Here's the quote.
Quote:
1UP: Over the last couple of years, you've done a great job adding Blue Mage-specific swords and whatnot, keeping the BLU community satisfied as a result. But where are the Puppetmaster-specific hand-to-hand weapons, and the Dancer-specific daggers?
KO: The development team is looking into this as we speak. In the near future, we think we will be able to deliver something that fans will appreciate!
KO: The development team is looking into this as we speak. In the near future, we think we will be able to deliver something that fans will appreciate!
Based on the above quote, I had come up with a theory: The reward for completing the next mini-expansion "A Shantotto Ascension" will be Job Specific augmentable weapons.
Knowing SquareEnix and their love of time sinks, I think there will be 20 weapons in all for each job currently available in FFXI. In order to obtain another JSE weapon, you must restart the Shantotto scenario and upon completion, choose a different weapon as your reward.
So, what I would like from the Black Mage community is....what kind of BASE stats would you like on a JSE BLM Staff weapon (prior to the two augments added on)
Here's what I have in mind currently.
Warlock's Staff
DMG: 32, Delay: 380
INT +10, Magic Accuracy +10, Magic Attack Bonus +10
Adds "Refresh" effect
Lv. 72 BLM
Any/All feedback and suggestions will be fully appreciated. Once I finish posting in every job forum (yes, doing this for all jobs) and once I get enough feedback from everyone, I will make a final post in the FFXI Feedback Forum in the hopes of the SquareEnix Community noticing it and taking it into consideration for implementation.
Thank you, Black Mages!


