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Pinning - What is this ? Follow

#1 Mar 13 2011 at 6:03 AM Rating: Good
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Subject asks it all really.

I hear various talks and strategies by RDMs and BLMs about this technique of 'pinning' an NM somewhere, nuking and killing. However, I am not sure what this is? Can anyone give me a clearer idea of what this technique involves.

Thanks
#2 Mar 13 2011 at 7:26 AM Rating: Decent
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Pinning is an exploitation of faulty mob pathing.

Mobs in this game don't always take the most ideal route to reach the player with hate, particularly if there is a wall, obstacle, or rough terrain inbetween the two.

Depending on the player's EXACT location, the mob might take completely different routes, usually around some sort of obstruction, in an attempt to reach the player. Pinning is the act of making repeated, but very slight, movements in order to make a mob repeatedly alter its course in trying to reach the player. Properly executed, the mob will mostly stay in "limbo" and never actually reach the player, while the player is free to attack from a distance
#3 Mar 13 2011 at 2:17 PM Rating: Default
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Its obviously useful to know what it is and how its done, its also a bannable offence
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#4 Mar 13 2011 at 2:59 PM Rating: Good
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I have had several GMs called on me while pinning mobs, and my account has zero infractions against it. People with a certain moral slant would have you believe it is a bannable offense, and inherently evil. The first is obviously not true, and somehow I doubt Jesus is going to care how I went about getting VNM drops.

The easiest way to pin something is with a good sized barrier with rough terrain. If you have SMN run outside to East Ron. Head east and then north following the castle wall until you see a broken fence. Hug the west side of it and summon Carbuncle. Now move slightly north and then south along the fence and watch how your avatar attempts to get to you. It will run to the east side of the fence, and when you cross a certain spot on the ground it will reverse it's direction of travel, taking a long, looping path that seems to make no sense.

Mobs in the game path the same way as avatars. Any job with some form of ranged damage or DoT can solo pretty much any mob in the game, as long as the mob doesn't regen more HP than the player can damage, doesn't have draw in, or doesn't have some crazy AoE that you can't out-distance/recover from. All you need is an obstacle that you can reliably pull your mob to.

If you want to see and read more about pinning, check out Kaeko's LJ: http://kanican.livejournal.com/tag/vnms!
He has several posts with pictures and tactics involving pinning, as well as lots of other useful soloing techniques.
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PUP is an average to above average DD... when not in a zerg situation... or on particularly hard targets... and when properly configured... on windsday... with a RDM...
#5 Mar 13 2011 at 3:15 PM Rating: Default
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TybudX wrote:
I have had several GMs called on me while pinning mobs, and my account has zero infractions against it. People with a certain moral slant would have you believe it is a bannable offense, and inherently evil. The first is obviously not true



Oct. 13, 2010 22:00 [PDT] From: FINAL FANTASY XI
Current Known Issue (Oct. 14)

As of Oct. 14, 2010, we have confirmed the following issue. Investigation and recovery work is currently underway. We ask for your patience in this matter until the issue has been resolved.

[Issue details]

- In Abyssea - Vunkerl (I-8), it is possible to abuse aspects of the terrain in order to immobilize certain Notorious Monsters, enabling players to take almost no damage in battle.

*Although the utilization of terrain in battle in itself is not a violation, abusing terrain in the manner described above, in any area, is considered a violation of the user agreement and we ask that you refrain from doing so.

*Updated on Oct. 19, 2010 at 9:25 (PDT) to prohibit terrain abuse in any area.

Thank you for your understanding in this matter.

http://www.playonline.com/ff11us/polnews/news19874.shtml

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#6 Mar 13 2011 at 3:41 PM Rating: Decent
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jtftaru wrote:
TybudX wrote:
I have had several GMs called on me while pinning mobs, and my account has zero infractions against it. People with a certain moral slant would have you believe it is a bannable offense, and inherently evil. The first is obviously not true



Oct. 13, 2010 22:00 [PDT] From: FINAL FANTASY XI
Current Known Issue (Oct. 14)

As of Oct. 14, 2010, we have confirmed the following issue. Investigation and recovery work is currently underway. We ask for your patience in this matter until the issue has been resolved.

[Issue details]

- In Abyssea - Vunkerl (I-8), it is possible to abuse aspects of the terrain in order to immobilize certain Notorious Monsters, enabling players to take almost no damage in battle.

*Although the utilization of terrain in battle in itself is not a violation, abusing terrain in the manner described above, in any area, is considered a violation of the user agreement and we ask that you refrain from doing so.

*Updated on Oct. 19, 2010 at 9:25 (PDT) to prohibit terrain abuse in any area.

Thank you for your understanding in this matter.

http://www.playonline.com/ff11us/polnews/news19874.shtml


I'll see that announcement and raise you this one, from Dec. 7, 2010:
http://www.playonline.com/pcd/verup/ff11us/detail/6035/detail.html
Quote:
An issue wherein terrain in Abyssea areas could be exploited to battle enemies without taking damage has been resolved.
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#7 Mar 13 2011 at 4:30 PM Rating: Decent
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Both of which applied to people using minor variations in height to stand directly in front of a mob while avoiding all of their AoE attacks.
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Dooom wrote:
BG elitists <3 haste.

Allatards/uber casuals hate elitists.

Allatards/uber casuals hate haste, as valuing it would acknowledge that elitists are right


kerberoz wrote:
People don't hate emo kids because they're "misunderstood." People hate emo kids because they're useless.


Realix wrote:
PUP is an average to above average DD... when not in a zerg situation... or on particularly hard targets... and when properly configured... on windsday... with a RDM...
#8 Mar 14 2011 at 2:09 PM Rating: Decent
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I love it when the clueless moral majority steps in with clearly no idea what they're talking about.

The Vunkerl exploit had absolutely nothing to do with pinning; it was unique to iron giant monsters in that their normal attacks were considered AoEs, and if you positioned them correctly on top of a cliff with yourself at the bottom, the height difference would make you completely immune to their regular attacks. (TP moves would still be effective).

Pinning, a completely different beast, is NOT a bannable offense; I've had plenty of talks with GMs and SGMs alike, even inviting them to bear witness to the tactics in question, and there is absolutely zero problem with the strategy. Anyone who leads you to believe otherwise is simply jealous and/or butthurt.
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MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#9 Mar 14 2011 at 8:53 PM Rating: Decent
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LyltiaofLakshmi wrote:
Pinning, a completely different beast, is NOT a bannable offense; I've had plenty of talks with GMs and SGMs alike, even inviting them to bear witness to the tactics in question, and there is absolutely zero problem with the strategy. Anyone who leads you to believe otherwise is simply jealous and/or butthurt.

Chances are they're hoping they get a GM that is against it and jails you so that they can take the mob and pin it themselves.
#10 May 14 2011 at 5:39 PM Rating: Good
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The Brady Guide clearly states, ( the be all, end all resource):

Using the land to it's fullest, page 23-
"Some games force monsters to run over terrain, just like characters do. Instead of taking a direct path over any ground, the monsters must find a plausible way to reach an attacking character. This makes the tactical situation rich and usefull for all ranged characters.

Soloing ranged characters and parties with such abilities can use the time it takes for the monster to reach it's target. Going around barriers will frustrate the monsters efforts. A Warrior could taunt an enemy, thus locking the enemy's interest onto himself, then around beneath a hill while the party fires down onto the beast. Alone, a Black Mage can launch spells at a monster that is close by but must circumvent impassable hills before it can attack.

This is a very important concept for all players to grasp. Whether coming back from a long pull or trying to zone with a horrid beast on your back, using terrain will save characters from taking hundreds of unnecessary hits. Get monsters caught on as much terrain as possible. If there isn't anything as big as a tree or hill, try to using dips in the land or any elevation change to trip the creature for even a moment (small changes can make the difference between taking a hit every six seconds and running away cleanly)"

And thus is how Brady describes pinning.

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