pettygil wrote:
After reading I'm still confused. So it matters the weather, so if it is fires day, then I would cast fire, after a SC? Or what fires day is weak to, or does it depend on the mobs weakness as well? sorry i dont get it. I'm trying to understand..
Skillchains dont require certain days of the week that's just a bonus.
A skillchain would work like this.
Melee job 1 uses tachi enpi.
after the animation is done.
Melee job 2 uses Viper Bite.
A Skill chain called distortion would occur which "creates" water and ice elements.
Now If you were to cast a water or ice spell at the right time, your spell would have additional dmg onto it's normal spell dmg.
There are 3 levels or skillchains.
Level one skillchains have one elemental property. Fast Blade to Red Lotus blade creates Liquification. A fire based skillchain. So any Fire based spell would do extra dmg.
Level two skillchains have two elemtal properties. Red Lotus blade followed by Combo would create Fusion. Fusion is a light and fire based skillchain. So Any Light and Fire based spells will have extra dmg tacked on to them.
Level 3 skillchains have 4 elemental properties and there are only 2 types of level 3 skillchains. One is light and the other is drk. Light for example has thunder wind, fire and light elements. So using any of those 4 will create extra magic dmg for those elements. Darkness has Ice, earth, water and dark.
It doesnt matter the day of the week that you use skillchains. The biggest thing is which weapon skill combinations can you combine to get what element.
Yes using a water skillcain on thunders day can give you resist and using water skillchains can give you a boost on waters day, but it doesnt mean you cant do them on that day.
The bigger thing to worry about for example is using a water skillchain on a water based mob since you can cure it or get a major resist.