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Augmentable GaxeFollow

#1 Jul 20 2009 at 10:11 AM Rating: Good
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From Tummie's dat mine:

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Erlking's Kheten
DMG:91 Delay:504
Great Axe
75 WAR


not bad base stats compared to some of the others. this could potentially be better than a byakko's. i'm kinda torn if some random augment ends up better than perdu though.
#2 Jul 20 2009 at 10:14 AM Rating: Good
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I wouldn't hold my breath, especially with how random the Augment system is. It has a chance of overtaking Byakko's maybe, but I highly doubt Perdu is in any trouble.
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#3 Jul 20 2009 at 10:44 AM Rating: Excellent
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lolgaxe wrote:
I wouldn't hold my breath, especially with how random the Augment system is. It has a chance of overtaking Byakko's maybe, but I highly doubt Perdu is in any trouble.


QFT

Could overdo Iron Ram Fourth or Berserkers. Need some decent augment to topple Byakko. Perdu? Yeah, thats still king, unless some augments are stupidly potent.

EDIT: Corrected. We are not two-handing picks.

Edited, Jul 20th 2009 3:23pm by TheKhory
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#4 Jul 20 2009 at 10:48 AM Rating: Excellent
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TheKhory wrote:
lolgaxe wrote:
I wouldn't hold my breath, especially with how random the Augment system is. It has a chance of overtaking Byakko's maybe, but I highly doubt Perdu is in any trouble.


QFT

Could overdo Iron Ram Fourth or Berserkers. Need some decent augment to topple Byakko. Perdu? Yeah, thats still king, unless some augments are stupidly potent.
I assume you meant Fourth, so provisional FTFY.
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#5 Jul 20 2009 at 11:22 AM Rating: Excellent
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Yeah, i did. Somehow was thinking we were two handing iron ram picks.
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#6 Jul 20 2009 at 1:26 PM Rating: Good
I forget where but I think it was an official SE release, one potential augment was Damage +4 on a Scythe (528 delay model, Death/Vassago's Scythe lookin' one). Since the delays are somewhat equal, it wouldn't be impossible to imagine Damage +3 to 4. Unfortunately then the question becomes how reliably you would come about such an augment. Even if you did get the pure Damage augment, it would need a second modifier to match Byakko's Attack +5 and occasional Enaero effect.

Perhaps Damage up with Delay down or Acc/Att up would match Byakko's, but one would be wiser to get a Perdu Voulge from Nyzul runs as two such augments seem to be unreliable.
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#7 Jul 20 2009 at 1:45 PM Rating: Decent
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lolAugments.
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#8 Jul 20 2009 at 1:49 PM Rating: Excellent
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Given that the augments for weapons are meant to be random, I'm putting on my "idc" face. I have better things to spend my time on than spamming a quest hoping to get an item which may or may not compare with what I already have.

Though on a related note, I feel really bad for blms, cor, and nins. Blm get a scythe; cor get a weapon with worse base stats than their AF gun; ninja get a low-delay katana with worse damage mainhanded than Perdu katana has. Way to fail, SE.
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#9 Jul 21 2009 at 12:17 PM Rating: Good
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Quote:
I forget where but I think it was an official SE release, one potential augment was Damage +4 on a Scythe (528 delay model, Death/Vassago's Scythe lookin' one). Since the delays are somewhat equal, it wouldn't be impossible to imagine Damage +3 to 4.


The +3 or +4 DMG augment seems kind of common, even on one-handed weapons for RDM or COR.

Job specific augments also exist, but they seem kind of weak. (RDM get +2 sword enchantment dmg).

So maybe +4 dmg, +3 acc, +2 to double attack for this GAX? There is also stuff like "water dmg +14" out there.
#10 Jul 21 2009 at 9:50 PM Rating: Decent
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There have been Macc+10 augments on a SCH staff, it could potentially not be absolute horse ****. You could get a good augement.
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#11 Jul 22 2009 at 2:35 AM Rating: Good
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Noodles wrote:
You could get a good augement.
Could.
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#12 Jul 22 2009 at 5:58 AM Rating: Excellent
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I saw a GK with Store TP+11, Accuracy +6, and some Water Dmg... if we could get Store TP and Acc on this... then that would be awesome...

however, i am probably going to bet that each weapon will be molded to the Job that can hold it... so War might have some Double Attack, Accuracy, Attack... hopefully some combination of all of these or even some Haste ^^

one can dream *shrug*
#13 Jul 22 2009 at 6:40 AM Rating: Good
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Anyone know what model the GAX is based off of?

Please tell me its either voulge or sparth
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#14 Jul 22 2009 at 6:49 AM Rating: Good
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Tyleron wrote:
Anyone know what model the GAX is based off of?

Please tell me its either voulge or sparth
Kheten, same as Byakko's Axe

Edited, Jul 22nd 2009 10:49am by Nilatai
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#15 Jul 22 2009 at 9:47 AM Rating: Good
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Akibakei wrote:
I saw a GK with Store TP+11, Accuracy +6, and some Water Dmg... if we could get Store TP and Acc on this... then that would be awesome...

however, i am probably going to bet that each weapon will be molded to the Job that can hold it... so War might have some Double Attack, Accuracy, Attack... hopefully some combination of all of these or even some Haste ^^

one can dream *shrug*
The job-specific augment will probably be something bizarre like "Berserk"+2%.
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#16 Jul 22 2009 at 9:53 AM Rating: Excellent
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From BG

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Omg lol... I got Polearm with +4 dmg +2dex thats normal but... add effect: Flash +6 From fast testing it proc rarely (6% would be about right) Realy fun to see flash procing on weapon lol. Friend got very good Gaxe Base dmg 97 str+3 add effect wind. From what I saw Wind on add effect proc on every hit.


so, how you doin?

post with image of gaxe

Said the wind damage was procing at ~8-9 damage, and was near 100%, so, baring colibri, think it'd give Perdu a run for it's money, DoTwise? Bare minimum it's better for WS damage


if the augments can get better.... Smiley: drool2

Edited, Jul 22nd 2009 1:17pm by Jinte
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#17 Jul 22 2009 at 10:20 AM Rating: Good
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Just saw the image on BG. Looks like I will try to get a good augmentd axe till I can finish assaults for P.Voulge. Assuming that the always wind proc and it does 9ish per proc (+9 wind damage so it's just a guess) it should be pretty good.

Can anyone do some math to see how it compares to Byakko's and Perdu?
#18 Jul 22 2009 at 12:09 PM Rating: Excellent
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The 97/Wind Damage +9 vs. Byakko's: Obviously this depends on how much the wind damage on Byakko's is (and how often it goes off). As far as straight melee damage, it's a little under 3% ahead (2.8-2.9%, depending on fSTR) - which is probably only going to be ~7 damage a hit. Since the wind damage goes off practically every hit, that requires Byakko's to average less than 16 wind damage per hit. (If it goes off ~50% of the time, the hits with added damage need to add at least 32 damage.)

97/WD+9 vs. Perdu: Depends on what your average hit is for; the higher your average hit, the better Perdu looks. (If you're averaging under ~160/hit, quit eating sushi Perdu won't catch up.)

EDIT: gah, tagfix.

Edited, Jul 22nd 2009 1:46pm by MDenham
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#19 Jul 22 2009 at 12:34 PM Rating: Good
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Cool, thanks for the quick breakdown MDenham.
#20 Jul 23 2009 at 3:27 AM Rating: Good
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That's pretty hawt.
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#21 Jul 23 2009 at 9:49 AM Rating: Good
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dammit dammit dammit, now i gotta go do this augment ****.

on a side note, i was looking through that thread and it looks like they reserve certain augments for certain weapons (take a look at all the sam weapons with stp and wsacc). needs moar war weapon augment pics to see what we can get.
#22 Jul 24 2009 at 5:40 AM Rating: Good
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Just saw a screenshot of an axe with this:

DMG +5, Str +3, Double Attack +1

meh.. it is ok.. but if that Double Attack could be 5% then that is great.
#23 Jul 24 2009 at 5:57 AM Rating: Excellent
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We've seen store tp +15... it isn't far out of the realm of possibility i'm sure.
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#24 Jul 24 2009 at 2:49 PM Rating: Excellent
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Well i tried this 5 times lastnight, really only had one decent Augment offered to me it was
Dmg +6 att +6 Additional Effect: Slow +12
that was offered to me first and i passed not knowing else we can really get. the other 4 were much much worse Augments ended up not taking one at all ill definatly try again.
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#25 Jul 24 2009 at 4:53 PM Rating: Excellent
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Slow+12, as in on your character or on the enemy? If its on the enemy, that'd be kind of worth it. If it were on yourself ... ****, I'd hate to see what wasn't decent.
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#26 Jul 24 2009 at 5:26 PM Rating: Excellent
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add effect = on the enemy. that alone would be worthwhile if you ever WAR/DNC solo or do duo/trio type things without a RDM.
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