Is this a friggin joke?
Ok, this was my first time attempting solo past 20 with any job. Currently 44BLM. I stumbled across this thread and was so happy about it because it's been REALLY hard finding a party since level 42 due to lack of tanks. I went 4 days without finding a tank for a party. Anyways....
I tried this out. Saw at 44 I go to Cape Terrigan to kill Goblin's Rarabs. Get to the outpost no trouble and find my first target not too far away.
After buffs, I proceed to cast Blizzard II on my new friend, then Fire II, recast Uts, and finish off with another Blizzard II. 200xp! woot!
Next target, after resting up and waiting for the ONLY gobby rarab to respawn, I recast uts, and start the process over again. LINK! Bunny?! wtf!! dead, HP (outpost) and recast. Kill the target and now i'm back to where I started with for XP.
Next target, kill 200xp again. nice. Ok, I can make this work, I say to myself as i'm resting behind the outpost (where 'you wont get aggro'). Aggro. Goblin Bandit. Dead. HP, Dead... aggro at HP. I wait for aggro to leave front of building and HP.
Ok, I'm down 600xp. I kill one and now I'm at 400xp loss.
To make a long story short: death, link, aggro, death, aggro, aggro, aggro, death.
-4k xp later... i give up and i'm now sitting in rabao mad as hell.
Is there something I should know about this camp that I don't know about? This was rediculous.
I had the EXACT SAME PROBLEM with this camp...the problems are not related to the ability to kill the bunny, but moreso in relation to links with other rabbits in the area, or a goblin turning at the wrong moment to see you and bam its over.
I posted farther up the page about another camp in Cape Terrigan on the way to the Cloister of Gales that I had incredible success with. Please feel free to look up on this page (page 3) and you'll see the full thing, but here's a snippet-
However, there is an AMAZING camp in cape terrigan, and that is in the tunnel that leads off the map at F-7 (on the way to the cloister of gales). This camp has no bunnies, no sound aggro mobs (so Tonko is all you need, not more expensive silent oils), and plenty of safe pull options. As you enter the tunnel, you'll come across two goblin bandits. Farther in, you'll find yourself a sheperd with his rabbit, then either another sheperd or an alchemist* (see footnote), then another bandit. So if we straighten out the tunnel, it would look like this:
Typically, you have safe pulls back SOUTH in the tunnel towards the two bandits, or northeasterly between the second sheperd(or alchemist) and the last bandit. You can safely rest AFK at the exit of the tunnel (past the last bandit) without fear of aggro because you can go out far enough (into the lighted sand usually works) to avoid the bandit roaming and not be noticed by the manticores on the outside.
The two middle mobs (sheperd x2 or sheperd/alchemist) will often switch positions, meaning you'll have to move around a bit to get clear pulls, alternating as they move between the two "camps". The turns in the tunnel are a great asset- you can be a lot closer to a gob than you think possible due to them! I went from 44-49 in about 9 hours here and two exp parties, easily hitting consistent chain #4s for the same numbers as the outpost camp. One word of warning- don't force anything! If a pull just isn't there, or you even doubt it at all, don't take it. If you do get a link, your best hope is to elemental seal/sleepga the pet/master, then re-tonko, and book it to the cloister of gales. Head to the exit by the manticores, then head north and then west. Do NOT go down the path that leads to the ZM5 headstone by accident, you WILL die (did it once). But you can usually get enough of a head start to make it to the cloister if needed. There are **** as well, however I'm pretty sure they are sight aggro (however, something inside me is telling me they are sound, however tonko always sufficed for me, but I did "try" to swing wide when possible).
I had amazing success here, and gustav (the next listed camp) can support 2 BLMs easily, 3 if the third doesn't mind some periods of inability to pull (the west camp has issues with mob position at times, moreso than the east and south camps)....oh, and if you can, wait till 50 to start there.....its possible at 49, and the exp in Terrigan sucks at 49...but AM makes life so friggin easy! At 50 (prior to staves) I would pull with drain when it was clear, sleep, then Freeze. Once I hit 51 I was easily able to one shot them with freeze without food (Moldy and Aquilo's Staff though, as well as 20+ extra INT) which is great b/c you can eat cookies. Don't give up! It does work, its just the camp listed for Cape Terrigan is one of the harder ones to get good pulls and if its your first attempt at this (like it was mine), it can get VERY FRUSTRATING, VERY FAST.