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I'm blackmage 30, but I need to know about SC and magic bursFollow

#1 Sep 21 2011 at 12:26 PM Rating: Decent
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I have not been in a party yet, but at level 30, what is the best thing to do in a party? I read about the SC, then using Blizzard, but I am not sure if it depends on the day, for the spell used, or what the mob is weak to..and how do I know what spell to cast off, after the sC, to do a magic burst? Do I just stand back and nuke, or throw off dia, and blind, nuke some, then wait, for SC? I mean what is the best way to do things in a party, and how do I know what spell to use to do a magic burst, after the sC? I am confused..

#2 Sep 21 2011 at 1:11 PM Rating: Good
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5,585 posts
pettygil wrote:
I read about the SC, then using Blizzard, but I am not sure if it depends on the day, for the spell used, or what the mob is weak to..and how do I know what spell to cast off, after the sC, to do a magic burst? Do I just stand back and nuke, or throw off dia, and blind, nuke some, then wait, for SC? I mean what is the best way to do things in a party, and how do I know what spell to use to do a magic burst, after the sC? I am confused..

I think you'd be better served having the bulk of your questions about Magic Bursting answered by first reading this article:
http://ffxi.gamerescape.com/wiki/Magic_Burst

As far as choosing a nuke based on mob weakness/day of the week/etc, it's usually best to just stick to your highest level and 2nd highest level single target nuke in general. Matching your nuke to the day of the week and/or weather effect can provide a bonus. But the bonus is typically not big enough to warrant going down any further than your 3rd highest level nuke in most situations.

While it sounds smart to pick a nuke based on the element that a mob family is weak to, it's mainly a tactic that you should use when you're getting heavily resisted. Most of the time, it's sufficient to avoid the element that a mob is strong against.

There's an old joke from back when the level cap was 75. How to choose what nuke to cast:
1. Check the mob's elemental weakness
2. Check the day of the week
3. Check the current weather
4. Cast Thunder IV

It was funny because it was (mostly) true.
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1/467 on signed HQ Weskit!!!
#3 Sep 21 2011 at 1:59 PM Rating: Decent
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1,020 posts
svlyons wrote:
pettygil wrote:
I read about the SC, then using Blizzard, but I am not sure if it depends on the day, for the spell used, or what the mob is weak to..and how do I know what spell to cast off, after the sC, to do a magic burst? Do I just stand back and nuke, or throw off dia, and blind, nuke some, then wait, for SC? I mean what is the best way to do things in a party, and how do I know what spell to use to do a magic burst, after the sC? I am confused..

I think you'd be better served having the bulk of your questions about Magic Bursting answered by first reading this article:
http://ffxi.gamerescape.com/wiki/Magic_Burst

As far as choosing a nuke based on mob weakness/day of the week/etc, it's usually best to just stick to your highest level and 2nd highest level single target nuke in general. Matching your nuke to the day of the week and/or weather effect can provide a bonus. But the bonus is typically not big enough to warrant going down any further than your 3rd highest level nuke in most situations.

While it sounds smart to pick a nuke based on the element that a mob family is weak to, it's mainly a tactic that you should use when you're getting heavily resisted. Most of the time, it's sufficient to avoid the element that a mob is strong against.

There's an old joke from back when the level cap was 75. How to choose what nuke to cast:
1. Check the mob's elemental weakness
2. Check the day of the week
3. Check the current weather
4. Cast Thunder IV Thunder V
It was funny because it was (mostly) true.


And THAT'S how it'd look 20 levels later. Some things never change, they just grow a higher tier =P.
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#4 Sep 21 2011 at 2:35 PM Rating: Good
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5,585 posts
Magicalsquirrel wrote:
svlyons wrote:
pettygil wrote:
I read about the SC, then using Blizzard, but I am not sure if it depends on the day, for the spell used, or what the mob is weak to..and how do I know what spell to cast off, after the sC, to do a magic burst? Do I just stand back and nuke, or throw off dia, and blind, nuke some, then wait, for SC? I mean what is the best way to do things in a party, and how do I know what spell to use to do a magic burst, after the sC? I am confused..

I think you'd be better served having the bulk of your questions about Magic Bursting answered by first reading this article:
http://ffxi.gamerescape.com/wiki/Magic_Burst

As far as choosing a nuke based on mob weakness/day of the week/etc, it's usually best to just stick to your highest level and 2nd highest level single target nuke in general. Matching your nuke to the day of the week and/or weather effect can provide a bonus. But the bonus is typically not big enough to warrant going down any further than your 3rd highest level nuke in most situations.

While it sounds smart to pick a nuke based on the element that a mob family is weak to, it's mainly a tactic that you should use when you're getting heavily resisted. Most of the time, it's sufficient to avoid the element that a mob is strong against.

There's an old joke from back when the level cap was 75. How to choose what nuke to cast:
1. Check the mob's elemental weakness
2. Check the day of the week
3. Check the current weather
4. Cast Thunder IV Thunder V
It was funny because it was (mostly) true.


And THAT'S how it'd look 20 levels later. Some things never change, they just grow a higher tier =P.

At least for the BLMs lucky enough to have gotten their hands on a scroll of Thunder V. ;;
____________________________
Lyonheart, like Eorzia, will be reborn in FFXIV!

FFXI veteran (Lyonheart and Lakiskline of Lakshmi)
1/467 on signed HQ Weskit!!!
#5 Sep 22 2011 at 3:26 AM Rating: Decent
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696 posts
Magicalsquirrel wrote:
svlyons wrote:
pettygil wrote:
I read about the SC, then using Blizzard, but I am not sure if it depends on the day, for the spell used, or what the mob is weak to..and how do I know what spell to cast off, after the sC, to do a magic burst? Do I just stand back and nuke, or throw off dia, and blind, nuke some, then wait, for SC? I mean what is the best way to do things in a party, and how do I know what spell to use to do a magic burst, after the sC? I am confused..

I think you'd be better served having the bulk of your questions about Magic Bursting answered by first reading this article:
http://ffxi.gamerescape.com/wiki/Magic_Burst

As far as choosing a nuke based on mob weakness/day of the week/etc, it's usually best to just stick to your highest level and 2nd highest level single target nuke in general. Matching your nuke to the day of the week and/or weather effect can provide a bonus. But the bonus is typically not big enough to warrant going down any further than your 3rd highest level nuke in most situations.

While it sounds smart to pick a nuke based on the element that a mob family is weak to, it's mainly a tactic that you should use when you're getting heavily resisted. Most of the time, it's sufficient to avoid the element that a mob is strong against.

There's an old joke from back when the level cap was 75. How to choose what nuke to cast:
1. Check the mob's elemental weakness
2. Check the day of the week
3. Check the current weather
4. Cast Thunder IV Thunder VComet
It was funny because it was (mostly) true.


And THAT'S how it'd look 20 levels later. Some things never change, they just grow a higher tier =P.


It's possible :p


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Clothcraft 60
Smithing 60
#6 Sep 22 2011 at 6:37 PM Rating: Default
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287 posts
After reading I'm still confused. So it matters the weather, so if it is fires day, then I would cast fire, after a SC? Or what fires day is weak to, or does it depend on the mobs weakness as well? sorry i dont get it. I'm trying to understand..
#7 Sep 22 2011 at 7:03 PM Rating: Default
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928 posts
pettygil wrote:
After reading I'm still confused. So it matters the weather, so if it is fires day, then I would cast fire, after a SC? Or what fires day is weak to, or does it depend on the mobs weakness as well? sorry i dont get it. I'm trying to understand..


Skillchains dont require certain days of the week that's just a bonus.

A skillchain would work like this.


Melee job 1 uses tachi enpi.

after the animation is done.

Melee job 2 uses Viper Bite.

A Skill chain called distortion would occur which "creates" water and ice elements.

Now If you were to cast a water or ice spell at the right time, your spell would have additional dmg onto it's normal spell dmg.

There are 3 levels or skillchains.

Level one skillchains have one elemental property. Fast Blade to Red Lotus blade creates Liquification. A fire based skillchain. So any Fire based spell would do extra dmg.

Level two skillchains have two elemtal properties. Red Lotus blade followed by Combo would create Fusion. Fusion is a light and fire based skillchain. So Any Light and Fire based spells will have extra dmg tacked on to them.

Level 3 skillchains have 4 elemental properties and there are only 2 types of level 3 skillchains. One is light and the other is drk. Light for example has thunder wind, fire and light elements. So using any of those 4 will create extra magic dmg for those elements. Darkness has Ice, earth, water and dark.

It doesnt matter the day of the week that you use skillchains. The biggest thing is which weapon skill combinations can you combine to get what element.

Yes using a water skillcain on thunders day can give you resist and using water skillchains can give you a boost on waters day, but it doesnt mean you cant do them on that day.

The bigger thing to worry about for example is using a water skillchain on a water based mob since you can cure it or get a major resist.

#8 Sep 22 2011 at 8:50 PM Rating: Default
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287 posts
Fumikuu wrote:
pettygil wrote:
After reading I'm still confused. So it matters the weather, so if it is fires day, then I would cast fire, after a SC? Or what fires day is weak to, or does it depend on the mobs weakness as well? sorry i dont get it. I'm trying to understand..


Skillchains dont require certain days of the week that's just a bonus.

A skillchain would work like this.


Melee job 1 uses tachi enpi.

after the animation is done.

Melee job 2 uses Viper Bite.

A Skill chain called distortion would occur which "creates" water and ice elements.

Now If you were to cast a water or ice spell at the right time, your spell would have additional dmg onto it's normal spell dmg.

There are 3 levels or skillchains.

Level one skillchains have one elemental property. Fast Blade to Red Lotus blade creates Liquification. A fire based skillchain. So any Fire based spell would do extra dmg.

Level two skillchains have two elemtal properties. Red Lotus blade followed by Combo would create Fusion. Fusion is a light and fire based skillchain. So Any Light and Fire based spells will have extra dmg tacked on to them.

Level 3 skillchains have 4 elemental properties and there are only 2 types of level 3 skillchains. One is light and the other is drk. Light for example has thunder wind, fire and light elements. So using any of those 4 will create extra magic dmg for those elements. Darkness has Ice, earth, water and dark.

It doesnt matter the day of the week that you use skillchains. The biggest thing is which weapon skill combinations can you combine to get what element.

Yes using a water skillcain on thunders day can give you resist and using water skillchains can give you a boost on waters day, but it doesnt mean you cant do them on that day.

The bigger thing to worry about for example is using a water skillchain on a water based mob since you can cure it or get a major resist.



Thanks for explaning I get it now, gonna have to remember some of this stuff when I play though, until I get used to it.
#9 Sep 23 2011 at 4:39 AM Rating: Good
pettygil wrote:
Thanks for explaning I get it now, gonna have to remember some of this stuff when I play though, until I get used to it.


The biggest thing not being mentioned here is that you will actually need to be in a party where the DD's set up a skillchain. The only reason I ever learned to do this was because I partied with my LS mates a lot while leveling blm and they would work through who does what before the fighting begins. Now~a~days everyone is in GoV parties and it is just a free for all and there is no strategy involved prior to killing.

At 90/95, I typically only MB off of those who self skillchain and call it in party. My BF and his brother both self sc quite regularly, so when I'm not healing, I can reliably MB on both light and dark.
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#10 Sep 23 2011 at 11:01 AM Rating: Default
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287 posts
Elspetta wrote:
pettygil wrote:
Thanks for explaning I get it now, gonna have to remember some of this stuff when I play though, until I get used to it.


The biggest thing not being mentioned here is that you will actually need to be in a party where the DD's set up a skillchain. The only reason I ever learned to do this was because I partied with my LS mates a lot while leveling blm and they would work through who does what before the fighting begins. Now~a~days everyone is in GoV parties and it is just a free for all and there is no strategy involved prior to killing.

At 90/95, I typically only MB off of those who self skillchain and call it in party. My BF and his brother both self sc quite regularly, so when I'm not healing, I can reliably MB on both light and dark.



I might just do well with this blackmage class after all, if there is no strategy involved. I can just stand back, nuke, and blow mobs up with fire, or blizzard, or some other spell. I find that to quite fun.
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