Forum Settings
       
Reply To Thread

Need Feedback from the Black Mage Community!Follow

#1 May 29 2009 at 8:26 AM Rating: Decent
**
868 posts
The Puppetmaster forums has a nice little discussion going regarding a recent 1UP interview with one of the FFXI Developers.

Here's the quote.

Quote:
1UP: Over the last couple of years, you've done a great job adding Blue Mage-specific swords and whatnot, keeping the BLU community satisfied as a result. But where are the Puppetmaster-specific hand-to-hand weapons, and the Dancer-specific daggers?

KO: The development team is looking into this as we speak. In the near future, we think we will be able to deliver something that fans will appreciate!


Based on the above quote, I had come up with a theory: The reward for completing the next mini-expansion "A Shantotto Ascension" will be Job Specific augmentable weapons.

Knowing SquareEnix and their love of time sinks, I think there will be 20 weapons in all for each job currently available in FFXI. In order to obtain another JSE weapon, you must restart the Shantotto scenario and upon completion, choose a different weapon as your reward.

So, what I would like from the Black Mage community is....what kind of BASE stats would you like on a JSE BLM Staff weapon (prior to the two augments added on)

Here's what I have in mind currently.

Warlock's Staff
DMG: 32, Delay: 380
INT +10, Magic Accuracy +10, Magic Attack Bonus +10
Adds "Refresh" effect
Lv. 72 BLM

Any/All feedback and suggestions will be fully appreciated. Once I finish posting in every job forum (yes, doing this for all jobs) and once I get enough feedback from everyone, I will make a final post in the FFXI Feedback Forum in the hopes of the SquareEnix Community noticing it and taking it into consideration for implementation.

Thank you, Black Mages!
____________________________
Linkshell: LordOfTheBeasts (Pet LS/Social) and Heroes (Endgame)
Server: Shiva
Jobs: 75 BST, 75 THF, 75 BLM, 75 SAM, 75 DRK, 75 PUP, 75 SMN, 72 SCH, 69 BRD, 67 PLD, 66 RNG, 66 WAR, 63 RDM, 61 BLU, 57 DRG, 56 NIN, 54 MNK, 45 WHM, 32 COR (Jobs updated as of 8-28-09)

Leathercraft/Clothcraft Mule "Andersoncooper"
90.1 Leathercraft (Tanner's Gloves and Tanner's Apron: O)
55.0 Clothcraft
#2 May 29 2009 at 9:05 AM Rating: Good
**
389 posts
BLMs dont need a new weapon that is weaker than current elemental staves.


If its equal to the HQ staves, it will be used. If it isnt, you will never see one.
#3 May 29 2009 at 9:11 AM Rating: Decent
Scholar
***
1,285 posts
well let's see, the staff would need something like this

Base Stats: Dmg:whatever Delay:whocares INT+10 MND+10

Augumented with: Potency +15%, Macc+10-15.

Otherwise, it won't beat Elemental Staves, and be useless.
#4 May 29 2009 at 9:14 AM Rating: Good
**
868 posts
Yeah, I figured as much. BLM is so dependent on the Elemental Staves to increase it's nuke output that another BLM staff is pretty pointless unless the augments on it were as the post above me states.
____________________________
Linkshell: LordOfTheBeasts (Pet LS/Social) and Heroes (Endgame)
Server: Shiva
Jobs: 75 BST, 75 THF, 75 BLM, 75 SAM, 75 DRK, 75 PUP, 75 SMN, 72 SCH, 69 BRD, 67 PLD, 66 RNG, 66 WAR, 63 RDM, 61 BLU, 57 DRG, 56 NIN, 54 MNK, 45 WHM, 32 COR (Jobs updated as of 8-28-09)

Leathercraft/Clothcraft Mule "Andersoncooper"
90.1 Leathercraft (Tanner's Gloves and Tanner's Apron: O)
55.0 Clothcraft
#5 May 29 2009 at 9:22 AM Rating: Decent
Scholar
**
411 posts
The ideal weapon would have to be something that could be used in a certain situation. They just can't keep releasing gear that supersedes the previous. Your OP stated an example with refresh in it. That could work and would be added to every BLMs gobbiebag. Players (most?) will want a "Be-all End-all" staff but that's not gonna happen...

My guess something mediocrely situational.

hmmm... is mediocrely a word ?_?


Honestly I'd settle with a Shantotto doll furnishing >_>

Edited, May 29th 2009 10:24am by Shigo
#6 May 29 2009 at 10:39 AM Rating: Decent
One flew over the cuckoo's nest
Avatar
******
29,185 posts
you can just take off everything but refresh from that, because that's all it would be used for anyway.
____________________________
BANNED

Creator and Leader of the Anti-Rog faction
#7 May 29 2009 at 11:07 AM Rating: Good
**
389 posts
Princess ThePsychoticOne wrote:
you can just take off everything but refresh from that, because that's all it would be used for anyway.


I didnt see refresh in there first time i looked. But this is correct.
#8 May 29 2009 at 11:38 AM Rating: Decent
13 posts
Although this is a very hypothetical situation anyway I would say...

Since there is no way I see SE putting the same type of stats the elemental staves have on a weapon like that, I say give me a pimpin new scythe instead for when I am farming and doing other random stuff. I realize a scythe is gonna be very situational but, IMO at least, it would honestly still get a lot more use than a staff with stats that can't beat my jupiter's. Just sayin there aren't a whole lot of scythes out there for us at 75 that aren't either expensive and or a pain to obtain, so I would rather see that than a subpar staff.
____________________________
Basttaru of Phoenix

http://ffxi.allakhazam.com/profile.xml?148550
75BLM
75BLU
Windurst Bastok and Sandy Rank 10 _______________<(^.^)> Taru Power!_______

Hunting BLU magic is like camping an NM that always drops the item, but then slaps you in the face and takes it back.
#9 May 30 2009 at 2:52 AM Rating: Good
****
7,899 posts
Scythe will never beat Mekki Shakki for lolmeleeblm, sorry. Retribution > Vorpal Scythe.
Quote:
They just can't keep releasing gear that supersedes the previous.

What... the flying fuck? Are you playing the same game as the rest of us, where some of the best gear in the game is 5+ years old and most new stuff gets passed over?

They need to release new gear that completely obsoletes the old stuff.
#10 May 31 2009 at 12:25 PM Rating: Good
PM Me When You're Sober
Avatar
*****
15,784 posts
Shigo wrote:
They just can't keep releasing gear that supersedes the previous.
Really? REALLY?! They never began adding mage weapons that supersede the previous mage weapons. As long as I can remember, it was elemental staves or gtfo. It's so tiring to carry 8 staves around to be effective. It's time to give us something that actually serves a purpose, or serves a purpose better than the staves. The thing is, SE just doesn't know how, as seen by mythic and relic BLM weapons.

Edited, May 31st 2009 3:25pm by Codyy
#11 Jun 01 2009 at 10:25 AM Rating: Good
****
5,574 posts
I've worked hard to acquire all of my HQ elemental staves. I'd rather not have SE add a "free" staff that displaces all of them, sending their value into the crapper. If it required work similar to upgrading a relic or mythic weapon, I'd be ok with it.
____________________________
Lyonheart, like Eorzia, will be reborn in FFXIV!

FFXI veteran (Lyonheart and Lakiskline of Lakshmi)
1/467 on signed HQ Weskit!!!
#12 Jun 07 2009 at 5:37 PM Rating: Good
Guru
Avatar
**
635 posts
Quote:
They never began adding mage weapons that supersede the previous mage weapons. As long as I can remember, it was elemental staves or gtfo.


They've started to add some items that exceed HQ staves -- the completed SMN mythic weapon has -4 Perpetuation Cost, for instance. I don't expect to see anything similar for BLM, however.
#13 Jun 09 2009 at 6:27 AM Rating: Decent
***
2,114 posts
They'll never release better damage options than HQ Staves.
They should (though in the form of endgame drop, not an easy to get mission completion thing), but they won't.

On the other hand, there's a (very) slight chance they'll give us situational weapons that are actually useful.

Something like:

DMG: whocarescanbe1 Delay: whocarescanbe999
MP+20 INT+15 MND+15 hMP+15-20 "Drain" and "Aspir" potency+30% Magic Accuracy+40 "Magic Attack Bonus"-50toappeasetheidiotsitdoesntchangeathing
Lvwhocaresidsay73 BLM/whocaresaslongasSCHcantequip

Can't nuke in it (couldn't even without the MAB-50, but don't tell the idiots), but it is fucking useful for Drain, Aspir, resting, Stoneskin and all enfeebles.
#14 Jun 09 2009 at 7:41 AM Rating: Default
One flew over the cuckoo's nest
Avatar
******
29,185 posts
Guppie wrote:
Quote:
They never began adding mage weapons that supersede the previous mage weapons. As long as I can remember, it was elemental staves or gtfo.


They've started to add some items that exceed HQ staves -- the completed SMN mythic weapon has -4 Perpetuation Cost, for instance. I don't expect to see anything similar for BLM, however.

smn isn't a mage, silly!
____________________________
BANNED

Creator and Leader of the Anti-Rog faction
#15 Jun 09 2009 at 9:33 AM Rating: Good
Scholar
18 posts
I would be happy with a reward that allows us to trade all 6 (or 8) NQ or HQ elemental staves to an NPC to get a Prism Staff/Prism Staff +1 in return. The prism staff should roll all the bonuses of the staves (both melee and magic)into one staff. This would be more convenient than carrying around all the staves and it would provide a damage boost to non-ice spells since every spell would benefit from the +10 elemental skill and the +4/+5 INT on the ice staff.

Trading in all the staves would preserve the value of elemental staves as long as the new Prism Staff is sellable. Requiring all staves to be traded in would also insure that this quest is moderately costly to justify the power of a Prism Staff. Also, I don't think a Prism Staff would be too powerful of an upgrade.

I think it would be smart to make this BLM exclusive to give us a boost in nuking power over the other jobs which has been rapidly shrinking since SCH was adjusted and elemental skill gear became easier for them to acquire.
#16 Jun 10 2009 at 8:07 AM Rating: Good
****
5,574 posts
MorionVale wrote:
I would be happy with a reward that allows us to trade all 6 (or 8) NQ or HQ elemental staves to an NPC to get a Prism Staff/Prism Staff +1 in return. The prism staff should roll all the bonuses of the staves (both melee and magic)into one staff. This would be more convenient than carrying around all the staves and it would provide a damage boost to non-ice spells since every spell would benefit from the +10 elemental skill and the +4/+5 INT on the ice staff.

I doubht the game could handle an item that had all the bonuses of all 8 staves. When SE was asked whether they could alter the bonuses on AF to make them more aligned with what each job is being used for by the community, they stated that most AF pieces are already using up the maximum number of "slots" available for item properties.
____________________________
Lyonheart, like Eorzia, will be reborn in FFXIV!

FFXI veteran (Lyonheart and Lakiskline of Lakshmi)
1/467 on signed HQ Weskit!!!
#17 Jun 10 2009 at 9:05 AM Rating: Decent
Scholar
18 posts
Quote:
I doubht the game could handle an item that had all the bonuses of all 8 staves. When SE was asked whether they could alter the bonuses on AF to make them more aligned with what each job is being used for by the community, they stated that most AF pieces are already using up the maximum number of "slots" available for item properties.


If that is true, then they could just change the listed stats to +10/15% Magic Potency, +10/15% Macc, +4/+5 Int and +10 Ele skill for the new staff and drop all the other stats.

It may seem contrived to make the new staff conditional on having the prior 8 staves, but I suggest this because I think SE really doesn't want to make the set of old staves obsolete. Black Mages have never been given a weapon that supercedes the elemental staves since they were first created many years ago. Not even the BLM relic and mythic weapons (which take incredible amounts of resources and time to get) come close to the effectiveness of the elemental staves. Thus, it is obvious that SE isvery loathe to give us a weapon that replaces the elemental staves. I think its because they don't want to obsolete a set of staves that take a lot of resources to acquire for the average player (HQ staves), and they are very afraid of overpowering mages (which is stupid since most melee jobs have been given large boosts in power since the days of magic burst parties).

A "prism staff" would address these concerns by keeping the old elemental staves relevant, while giving only a moderate boost to BLM damage.

#18 Jun 10 2009 at 9:15 AM Rating: Decent
Scholar
18 posts
Something else I think would work (and would be more interesting then an all-in-one staff) is a weapon based on delivering pure power but is lacking the accuracy of the elemental staves as a trade-off. Something like Magic Potency +25% Int +10. This would at least be nice when elemental seal is up, or could possibley be useful with an elemental skill gear build. At least elemental staves would still be useful when Macc is needed on elemental spells and enfeebles.
#19 Jun 10 2009 at 3:52 PM Rating: Default
One flew over the cuckoo's nest
Avatar
******
29,185 posts
Quote:
+10/15% Macc,

It's 20/30.

Edited, Jun 10th 2009 7:53pm by ThePsychoticOne
____________________________
BANNED

Creator and Leader of the Anti-Rog faction
#20 Jun 14 2009 at 8:27 AM Rating: Good
Scholar
***
2,750 posts
svlyons wrote:
MorionVale wrote:
I would be happy with a reward that allows us to trade all 6 (or 8) NQ or HQ elemental staves to an NPC to get a Prism Staff/Prism Staff +1 in return. The prism staff should roll all the bonuses of the staves (both melee and magic)into one staff. This would be more convenient than carrying around all the staves and it would provide a damage boost to non-ice spells since every spell would benefit from the +10 elemental skill and the +4/+5 INT on the ice staff.

I doubht the game could handle an item that had all the bonuses of all 8 staves. When SE was asked whether they could alter the bonuses on AF to make them more aligned with what each job is being used for by the community, they stated that most AF pieces are already using up the maximum number of "slots" available for item properties.

And then they released stuff that broke that rule anyway, like the mythic weapons

So yes, they can, they just choose not to
____________________________
Kara - Pandemonium
75WHM
75(lolelv)BLM
75SAM
75RDM
75DRK
#21 Jun 15 2009 at 1:29 PM Rating: Good
Jack of All Trades
******
29,126 posts
Quote:
They just can't keep releasing gear that supersedes the previous.


I think they need to start doing this, because the fact that they haven't is one of the big reasons why this game is stagnating. If there's little to no room for top-tier players to better themselves, why would they keep playing?

Just look at mythic weapons overall, including the effort required to get one versus relic weapons, and try to tell me that they do not suffer from a severe "effort vs. reward" problem.

The fact that neither yesteryear's relic or today's mythic beats some olde level 51 AH staves in overall offensive caster effectiveness speaks milestones.
#22 Jun 15 2009 at 9:19 PM Rating: Decent
Scholar
***
1,898 posts
You can pretty much apply this same principle to all of the jobs. Look at their best weapons, if it's not better than that then this would be a pointless upgrade.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 19 All times are in CDT
Anonymous Guests (19)