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Axe MeritsFollow

#1 Jul 02 2009 at 3:42 PM Rating: Good
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Hi everyone, I've recently started picking my WAR back up, and I'm currently level 47. I've always liked dual axes, and really look forward to getting Rampage, but my question is, is it worth meriting axe beforehand?

My DRK is 75 and I would have no problem meriting axe to get Rampage a bit sooner. How much sooner could I get Rampage with full axe merits? Or would it even be any sooner at all?
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#2 Jul 02 2009 at 3:52 PM Rating: Good
Edited by bsphil
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Meriting in advance is always a good idea. I think it's 2 levels early when merited in advance. That's how penta thrust was.

The real question is: What's your great axe skill at, and where's your great axe?
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#3 Jul 02 2009 at 7:36 PM Rating: Decent
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Much better off meriting great axe. Even with axe merits, you won't be using meat.
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#4 Jul 02 2009 at 8:08 PM Rating: Decent
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RedshiftOnPandy wrote:
Much better off meriting great axe. Even with axe merits, you won't be using meat.

Darks have the same B- rated skill in both greataxe and axe, at 55 they would be using Viking axes for dual wield builds, which gives a bigger acc boost than the extra acc two handed weapons get from dex (going off the base dex of a 55 hume darknight). Unless you're talking about shieldbreak, which we all know is awesome at the lower levels but at 55 i'd rather use rampage myself.
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#5 Jul 02 2009 at 11:11 PM Rating: Decent
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with 5 axe merits you could get rampage at 53 (4 is enough actually but this is also assuming you get to party at 53 and not level sync lower than that the entire level, therefor completely defeating the purpose you originally had). the better question is this, why would you want to put all those merits into axe just to take them off and put them on gaxe?

i can tell you without a doubt, gaxe is better. i had axe merits from my bst when i leveled my war. 1hd axes are great until you hit 60, then they fall off. i already had a tungi at 60 but i only used it for 1 party. i compared it to my gaxe at like 62-63 and never looked back.

my advise: get gaxe merits if you are serious about warrior and not about 1hd axes. it would do you much better getting RR a level or two earlier than it would getting rampage. cap your skills on both weapons beforehand since you already have that option. from 55-59 rampage is greater than everything except for polearm but even that may be debatable.
#6 Jul 03 2009 at 3:04 AM Rating: Decent
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iknoweverything knows what he's talkin' aboot.

You'll probably be at birds mid 50s too, so polearm would be better than axes. Just spam crab sushi and enjoy the lol of cheap high ws damage.
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#7 Jul 03 2009 at 3:32 AM Rating: Good
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Demonviper wrote:
Darks have the same B- rated skill in both greataxe and axe


Sadly, as he's talking about his warrior, this isn't overly relevant, except that A+ and A- weapons are at the same cap until lvl 60? So actually, yeah, I take it back, it is relevant because any "higher base skill" arguments don't work in this case.

But, as others have said, I'd just merit GA. Shield Break is sexy if your pt needs help; Penta and crab sushi will do better than rampage on Lolibri and Puks if it doesn't. And by extention of what I said earlier, the gap between B and A weapons in the 50s isn't really that huge.
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#8 Jul 03 2009 at 3:35 AM Rating: Good
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Great Axe & SHIELD BREAK is your best bet until Raging Rush.

That being said, Dual Wield is still as good as it ever was. If you're going to merit axes, go for it. You're going to want to drop one of the Viking Axes for a Darksteel +1 at level 56 anyway.


Good luck.
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#9 Jul 04 2009 at 8:50 AM Rating: Good
Edited by bsphil
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Well, for the 50s and low 60s, I used Polearm basically the entire time. Would recommend it. Got way better averages out of penta than I did from RR until about 65/66. Plus when you decide to 2hr for sh*ts you can crank out ~1.8k pentas.

Fun stuff.
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#10 Jul 04 2009 at 2:53 PM Rating: Decent
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I just had a level 57 level sync party recently and figured, "Hey spampage would be nostalgic fun!" So busted out the dual viking axes and started Rampage everything.

But then I remembered my 8 G.Axe merits meant I had Raging Rush early. I was doing as much damage as the Rangers in my party on birds, it was absolutely ridiculous. So 1 handed axes are strong and fun, but to echo everyone else here G.Axe is really the way to go.
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#11 Jul 04 2009 at 5:15 PM Rating: Decent
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Axes are still a very strong option for warrior if you are from 55 to 59 ( IE< Rampage, but no Raging Rush ), and arent doing birds.

If you are doing birds, polearm is your best bet.

Even at these levels, Great Axe and Shield Break will be very strong.

Full axe merits will get you Rampage at 53. Since you will only have 5 merits active, its +10 to skill and 53 is the lowest your skill surpasses 165.

I will however go with everyone else here and say: Your best bet is to keep to great axe. Dual axes are fun, but they are useful for a very short time on your way to 75, and are much harder to make work at 75.
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#12 Jul 06 2009 at 8:13 AM Rating: Decent
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There isn't anything WRONG with a very well built Axe/Axe/Sword setup... (and don't let anyone tell you otherwise :P) there are just better options nowadays. In War Dual wield heyday it was the best option, and it just isn't anymore with the various changes/additions they have made.

Great Axe would be the better option and it uses less work to get to the same level of performance. If I ever dual wield anything it's Man/Joy, and for about 3 months, I haven't even used that.

Retaliation and King's Justice just killed dual wield for me.

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#13 Jul 06 2009 at 8:29 AM Rating: Decent
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Yeah I am so sad because i have 6 axe merits and have not used them in MONTHS.

I am sitting at 4 dagger, 4 sword, 6 GAX, 6 Axe.

I am now in a big debate about not whether I drop Axe merits but by how much....

I am really thinking of at least 1 from Axe to Gax, (just because then I would have 290, which I need to break 90% acc (no Ber/Agr).

/sigh what to do...
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#14 Jul 06 2009 at 9:18 AM Rating: Decent
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I am now in a big debate about not whether I drop Axe merits but by how much....


supposedly they were going to give us more merits in combat skills. at least that was the plan back in like jan/feb.

if i were you i would wait until this update before changing anything. that would truly suck if you took merits off and then they give us 5 more slots.
#15 Jul 06 2009 at 9:43 AM Rating: Good
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iknoweverything wrote:
supposedly they were going to give us more merits in combat skills. at least that was the plan back in like jan/feb.


I pray for this in every update; and in every update, I am disapointed :(
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#16 Jul 06 2009 at 12:46 PM Rating: Decent
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Tyleron wrote:
/sigh what to do...
Ditch the dagger merits. I'm sure a million and one Thieves will invade and debate what I'm about to say, but for the most part they're useless to anyone that has jobs that focus primarily on melee weapons. You're not put into alliances for your dagger melee, its either Feint or SA/TA whatever, none of which relies on base accuracy from skill. And skill on merit mobs is equally inane, unless your sole reason for living is to ink out every fraction of a percent on a parser.
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#17 Jul 06 2009 at 4:15 PM Rating: Good
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If he's not using axes, but he is still using his thief, why should he keep merits for a weapon he isn't using, but drops ones for weapons he does use? Thiefs may not be invited to major fights for their omgwtf DDing, but a weapon you use is doing more damage than one you don't. And on occassions where you do care about DDing, dagger merits is surely doing more for thf than other jobs get from merits, due to their lack of native acc and attack bonuses. I mean, if you're gonna be hitting a mob anyway, might as well do what you can to take it count, right?

This de-rail brought to you by one tired kid who wishes his thf got a little more respect and support, both from players and from SE.

Edited, Jul 7th 2009 12:17am by MithraDooom
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#18 Jul 06 2009 at 5:03 PM Rating: Excellent
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True, but he made zero mention of his thief, other than the fact he has dagger merits, while at the same time showing a little reluctance to remove his axe merits. And seeing as how this is the Mead Hall, I opted to go with a pro-Warrior answer. If it were a general answer, I'd say pick a job first then decide where you want those merits to be, and to remember that as a melee its pretty moot anyway. In a well oiled -- hell, a half assed shell -- the mob is going to be debuffed and melees are going to be buffed to a point where those merits are doing little. They're nice, but in the end they're equal to each other either way. Its not "Hay, the dagger merits are doing more for Thief than axe are for Warrior," its simply "Hay, I like Job A better than Job B, and wish to merit accordingly."

Of course, like I said, pro-Warrior answer: Focus on Great Axe, Axe, and Sword. Smiley: tongue
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#19 Jul 06 2009 at 9:44 PM Rating: Default
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Dagger merits for THF are about as useful as katana merits, you'll never swing at something that matters and you'll still be outparsed in merit parties.

I KNOW, I'M HARSH
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#20 Jul 07 2009 at 3:03 AM Rating: Good
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RedshiftOnPandy wrote:
Dagger merits for THF are about as useful as katana merits, you'll never swing at something that matters and you'll still be outparsed in merit parties.

I KNOW, I'M HARSH


LALALA NOT LISTENING LALALALA

8 GA, 8 katana, 4 dagger merits here, and the katana merits are looking more and more obsolete the more I play. But then I go low-man something where ninja shines and I <3 them again.

Edited, Jul 7th 2009 11:19am by MithraDooom
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