bsphil wrote:
It's just roughly a 50% DoT increase that isn't subject to the diminishing returns of typical DA+ (it works compounded on top of DA rather than added to it). I think it'd be a fun toy but I would say that Perdu would give it some tough competition and not need to use virtue stones.
Before I start with the math, I expect Perdu to out damage Fortitude by a fat margin, first because War ratio between DoT and WS damage is different than Mnk's, and the higher percentage of your damage coming from WS the heavier impact from a low damage weapon(like Fortitude Axe), and second because it implicates the loose of 11 accuracy and 16 attack(Perdu Bonus + Fire Bomblet)
-------------------------------Enemy----------------------------------------------------
Level 81: Defense 322, Evasion 334, VIT 67, AGI 67
Level 82: Defense 327, Evasion 339, VIT 67, AGI 67
Average: lvl: 81.5, def: 324.5, eva: 336.5, correction: 0.325
------------------------------Weapons----------------------------------------------------
Fortitude Axe:
DPS: 762 DMG:64 Delay:504 VIT+7 LV 73 WAR DRK
Virtue stone equipped: Occasionally attacks twice
Perdu Voulge:
[Main] All Races
DPS: 1083 DMG:91 Delay:504 LV 73 WAR DRK
Latent effect: DMG:96 Attack+10 Accuracy+5
-------------------------------Stats-----------------------------------------------------
Perdu Fortitude
STR = 18 + 71 = 89 89
2 Handed Attack = 8 + 292 + 66(82) + 26 + 10 + 60 = 466 450
Beserk: 582.5 562.5
Accuracy: 401 390
Aggressor: 426 415
fSTR = ((89 - 67) + 4) / 2 = 13 13
pDif(no Berserk): 1.333 1.274
pDif(Berserk): 1.764 1.69
Accuracy penalty: -26 -26
%Hit(no Aggressor): 94.25 88.75
%Hit(Aggressor): 95 95
--------------------------------Math-----------------------------------------------------
Normal Damage: Berserk:
Fortitude: ( 64 + 13 ) * 1.69 =
130.13 Perdu: ( 96 + 13 ) * 1.764 =
192.276 No Berserk:
Fortitude: ( 64 + 13 ) * 1.274 =
98.098 Perdu: ( 96 + 13 ) * 1.333 =
145.297 Weapon Skill Damage(I will take king's justice for this comparison):
Berserk:
Fortitude: ( ( 64 + 13 + 36 ) * 1 ) * 1.69 = 190.97 * 3 =
572.91 Perdu: ( ( 96 + 13 + 36 ) * 1 ) * 192.276 = 278.8 * 3 =
836.4 No Berserk:
Fortitude: ( ( 64 + 13 + 36 ) * 1 ) * 1.274 = 143.962 * 3 =
431.886 Perdu: ( ( 96 + 13 + 36 ) * 1 ) * 1.333 = 193.285 * 3 =
579.855 Lets be fair and consider Bersker merited 3/5 with it up 70% of the time
Average hit:
Fortitude: ( 130.13 * 0.7 ) + ( 98.098 * 0.3) = 120.5204
Perdu: ( 192.276 * 0.7 ) + ( 145.297 * 0.3 ) = 178.1823
Average WS:
Fortitude: ( 572.91 * 0.7 ) + ( 431.886 * 0.3) = 530.6028
Perdu: ( 836.4 * 0.7 ) + ( 579.855 * 0.3) = 759.4365
To factor Fortitude DA we just need to multiply that for 1.5 since every hit has the chance to proc DA or in other words both DA from traits and equipment and DA from Fortitud multiply each other instead of overlap.
Average hit:
Fortitude: ( 130.13 * 0.7 ) + ( 98.098 * 0.3) = 120.5204 * 1.5 =
180.7806 Perdu: ( 192.276 * 0.7 ) + ( 145.297 * 0.3 ) =
178.1823 Average WS:
Fortitude: ( 572.91 * 0.7 ) + ( 431.886 * 0.3) = 530.6028 * 1.5 =
795.9042 Perdu: ( 836.4 * 0.7 ) + ( 579.855 * 0.3) =
759.4365 I just can say... that I feel like to cry ; ;
Ken.
P.D. there is also a little difference in accuracy during aggressor down state, that account for ~2% DoT that push Perdu a bit ahead in normal damage but still a short on WS damage, after this I would say that both are the same... but still!