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Merits and You...Follow

#1 Dec 20 2010 at 5:55 AM Rating: Decent
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Looking at BLM's Merits. It seems that its mostly based on personal preference on what elements you like. Then possible which ever two elements you choose for Group 1, you'd might do on Group 2.

But which are recommended?
Just thought I'd ask.



I might handle blm slowly now since I'm trying to get Water,Aero,Blizzard, and Fire IV but they're 200k+ on my server and the drop rate for em are......well.... you guys know....

And I don't want to go in a party without those spells.
#2 Dec 20 2010 at 9:15 AM Rating: Good
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People mostly picked Thunder and Ice Potency merits in group 1 since their regular spells had the highest base damage cap for their tiers. Based on this, they picked Freeze II and Burst II. Add to that, that these two cover both Light and Darkness SC Magic Bursts.

Recommended, I'd still go for Thunder and Ice potency, since they're likely the highest base damage when the end of the cap is there. Group 2 doesn't nearly matter as much, I've unlocked them all and put 3 merits in Freeze II and Burst II for reasons stated above.
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#3 Dec 20 2010 at 9:51 AM Rating: Decent
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Group 1:
5x Ice + Lightning

Group 2:
No one cares. Srsly
I unlocked them all just to pad my magic list.
#4 Dec 21 2010 at 5:21 AM Rating: Decent
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Group 1: Thunder/Ice x5

Group 2: Like Fyn said, who cares? I have that group capped simply because I'm running out of things to merit. Before you worry about group 2, merit enfeebling/elemental skill, MP if you are not Tarutaru, spell interruption down.
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#5 Dec 21 2010 at 7:01 PM Rating: Default
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There has never been a better time to not open any of BLM's tier II merits. ****, the only reasonable excuse to have them before the level cap got raised was that you were a tool, and wanted to let good players know to stay away from you. That still applies.
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#6 Dec 21 2010 at 7:03 PM Rating: Decent
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TybudX wrote:
There has never been a better time to not open any of BLM's tier II merits. ****, the only reasonable excuse to have them before the level cap got raised was that you were a tool, and wanted to let good players know to stay away from you. That still applies.
Freeze2 is our second strongest nuke.
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#7TybudX, Posted: Dec 21 2010 at 9:42 PM, Rating: Sub-Default, (Expand Post) I never even thought about Atma's effect on AMII, to be honest. I'm still not going to unlock them, unless I somehow find myself with an assload of extra merits. Besides, anything (worthwhile) I would single target nuke in Abyssea I'm not using BLM for, or if I am, I'll tier III it to death just to keep moving.
#8 Dec 21 2010 at 9:49 PM Rating: Good
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You haven't capped your merits yet?
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#9 Dec 21 2010 at 10:11 PM Rating: Default
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I have about 4 hours a day every 3rd week that I can actually play, so capping BLM tier II merits = waste of my time. It doesn't bring anything new to the table or allow me to do anything I can't otherwise do on BLM as is.
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BG elitists <3 haste.

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Allatards/uber casuals hate haste, as valuing it would acknowledge that elitists are right


kerberoz wrote:
People don't hate emo kids because they're "misunderstood." People hate emo kids because they're useless.


Realix wrote:
PUP is an average to above average DD... when not in a zerg situation... or on particularly hard targets... and when properly configured... on windsday... with a RDM...
#10 Dec 21 2010 at 10:12 PM Rating: Good
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TybudX wrote:
I have about 4 hours a day every 3rd week that I can actually play
Ah, ok. That would be a good explanation for not having merits capped.

I think i've got somewhere in the range of 20 million exp since abyssea. Only about 5m or so was actually used for anything. I've got merit bps for avatars i don't have unlocked Smiley: laugh

Edited, Dec 21st 2010 11:14pm by ThePsychoticOne
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#11 Dec 21 2010 at 10:43 PM Rating: Decent
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It's not like I couldn't have used those 10 merits I had been sitting on for years to get some AMIIs before, it's js that they were so lackluster... it's kind of like Titanic. Still haven't seen it, on principle.

edit - And that might have came out wrong - after two weeks of work, I have a week during which I can play. During that week, I can only play about 4 hours a day, on average. Needless to say, I'd rather spend that time doing stuff that is fun, or helping people in my social LS, or working on a new job, than putting merits towards AMII. I just can't ever see myself casting it.

Edited, Dec 21st 2010 9:49pm by TybudX
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Dooom wrote:
BG elitists <3 haste.

Allatards/uber casuals hate elitists.

Allatards/uber casuals hate haste, as valuing it would acknowledge that elitists are right


kerberoz wrote:
People don't hate emo kids because they're "misunderstood." People hate emo kids because they're useless.


Realix wrote:
PUP is an average to above average DD... when not in a zerg situation... or on particularly hard targets... and when properly configured... on windsday... with a RDM...
#12 Dec 21 2010 at 10:44 PM Rating: Decent
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Yeah, that's pretty silly.
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#13 Dec 22 2010 at 2:12 AM Rating: Decent
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Quote:
There has never been a better time to not open any of BLM's tier II merits. ****, the only reasonable excuse to have them before the level cap got raised was that you were a tool, and wanted to let good players know to stay away from you. That still applies.


Did you ever magic burst... on anything, before the level cap went up?
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#14 Dec 22 2010 at 2:28 AM Rating: Default
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Did you ever magic burst... on anything, before the level cap went up?


People did skillchains?

lollerskatez
#15 Dec 22 2010 at 7:50 AM Rating: Decent
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Fynlar wrote:
Quote:
Did you ever magic burst... on anything, before the level cap went up?


People did skillchains?

lollerskatez


Those happened all the time before the update. Particularly Detonation on Puks. Or when you saw a BLU on /p "Skillchain Ready!" and you WSes in the middle just to ***** it.
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#16 Dec 22 2010 at 8:10 AM Rating: Decent
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Those happened all the time before the update. Particularly Detonation on Puks.


Accidental chains don't count, you silly goose!

Quote:
Or when you saw a BLU on /p "Skillchain Ready!" and you WSes in the middle just to ***** it.


I rest my case.
#17 Feb 14 2011 at 12:38 PM Rating: Decent
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i'm dropping elemental merits because wtf seriously. but shh don't tell anyone.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#18 Feb 18 2011 at 11:42 AM Rating: Good
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Everyone else just tweaks their merits every time a new level increase comes out, right? I mean to align with the best spells. With the 20 merit change and stuck at 20/20 merits all the time, it seems silly not to change it. Tier 1 is only 15 merits to change 0/5 to 5/5 in a category.

Of course, depending on which magian trials you've finished might also play a role, but it's so easy to change merits now, do it whenever you feel like it.
#19 Feb 18 2011 at 5:49 PM Rating: Good
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Yeah it was 15 merits to cap Fire potency. Hardly anything and it's way nicer having a boost for Fire V rather than a boost to (eyew) Thunder IV.

Quote:
i'm dropping elemental merits because wtf seriously. but shh don't tell anyone.


Yeah that's totally going to come and bite you in the *** once we're out of Abyss. If you feel that way about Elemental magic exactly where else would you put those merits? By the same rationale no magic will benefit from merits now.

Edited, Feb 18th 2011 11:54pm by blowfin
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#20 Feb 18 2011 at 7:29 PM Rating: Excellent
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blowfin wrote:

Quote:
i'm dropping elemental merits because wtf seriously. but shh don't tell anyone.


Yeah that's totally going to come and bite you in the *** once we're out of Abyss. If you feel that way about Elemental magic exactly where else would you put those merits? By the same rationale no magic will benefit from merits now.

Edited, Feb 18th 2011 11:54pm by blowfin


If I had BLU90, I would consider dropping ele merits in favour of BLU magic - anything to help land tricky triggers such as 1000 needles. Or perhaps Ninjutsu if I really put lots of effort into my NIN and made it my main

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#21 Feb 18 2011 at 8:04 PM Rating: Decent
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Its not hard to get merits to switch back in case elemental ever becomes necessary again. I was tossing around the idea of dropping 4 ele and 4 enfeeble in favor of 8 dark merits since they will definitely give the best return on investment of all the BLM magic skills, but I think I may as well just drop all 8 elemental. I still have AF+1 gloves if I need that extra 16 macc back.
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#22 Feb 18 2011 at 8:44 PM Rating: Decent
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Yeah I guess it's probably fairly inconsequential anyway. The closer we get to 99 the less those magic merits are going to have an impact.
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#23 Feb 20 2011 at 5:59 PM Rating: Decent
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Quote:
If you feel that way about Elemental magic exactly where else would you put those merits? By the same rationale no magic will benefit from merits now.


blu skill or dark, where it would return for numbers instead of being accuracy only. if i need them again merits are pretty easy to get.
#24 Feb 21 2011 at 11:36 AM Rating: Decent
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stegan wrote:
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If you feel that way about Elemental magic exactly where else would you put those merits? By the same rationale no magic will benefit from merits now.


blu skill or dark, where it would return for numbers instead of being accuracy only. if i need them again merits are pretty easy to get.


Or SMN skill, which would let you hit another tier of avatar's favor at level 90.
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#25 Feb 22 2011 at 1:54 PM Rating: Decent
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smn


yeah i really have not figured out how to force myself to level or gear smn, but here's hoping that "99 merits" also bring in a change to the total combat/magic skill categories meritable to 8 so that this whole thing can get swept right under the rug with yesterday's content directors.

seriously, i don't think there's a rational argument for current merit restrictions. the 8 per category is arbitrary, but fine, whatever, if that is what they "play-tested" for "level 75 game balance" then we can keep that. i'm sure you suspect like i do that those restrictions reflected limits they wanted to place on endgame resist rates. but they should let us merit all magics/combat to max, seeing as they clearly want everyone to level and gear every job now.

just saying. pardon the derail.
#26MrSka681, Posted: Feb 24 2011 at 4:25 AM, Rating: Sub-Default, (Expand Post) read this post i think some of it twice but if you wanna be a blm Dint outside of abyssea is what you need to worry about. look at your AF3+2 gear compaired to what we use to use at 75 its missing something...INT. yea the rings are better but we are loosing int from ammo,strap(maybe),most people are loosing it from one earring granted we get lots and i mean lost more Macc and MAB and you can keep it comming if you have your Dint up there. maybe its a trend like other jobs or different things now days but if your not taru your could still have some issues w/ your Dint not hitting the marks that it really should to make that MAB count. the old min mark use to be 120int and 130 in nuking gear was good. at 99 i am guessing 150int wil be required to reach the new min mark and 160-175 will be the hot spot.
#27 Feb 24 2011 at 8:19 AM Rating: Good
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at 99 i am guessing 150int wil be required to reach the new min mark and 160-175 will be the hot spot.


Remember though, base INT for players is also going up. Got around 11 INT added going from 75 to 90, and as of yet, mobs outside of Abyssea haven't gone up in level. Even when they do, player INT will be starting at a higher level too.

Also figure that 120 INT or whatnot was not a hard and fast number for every single mob. It was really a highball number that would be sufficient for nearly anything.

Even then, INT isn't exactly missing from a lot of pieces. While there's no INT on Goetia body/legs, the other three pieces have more than the pieces they replace. +2 set has +25 INT on it (10 on feet, 7 on hands, 8 on head). There's also a lot more INT available should one want it - Goetia neck/back are both heavy INT pieces for example. So while we might be trading off a couple points of INT from some slots, it's both compensated for with "standard" gear, and has even more alternate gear to build up if necessary.


'course, a consideration in another direction entirely would be whether you think, from a design perspective, SE would revert back more to pre-Abyssea way of doing things. Whatever you think of it, fact is, Abyssea was made how it is on purpose. Outside of Abyssea, we have a level advantage - which unless things are changed, will only wind up becoming greater. Assuming that SE wants things to be easier, which given that they specifically made Abyssea that way could be a fair assumption, we may not see anything that'll really tax MAcc again.
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#28 Feb 24 2011 at 9:58 AM Rating: Decent
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'course, a consideration in another direction entirely would be whether you think, from a design perspective, SE would revert back more to pre-Abyssea way of doing things.


this is what my gut is telling me too, and why i'm not investing a ton of time into fighting over this content with every greedy rdm and blm on the block. basicly, most of this stuff (current content, "the new standard gear") is doable with a small group, and if you happen to be thf + mage you can manage quite a lot of the popsets, gear upgrades, and NM clears with just that and some good atma setups.

what said it all to me was that after the more or less wild (by the old standard of LFG as a given job) success of abyssea, they made the director of abyssea content the director of the game, period. and the changes since have indicated this trend is likely to continue.

whether or not we lose something aesthetically in this spate of changes is really a subjective notion, but i could definitely see several angles to such a discussion. long ago i suggested that perhaps a "game" of ffxi, that is to say a server population of regular players, might be quite a bit more interesting with a total population of around 250 or so, and after reexamining that idea in light of the current trend i still believe it.

to me the best parts of ffxi are not found in attempting to find that false sense of being the top rdm, or whatever. that kind of goal is not only foolhardy but also creates social incentives to abandon years of solidarity in favor of social standing, or out of fear of losing access to content (upgrades, access, accumulated player-driven points) to stand idle while abuses of power persist.

that said, i have enjoyed the magian trial content especially, for this reason alone: i can take up the quest and nearly anyone i meet with similar goals can join without any such anxiety. content goals that encourage solidarity and long term relationships have all been much more satisfying than trying to out click someone for the old long-pop NMs, etc. i do understand the heart-thumping appeal of an open claim window, but i feel the 'punishment' of losing claim for the other 75-90% of people present at the camp is just too destructive in terms of the behaviours it rewards.

--

bit of a derail but hopefully forgivable. to bring this back to the OP and topicality, i'd just reiterate that merits are easy these days and you can feel fairly free to experiment with your build in this climate. also worth restating, content will be changing yet more over the next year, so try to have fun with it, for goodness' sake.

tl;dr: nothing to see here, move along.
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