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Augmentable GaxeFollow

#1 Jul 20 2009 at 10:11 AM Rating: Good
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From Tummie's dat mine:

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Erlking's Kheten
DMG:91 Delay:504
Great Axe
75 WAR


not bad base stats compared to some of the others. this could potentially be better than a byakko's. i'm kinda torn if some random augment ends up better than perdu though.
#2 Jul 20 2009 at 10:14 AM Rating: Good
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I wouldn't hold my breath, especially with how random the Augment system is. It has a chance of overtaking Byakko's maybe, but I highly doubt Perdu is in any trouble.
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#3 Jul 20 2009 at 10:44 AM Rating: Excellent
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lolgaxe wrote:
I wouldn't hold my breath, especially with how random the Augment system is. It has a chance of overtaking Byakko's maybe, but I highly doubt Perdu is in any trouble.


QFT

Could overdo Iron Ram Fourth or Berserkers. Need some decent augment to topple Byakko. Perdu? Yeah, thats still king, unless some augments are stupidly potent.

EDIT: Corrected. We are not two-handing picks.

Edited, Jul 20th 2009 3:23pm by TheKhory
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#4 Jul 20 2009 at 10:48 AM Rating: Excellent
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TheKhory wrote:
lolgaxe wrote:
I wouldn't hold my breath, especially with how random the Augment system is. It has a chance of overtaking Byakko's maybe, but I highly doubt Perdu is in any trouble.


QFT

Could overdo Iron Ram Fourth or Berserkers. Need some decent augment to topple Byakko. Perdu? Yeah, thats still king, unless some augments are stupidly potent.
I assume you meant Fourth, so provisional FTFY.
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#5 Jul 20 2009 at 11:22 AM Rating: Excellent
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Yeah, i did. Somehow was thinking we were two handing iron ram picks.
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#6 Jul 20 2009 at 1:26 PM Rating: Good
I forget where but I think it was an official SE release, one potential augment was Damage +4 on a Scythe (528 delay model, Death/Vassago's Scythe lookin' one). Since the delays are somewhat equal, it wouldn't be impossible to imagine Damage +3 to 4. Unfortunately then the question becomes how reliably you would come about such an augment. Even if you did get the pure Damage augment, it would need a second modifier to match Byakko's Attack +5 and occasional Enaero effect.

Perhaps Damage up with Delay down or Acc/Att up would match Byakko's, but one would be wiser to get a Perdu Voulge from Nyzul runs as two such augments seem to be unreliable.
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#7 Jul 20 2009 at 1:45 PM Rating: Decent
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lolAugments.
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#8 Jul 20 2009 at 1:49 PM Rating: Excellent
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Given that the augments for weapons are meant to be random, I'm putting on my "idc" face. I have better things to spend my time on than spamming a quest hoping to get an item which may or may not compare with what I already have.

Though on a related note, I feel really bad for blms, cor, and nins. Blm get a scythe; cor get a weapon with worse base stats than their AF gun; ninja get a low-delay katana with worse damage mainhanded than Perdu katana has. Way to fail, SE.
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#9 Jul 21 2009 at 12:17 PM Rating: Good
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Quote:
I forget where but I think it was an official SE release, one potential augment was Damage +4 on a Scythe (528 delay model, Death/Vassago's Scythe lookin' one). Since the delays are somewhat equal, it wouldn't be impossible to imagine Damage +3 to 4.


The +3 or +4 DMG augment seems kind of common, even on one-handed weapons for RDM or COR.

Job specific augments also exist, but they seem kind of weak. (RDM get +2 sword enchantment dmg).

So maybe +4 dmg, +3 acc, +2 to double attack for this GAX? There is also stuff like "water dmg +14" out there.
#10 Jul 21 2009 at 9:50 PM Rating: Decent
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There have been Macc+10 augments on a SCH staff, it could potentially not be absolute horse ****. You could get a good augement.
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#11 Jul 22 2009 at 2:35 AM Rating: Good
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Noodles wrote:
You could get a good augement.
Could.
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#12 Jul 22 2009 at 5:58 AM Rating: Excellent
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I saw a GK with Store TP+11, Accuracy +6, and some Water Dmg... if we could get Store TP and Acc on this... then that would be awesome...

however, i am probably going to bet that each weapon will be molded to the Job that can hold it... so War might have some Double Attack, Accuracy, Attack... hopefully some combination of all of these or even some Haste ^^

one can dream *shrug*
#13 Jul 22 2009 at 6:40 AM Rating: Good
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Anyone know what model the GAX is based off of?

Please tell me its either voulge or sparth
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#14 Jul 22 2009 at 6:49 AM Rating: Good
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Tyleron wrote:
Anyone know what model the GAX is based off of?

Please tell me its either voulge or sparth
Kheten, same as Byakko's Axe

Edited, Jul 22nd 2009 10:49am by Nilatai
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#15 Jul 22 2009 at 9:47 AM Rating: Good
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Akibakei wrote:
I saw a GK with Store TP+11, Accuracy +6, and some Water Dmg... if we could get Store TP and Acc on this... then that would be awesome...

however, i am probably going to bet that each weapon will be molded to the Job that can hold it... so War might have some Double Attack, Accuracy, Attack... hopefully some combination of all of these or even some Haste ^^

one can dream *shrug*
The job-specific augment will probably be something bizarre like "Berserk"+2%.
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#16 Jul 22 2009 at 9:53 AM Rating: Excellent
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From BG

Atoreis wrote:
Omg lol... I got Polearm with +4 dmg +2dex thats normal but... add effect: Flash +6 From fast testing it proc rarely (6% would be about right) Realy fun to see flash procing on weapon lol. Friend got very good Gaxe Base dmg 97 str+3 add effect wind. From what I saw Wind on add effect proc on every hit.


so, how you doin?

post with image of gaxe

Said the wind damage was procing at ~8-9 damage, and was near 100%, so, baring colibri, think it'd give Perdu a run for it's money, DoTwise? Bare minimum it's better for WS damage


if the augments can get better.... Smiley: drool2

Edited, Jul 22nd 2009 1:17pm by Jinte
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#17 Jul 22 2009 at 10:20 AM Rating: Good
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Just saw the image on BG. Looks like I will try to get a good augmentd axe till I can finish assaults for P.Voulge. Assuming that the always wind proc and it does 9ish per proc (+9 wind damage so it's just a guess) it should be pretty good.

Can anyone do some math to see how it compares to Byakko's and Perdu?
#18 Jul 22 2009 at 12:09 PM Rating: Excellent
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The 97/Wind Damage +9 vs. Byakko's: Obviously this depends on how much the wind damage on Byakko's is (and how often it goes off). As far as straight melee damage, it's a little under 3% ahead (2.8-2.9%, depending on fSTR) - which is probably only going to be ~7 damage a hit. Since the wind damage goes off practically every hit, that requires Byakko's to average less than 16 wind damage per hit. (If it goes off ~50% of the time, the hits with added damage need to add at least 32 damage.)

97/WD+9 vs. Perdu: Depends on what your average hit is for; the higher your average hit, the better Perdu looks. (If you're averaging under ~160/hit, quit eating sushi Perdu won't catch up.)

EDIT: gah, tagfix.

Edited, Jul 22nd 2009 1:46pm by MDenham
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#19 Jul 22 2009 at 12:34 PM Rating: Good
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Cool, thanks for the quick breakdown MDenham.
#20 Jul 23 2009 at 3:27 AM Rating: Good
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That's pretty hawt.
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#21 Jul 23 2009 at 9:49 AM Rating: Good
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dammit dammit dammit, now i gotta go do this augment ****.

on a side note, i was looking through that thread and it looks like they reserve certain augments for certain weapons (take a look at all the sam weapons with stp and wsacc). needs moar war weapon augment pics to see what we can get.
#22 Jul 24 2009 at 5:40 AM Rating: Good
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Just saw a screenshot of an axe with this:

DMG +5, Str +3, Double Attack +1

meh.. it is ok.. but if that Double Attack could be 5% then that is great.
#23 Jul 24 2009 at 5:57 AM Rating: Excellent
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We've seen store tp +15... it isn't far out of the realm of possibility i'm sure.
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#24 Jul 24 2009 at 2:49 PM Rating: Excellent
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Well i tried this 5 times lastnight, really only had one decent Augment offered to me it was
Dmg +6 att +6 Additional Effect: Slow +12
that was offered to me first and i passed not knowing else we can really get. the other 4 were much much worse Augments ended up not taking one at all ill definatly try again.
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#25 Jul 24 2009 at 4:53 PM Rating: Excellent
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Slow+12, as in on your character or on the enemy? If its on the enemy, that'd be kind of worth it. If it were on yourself ... ****, I'd hate to see what wasn't decent.
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#26 Jul 24 2009 at 5:26 PM Rating: Excellent
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add effect = on the enemy. that alone would be worthwhile if you ever WAR/DNC solo or do duo/trio type things without a RDM.
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#27 Jul 24 2009 at 7:14 PM Rating: Excellent
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If that's the case, then that is pretty amazing. If it stacks with Elegy and the spell Slow, I'd totally aim for that one. ****, I take that back, I'd aim for it regardless.
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#28 Jul 24 2009 at 11:57 PM Rating: Good
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ADMIN EDIT: Knock that **** off. you know better than that. If I see it again you are going on vacation.

Edited, Aug 12th 2009 8:41pm by Kaolian
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#29 Jul 25 2009 at 1:22 AM Rating: Good
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lolgaxe wrote:
If that's the case, then that is pretty amazing. If it stacks with Elegy and the spell Slow, I'd totally aim for that one. ****, I take that back, I'd aim for it regardless.
basically the way it works:
Element Damage +# = ~cap on elemental damage with near 100% proc rate
Stats Effect +# = % of enstatus procrate

so like, fire damage +14 would mean you'd do a fairly consistent ~14 dmg enfire, while paralyze +14 would give you enparalyze with a 14% proc rate.

Anyway, Erlking's Kheten is turning out to be one of the sexier augmented items, though that one's taking a back seat for me, since you can get +10 h2h skill on the pup weapon Smiley: drool2
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Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

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#30 Jul 25 2009 at 7:42 AM Rating: Decent
Noodles wrote:
There have been Macc+10 augments on a SCH staff, it could potentially not be absolute horse sh*t. You could get a good augement.


+10 Macc on a staff is 'absolute horse sh*t', only saving grace of the mage ones is that they have a chance of having fast cast which would make them a nice macro swap for buff rotations.

So far the only augmented weapons that might give status quo weapons a run for their money are the BOW and GKT. Pet jobs like DRG and PUP are finding -pet dmg taken and SMN's are getting great staves with -BP and -perpetuation and pet MAB. Sadly the gax, scythe, axe, katana and thf daggers have all seemed lack luster in the dmg department compared to the status quo weapons we allready have (perdu, moli, senji etc)
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#31 Jul 25 2009 at 10:05 PM Rating: Decent
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Busaman the Mighty wrote:
Noodles wrote:
There have been Macc+10 augments on a SCH staff, it could potentially not be absolute horse sh*t. You could get a good augement.


+10 Macc on a staff is 'absolute horse sh*t'
No. +2 or +3 MAcc would be absolute horse ****. MAcc+10 showed the possiblity that the augments could come in some worthwhile amount.
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#32 Jul 25 2009 at 11:24 PM Rating: Decent
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Noodles wrote:
Busaman the Mighty wrote:
Noodles wrote:
There have been Macc+10 augments on a SCH staff, it could potentially not be absolute horse sh*t. You could get a good augement.


+10 Macc on a staff is 'absolute horse sh*t'
No. +2 or +3 MAcc would be absolute horse sh*t. MAcc+10 showed the possiblity that the augments could come in some worthwhile amount.


"Worthwhile" = Worse than the cheap and plentiful level 51 Staves!
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#33 Jul 25 2009 at 11:33 PM Rating: Good
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KaneKitty wrote:
Noodles wrote:
Busaman the Mighty wrote:
Noodles wrote:
There have been Macc+10 augments on a SCH staff, it could potentially not be absolute horse sh*t. You could get a good augement.


+10 Macc on a staff is 'absolute horse sh*t'
No. +2 or +3 MAcc would be absolute horse sh*t. MAcc+10 showed the possiblity that the augments could come in some worthwhile amount.


"Worthwhile" = Worse than the cheap and plentiful level 51 Staves!
Completely missing the point. If you could augment something with a large boost like +10Macc, then it's possible you can get other stats in equally good qualities. It doesn't matter how it compares to old equipment in this sense.

And it seems I was correct, the augments do seem to be able to come in worthwhile amounts. BP Delay -5 and/or Perp Cost -3 on a smn staff, STP+15 on a GK, Ratk+17 WSAcc+7 on a Rng bow etc etc.
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#34 Jul 26 2009 at 3:23 AM Rating: Excellent
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The presence of Fast Cast on mage weapons is kinda awesome, for the types who write macros that use that stuff at the start, then swap "real" gear in mid-cast. +Enhancing skill on sch weapons is also quite nice. There are definitely some real winners for mages.
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#35 Jul 26 2009 at 5:28 AM Rating: Decent
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MithraDooom wrote:
The presence of Fast Cast on mage weapons is kinda awesome, for the types who write macros that use that stuff at the start, then swap "real" gear in mid-cast. +Enhancing skill on sch weapons is also quite nice. There are definitely some real winners for mages.
I do this on brd. For a while I was using Genbu's Kabuto and S.kote to force my minstrel's ring too. Some idiots on BG I don't think realise you don't have to start adn end the song in the same gear.

Not that it matters because Sam doesn't need fastcast gear. And that's the only important job.
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#36 Jul 26 2009 at 8:13 PM Rating: Good
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What kind of stats would you need on the G.Axe for it to beat Perdu's 5acc 10att?

For example, would 1 base damage and 2 double attack be enough?

We know from BG screens so far that the known max for each category is DMG+6 (base damage 97), STR+5, Double Attack+2, Att+5.

Edited, Jul 26th 2009 9:16pm by mazmaz
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#37 Jul 27 2009 at 2:39 AM Rating: Good
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Meh, I doubt its capable of over taking it. This is Square we're talking about. They get off on creating sidegrades.
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#38 Jul 27 2009 at 2:52 AM Rating: Good
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mazmaz wrote:
What kind of stats would you need on the G.Axe for it to beat Perdu's 5acc 10att?

For example, would 1 base damage and 2 double attack be enough?

We know from BG screens so far that the known max for each category is DMG+6 (base damage 97), STR+5, Double Attack+2, Att+5.
Let's see what the effective difference is:

Base damage: +2~3 (75% 2, 25% 3)
Attack: -1~2 (75% 1, 25% 2)
Accuracy: -5
DA: +2

The base damage increase is going to be somewhat under 2%, as is the DA+. (Total it lands somewhere in the general range of 3.5%.)

Accuracy is going to be at least a 2.6% loss (dropping from capped to capped-minus-5). If the attack is enough to drop your damage by more than 0.8%, you're sitting at below 266 attack (which means "no, it won't drop your damage by that much").

I'll leave it to someone else to figure things with a "normal" build as to how high your hit rate needs to be for this to win over Perdu, but with ideal augments (that'll never happen) it should if you're capping accuracy with Perdu (but only marginally - the ~0.4% you're looking at amounts to an extra 1 damage per hit).
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#39 Jul 27 2009 at 8:46 AM Rating: Good
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Slightly off topic. Are grips augmentable, and if so, seems like a cheap way to add some stats to pole grip, ect.
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#40 Jul 27 2009 at 10:35 AM Rating: Good
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doctorugh wrote:
Slightly off topic. Are grips augmentable, and if so, seems like a cheap way to add some stats to pole grip, ect.
no
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Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

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#41 Jul 29 2009 at 9:27 PM Rating: Good
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Just augmented one with DMG +4 STR +3 and ATT +6
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#42 Jul 30 2009 at 3:24 AM Rating: Excellent
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Professor Jinte wrote:
doctorugh wrote:
Slightly off topic. Are grips augmentable, and if so, seems like a cheap way to add some stats to pole grip, ect.
no
If they were, we'd see at least one with Double Attack -2% +2 Earth Resist. And I would laugh, and laugh, and laugh.
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#43 Jul 30 2009 at 10:44 AM Rating: Excellent
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Why are people on BG so obsessed with ******* Rindomaru, Pup weapons, and Smn staves... where are the Kheten's!!!!! It's ******* me off.
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#44 Jul 30 2009 at 10:48 AM Rating: Decent
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Why are people on BG so obsessed with @#%^ing Rindomaru, Pup weapons, and Smn staves... where are the Kheten's!!!!! It's ******* me off.
It's because BG is full of "fail-litism".
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#45 Jul 30 2009 at 12:03 PM Rating: Good
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LordMnementh wrote:
Why are people on BG so obsessed with @#%^ing Rindomaru, Pup weapons, and Smn staves... where are the Kheten's!!!!! It's ******* me off.
SAM is important, only pchan cares about pup weapons and smns need every little increase they can get because it's one of the worst jobs.
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#46 Jul 31 2009 at 3:21 AM Rating: Good
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only pchan cares about pup weapons
The world is a dark, and lonely place.

Screenshot
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#47 Jul 31 2009 at 3:47 AM Rating: Good
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Can you imagine being on the same server as pchan? I don't know how I managed.
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#48 Jul 31 2009 at 3:57 AM Rating: Good
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Not sure how many people seen this but Erlking's Kheten seems to have 3 base augment slots (no one's seen more than 3) in which so far you get:

1st slot:
+1-6 damage

2nd & 3rd slot:
+3-5 str
+5-7 att
+1-2 DA
enspell +10-20 (Not all elements have been confirmed)
en-disease +6
resist slow +1-3

Enspell damage seems to trigger about an estimated 55-75% for an average of 75-80% the base + to enspell (all the tests have been small samples on weaker monsters for the most part.)

Personally I'm not 100% given the enspell damage vs DA but I think the one I'd strive for is.

97 damage, 504 delay, +5 str, +2 DA
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#49 Jul 31 2009 at 7:17 AM Rating: Excellent
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RedshiftOnPandy wrote:
LordMnementh wrote:
Why are people on BG so obsessed with @#%^ing Rindomaru, Pup weapons, and Smn staves... where are the Kheten's!!!!! It's ******* me off.
SAM is important, only pchan cares about pup weapons and smns need every little increase they can get because it's one of the worst jobs.


Sam is an awesome job (I wouldn't call it any more important than War or any other DD), I guess what I don't understand is why, if they already have a weapon as VASTLY overpowered as Hagun, why everyone is worried about a weapon that will obviously be worse than Hagun or at BEST POSSIBLE as good.

It boggles my ******* mind.
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#50 Jul 31 2009 at 9:50 PM Rating: Good
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There's just sooooooo many Sams now. As for the Pup weapon I don't really cares except like 2-3 people posting but the Smn staff is only beaten by Mythic and even then mythic doesn't have -BP which is like haste for Smn damage.
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#51 Aug 01 2009 at 1:43 PM Rating: Good
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LordMnementh wrote:
RedshiftOnPandy wrote:
LordMnementh wrote:
Why are people on BG so obsessed with @#%^ing Rindomaru, Pup weapons, and Smn staves... where are the Kheten's!!!!! It's ******* me off.
SAM is important, only pchan cares about pup weapons and smns need every little increase they can get because it's one of the worst jobs.


Sam is an awesome job (I wouldn't call it any more important than War or any other DD), I guess what I don't understand is why, if they already have a weapon as VASTLY overpowered as Hagun, why everyone is worried about a weapon that will obviously be worse than Hagun or at BEST POSSIBLE as good.

It boggles my @#%^ing mind.


The thing about BG and things like this is that people don't necessarily look for the best of the best, but other less worse alternatives. I'm sure people are obsessed with Rindomaru b/c they don't want to pay for Haguns or can't.

Edited, Aug 1st 2009 2:45pm by mazmaz
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