So I went WAR/SAM with G.Axe as soon as I got raging rush and smashed the sh*t outta the colibris' head, it was all like "D:" and I was all like ">:E" and everyone else was like ":O". But I kinda' fall into red HP fast, lol.
Hold your horses war machine, /Sam requires expertise and coordinated party play to be worth, don't get in the "MUCHO MACHO" bandwagon so easily, keep in mind death people don't win parses*, and at least wait until 70 to use it.
Btw, is King's Justice now the bread & butter WS for WAR? I already have the axe and runic key. But usually raging rush WARs do higher than king's justice WARs in merits I've noticed, but that's just me eyeballing it.
Edited, Jun 22nd 2009 7:42am by ZyklonZ
The problem to be honest is that we don't know with certainty what is the critic % on RR and for that reason we can't calculate and get a mathematical fool-proof answer for that question.
However we do know that Raging Rush +critic % needed to be extremely strong(something like +25%) to make Raging Rush better on every possible scenario(or at least those that counts), our current approach is "The better your warrior, the better KJ will be for you" since once your attack reach certain point the extra damage from critical hits get dismissed.
Ken. *what I'm trying to say is not that winning parses is important, but if you die you will end doing less damage, hence killing /Sam strong point, than you could with other subjob.
____________________________ "Maybe it means: you're the evil man, and I'm the righteous man, and Mr. Nine-millimeter here, he's the shepherd protecting my righteous ass in the Valley of Darkness."
K&K forever!, FFXI: Kenage, retired, My gear sets