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is /BLM viable for any job in Abyssea?Follow

#1 Jul 09 2011 at 4:10 AM Rating: Decent
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Looking for a reason to level my BLM, but only as a sub for another job.
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#2 Jul 09 2011 at 6:53 AM Rating: Good
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RDM/BLM for sleepga/Stun
SCH/BLM for MAB(? I don't know if they get this trait)/Sleepga/Stun

Maybe BLU/BLM in very rare circumstances you want that MAB Trait.
Possibly COR/BLM for MAB for QD/LeadenSalute/Wildfire, but personally, I prefer /RDM

That's all I can think of right now
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#3 Jul 09 2011 at 9:23 AM Rating: Good
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I take my WHM alt, which is usually a redundant healer for my group, sub BLM now and target lock it on the NM we are fighting. That extra Stun, Warp 2, Sleeps, etc. is pretty nice sometimes.
#4 Jul 10 2011 at 12:14 AM Rating: Decent
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thanks for the info.


just to give a little information about what I'm rying to do. I'm looking to start doing Chloris and beyond for my MNK's H2H +2 wep and I'd like to fill any role needed, whether it be tank, dps, or healer. I'm an old school player who recently came back, and back in the day it was always WHM/BLM for main heals, but I guess times have changed. Right now I'm leveling my NIN and WHM to 90, and my RDM and BLM to 49. My MNK and DNC are already 90. From there I think i can move forward with all options available to me.


So in that context I was wondering if /BLM was needed if I'm looking to do KI NMs in small groups or if /RDM or /SCH would be preferable as a healer.
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#5 Jul 10 2011 at 5:11 AM Rating: Good
You can get by without /BLM in Abyssea, but I would be seriously troubled without it to Warp myself and friends whilst running errands and quests. Not only is burning charges on Warp Cudgels or Instant Warps a silly way to get around, but it's also a straight up hassle to always be in and out of your satchel/sack to get at them, especially if you run at nearly full inventory like I do. Add in a few quest items or crafting needs and I've literally found myself dropping cheap/replaceable items just to warp.

If you want to be an all-purpose WHM, I'd suggest having all 3 subs ready to go. WHM/RDM is generally preferable outside Abyssea, /SCH has its moments too, and /BLM I have found good for a redundant/extra stun in the rotation. TBH, I haven't sleepga'd much on WHM/BLM, and much of the time I'd rather curebomb whoever has a few links than be on the hook for sleeping said links. But yeah, a sleepga can be in the call of duty as well.

P.S. I don't think WHM/BLM was ever the best choice for main healing back in the day, it was just popularized by the need for multiple Escapes in Sky (and Sea, to a lesser extent). And since Sky was most people's cherry event, they didn't realize that they were on WHM/BLM mainly for mass escapes, and that /SMN and later /SCH kick it squarely in the junk for bulk healing.

Edited, Jul 10th 2011 4:12am by tertoonetwothreefour

Edited, Jul 10th 2011 4:16am by tertoonetwothreefour
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#6 Jul 10 2011 at 5:31 AM Rating: Decent
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Quote:
P.S. I don't think WHM/BLM was ever the best choice for main healing back in the day, it was just popularized by the need for multiple Escapes in Sky (and Sea, to a lesser extent). And since Sky was most people's cherry event, they didn't realize that they were on WHM/BLM mainly for mass escapes, and that /SMN and later /SCH kick it squarely in the junk for bulk healing.


/SMN never kicked anything in the junk unless you absolutely needed a Carby pull.
#7 Jul 10 2011 at 10:29 PM Rating: Decent
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Fynlar wrote:
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P.S. I don't think WHM/BLM was ever the best choice for main healing back in the day, it was just popularized by the need for multiple Escapes in Sky (and Sea, to a lesser extent). And since Sky was most people's cherry event, they didn't realize that they were on WHM/BLM mainly for mass escapes, and that /SMN and later /SCH kick it squarely in the junk for bulk healing.


/SMN never kicked anything in the junk unless you absolutely needed a Carby pull.



when I was leveling to 75 back in 04-05 all the WHMs were /BLM. However by 05 there was a consensus that /SMN was preferable due to it's larger mana pool.
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#8 Jul 11 2011 at 1:38 AM Rating: Good
Ok Fyn, riddle me what sub would surpass 37SMN for bulk heals when escape isn't a necessity.

Edited, Jul 11th 2011 12:41am by tertoonetwothreefour
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#9 Jul 11 2011 at 8:12 AM Rating: Excellent
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when I was leveling to 75 back in 04-05 all the WHMs were /BLM. However by 05 there was a consensus that /SMN was preferable due to it's larger mana pool.


Every single one of them should have learned by 75 that it's your level of MP regeneration that matters, not your max pool (which wasn't that much larger with /SMN to begin with). /SMN wasn't necessarily a bad choice, but citing max MP as the reason for choosing it shows to me they missed the mark.

Max MP was only a consideration for RDM, and that was ONLY because of Convert.


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Ok Fyn, riddle me what sub would surpass 37SMN for bulk heals when escape isn't a necessity.


Conserve MP and 1/tic Refresh were almost equivalent back in those days, depending somewhat on how fast you're blowing through the MP. Regardless, /SMN never blew anything out of the water. /SCH was the first sub that did anything to that extent for WHM.
#10 Jul 11 2011 at 10:04 AM Rating: Good
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Fynlar wrote:
/SMN wasn't necessarily a bad choice, but citing max MP as the reason for choosing it shows to me they missed the mark.

To be fair, the mark kind of sucked regardless of how you chose it. Before /SCH and level cap increased /RDM, WHM had terrible subjob options. /SMN offered higher MP, 1/tic refresh, and a carby that was very VERY occasionally useful as a distraction. Oh, and there were those awful days of Aerial Armor rotations on PLDs for tanking sky gods and stuff. Good times, good times.

Personally, I was more of an action WHM, so I needed /BLM most times. Some **** fool would get killed in sky and I wouldn't have much chance of getting them out without tractor and elemental seal sleepga. Warp was also nice. I never paid Conserve MP much mind and I'm pretty convinced it never cared about me either.

Back on topic, I see a lot of melees go /BLM for the MAB when they brew using elemental weaponskills. To me that feels sort of like attaching a sharp stick to an ICBM so you may impale something before it blows up, but I guess with brews you want every advantage you can get.
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#11 Jul 14 2011 at 2:09 AM Rating: Default
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anything that wants to brew with elemental WS.
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#12 Sep 29 2011 at 5:00 PM Rating: Default
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/blm now has stun which makes it kind of sick. Nin/blm has always sounded good to me. You can throw up shock spikes to stun an enemies, when your shadows drop or ice spikes to paralyze which can help get shadows back up. You have drain for a little hp back, and /blm gives nin the best MAB of any sub making nin spells do more damage. It's not the most usefull sub, but it's nice in it's own way.
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#13 Sep 29 2011 at 7:22 PM Rating: Good
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riznobi wrote:
Nin/blm has always sounded good to me. You can throw up shock spikes to stun an enemies...

Just wear Ninja Chainmail.
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#14 Sep 30 2011 at 5:05 AM Rating: Good
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In regards to NIN/BLM:

-Casted spikes from /BLM are much weaker than you get from the AF+1 Body.

-Drain accuracy/potency at subjob-level skill are horrible, never worth casting.

-Stun is nice but again, subjob-level skill. If fighting something that builds resistance, you can't count on it beyond a few casts, if at all.

-/BLM gives MAB2, MB+ traits; /RDM gives MAB2, MDB2, FastCast2, Resist Petrify 2; not to mention a much better spell list and MP restoration options (Again, Aspir with subjob skill is completely useless). Advantage: /RDM.
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RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

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MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#15 Sep 30 2011 at 2:25 PM Rating: Decent
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The two posters above me are correct, nin/rdm has a lot going for it, and i wasn't saying nin/blm > nin/rdm. The question posted was asking is /blm a viable subjob. I was just saying it can work for nin, which no one else had posted before me, I also posted some of the benefits.


The Thing i don't know as i haven't done it since old exp groups, and never in abyssea is if nin/blm is a good DD. I know it used to be. You get more int from /blm so Dot will be greater than /rdm on the nin damage spells. Also /blm get's Magic burst bonus, which if a group is doing skillchains adds a little more, also i believe it's less chance the spell will get resisted, and then you can go down the wheel from there.

NIN/BLM isn't a tank job, yes it can pull hate, and it can tank, but it's meant for the elemental wheel. I can't stress enough is that i don't know how good it is at DD level 95. Anyone try it, how is nin/blm DD at 95?

Edited, Sep 30th 2011 4:50pm by riznobi

here's a great link. hope this helps a little
http://ffxi.allakhazam.com/forum.html?fjob=12&mid=1131999085263982367

Edited, Sep 30th 2011 4:52pm by riznobi
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#16 Sep 30 2011 at 6:08 PM Rating: Decent
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15% Fast Cast increases your ninjutsu damage much, much more than the negligible difference between /RDM and /BLM's INT bonus. As for MB+, NIN isn't BLM or even RDM. Ninjutsu damage comes from relentlessly spamming relatively weak, free nukes; even if you give NIN and BLM the same tier of MB+, BLM is going to see a much, much higher % increase to their overall damage, simply because they cast fewer, more powerful nukes than NIN. As such, MB+ ranges between zero and negligible in terms of increased damage for NIN.

At this point, a perfect ninjutsu build still loses to a mediocre katana build, so it's only useful situationally (target takes reduced/zero physical damage, back-tanking, skewing the ratio of damage dealt : TP fed).

The best levels for Ninjutsu builds are still the 40~60 range, where you can deal obscene amounts of damage with the proper gear/support.. and those levels are now dead outside BCNM. It's a shame, because it was quite fun.
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
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