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Fresh 90BLM with a few technical questionsFollow

#1 Mar 09 2011 at 1:41 AM Rating: Decent
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Just caught 90 tonight and am starting to work towards my "Final" gear till the next level cap increase. I've been doing research into the aspects of INT v. MAB as been trying to figure out what the "Magic Number" for INT for optimal magic accuracy.

I am aware that Elemental Skill plays a role into MACC, but the main point I'm looking for is how much INT is "acceptable" now a day (Preferably outside Abyssea because god only knows we've got enough in there. lol) before shifting over to MAB for additional potency.
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#2 Mar 09 2011 at 12:32 PM Rating: Good
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Equip yourself with the best gear you can with the resources you have available and you'll have enough INT.
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#3 Mar 10 2011 at 6:12 PM Rating: Excellent
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For anything outside abyssea, if you have capped skill and using proper element and matching staff, m.acc should not be an issue. With our 15 levels higher, the extra skill and level correction makes resists minimal. I don't do any HNMs but I doubt they are still resistant. I remember kirin always being a pain. Now even the average geared blms in my ls could land with ease.

For rule of thumb dmg wise, I believe it's 2int > 1mab > 1int.
I suggest looking over this : http://wiki.ffxiclopedia.org/wiki/Calculating_Magic_Damage
as actual increases will be dependent on your gear.

Af3+1 is a good place to start. Teal body and legs are great till you get them.
AF3+2 isn't difficult to get. I myself have 4/5 +2s and killed all NMs in a duo, with friends occasionally coming to help kill or proxie. It's taken time but its possible.
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#4 Mar 11 2011 at 12:07 AM Rating: Decent
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I don't think people chase magic numbers or anything like they used to. I think it's just more about just upgrading each slot, not trying to balance anything. Abysssea parties aren't known for being efficient, and being top notch isn't as important as it once was. Being average is much more acceptable(by most people, most of the time).
#5 Mar 12 2011 at 10:17 AM Rating: Good
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My resists are so infrequent that I don't worry about magic accuracy too much. I dinged level 90 last week and I was originally getting resisted because my elemental magic skill was low but since capping that I haven't had any problems. What others have said has been my experience. I'm using HQ lvl 51 staves until I get my magian ones up to par and I use a standard sorcerers ring nuke set. I don't have any af+1 yet so I just use eradico, hikmet, teal and nebula for now. With the 3 furtherance + minikin I have loads of INT inside abyssea so I've just followed the general rule of 2 int > 1 mab > 1 int which Manaflow posted below and never looked back. I can't imagine I'll have any issues with resists once I finish my af3 +1 let alone +2, so I just pay attention to which elements I'm casting. It's worked great for me thus far.

Edited, Mar 12th 2011 11:29am by Melphina
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#6 Mar 17 2011 at 1:16 AM Rating: Default
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JavarrofBastok wrote:
Just caught 90 tonight and am starting to work towards my "Final" gear till the next level cap increase. I've been doing research into the aspects of INT v. MAB as been trying to figure out what the "Magic Number" for INT for optimal magic accuracy.

I am aware that Elemental Skill plays a role into MACC, but the main point I'm looking for is how much INT is "acceptable" now a day (Preferably outside Abyssea because god only knows we've got enough in there. lol) before shifting over to MAB for additional potency.


1 INT < 1 MAB < 2 INT in any situation where your MACC is capped (5% resist rate).

In the current state of the game, a 90 BLM with capped skill and merits will have capped elemental MACC vs almost anything, so just follow the above rule of thumb as others have said. In situations where MACC is not capped, MACC will start to beat MAB. With 80% accuracy for example, 5 MACC will statistically just beat 7 MAB.

Edited, Mar 17th 2011 3:26am by K1n371x
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#7 Mar 21 2011 at 1:22 AM Rating: Default
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i have wondered this myself the magic numbers at 75 were 120min 130goodand currently outside of abyssea 150 if you really want to shoot for something. this really wont play into effect until and if the next update takes us outside of abyssea.(i think it will) another thing you need to remember is there are alot more choices of Macc gear than at 75. Knowing that you need to look Macc vs INT and its similar to the 1<mab<2 for MAB but a lil different. i think i remember it being
player's int-->P-int
mob int-->M-int
if P-int>M-int then 1int=0.5macc
if M-int>P-int then 1int=1Macc
the reason that magic numbers were such a goal back in the day was for sky,dyna,limbus NM's being based of these numbers. so until we have new such mobs there isnt really a use for magic numbers cause if you gear half way decent you will be fine.

off topic a lil but my guess for 99lvl cap numbers would be 160min 175good
#8 Mar 21 2011 at 8:53 AM Rating: Good
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Quote:
i have wondered this myself the magic numbers at 75 were 120min 130goodand currently outside of abyssea 150 if you really want to shoot for something. this really wont play into effect until and if the next update takes us outside of abyssea.(i think it will) another thing you need to remember is there are alot more choices of Macc gear than at 75. Knowing that you need to look Macc vs INT and its similar to the 1<mab<2 for MAB but a lil different. i think i remember it being
player's int-->P-int
mob int-->M-int
if P-int>M-int then 1int=0.5macc
if M-int>P-int then 1int=1Macc
the reason that magic numbers were such a goal back in the day was for sky,dyna,limbus NM's being based of these numbers. so until we have new such mobs there isnt really a use for magic numbers cause if you gear half way decent you will be fine.


The "magic numbers" you are referring to at level 75 aren't applicable anymore because of level correction, but even then there were exceptions (I believe Kirin has 141 Int for example, so magic acc from int capped much higher on him than it did on a majority of other targets). The simple truth is that resists on lvl 75 content will be floored to a lvl 90 blm with capped magic skill and appropriate gear. As long as you don't nuke kirin with earth or throw blizzard spells at nidhogg you should be fine. It's not so much a magic number anymore as it is the two fold effect of level correction being taken away combined with 15 more levels worth of magic skill (and of course an odd dozen or so points of base int as well).

Also by now we're all familiar with the abyssean experience so that doesn't need much explanation. I get anywhere from + 100-150 INT just by activating cruor buffs (with 3 abyssites of furtherence) and donning MM atma. The majority of situations where you can't nuke a mob well isn't due to resists but rather running into a high amount of MDB/MDT. Dvallin/Durinn and Mictlantecuhtli are good examples of this. In the event you're fighting a magic resistant mob several atmas increase magic acc; ultimate being a favorite just for the MaB anyway so it's a pretty simple workaround.

Quote:


off topic a lil but my guess for 99lvl cap numbers would be 160min 175good


We don't know how S-E plans to implement the next phase of the level cap and for all we know they could let us carry our atmas with us. Speculating about magic numbers at level 99 end game is silly because the events and mobs don't even exist yet, and in the next 9 levels relevant new abilities or traits may be added or heck even tier 3 merits. Since we just don't know what's going to happen speculating new "magic numbers" is unproductive.

Edited, Mar 21st 2011 8:57pm by Melphina
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#9 Mar 21 2011 at 2:22 PM Rating: Decent
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150 if you really want to shoot for something


150 INT was only really ever discussed for hitting the 5th tier on elemental debuffs, far too much Elemental Magic Skill/MACC was dropped to make it worthwhile for much else.
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#10MrSka681, Posted: Mar 22 2011 at 1:56 PM, Rating: Sub-Default, (Expand Post) well i am a taru and i have 98int w/ sub rdm so using the goetia and int rings w/ teal boby only 3/10 on body seals goetia i ahev like 160ish int w/ the lvl cap at 90 its not hard to hit 150 anymore
#11 Mar 22 2011 at 6:15 PM Rating: Good
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MrSka681 wrote:
well i am a taru and i have 98int w/ sub rdm so using the goetia and int rings w/ teal boby only 3/10 on body seals goetia i ahev like 160ish int w/ the lvl cap at 90 its not hard to hit 150 anymore


Yeah, but even with cruor buffs it's still hard to use punctuation and proper sentence structure.
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