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#1 Aug 15 2010 at 7:59 AM Rating: Excellent
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I'm slowly working my way through the Trials for Varuna's Staff (Damage Form), and I thought I would start this post so it might help other people, or other people to help me.


Trial 790: 50 Treants in Weather

Well documented trial, I went to Grauberg [S] and killed the treants there. See FFXIclopedia page for more locations and details.

If no syncee Caedarva Mire works at 80, weather is much rarer, but at least 2 5 minute repops. Reynark



Trial 841: 50 Slimes in Ice, Dark, Water or Earth weather

Again well documented, I synced to 15 in the entrance area of Ranguemont Pass. Takes a while, as repops take 8 minutes.

Den of Rancor, since the weather there shares with Yhoator + Yuhtunga. Clump 4-5 and -ga to death. Balbados

Sea Serpent Grotto, just inside the gold door. Easy to get to if you have a Norg earring. There are 4 slimes within a quick walk that I know of. Fished while weather was down. VxSote



Trial 842: 50 Monsters in Ice Weather or Iceday

I stayed in Ranguemont Pass, with the same sync, however this one is faster as you can kill the goblins as well. Some may not give exp, depending on your synced level. FFXIClopedia also lists Ulegurand range.

One-shotted gigas tigers in Xarc (S). VxSote




Trial 843: 50 Amorphs in Ice Weather or Iceday

I went to Uleguerand Range, killing the Glacier Eaters in the tunnels. Ice weather is very common, so isn't too much of an issue. I also kept a level 30 sync in quifim at the pond, and ran there on iceday for faster kills on Land Worms.

Worms are nice, because they can be aspired.



Trial 848: 150 Arcana, Ice killshot of 50+ damage

Basement of Garliage killing Vault and Over Weapons. They can be aspired, but takes a while. Nigh impossible to do if there are 2 or more SAMs doing their Amano upgrades there. Plus NINs or THFs doing arcana, that place gets crowded fast.

Snolls in Uleguarand Range are killable with T4>T4>T3. Buffalos can agro, but are easil avoided. Much faster and easier than weapons.

I did aura statues in sky for skillups/dio/exp killing several birds with one stone. Reynark

I did 99% of this trial in Abyssea - Uleguarand Range. Every mob around Conflux #7 is Arcana. If solo you might have to be a bit flexible to find a family of mobs that aren't spawning T-IT. HilltopBob

I did the whole Arcana trial for my ice staff on the detector mobs, which I think are called Specatators and are page #2 from the Dominion guy @ conflux 7. If you have 3 atma and decent skill you can easily two-shot them even at IT. If you don't have quite as many buffs then just make sure you have a decent enfeebling set so that you can sleep them. eldelphia

Started by teaming up with a random BLM and -ga nuking Despot placeholders. Then killed Despot.
Finished doing domion pages on Sand Sweepers in Abyssea Altepa at Flux 8 solo. Popular spot, so lots of mobs check IT to 90, giving good xp/hr there solo, with no downtime at all. {i]VxSote[/i]




Trial 849: 200 Lizards, Ice killshot of 150+ damage

Mamool Ja Strappers in Mamook have pet lizards which are one shottable with Freeze II or Blizz 4. Camp on ledges and nuke from relative safety.

To get to camp:
Take Runic Portal to Mamool Ja Staging Point.
Head North then East and zone into Mamook.
Run past the spiders, dropping down two ledges until you get to a large room.
Drop to the floor of the large room, and then go across to the ramp that is kind of to the right. Careful of NM here, TS and TH.
Follow the ledge round until you are overlooking the two Sappers.
Drop down and run across to the other ramp.
Camp next to the bridge, and you will be out of agro range.

Teamed with another BLM friend to kill Dusk Lizards east of flux 7 in Abyssea Misareaux. Skilled duo can -ja nuke groups of 15+ easily. VxSote



Trial 1708: 200 Bees, Ice killshot of 150+ damage

I did this outside whitegate. Took a while, but is relatively easy to gather a group of 3, then aga them. I found regular competition here.

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Trial 1709: 250 Crabs, Ice killshot of 250+ damage

I followed Secretkeepers advice, and did this in Pashhow Marshlands [S] at the Luremarsh, on the snippers. There are 7 or 8 pops there which I gathered up and sleepga'd, then used Blizzaga3 > Sleepga > Aspir > Aspir II, repeat.

Reynark wrote:
For trial 1709 Crabs, I did the tree


Lucinus wrote:
Toraimarai Canal's an excellent spot. It's a pain in the arse to get to where the crabs live, but that's partly the reason why it's so excellent, because you'll get very little competition compared with Kuftal or the tree. I, personally, was fond of F/G-10 when I was breaking a polearm down that way, but I'd be surprised if that's the only Robber Crab camp in the canal.


tertoonetwothreefour wrote:
For 1709 crabs, consider joining groups in Vunkerl (S), sniping for kills. With all the aquan killer and crab trials, there are guranteed to be 4 people in a group, plus a couple ppl soloing. BLM/SCH, snipe for bliz3 killshots, ???, profit.


hitoseijuro wrote:
Didnt see it here, so I figured Id chime in for Crabs, you can do the ones in Abyssea Mis. Coast. What I did having 1000s of bastion points, is I kept buying fana drinks, and using mana wall, pull x10 crab, use fana drink as soon as your SS get taken off(dont wait til you get all crabs do it when you can as soon as SS drops) pop 2hour and start using your -gas. Going from Thundaga line to blizzaga lines seemed to work for me. They should be dead before fana wears.

After that just rinse and repeat, bene chest should be able to drop from the crowd you kill, or just keep killing one by one til one drops for you. Can do w/o bene, youll just probably have to wait on mana wall timers(youll probably have bene by then though...) and use up more temp items. Should be done after 25-30 rounds of that.




Trial 2195: 250 Wyverns, Ice killshot of 250+ damage

I'm doing Ignidrakes at (I-9) Riverne Site B01. They are two shottable with T4, and take forever to eat through stoneskin so are pretty safe. Downside is the massive respawn time between pops. At 90 the Nitro clusters around the area don't agro, so there are no mobs to dodge.


[quote=Satington]Can be done in Grauberg at flux 3 or Altepa at flux 4. Both have Martello’s next to them.

I duo grauberg with a friend and it was very easy, but I don’t suggest doing it if you don’t have good atmas,
A minimum of 2 atmas is good requirement imo.

My atmas were Minikin + Ultimate + Apocalypse. (I have full Furtherance & Merits Abyssites)
My friend had Minikin + Baying moon.

We got plenty of time extensions and we were even able to cap pearl lights so that was a nice bonus.
Heroes zones tends to drop more red chest ( from my experience anyway.)



I will update this post as I continue. Has anyone else done the trials that could suggest better options for these trials, or ideas for the future trials?




Edited, Jan 8th 2011 8:08am by Pud

Edited, Jan 23rd 2011 9:56am by Pud

Edited, Feb 5th 2011 4:32am by Pud

Edited, Feb 5th 2011 5:01am by Pud
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#2 Aug 15 2010 at 9:12 AM Rating: Good
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Excellent guide, I'd like to share my experiences on those trials.

Quote:
Trial 841: 50 Slimes in Ice, Dark, Water or Earth weather

Again well documented, I synced to 15 in the entrance area of Ranguemont Pass. Takes a while, as repops take 8 minutes.


If no syncee Caedarva Mire works at 80, weather is much rarer, but at least 2 5 minute repops.

Quote:
Trial 848: 150 Arcana, Ice killshot of 50+ damage

My current trial, I'm in the basement of Garliage killing Vault and Over Weapons. They can be aspired, but its taking a while. I've also heard of people doing dolls in Sky or Ro'Maeve.


I did aura statues in sky for skillups/dio/exp killing several birds with one stone, I didn't think of doing weapons myself, could be faster.

For the remaining trials I did....

For trial 849 Lizards, there are several mamool Ja lizard pets one shottable in mamook(EP at 80).

For trial 1708 Bees, I did outside whitegate, but I'm sure you could sync for some pet kills.

For trial 1709 Crabs, I did the tree, again there might have been easier camps, but those are the places I went. GL with rest of trial Pud.

#3 Aug 15 2010 at 10:14 AM Rating: Good
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Reynark wrote:
For trial 1709 Crabs, I did the tree
Toraimarai Canal's an excellent spot. It's a pain in the arse to get to where the crabs live, but that's partly the reason why it's so excellent, because you'll get very little competition compared with Kuftal or the tree. I, personally, was fond of F/G-10 when I was breaking a polearm down that way, but I'd be surprised if that's the only Robber Crab camp in the canal.
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#4 Aug 15 2010 at 12:39 PM Rating: Excellent
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Lucinus wrote:
Reynark wrote:
For trial 1709 Crabs, I did the tree
Toraimarai Canal's an excellent spot. It's a pain in the arse to get to where the crabs live, but that's partly the reason why it's so excellent, because you'll get very little competition compared with Kuftal or the tree. I, personally, was fond of F/G-10 when I was breaking a polearm down that way, but I'd be surprised if that's the only Robber Crab camp in the canal.
When I did this trial, I went to Pashhow Marshlands (S) and I think I camped at the Luremarsh. There were 6-7 crabs there if I recall correctly, which I just gathered up and -ga'd to death. Easy and fast (as long as you don't get too overconfident) and I never had any competition. I imagine that a couple of the other marshes in the zone have crabs too, if someone happens to be there already.
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#5 Aug 16 2010 at 2:35 AM Rating: Decent
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Quote:
Trial 841: 50 Slimes in Ice, Dark, Water or Earth weather


I did mine in Den of Rancor, since the weather there shares with Yhoator + Yuhtunga. You can ask the weather NPC in norg about the weather condition there so you'll know when the weather will happen. Yes it's a pain to get into Den of Rancor and a risky place to farm slimes, but it has the most slimes out of any dungeon I know, and i usually clump 4-5 and -ga to death.

As for crabs, kuftal tunnel seems like the best place hands down. You just need to come at certain day where u know ppl wont overrun the camp for their trial (like earth + water day). I can clump them together up to 8 crabs and -ga to death, warp back to MH, warp back to cape terrigan and into the tunnel (was having free NPC teleport kupower).
#6 Aug 16 2010 at 10:20 AM Rating: Decent
For 1709 crabs, consider joining groups in Vunkerl (S), sniping for kills. With all the aquan killer and crab trials, there are guranteed to be 4 people in a group, plus a couple ppl soloing. BLM/SCH, snipe for bliz3 killshots, ???, profit.
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#7 Aug 27 2010 at 10:28 AM Rating: Good
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Weather patterns in the Mire and Den of Rancor has been really depressing. I've never thought that a 2nd account would be worth the cost. Now, I'm starting to seriously consider picking up a cheap trial account just long enough to get an alt up to 15 so I can dual box and sync myself down for Ranguemont.
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#8 Aug 27 2010 at 11:21 AM Rating: Decent
Weather is influenced by game calendar in some areas (or all, idfk). Wind is almost constant in Blaflau during spring/early summer or something, but nonexistent outside of those months. You're probably looking at the same thing in the Den of Rancor.

Spam the weather dude for Yhoat/Yuhtunga Jungles, you can get your weather kills in Den of Rancor just fine. You can do an entire trial in one (rather long) day. Might want to skip any low priority schedule conflicts though, I have no idea how long the monsoon season is, and if you miss it you're SOL. Thinking back, I wish I had done another 841 while it was monsoon season.

At least magian specs will let you OP and check weather without running all the way to kazham...



Edit: 848 arcana is nigh impossible to do if there are 2 or more SAMs doing their Amano upgrades there. Plus NINs or THFs doing arcana, that place gets crowded fast.

Edited, Aug 27th 2010 10:25am by tertoonetwothreefour
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#9 Aug 31 2010 at 10:37 AM Rating: Good
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tertoonetwothreefour wrote:
Weather is influenced by game calendar in some areas (or all, idfk).

This still isn't terribly helpful on some trials. I decided to stop by Pashhow (S) and wait for rain. If the rainy season in Vana'diel is anything like the rainy season here in Florida, rain also means lots of thunder. So even though weather might be more common out here in Pashhow (S) during the right season, there's no guarantee I'll get water (which works for Trial 841) and not thunder (which doesn't).

In fact, I just saw the weather shift from rain to thunder to rain and then back to thunder. Very frustrating.
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#10 Aug 31 2010 at 9:47 PM Rating: Decent
Pashh-S rain cannot be relied upon. Did me and my GF's entire funguar killer for Indra's Staves there, totalled 50-70 slimes in the rain. Of course one 4-hour dry spell at the end could have skewed the numbers. Or the rain at the begining was an aberration.

That said, if you're doing Indra's Funguars, Pashh-S is a nice way to get out of camping rainy slimes later down the road. Undead aggro was a PITA tho lol.

Edited, Aug 31st 2010 8:49pm by tertoonetwothreefour
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#11 Sep 03 2010 at 4:59 PM Rating: Decent
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Is there a specific spawn condition for the 2nd oil slick in Ranguemont Pass? It seems to me like it's a lottery spawn from one of the blade bats there, but I'm not sure if there's something I can do to force it to spawn instead.
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#12 Sep 04 2010 at 3:00 AM Rating: Excellent
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Ahrana wrote:
Is there a specific spawn condition for the 2nd oil slick in Ranguemont Pass? It seems to me like it's a lottery spawn from one of the blade bats there, but I'm not sure if there's something I can do to force it to spawn instead.


In the time I spent there, I never worked it out. It often seemed to be there when I first got there, but would stop spawning.
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#13 Oct 13 2010 at 8:13 PM Rating: Decent
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My Thunder staff was long done but I was stuck on trial 841 for ice staff, for a long time.

Finally got a friend to sync to lvl 14, went to Ranguemont Pass, and, after first kill, i saw message: 45 left. I was wondering: I don't remember I ever killed any target with this staff. Or am I so forgetful?

After second kill, the moogle said, target left: 40.

Really, when, when did this happen? If you sync low enough you get 5 credit for 1 kill?

However, another weird thing, I was doing melee trial, same trial as a friend's (SAM GK). However, neither of us get credit from the other person's WS, as alleged by some posts.

What the heck is going on? Can someone enlighten me?
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#14 Oct 13 2010 at 9:16 PM Rating: Decent
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so excited after 10 oil slick kills, i went to do 842, 1 credit for 1 kill till 38. After 38, these are my numbers after each kill:

38
32
26
20
14
8
2
done

I am not complaining, trust me :)

Edited, Oct 13th 2010 11:17pm by icebabyisme
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#15 Oct 13 2010 at 11:25 PM Rating: Good
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Den of Rancor is a great place for slimes if you're duo/trio. It's hard to describe, but there's 2 main groups of slimes down there; one by the lake where the NM pops, and another to the east; the two tunnels that connect to the Hakutaku lair are where you pull each side to. You'll end up pulling bats in the mix as well, so be prepared for those, but you can get 10+ slimes in one pull on each side. 2-3 BLMs can finish one trial in about 30min with travel time; personally, I waited for a full 3-day rainy forecast, then took a friend down and knocked out 4 staves easily.

Also, if weather isn't cooperating in the usual camps, you can always head to Pashhow Marshlands or [S]; it rains a ton, especially in [S], and you can kill Globster VNMs for credit (if you possess both Clear and Colorful Abyssite, you can pop t1s forever). Granted, it's slow as sh*t, but works out quite well if you have another trial to work on while you're there.
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#16 Oct 13 2010 at 11:29 PM Rating: Decent
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Before I logged out, i finished Trial 843 too. 1 kill = 5 credits from start and consistent, so I killed 15 worms only.

Then I took trial 848, killed 1 cluster, only got 1 credit. It's too late so I logged.

I am totally confused by how SE count the credit because it's inconsistent for me. Other than sync to 14 for 841, rest was solo at lvl 85. If what I have experiences is some special glitch, I hope I catch it next time. finishing 3 trials in one night (a little over 4 hours), that's something.

Wonder if anyone had similar experience or I just missed some new info (I haven't played for 2 weeks) and this is how SE do the count now.
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#17 Oct 14 2010 at 12:22 AM Rating: Good
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Quote:
I am totally confused by how SE count the credit because it's inconsistent for me.


Curious indeed~
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#18 Oct 14 2010 at 8:05 AM Rating: Decent
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Oh I see. Guess I am really out of the loop. Playing less than before and I missed the note. Thanks.


Quote:
Quoted Text
LyltiaofLakshmi wrote:
Quote:
I am totally confused by how SE count the credit because it's inconsistent for me.


Curious indeed~
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#19 Oct 14 2010 at 8:14 AM Rating: Excellent
Pud wrote:
Ahrana wrote:
Is there a specific spawn condition for the 2nd oil slick in Ranguemont Pass? It seems to me like it's a lottery spawn from one of the blade bats there, but I'm not sure if there's something I can do to force it to spawn instead.


In the time I spent there, I never worked it out. It often seemed to be there when I first got there, but would stop spawning.

The second Oil Slick does indeed appear to share a spawn with the Blade Bats, with the placeholder occasionally being one of the bats in the small room with the entrance door and the two NPCs. Killing all of the Blade Bats in the entrance area -- including those in the tunnel with the Oil Slicks and the two in the room with the NPCs -- should make the second Oil Slick respawn.
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#20 Dec 15 2010 at 2:48 PM Rating: Decent
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Just got to Trial 848 (Arcana, ice damage 50+). This is my first elemental staff trial, and is the first time I've done a trial that doesn't have a day/weather requirement. Is there still any kind of weather bonus available or do you have to manually kill all 150 mobs? I was enjoying the weather shortcut.
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#21 Dec 16 2010 at 8:07 AM Rating: Good
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yankeestom wrote:
Just got to Trial 848 (Arcana, ice damage 50+). This is my first elemental staff trial, and is the first time I've done a trial that doesn't have a day/weather requirement. Is there still any kind of weather bonus available or do you have to manually kill all 150 mobs? I was enjoying the weather shortcut.

Nope, there is no weather bonus or day bonus for a trial like that one.
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#22 Dec 16 2010 at 10:13 AM Rating: Good
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While I will miss the weather bonus, at least I can do the trials in Abyssea at my leisure since they are not restricted to a specific day. Plus, I can take advantage of Minikin and Beyond, and get some nice Dominion exp/seals to go along with it. Not a bad tradeoff.
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#23 Jan 02 2011 at 9:52 AM Rating: Good
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Adding my Experience so far.

Trial 848: 150 Arcana, Ice killshot of 50+ damage

I did 99% of this trial in Abyssea - Uleguarand Range. Every mob around Conflux #7 is Arcana. If solo you might have to be a bit flexible to find a family of mobs that aren't spawning T-IT.
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#24 Jan 05 2011 at 10:39 AM Rating: Excellent
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I did the whole Arcana trial for my ice staff on the detector mobs, which I think are called Specatators and are page #2 from the Dominion guy @ conflux 7.

If you have 3 atma and decent skill you can easily two-shot them even at IT. If you don't have quite as many buffs then just make sure you have a decent enfeebling set so that you can sleep them.



Edited, Jan 5th 2011 11:40am by eldelphia
#25 Jan 07 2011 at 8:09 AM Rating: Excellent
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Trial 2195 – 250 wyverns can be done in Grauberg at flux 3 or Altepa at flux 4. Both have Martello’s next to them.

I duo grauberg with a friend and it was very easy, but I don’t suggest doing it if you don’t have good atmas,
A minimum of 2 atmas is good requirement imo.

My atmas were Minikin + Ultimate + Apocalypse. (I have full Furtherance & Merits Abyssites)
My friend had Minikin + Baying moon.

We got plenty of time extensions and we were even able to cap pearl lights so that was a nice bonus.
Heroes zones tends to drop more red chest ( from my experience anyway.)

Good luck!

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#26 Jan 11 2011 at 9:11 AM Rating: Good
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To be honest for the crab trials I did Kuftal tunnel. I did with another 2 BLMs, since the crabs aggro 2 BLMs would buff up and pull as many as we could normally could get 15-20 in one area, 3rd BLM would sleepga the mobs. Then -ga them to death, can aspir worms or the crabs. Alternate sides of the zones after each deathga and it took us a reasonable amount of time.
#27 Jan 11 2011 at 10:08 AM Rating: Good
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BenBroChill wrote:
To be honest for the crab trials I did Kuftal tunnel. I did with another 2 BLMs, since the crabs aggro 2 BLMs would buff up and pull as many as we could normally could get 15-20 in one area, 3rd BLM would sleepga the mobs. Then -ga them to death, can aspir worms or the crabs. Alternate sides of the zones after each deathga and it took us a reasonable amount of time.

I basically did the same thing solo for this trial. On the east side of the map, there's a group of robber crabs south of the scorpion, another group north of the scorpion, and even more crabs down the tunnel further north. With two aspirs, I could handle 8 crabs on a single pull on just one MP bar.

While doing this trial, I realized just how awesome the buff to sneak duration is. Before, I couldn't rely on sneak while resting up for MP. Now, I can cast sneak, rest long enough to restore an entire MP bar, and still have plenty of time to chill with sneak still up.
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#28 Jan 14 2011 at 3:42 AM Rating: Decent
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Hey forgive me if this has been answered elsewhere, but at what stage will these trump elemental staves, and the HQs?
#29 Jan 14 2011 at 3:46 AM Rating: Decent
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joshwhiltz wrote:
Hey forgive me if this has been answered elsewhere, but at what stage will these trump elemental staves, and the HQs?
Always, unless your macc is absolutely terrible (under 50-60%).
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#30 Jan 14 2011 at 6:39 AM Rating: Decent
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no no, i understand at the end it's great, but i mean after which trial does it pass them? is it only after you complete it?
#31 Jan 14 2011 at 6:40 AM Rating: Decent
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joshwhiltz wrote:
no no, i understand at the end it's great, but i mean after which trial does it pass them? is it only after you complete it?
Oh. Assuming you're not nuking naked, and so have sh*tty macc, the damage+3 teiwaz obviously wins.
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#32 Jan 18 2011 at 4:46 PM Rating: Good
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See my post here: http://ffxi.allakhazam.com/forum.html?fjob=3&mid=1277943678237173876#msg128389555318393695 for a slightly out-dated analysis of damage and accuracy of the +4 staves.

And to add a few suggestions for trial camps:
841:
I went to Sea Serpent Grotto, just inside the gold door. Easy to get to if you have a Norg earring. There are 4 slimes within a quick walk that I know of. Fished while weather was down.

842:
One-shotted gigas tigers in Xarc (S).

848:
Started by teaming up with a random BLM and -ga nuking Despot placeholders. Then killed Despot.
Finished doing domion pages on Sand Sweepers in Abyssea Altepa at Flux 8 solo. Popular spot, so lots of mobs check IT to 90, giving good xp/hr there solo, with no downtime at all.

849:
Teamed with another BLM friend to kill Dusk Lizards east of flux 7 in Abyssea Misareaux. Skilled duo can -ja nuke groups of 15+ easily.

future plans:
All Abyssea, all the way. With atmas, abyssites, etc., it's non-stop killing. If you know what you're doing, you can even invite a personal key-bitch to come along.
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#33 Jan 27 2011 at 3:27 PM Rating: Decent
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on so working on trial staff and am on the bee's and was wondering if people have a good spot for this?
currently i am in wajorm woodlands just wondering if anyone else had a better spot besides ifrits?
#34 Jan 27 2011 at 4:40 PM Rating: Decent
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Quote:
on so working on trial staff and am on the bee's and was wondering if people have a good spot for this?
currently i am in wajorm woodlands just wondering if anyone else had a better spot besides ifrits?


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#35MrSka681, Posted: Jan 30 2011 at 2:35 AM, Rating: Sub-Default, (Expand Post) i know this will come as bad news but just wanted to let people know i am currently working on +1 staff trial wryvens and for some reason the DRG pets in the reef dont count nor do the thickets pets this was kinda disappointing as they could have been one shotted i know this use to be a place for blm's to solo exp although the repop time on them is high would have been nice to run around w/ refresh up oneshotting for this trial
#36 Jan 31 2011 at 12:00 AM Rating: Decent
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Someone already posted that they don't count. And for the love of God, USE PUNCTUATION!!! For bees, when my other account is a high enough level to sync, I'm gonna see if blizzard 2 will do it, and hopefully the bees in Rolanberry Fields will still be EP
#37 Feb 02 2011 at 7:32 AM Rating: Excellent
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Didnt see it here, so I figured Id chime in for Crabs, you can do the ones in Abyssea Mis. Coast. What I did having 1000s of bastion points, is I kept buying fana drinks, and using mana wall, pull x10 crab, use fana drink as soon as your SS get taken off(dont wait til you get all crabs do it when you can as soon as SS drops) pop 2hour and start using your -gas. Going from Thundaga line to blizzaga lines seemed to work for me. They should be dead before fana wears.

After that just rinse and repeat, bene chest should be able to drop from the crowd you kill, or just keep killing one by one til one drops for you. Can do w/o bene, youll just probably have to wait on mana wall timers(youll probably have bene by then though...) and use up more temp items. Should be done after 25-30 rounds of that.
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#38 Apr 27 2011 at 2:05 PM Rating: Good
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Atma Beyond is great for these trials. Do as much as you can in abyssea if you have this atma.
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#39 May 21 2011 at 10:32 AM Rating: Good
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Trial 848: 150 Arcana, Ice killshot of 50+ damage


i joined a dominion ops party on dolls in altepa. was able to two shot the dolls every time and it didn't take long to finish trial. still got great azure lights for the party so i don't feel this was leeching in any way as i was killing nearly as fast as the meles were if not a lil faster.
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#40 May 26 2011 at 9:06 AM Rating: Good
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I did that also and the leader of the party noticed the staff checked me and then said in party Ice Magic Kills only please for all mages!

So between the 2 smn's 2 blms and 2 rdm. It was rocked out in no time flat.
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Get bent.
#41 May 27 2011 at 8:46 AM Rating: Good
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So far my friend & I have duo'd most of these trials. We plan on doing the 250 Crabs in Abyssea - Grauberg (Glen Crab) at flux 4 for Dominion Ops. We both have 3 atmas and have used Minikin + Beyond + Ultimate. On the bee trial, we were able to 2-shot the bees with Blizzard V + Blizzard III, and 2x Blizzard IV. Barring resists, kills are fast and efficient. We plan on killing the crabs (and wyverns) in a similar manner.
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#42 Jun 13 2011 at 7:15 AM Rating: Good
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Trial 841: 50 Slimes in Ice, Dark, Water or Earth weather

I just did this trial in Dynamis - Jeuno. There's a goblin pathfinder with a slime pet right by the entrance. Get him by himself and you can kill his pet over and over. Just bind him when he's about to wake up and he'll stare at you for a while before summoning a new one. At one point he used his 2 hour and charmed me for about 5 minutes. I was duoing at the time, but I imagine that if I had been solo, he would have despawned and uncharmed me.
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#43 Jul 31 2011 at 4:39 AM Rating: Decent
That's @#%^ing epic, Ani :o! Much better than just waiting for a rainstorm in the Den of Rancor with a train of 10 mobs at 1%.

Edited, Jul 31st 2011 3:40am by tertoonetwothreefour
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#44 Aug 02 2011 at 10:30 AM Rating: Decent
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Yeah, I did the Dyna Jeuno thing too. Binding the goblin isn't necessary. Just be a little patient and you can pull the slime easily and fight it at your leisure by the zone in where the goblin will never see it and link. I got the trial done in 40 minutes and that included one death from a poorly-conceived pull.

Other testimonies.

Arcana - the observer mobs in Abysssea Uleg die easily.
Lizards - Abyssea Konschat
Crabs - Abyssea Mis by the boss pop
Wyverns - Abyssea Grauberg

Most everything died with a Bliz V followed by a II. Sometimes, on mobs that were leveling up, I'd need a III.

Everything solo from beginning to end.

I have the 3 best BLM nuking atmas for ice (MM, Ultimate, Beyond) so I ALWAYS did abyssea given an alternative, if only for the MM refresh. In the scars and heroes zones, I'd start getting enough time chests to actually build up time past the point where I'd started.

BLM/SCH is superior for the MP reducing strategem, not to mention latent fast cast and normal MP reduction from dark arts. Gets Blink and Stoneskin too and that's all the buffs you need. It got to the point where I never rested EVER and was ALWAYS riding Bliz V's timer. Intense lights and frequent manafonts helped this, I admit, but that's just good fun ;D

Boring trials but not hard and you can do them essentially whenever you like so that's nice. Tough I kept going on firesday for some awful reason >_>
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#45LyltiaofLakshmi, Posted: Aug 02 2011 at 2:17 PM, Rating: Sub-Default, (Expand Post) ...why are you single-target nuking things for trials on BLM?
#46 Aug 02 2011 at 6:26 PM Rating: Decent
Yeah, there's an argument to be made for /RDM for phalanx as you pull a big ol' group of mobs to manafont-wall-ja down. I personally didn't find the risk/reward quite worth it unless the mobs were quite well packed together as long pulls ended in deaths for one reason or another more often than I'm proud to admit. Also, having the +2 staves for -ja spells makes it a lot more attractive.
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#47LyltiaofLakshmi, Posted: Aug 02 2011 at 8:49 PM, Rating: Sub-Default, (Expand Post) You don't need /RDM, Phalanx, or +2 Staves, all you need is Sleepga and Blizzaga, the correct Atmas, and a solid-enough grasp of basic BLM strategy to maintain proper distance from the pack when casting, and to run away while unable to cast. There's zero reason to get hit or die.
#48 Aug 03 2011 at 11:32 AM Rating: Good
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-aga kills weren't that realistic for several of the trials. Bees and wyverns were far enough apart that any given -aga had a shot of only hitting one mob, depending on how they meandered. And many of the mobs (arcana, bees, crabs, wyverns) were aggro so I was limited in where I could stand when still at max distance. It's hard to hit groups when you can only target the nearest of the group because the group aggros.

Manafont Manawall madness is fun, and I DID get a larger number of kills when I didn't have to worry about MP costs, but ultimately they actually hurt my MP efficiency in the long run since I take a fair number of hits since the mobs are usually EM or T so my stoneskin doesn't last amazingly long if I'm spending all my time spamming spells.

I'm skeptical of there being "zero reason to get hit" when fighting things like wyverns. Those things BEELINE. They're within melee range before the first spell's casting bar is gone.

Duo+ wasn't an option; I did this at off hours when nobody I knew was available.

S'cool being bashed for giving a testimony that worked. I'll stop doing that around here.
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#49LyltiaofLakshmi, Posted: Aug 03 2011 at 1:37 PM, Rating: Sub-Default, (Expand Post) You presented a workable but largely inefficient strategy that barely takes advantage of BLM's particular strengths, or Abyssea's unique opportunities. Whining about being 'bashed' and playing the pity card doesn't make your strategy any better. You'd do well to understand that critiquing one's ideas and 'bashing' them personally are not one and the same; nowhere did I insult you in my posts. I simply pointed out the shortcomings of your strategy and presented a much better one.
#50 Aug 04 2011 at 4:22 AM Rating: Good
Lyl be trollin' your strategies. I appreciate your testimony for one, goodness knows why s/he felt it was worthy of such contempt.

Seriously though, I disagree that there's no reason to get hit. One bad mob pathing can split the group in two and leave half your mobs unslept. Also, jumping the gun on your sleepga could lead to them catching up while you're "Unable to cast spells at this time." Also, if you can't kite because an NM sez hi, you've got to stop and eat some hits instead of running into the jaws of the accidental MPK. Also, links/repops happen.

I dare anyone to do a 200+ kill trial without running into any of those complications.
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#51 Aug 04 2011 at 5:04 AM Rating: Default
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All of the things you listed can happen, but you can certainly control them.

Quote:
One bad mob pathing can split the group in two and leave half your mobs unslept.


The first thing you always do at a new camp when you plan on againg is to gauge the lay of the land, take note of obstacles that cause mobs to path badly, etc. An initial pull or two of a few mobs is all it takes to quantify these things and ensure your safety when you start pulling larger numbers.

Quote:
Also, jumping the gun on your sleepga could lead to them catching up while you're "Unable to cast spells at this time."


That's not a problem with the strategy; it's a problem with the execution. Always err on the side of caution to avoid this problem; if you have movespeed+, as long as you keep moving, you are never in any danger as you can simply keep running to gain enough distance to Sleepga safely.

Quote:
Also, if you can't kite because an NM sez hi, you've got to stop and eat some hits instead of running into the jaws of the accidental MPK


For one, a NM blocking your path is not an 'accidental MPK'... regardless, this is one of those hypothetical situations that are quite easily avoided by not playing with your monitor off and rolling your face across the keyboard.

Quote:
Also, links/repops happen.


If you are utilizing proper strategy, no, they don't. Pulling the mobs away from where they spawn tends to solve those problems rather neatly. I can see how this would be a concern if you were single-target nuking mobs without pulling them to a safe distance, though.

Quote:
Lyl be trollin' your strategies. I appreciate your testimony for one, goodness knows why s/he felt it was worthy of such contempt.


If I was trolling, I would've just said he sucks, and wouldn't have bothered explaining a much better strategy in detail. As I said above, his strategy is workable, but horribly inefficient, given that single-target nuking is at best 4-5k on your strongest nuke, and againg is 20k+ on a single nuke; on every conceivable level, againg wins. Kills per hour, kills per nuke, damage per nuke, damage per MP, net effort per kill, etc. There's also the fact that againg mobs prevents them from leveling up, which seemed to give him trouble.

Besides, his testimony was pretty much worthless.. wrong camps, wrong spells, wrong strategies.. if that's the kind of post you appreciate... we're not gonna see eye to eye on much, to put it diplomatically, which is more than I can say of your response.

Edited, Aug 4th 2011 7:09am by LyltiaofLakshmi
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