axe/axe combo and is probably above axe/joy (not gonna work those out). So congrats Ridill owners, you can still use your prized possession!
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#11 Jul 30 2010 at 1:33 PM Rating: Excellent
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KWileyStyle wrote:
Axe/ridill will win out over axe/2-3x axe. Ridill combo attacks roughly 15% faster and ridill hits about 27% harder than the axe (ridill has 40 dmg and 2-3x axe has 30 but after factoring in fStr {I happen to have chosen 6} its about 27%). This leads to a combined damage increase of roughly 31%. The axe combo will get a 18 acc and 19 attack bonus (this is assuming full axe/sword merits). Since this only effects the offhand weapon the acc will be around a 7% increase in Dot and the 19 attack will be roughly a 2.8% increase in Dot. So Axe/ridill should beat this combo out by about 20%.

This hasnt factored in WS frequency which is very similar (almost identical since you get more tp/hit with axe/axe combo) with ridill actually getting the slight edge here (again, so close its not really a big deal).

Until the 2-3x axe's damage goes over 40 Ridill will beat it (gonna need about 44dmg or so before it truely beats ridill). So maybe in another update or two ridill will finally be obsoleted in DW builds, but until then ridll will win handedly.

For those that dont have ridill this should beat out any other axe/axe combo and is probably above axe/joy (not gonna work those out). So congrats Ridill owners, you can still use your prized possession!


If the axe ever goes over ridill on damage, there is nothing stopping you from going Oat Axe/Ridill too...

Swordchucks. Now with a axe.
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#12 Jul 30 2010 at 1:36 PM Rating: Excellent
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do people know enough about the new bonuses to do a serious ridill/shield comparison to GA or axe/ridill yet?
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#13 Jul 30 2010 at 7:43 PM Rating: Excellent
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The OA3 weapons from TotM have a different attack distribution, 50:30:20. 1.7 att/round instead of the 1.9 Ridill, Soboro and Mkris have.
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#14 Aug 02 2010 at 5:30 AM Rating: Excellent
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Raenil wrote:
The OA3 weapons from TotM have a different attack distribution, 50:30:20. 1.7 att/round instead of the 1.9 Ridill, Soboro and Mkris have.
Is there any solid evidence?

I'm not trying to say you're a liar or anything, I just want to see where testing was done.
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#15 Aug 02 2010 at 11:32 AM Rating: Good
I saw the parsing data on BG under Magian trials. It was the katana 2-3x one though.

Although I am still getting Khanda and Richardet's axe(<= my name is in there).

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#16 Aug 02 2010 at 1:13 PM Rating: Excellent
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Yeah, it was on BG. I'll do some digging and see if I can find it.
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#17 Aug 02 2010 at 1:30 PM Rating: Decent
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Anyone know if we can do two magian trial Axes at same time, i.e. dual wield a WS one while killing mobs for another in the off hand?
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#18 Aug 02 2010 at 7:01 PM Rating: Good
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Tyleron wrote:
Anyone know if we can do two magian trial Axes at same time, i.e. dual wield a WS one while killing mobs for another in the off hand?

From what I have read previously, a magian weapon has to be equipped in the main hand when fulfilling a trial task in order to get credit for it.
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#19 Aug 02 2010 at 7:16 PM Rating: Excellent
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That's not true, I did sword trials for my BLU and had the trial weapon in my off hand while still getting credit.
#20 Aug 02 2010 at 8:17 PM Rating: Excellent
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i believe there was a bug at some point where equipping 2 magian weapons caused getting points for 1 weapon to count for both. i'd assume that was fixed, though if it's just not being talked about because people want to exploit it, maybe you want to check it out.
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#21 Aug 03 2010 at 4:15 PM Rating: Excellent
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milich wrote:
i believe there was a bug at some point where equipping 2 magian weapons caused getting points for 1 weapon to count for both. i'd assume that was fixed, though if it's just not being talked about because people want to exploit it, maybe you want to check it out.


This was fixed, and to the best of my knowledge only worked if one of your trials was 'any monster'. It worked before the big update with my katanas, but not after.
#22 Aug 03 2010 at 11:03 PM Rating: Excellent
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KisharBlack wrote:
milich wrote:
i believe there was a bug at some point where equipping 2 magian weapons caused getting points for 1 weapon to count for both. i'd assume that was fixed, though if it's just not being talked about because people want to exploit it, maybe you want to check it out.


This was fixed, and to the best of my knowledge only worked if one of your trials was 'any monster'. It worked before the big update with my katanas, but not after.


cool, just throwing it out there in case it's of any help.
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#23 Aug 29 2010 at 9:59 PM Rating: Good
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Are the augments active during weapon skills?
#24 Aug 29 2010 at 10:22 PM Rating: Good
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Niklz wrote:
Are the augments active during weapon skills?
Yes.
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#25 Aug 29 2010 at 11:14 PM Rating: Good
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Jevilwolf wrote:
Niklz wrote:
Are the augments active during weapon skills?
Yes.


Then would it be a bad idea to main hand the 60 base dmg Double Attack +7 axe, then finish the OAT 2-3 for offhand.

Or even just off hand the 60 dmg DA+7 and not do an "Occ. Att." axe.





Edited, Aug 29th 2010 10:22pm by Niklz
#26 Aug 30 2010 at 5:45 AM Rating: Excellent
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Niklz wrote:
Jevilwolf wrote:
Niklz wrote:
Are the augments active during weapon skills?
Yes.


Then would it be a bad idea to main hand the 60 base dmg Double Attack +7 axe, then finish the OAT 2-3 for offhand.

Or even just off hand the 60 dmg DA+7 and not do an "Occ. Att." axe.

Edited, Aug 29th 2010 10:22pm by Niklz


Why?

First things first: Both the DA7 and the OATT axe are Richardet's axes. That means they are Rare. I doubt you can even complete one of each on the same char.

Second, D60 weapon goes in main hand, not in off. Unless you have something that has even higher base damage. Right now that would be upgraded BST relic/mythic or Farsha.
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#27 Aug 30 2010 at 3:19 PM Rating: Good
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Quote:
First things first: Both the DA7 and the OATT axe are Richardet's axes. That means they are Rare. I doubt you can even complete one of each on the same char.



You can. With the same augments I'm not sure, but you can have different end products with the same axe name.

Quote:
D60 weapon goes in main hand, not in off


Yea, that's what my first statement says.

I'm curious if any other war has been thinking the same thing. To Main hand the DA+7 one instead of Guichard's with the str and attack. Since the augment's do activate during ws, I figured the extra DA rate would help for TP return and landing that extra attack during Rampage, or any other multi-hit ws.
#28 Aug 31 2010 at 10:40 AM Rating: Excellent
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Well, (Unless the rules of these weapons are different) DA can activate on the offhand as well, so you'd still be better off with the higher damage weapon in the main hand. Even if it doesn't, more often than not you're simply better off building for consistency than for chance. I'd personally rather have the higher average per Rampage damage than the chance for exceptionally higher damage once in a while.

As a question for myself, do DA weapons activate during WS? I know OAXs don't, and Damage X (like relics) don't, but not sure on the new weapons, like the DA. I guess I should find this answer before giving the previous advice, but still.
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#29 Aug 31 2010 at 11:52 AM Rating: Excellent
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Niklz wrote:
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First things first: Both the DA7 and the OATT axe are Richardet's axes. That means they are Rare. I doubt you can even complete one of each on the same char.

You can. With the same augments I'm not sure, but you can have different end products with the same axe name.

You can have different end products with the same axe name IF the axe is not flagged as Rare. Guichard's and Skeggiold are flagged only as Ex, not R. So you can have multiples of them.
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