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How good is accuracy?Follow

#1 Mar 06 2009 at 7:48 PM Rating: Good
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Ok I'm a level 70 Warrior. I read the forums a lot so I feel like I have a pretty good grasp on how the stats stack up, but I wonder just how much Accuracy is worth. Specifically, I'm wondering about the Ammo and Legs slots.
Ammo
Combat Caster's Boomerang +1 - +4 Acc
or
Bomb Core - +12 Att
Is it worth it to give up 12 attack for 4 accuracy?

Legs
Thick Breeches - +2Acc, +5Att
or
Exorcist Hose - +3Acc, +3Str
Is 1Acc + 3Str worth 5 Att? I feel like it should be, but i'm not sure.

I know it's situational so here's my setup. I'm only worried about Imps, Lolibris and other exp mobs.
 
Wardancer     Pole Grip     None     Bomb Core 
 
Celata       Chiv Chain    Fowling  Minuet/Spike 
 
Haub       Fourth Gaunt     Woods   Woods/Ecphoria 
 
Amemet+1      Life          Thick     Thick



Gear suggestions are welcomed too. I'm working on getting the eyes for OHat, but it's been tough finding them or getting someone to farm them with me. And I can't afford PCC or Fire Bomblet right now.
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#2 Mar 06 2009 at 8:04 PM Rating: Excellent
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The bomb core wins for sure since it's boost of +12 atk is much larger than +4 acc. Legs I have no idea but they're all pretty close so I'd personally use the cheapest ones or maybe these.

Edited, Mar 6th 2009 11:04pm by Hozu
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#3 Mar 07 2009 at 4:13 AM Rating: Excellent
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Your gut instinct is partially right to wonder whether 4 ACC might be better than 12 attack--they actually aren't that far from each other, at least when zerk's down, depending on what your overall attack is, your acc is, and how much of your damage is from TP vs. WSes. People usually tend to overestimate the value of attack, so it's good you're being skeptical. :P

Tho especially with you fighting imps, the TP gain from acc is minimized so 12 attack is better, since it yields higher DOT. Also worth noting is that you get more attack from Bomb Core when zerk's up. And it should also be noted that the boomerang doesn't ever work outside of ROTZ/COP/original zones. So yeah.

As for what acc's really worth, I'd say it varies between 1 acc = 3 atk (reasonable attack levels, less than ideal acc levels) and 2 acc = 3 atk (where your acc is decent and your attack is poor), with 1 acc = 2 atk being my guesstimate happy medium. It should be noted that 1 attack is worth more at lower levels as well, since the monsters you fight have lower defense and PDIF (the random value which your base damage is multiplied by) is more or less your attack/enemy defense. Tho I haven't ever crunched any numbers to see how drastic, since I don't really know what mid-level monster's defense is like.

For legs I'd go with Exorcist Hose, since 3 STR is usually better than the 2-3 more atack Thick has, not to mention the extra acc. Plus they look the nicest IMO, lol.

Edited, Mar 7th 2009 7:30pm by Eltio
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#4 Mar 07 2009 at 7:20 AM Rating: Good
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It all depends on what your accuracy % is, how much attack you have, and what the defense of the mobs is. (including songs/rolls/food).

Quick example:

at 90% accuracy one more accuracy will increase your damage 0.56%

90.5/90 - 1= 0.56%

And against G.Colibri (322 def), with a 550 att: one more attack will give you 0.22% more damage.

(551/322 - 0.3) / (550/322 - 0.3) -1 = 0.22055

So.....against a higher defense mob the value of attack will go up. And against a higher eva mob the value of acc will go up. But using these numbers works on referencing merit mobs. Also, when calulating the value of your attack, dont forget that berserk and rolls will increase the the addition of 1 attack from a piece of gear.

Also, I'd go bomb core and hose if I were you.



Edited, Mar 7th 2009 9:23am by doctorugh
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#5 Mar 07 2009 at 10:04 AM Rating: Excellent
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doctorugh wrote:
It all depends on what your accuracy % is, how much attack you have, and what the defense of the mobs is. (including songs/rolls/food).

Quick example:

at 90% accuracy one more accuracy will increase your damage 0.56%

90.5/90 - 1= 0.56%

And against G.Colibri (322 def), with a 550 att: one more attack will give you 0.22% more damage.

(551/322 - 0.3) / (550/322 - 0.3) -1 = 0.22055

So.....against a higher defense mob the value of attack will go up.


Strictly DOT-wise .56% is right, but that's not including the value of TP. Usually WARs have around 2:1 DOT-WS damage (IIRC, I don't remember from my own parses), so the acc should reflect that, and you can bump the value up to .84%. SAM gets closer to a 1:1 DOT-WS damage, so you could bump that up to 1.12%. This makes sense, since the higher Store TP means the acc nets that many more WSes. How much you value TP is somewhat arbitrary, but it makes sense to me to have it mirror the DOT-WS split.

Also while it's true that you'll typically get more bang for your buck out of attack on HNMs since you'll tend to have lower attack relative to the mob's defense, the same PDIF range on a lower lvl mob will have more impact than the same PDIF range on a higher lvl mob--cuz the mob has higher defense each point of attack is a smaller fraction.
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#6 Mar 07 2009 at 10:51 AM Rating: Good
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Thanks for the advice. That makes sense.
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A companion in battle turns against you, raising a weapon to attack.
Do you:
* Brace for the blow?
* Try to reason with him?
* Cut him down?
#7 Mar 07 2009 at 10:59 AM Rating: Excellent
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dont forget royal knight's breeches

imo i think they are better than or equal to exorcist hose and probably cost 50k less.
#8 Mar 07 2009 at 11:45 AM Rating: Good
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iknoweverything wrote:
dont forget royal knight's breeches


I was using those, but I finally swapped out for Thick Breeches. I think the 2Acc and 2Att is worth the 2Str. On Exorcist, it's 3Acc and 1Str in exchange for 3Att.

Actually, I still have my RK Breeches. Probably for level sync purposes, but I bet I just forgot to sell them. Smiley: blush
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A companion in battle turns against you, raising a weapon to attack.
Do you:
* Brace for the blow?
* Try to reason with him?
* Cut him down?
#9 Mar 07 2009 at 12:18 PM Rating: Good
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Accuracy is made of kittens and pies!
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#10 Mar 07 2009 at 3:21 PM Rating: Good
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mazmaz wrote:
Accuracy is made of kittens and pies!

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#11 Mar 07 2009 at 4:20 PM Rating: Excellent
Edited by bsphil
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CC Boomerang +1/+2 is garbage, if you're using it anywhere you can actually activate the latent that pretty much only covers sky/sea/dynamis, and it has a chance to not work in sky, and I wouldn't bother using it in sea/dynamis most of the time either.
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#12 Mar 07 2009 at 6:31 PM Rating: Good
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Quote:
CC Boomerang +1/+2 is garbage, if you're using it anywhere you can actually activate the latent that pretty much only covers sky/sea/dynamis, and it has a chance to not work in sky, and I wouldn't bother using it in sea/dynamis most of the time either.




I agree with this Bomb Core or Fire Bomblet are 100X better then the CC boomerang.
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Edited, Mar 7th 2009 7:31pm by hirothegreat
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#13 Mar 08 2009 at 5:57 PM Rating: Excellent
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If you're worried about accuracy, get the Fire Bomblet. Best of both worlds.
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#14 Mar 11 2009 at 11:03 AM Rating: Excellent
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hirothegreat wrote:
Quote:
CC Boomerang +1/+2 is garbage, if you're using it anywhere you can actually activate the latent that pretty much only covers sky/sea/dynamis, and it has a chance to not work in sky, and I wouldn't bother using it in sea/dynamis most of the time either.




I agree with this Bomb Core or Fire Bomblet are 100X better then the CC boomerang.
Bsphil will rip your heart out through your **** if he sees this on your person
for whatever reason

Edited, Mar 7th 2009 7:31pm by hirothegreat


Yes because level 43 doesn't exist amirite.

Unless you're going to advocate acid bolts, which I'd say cool, at least you're thinking, altho those are the levels (IMO) that it gets progressively harder to land them.
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#15 Mar 11 2009 at 4:30 PM Rating: Excellent
gammafighter wrote:
How good is accuracy?

Quite.

Another question well answered.
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#16 Mar 12 2009 at 3:16 AM Rating: Good
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Grandmother MojoVIII wrote:
gammafighter wrote:
How good is accuracy?

Quite.

Another question well answered.
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