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How much MP do you have? Gleeman's Cape?Follow

#1 Jun 04 2009 at 5:37 AM Rating: Decent
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1.) First off, how much MP you BLM's out there working with?

Being Taru, with no MP merits and excluding a backpiece, I currently have 1068MP

http://ffxigear.com/?ref=8134

2.) With the available back options being Prism (450k), Ixion's (2.5M) and Gleeman's (free) ... and gil potentially becoming an issue, do you guys think Gleeman's is fair choice? Has anyone out there gone this route?

I like the 5INT and having my MP go from 1068>1048 is manageble I guess, but I'm also thinking of switching Rostrums out for Yigit/Goliard 1048>1018 ... and furthermore Petasos+1 for Demon+1 1018>988 ...

3.) Aside from the Gleeman's Cape question, is the marginal increase in dmg from the other potential gear swaps worth losing the MP in your opinions?

Thanks guys^^






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#2 Jun 04 2009 at 5:54 AM Rating: Decent
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Quote:
is the marginal increase in dmg from the other potential gear swaps worth losing the MP in your opinions?


You don't full time the MP gear, You use up the excess MP with 1~2 spells then macro into DMG gear.

Was this not obvious or am I missing the point?

Edited, Jun 4th 2009 1:58pm by bimrog
#3 Jun 04 2009 at 6:01 AM Rating: Good
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You're looking at a maximum of 80 mp lost (1068-988). That's a Tier2 nuke. Besides, how often are you ever at max mp?

Why are you concerning yourself with trivial things? As was said (and later changed...)

Quote:
Macros.


Edited, Jun 4th 2009 9:02am by alauna
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#4 Jun 04 2009 at 7:25 AM Rating: Decent
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alauna wrote:
You're looking at a maximum of 80 mp lost (1068-988). That's a Tier2 nuke.

Until you start switching other other gear too. My nuke gear has 742 mp, so i switch demon helm+1->zrown, witch sash->hierarch, morion+1 -> loq, which leaves me with 865 mp, at the cost of 10 int, 2 macc (and lol2%mcrit). 123 free mp is sort of a big deal imo, but then again, taru's are also have 260 mp over me so it's not quite as significant, but still not really much point in using full damage gear for first nuke and giving up 100~200+ mp.
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#5 Jun 04 2009 at 7:27 AM Rating: Good
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1) My "full-fat" nuke gear brings me down to about 670mp when you factor in the amount of +mab gear in that's not so bad for a lolGalka BLM. I really don't find the lower mp to be such a big problem bearing in mind I'm regularly the most chased BLM running for my life at LS events. I must be doing something right. I have a set to boost me up to 1043mp but I don't use it for much other than my "D2 most of the LS after an event" set...

2) Sounds to me like you've pretty much made your mind up before asking the question. Go with the Gleeman's while you save up for Ixion's. I sold my Prism Cape the second I got Ixion's and haven't looked back.

Switching Rostrums for Yigit and Goliard is up to you. I'm still gathering points for Yigit as I already have Goliard but would like the +mab from Yigit for my nuke set.

Demon+1 is a good head piece and I carry it around along with Sorcerer's Petasos and use one or the other based on the mob I'm fighting. Any mob where resistance becomes an issue instantly gets the Sorcerer's Petasos into the nuke set, otherwise Demon+1 is fine. It really depends what you're fighting.

3) As a Taru you shouldn't be too worried about how 70-80 mp is going to make much difference. So yes, I'd say it's worth it. If I lost 70-80mp that might make a bit of a difference, but really....with 1k+mp are you going to notice it that much?

Edited, Jun 4th 2009 3:29pm by Gra
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#6 Jun 04 2009 at 8:06 AM Rating: Decent
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I would expect your Hmp set to be PERFECT before you even considered spending 2.5mil on Ixion's cape for the MP -.-
#7 Jun 04 2009 at 8:58 AM Rating: Good
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As a hume I rock around 890ish when in my nuking set. (Short 2 mp merits)

Not anywhere near what a taru would have, but for most events it's plenty as more often then not I tend to be second or third highest on the BLM hate list.

Which at that point we just simply kite the mob until hate swap.

As for the Gleeman's cape why not, saves you 500k that can be used elsewhere.

Edited, Jun 4th 2009 10:04pm by knightfell

Edit: Didn't see that your RDM as well, reading comprehension is fun-damental!

Edited, Jun 4th 2009 10:07pm by knightfell
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#8 Jun 04 2009 at 10:20 AM Rating: Decent
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1.) You should switch rostrums for yigit (for general use, obviously rostrums still have some specialized uses)
From there you have 3 slots in consideration imo.

Back: Baseline for your back is prism, so gleeman's represents +1 int -30 net mp; ixion represents +1 int +10 mp.
Ear: loq is baseline, so morrion NQ represents +1 int -24 mp; HQ represents +2 int -25 mp; phantom represents +1 int -22 mp; phantom +1 represents +2 int -20 mp.
Head: AF+1 is baseline, so demon +1 represents +1 int -30 mp.

Ixion is an obvious improvement, but that's a lot of gil for 1 int and 10 mp.
Swapping out loq for a morion NQ and using AF is better than demon +1 and loq MP/INT wise. The extra fast cast shouldn't matter significantly for nukes, and you'll probably want to swap out more than just ear slot for drain/aspir/stun.

Your mp/int trade ratio for head/back (excluding ixion) is 30mp/int. Your ratio for your ear slot is 24mp/int to 10mp/int.

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#9 Jun 04 2009 at 10:29 AM Rating: Decent
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knightfell wrote:
As for the Gleeman's cape why not, saves you 500k that can be used elsewhere.

Except he has rdm, so he still needs prism anyway.
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#10 Jun 08 2009 at 5:57 PM Rating: Decent
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If he can get a gleemans cape for his blm then he can get the aslan cape just as easy for his RDM to use. SO might as well get the free Capes and save you self the gil if its an issue.
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#11 Jun 10 2009 at 5:46 AM Rating: Good
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Erm... as a hume with only 2 mp merits still, my mp is ~ 750 while nuking.

I do believe that once my set is better it will raise a bit, but i will make no effort to raise it.

Max mp doesnt really matter. The only possible exceptions are for healers, as that might decide their durability. Even then, a RDM only needs enough mp to last through his convert timer.

In other words: Get a gleemans. Ixion if you have the money not being used for anything.

I would prob even trade the rostrum for Yigit or cobra for nuking, TBH. Only use rostrum when needing stun and maybe sleep ( although goliard is better for sleep )

Edited, Jun 10th 2009 9:47am by TheKhory
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#12 Jun 25 2009 at 3:57 PM Rating: Decent
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Fast cast does indeed have its uses. If you run windower, you should be macroing it in before you cast a spell. This helps both with keeping distance while kite nuking (and I'm not referring to lolpuddings), as well as moderately shortened recasts on spells like bind, aspir/drain.
After you begin casting you switch to appropriate gear for the spell.

Internal macro would look something like:

/target <stnpc>
/console exec fastcastgear.txt;
/ma "Thunder IV" <lastst>
/console exec sorcerersringactivegear.txt;
/wait 1
/console exec thundernukegear.txt;

Of course, you can bypass the third line for sorc ring gear by fitting it into your fastcastgear macro. This allows you to keep an extra line at the bottom that's "turned off" using the double slash for thunder obi and sorcerer's tonban. This macro would look like:

/target <stnpc>
/console exec fastcastgear.txt;
/ma "Thunder IV" <lastst>
/wait 1
/console exec thundernukegear.txt;
//console exec thundersdaynukegear.txt;

This is the ideal setup, allowing for maximum fast cast, HP>MP convert for Sorcerer's Ring, as well as initiating obi when applicable all from the same macro. This does rely on you using windower though.
If you don't, and you can afford the macro space, you can always have a fast cast macro that you hit before casting spells.

Petite~Remora
#13 Jun 25 2009 at 4:05 PM Rating: Decent
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Walpoon wrote:
Fast cast does indeed have its uses. If you run windower, you should be macroing it in before you cast a spell. This helps both with keeping distance while kite nuking (and I'm not referring to lolpuddings), as well as moderately shortened recasts on spells like bind, aspir/drain.
After you begin casting you switch to appropriate gear for the spell.

Internal macro would look something like:

/target <stnpc>
/console exec fastcastgear.txt;
/ma "Thunder IV" <lastst>
/console exec sorcerersringactivegear.txt;
/wait 1
/console exec thundernukegear.txt;

Of course, you can bypass the third line for sorc ring gear by fitting it into your fastcastgear macro. This allows you to keep an extra line at the bottom that's "turned off" using the double slash for thunder obi and sorcerer's tonban. This macro would look like:

/target <stnpc>
/console exec fastcastgear.txt;
/ma "Thunder IV" <lastst>
/wait 1
/console exec thundernukegear.txt;
//console exec thundersdaynukegear.txt;

This is the ideal setup, allowing for maximum fast cast, HP>MP convert for Sorcerer's Ring, as well as initiating obi when applicable all from the same macro. This does rely on you using windower though.
If you don't, and you can afford the macro space, you can always have a fast cast macro that you hit before casting spells.

Petite~Remora


<equip when="precast" set="fastcast" /> 
<equip when="midcast" set="nuke" /> 


Works a little better.
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#14 Jun 25 2009 at 4:12 PM Rating: Good
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I've yet to teach myself how to use spellcast. Maybe I'll go do that right now. But yeah, should be easier...sorta. Once the macros are written, the only real difference becomes having to turn on and off macros as needed.
#15 Jun 26 2009 at 4:57 AM Rating: Good
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Walpoon wrote:
I've yet to teach myself how to use spellcast. Maybe I'll go do that right now. But yeah, should be easier...sorta. Once the macros are written, the only real difference becomes having to turn on and off macros as needed.


Spellcast saves you from even that hassle. And XML isnt really all that hard to learn how to work with.

Get examples, see how they work, fiddle with them. You will get one set working for you in no time.
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#16 Jun 26 2009 at 7:16 AM Rating: Default
ixion: for sskin and nukes or anything u want a lil less enmity

gleemans: (poor man's ixion)

umbra cape: kiting anything that does physical dmg

boxer mantle: (poor man's umbra)

altruistic: enfeebling magics

merciful: (i don't have this one yet, dunno when i'd use it if i did)

hi-ether tank: (big fights with minimal resting times)

macros are your friends.
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#17 Jun 26 2009 at 8:33 AM Rating: Good
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ZacheusofGilgamesh wrote:

boxer mantle: (poor man's umbra)


Cheviot is the poor man umbra. BLM defensive stats are so low that boxers shouldnt be considered...
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#18 Jun 27 2009 at 9:57 AM Rating: Good
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The reason I don't usually nuke in +MP 'til it's gone (then switch to full INT) ... is I only really play BLM solo, and I usually open with an enfeeble.

Maybe I'm paranoid in spite of full feeb merits, but on VT's and stuff I still use a very heavy +feeb/+acc build, ~290ish, that brings my MP down to roughly full-nuking level anyway.
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#19 Jun 27 2009 at 10:55 AM Rating: Good
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RyaWHM wrote:
The reason I don't usually nuke in +MP 'til it's gone (then switch to full INT) ... is I only really play BLM solo, and I usually open with an enfeeble.

Maybe I'm paranoid in spite of full feeb merits, but on VT's and stuff I still use a very heavy +feeb/+acc build, ~290ish, that brings my MP down to roughly full-nuking level anyway.


Ironically this is the only time I ever use my FMP build. :P Solo stuff is more likely to not be resisted (thinking puddings and wamoura) than a NM or something tougher.

Usually if you are fighting something (solo) that doesn't detect by casting, it's better to pop a nuke on it first and then follow through with your enfeeble. You can even cast enfeebles in FMP gear if you have merits and such. Even if it does detect by casting, you can get just outside its cast range but just inside your targeting range to nuke it without it detecting (if it doesn't move while you are casting).

Also, it's handy to keep elemental seal available for when you are nuking in FMP gear where you are more likely to get resisted (at least on puddings).

OP:

1) I have around 1280 MP in FMP gear as a mithra BLM with MP merits. My nuking set has about 890 MP in it when casting. My enfeeble set drops me down to 720 MP.

2) While I am very reluctant to even compare Ixion to Gleeman (because, really, Ixion is one **** of a cape worth the price tag), I'd say that the -MP from Gleeman doesn't really matter if you're a taru.

3) If you are nuking in hierarch belt over obi and zenith pants or some other MP pants over AF2 legs on the appropriate day, no it definitely isn't worth the loss in damage. Otherwise, it depends...you really should have a 'semi-FMP' build macro anyways.

Like others said, make a couple macros that gradually switch out your MP gear with your INT/MACC/MATK/etc gear. Or get used to swapping in pieces manually while casting. Also prioritize which pieces should go in first over others. MACC is nice but you most likely aren't going to need it when soloing puddings.

BLM can be pretty complicated if your macros are not set up right.

I suggest the following (this is the macro system I use):

1) Make 3 books (at least) if you have AF2 pants or obis; I highly recommend more (like a book for casual play and a book for endgame mobs where you switch out more MATK for MACC/INT/etc)

2) Label the books ice/thunder/normal/+any other spells that you have the obi for (or AF2 pants, really)

3) Configure all your nukes and enfeebles using this pattern:

/ma "Spell here" <t>
/equip main "Appropriate elemenatl staff here"
/equip waist "Appropriate belt here"
/equip legs "AF2 pants here on ice/thunder/fire/etc day macros...on your 'no day' book, stick in mahatma/morrigan/whatever

4) Make separate macros for FMP build, HMP build, latent build, enfeeble build, -enmity build, INT build, and a set that mixes you in a suitable amount of +elemental skill/MACC/INT/MATK for things where you may be resisted

5) Set up a standard 'nuke' macro but do not include 1) your main weapon (mentioned earlier, your macros should already have the appropriate staff) 2) waist slot


When you're finally ready, it'll look something like this.

Example:

1) Hit your thunder IV macro [equips your thunder/jupiter staff, penitent's/witch sash/rairin obi, and AF2 pants/mahatma/morrigan pants]

2) Hit your latent macro [equip for sorc. ring latent...make sure waist slot and leg slots aren't included]

3) Hit your 'nuke' macro [equips every other slot appropriately with your average nuking gear]


Make sure to do something like this when it comes to sorc. ring:

/equip ring2 "Sorcerer's Ring"
//equip ring2 "Omega Ring"
//equip ring2 "Snow Ring"

Sometimes you will not want to be in latent HP to nuke. In those situations, comment out sorc. ring and uncomment one of the others.

This way, you can easily nuke in FMP gear but still have your staff equipped and bonus damage from AF2 legs and obi. I know it looks complicated but it really works wonders for me.

Edited, Jun 27th 2009 3:01pm by HitomeOfBismarck
#20 Jun 28 2009 at 4:32 AM Rating: Good
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I'm gonna put in another plug for Spellcast, especially if you want to do things like change gear based on MP during nuking without crazy macro switching and such.

As for learning XML, no need. Just use Aikar's awesome base xml and edit it with your gear.

http://wiki.windower.net/plugins/spellcast/userxml/blm/aikar_blm

If you want a detailed XML on how to selectively replace MP gear with nuking gear based on MP, check out this guide.

http://wiki.windower.net/plugins/spellcast/userxml/multi/fiarlias_mp_gear_locks

As for MP, as taru, my idle MP is ~1280 and nuking is ~1080. My macro setup gives me a free thunder 4 with enough MP left over for an aspir. Rinse and repeat.
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