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Detailed Solo Guide - Lv. 19-70Follow

#202 Jul 23 2007 at 5:26 PM Rating: Decent
it could work...
you'd just have to go /mage(obviously if you're trying to solo drg) and dia pull... i'd bring plenty of RR and Drinks to be safe
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#203 Jul 23 2007 at 8:18 PM Rating: Decent
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The terrigan rabbit pets worked for pup. The tunnel camp moreso than the outpost, the rabbit links kill very fast without sleep. LS mate soloed his nin in Zi'tah and Altepa as well. Not really sure how well it'd work, say past 50 though, if you don't have spike damage like blm or blu, as those pets do hit pretty hard. I might try the gobbie leeches in Gustav with my 52 pup soon, need to get around 8k exp to catch up with static.
#204 Jul 24 2007 at 6:54 PM Rating: Decent
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You've really gotta skip the elementals as DRG, but most of the other targets - particularly any bat pets - are awesome. You can even almost get away with a melee sub if you've got a NPC buddy set to a healing mode along to help, since most things go down before you're even hurt enough to think about needing Healing Breath. A mage sub is definitely better to be on the safe side with though.
#205 Jul 27 2007 at 5:39 PM Rating: Decent
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Salacia wrote, (sorry quotes don't seem to be working on my computer)

"I've actually seen and talked to quite a few BLUs who do this as well. I think the only problem would be the levels where there is no alternative but to exp on pet elementals. If I'm not mistaken, they still take quite a bit less physical damage than most enemies, just like regular elementals. Whether or not BLUs have a magical solution to this at any given level, I don't know. Just a thought."




This is correct, the blu physical spells will be resisted. I attacked one at the Yhoator Jungle Tonberry Camp while learning Light of Pennance as a lv. 58 BLU. My Bludgeon only hit the elemental for 93. This is assuming that all three hits connected of course. Didn't test this thourougly. My Poison Breath hit for 300+. I wouldn't say that there is much of a magical solution to this. There really aren't any "great" magical spells at these levels, also the mp cost is quite high so unless you are taru then you would have some mp troubles.

For you BLU out there that want to solo, I would say check out the BLU forums for a more natural blu area to solo at, or better yet, find a duo for those tough levels. Once you hit 44 this guide works wonders.

Edited, Jul 27th 2007 9:42pm by AllisonRedMage

Edited, Jul 27th 2007 9:42pm by AllisonRedMage
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#206 Jul 27 2007 at 7:28 PM Rating: Default
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Even tho its kind of old, I still have this exact prob:

Quote:
I have *GOT* to be doing something wrong. I'm a lvl 45 blm mithra, who can't solo worth a **** ANYWHERE this guide suggests. I'm given up and started seeking for party and not even trying to solo. I can't seem to figure out why I'm getting craptistic resist rate on the Pso'Xja elemental. I haven't been able to get 1 to 1/2 life before I run for the hills or get kill /waves white flag. Anyone can suggest anything better or tell me why mithras blows as soloing blms.
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#207 Jul 27 2007 at 7:43 PM Rating: Decent
so far i've soloed 27-63 with this guide in about 2-3 weeks(not all at once mind you). resist rates can suck... best bet is to max out int and do your best to keep elemental/enfeebling magic capped. elemental is easy enough (use choke/rasp/drown/burn/shock/frost in xp) and ,if you need to, find a friend that will let some mobs beat on him and spam dia/diaga on mobs your lvl range or higher to cap enfeeb. i went /nin all the way to 60 and switch between /nin and /whm depending on which camp is open. up to 51, dual wield the best +int wands you can find and try to get use to things. pre-AM it takes 2-3 nukes to finish these off so plan acordingly.
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#208 Jul 28 2007 at 8:00 AM Rating: Good
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After trying once in New Movapolis I came back a few times planning to get my npc up a level and maybe myself but found the place occupied every time. There was even one rdm in AF but otherwise crappy gear that was there all the time always with someone else by his side. He even had (Goblin)'s (pet) D11 in his search-text and my first thought was that he was some **** institution for rdm's, like a solo-school or something. (I understand that he this way showed for others that the place was busy, which was good I guess if you didn't want to go there for nothing) I logged onto one of my mules to farm seeds for my garden-mule and now and then i searched for him.
When he and his follower's wasn't there anymore, which was early morning my time and lucky enough I had a few hours free then, I went back with a plan. I used my anniversary ring for the first time and got 12k exp in a little more then 2 hours. (Highest with ring was 554 exp O.o) Did a jump to get to 58 and AF-body and got my npc to 56, but didnt really need her after I was 57.
And I am sure this guide works for many jobs with some small differences. I have tried soloing many of them up to about 20 with /blu, even brd. The thing is, dont stack up on +mnd when soloing whm for example, use the mainjob but don't use it like in a pty, eat food that strengthens you and not only your spells. Your survival is often depending on how fast you kill the mob but also that you can take a hit or 2 unless you are a blm with powerful nukes.
I always liked to have rdm as sub for my blu so I took my rdm from 28 to 30 in Bibiki Bay and currently I am killing tigers in Beaucedine as whm/blu just to get that to 33 and Reraise. (At I-9 and that's a beautiful and empty camp.) Done that since whm was 30. (He he like there would be any problems finding pty for whm at that level...) It is challenging and fun and most important, I can do it when it suits me and I can turn off in between pulls and then just start again when I log back. My wife is much happier :)

And on http://gallery.filefront.com/Tummetott/ there is a folder called "solo pets" where I put some pictures.


Edited, Jul 28th 2007 6:40pm by Aljesaf
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#209 Jul 28 2007 at 12:08 PM Rating: Decent
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There is a small problem now with Qirin Archaeologists, I don't know if its been covered or not. They will now run from you.. yes, run.. and grab the Mosstrooper or another Archaeologist in the area and come back to tag team you. My suggestion is to duo or be VERY careful. I have been told a stun will stop them from taking off, but you better be fast as they run fast..
Wstwd wrote:
At ~62-66 you can solo the qiqirn enterprisers at the I-10 entrance to Aydeewa from Wajaom Woodlands pretty safely. There are 4 that pop here, all fairly close to the zone but far enough apart from each other to avoid links. Cast blink, stoneskin, and make sure to nuke from a distance, as they will hit you very hard if you stand too close. Otherwise they only use a ranged attack which will not interrupt your casting. I generally had to sleep them at about 25-30% and rest some mp back to finish them off.

At about ~67-71 you can go to the Qiqirn Archaelogists at the E-10 entrance from Wajaom. I believe there are 7 mobs in this area, so it is possible to have 2 BLMs soloing depending on level. Two are quite close to the zone, so if you're going there for the first time you can test one out pretty safely. Be warned that these will sometimes run away from you and grab links. I don't think that I would attempt this camp without sleepga II. If you can get your kill order/pop time into a groove you shouldn't have to worry about the links too much though. There is a lottery pop NM qiqirn here too, although I've only seen it once. He linked to the mob I was casting on before I even realized it was an NM. He will range attack you for 250 or so a hit, so I wouldn't attempt killing him if you see him.

I think between 62-71 I only died maybe 4 times in these two areas, so they are quite safe even if the xp is not quite as spectacular. I could easily average 4-6k per hour soloing at a relaxed pace. If you're going to solo these areas, please don't go /anon, and please please please do a search of the area before coming out. I always put "Qiqirn Enterpriser (Enemy)" in my seacom so other BLMs would know that there was already someone at that camp. It saves everyone time and avoids the headache of having someone trying to camp on top of you. There was only one or two occasions when I searched the area and all the camps were taken.
#210Eanna, Posted: Aug 03 2007 at 3:28 AM, Rating: Sub-Default, (Expand Post) soloing sucks SE better do something about the lack of tanks
#211 Aug 03 2007 at 6:02 AM Rating: Decent
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Quote:
There is a small problem now with Qirin Archaeologists, I don't know if its been covered or not. They will now run from you.. yes, run.. and grab the Mosstrooper or another Archaeologist in the area and come back to tag team you. My suggestion is to duo or be VERY careful. I have been told a stun will stop them from taking off, but you better be fast as they run fast..


Quote:
At about ~67-71 you can go to the Qiqirn Archaelogists at the E-10 entrance from Wajaom. I believe there are 7 mobs in this area, so it is possible to have 2 BLMs soloing depending on level. Two are quite close to the zone, so if you're going there for the first time you can test one out pretty safely. Be warned that these will sometimes run away from you and grab links. I don't think that I would attempt this camp without sleepga II. If you can get your kill order/pop time into a groove you shouldn't have to worry about the links too much though.


You quoted the post it was covered in. O.o

All you have to do is pull them far away from each other...it's not really that hard to keep them from linking although it does happen some times. Once you've been down there for a while they will pop in order so there won't be anything for them to link to. Not sure what area you're fighting in that has Mosstroopers though, there's weren't any in that area (quoted above) when I levelled there.

Quote:
soloing sucks SE better do something about the lack of tanks


I don't think more tanks are going to solve the TP only mentality.
#212 Aug 06 2007 at 11:16 AM Rating: Decent
keep this bumped, this thread is very useful
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#213 Aug 06 2007 at 4:23 PM Rating: Good
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FYI, lvls 45-50

Cape Teriggan is the best choice for these levels because rabbits don't get resisted as much as the elementals in Pso'Xja do, just watch out for the sight links with the Beach Bunnies.
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#214 Aug 07 2007 at 5:06 PM Rating: Good
I was trying the spot in Newtown last night with my bard friend (both of us at 57). she would pull the mob with elegy and then i would use burst and it would go down to about 3% and then I would finish it off with fire. Now the only problem is that the goblin would turn around frequently and we would get aggro half the time.
So basically chains were impossible it was way more aggrivating then it was worth. we also partied behind the gate, where there wasn't as much aggro but it was still too frequent at this
camp site. Any other safer spots for us to try?

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#215 Aug 09 2007 at 1:44 AM Rating: Decent
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Im having an awfully terrible and i mean TERRIBLE time of pulling the ele in Castle Zvhals without aggroing that stupid eye almost everytime, any tips besides having to zone the **** eye everytime then coming back for the pet pull?

Very frustrating
#216 Aug 10 2007 at 1:34 PM Rating: Decent
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The eye was a major annoyance for me too, I usually had to wait till it went near the portcullis straight ahead, or to the left while having the demon with the pet to the right. Then edged as close to the wall as possible, trying to pull without stepping past the pillars. As long as the ele isn't directly behind a pillar (that blocks line of sight) you should be able to get close enough without stepping "out in the open".
#217 Aug 11 2007 at 5:02 AM Rating: Good
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Big thanks to the author of this guide. I doubt I would have lvled BLM to 75 without it.

I started to follow this guide around lvl 50. The best camp was in Bibiki Bay - very safe, even without one-shotting. You just need a bit patience sometimes.

I think it was said often already, but don't get discouraged if you die a few times. It's frustrating, but it's a risk worth taking. I remember dying 4 times in short succession in Newton Movalpolos - 4 resists in a short time, but still you get exp faster than you can imagine.

I had very few parties since lvl 50, and if it was always after hours of seeking. It's not really worth it. BLMs are not wanted in exp parties anymore.

Another positive note were the other players (not only BLMs, I've seen BLUS, PLDs, DRGs, MNKs, THFs, etc.) using these camps. Most had a comment up telling which camp they are using, so you get to know beforehand. And it never happened that somebody tried to take over my camp. I too, always asked {Time Remaining?} and waited till my forerunner left. I hope ppl will stay this way.

My suggestion after lvl 70 is just to go to Mount Zhayolm and exp on Wamoura Prince and later the Ebony Puddings. You will know the ppl around your lvl by that time so just invite them over to manaburn at these places. The more ppl the safer it is and it's a lot more fun after all the solo till that point.

Good luck!
#218 Aug 11 2007 at 10:44 AM Rating: Decent
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Quote:
Goblin's Bee 23 - 25 | Pashhow Marshlands | Bee


According to vana'diel atlas the only BST goblin in Pashow spawns during garrison and they're level 30-35.
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#219 Aug 21 2007 at 1:48 AM Rating: Decent
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about to drop off the first page. Can someone sticky this or add it to one of the main stickies please?
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#220 Aug 21 2007 at 3:04 PM Rating: Good
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This guide is simply awesome.

Lvl 62 now, went from 59-62 just today in Bibiki Bay, the xp there is simply amazing if you can 1-shot the Rarabs, better than Pso'Xja even.

The Rarabs in Bibiky Bay have ~1230 hp or slightly less depending on their lvl. In order to 1 shot them you need +22 MAB from equipment, so sorcerer's ring, Republic Circlet (your home nation must control region), amd moldavite earring. HQ staff as well of course. With flood you need 101 total int to just barely kill them, and by barely I mean by just a few hp. With 100 int you will leave the highest lvl rarabs with 1% hp. Doing this I'm consistently hitting ~1234 floods, which gets the job done.

With flare I still believe you need +22mab, but less int. Vulcan's staff is needed of course.

Constant chain 5's of 375 are easy here if you can 1-shot them, and @61 your exp goes even higher when you can get 450xp on chain 5's.

I'm broke now, after investing in a sorc ring, the gear to activate it, and my last 2 HQ staves, but it was well worth it ;P



Edited, Aug 21st 2007 4:06:22pm by KlumsySmurf
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#221 Aug 26 2007 at 7:42 AM Rating: Decent
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Just wanted to add a huge {Thank You} to the praise for this guide. I just hit 75 BLM this morning and I did 40-72 pretty much straight from here and almost all of it solo.

/cheer!
#222 Aug 26 2007 at 2:03 PM Rating: Default
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I went to psoxja yesterday for the first time at 54 blm, using quake. I killed 2 bats one shot and the next bat it only did like 10% dmg wtf? I had to 2 hr and warp out, but that is seriously only like 500 xp I got before I had a resist, I have the AF gloves and all, is it just extremely bad luck? Or should I expect to keep dying from resists because escaping is a no, and buying 20 reraise earrings to get lvl 60 is also a no...

I know INT doesnt help your resist rate correct me if I'm wrong, so technically my elemental magic skill is fine, can anyone tell me if I should expect quite a few resists from the goblin veterinarian and his pet? Or was it just bad luck..
#223 Aug 27 2007 at 1:57 AM Rating: Decent
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Quote:
I went to psoxja yesterday for the first time at 54 blm, using quake. I killed 2 bats one shot and the next bat it only did like 10% dmg wtf?


@54 if I remember correctly, my resist rate wasn't floored even with HQ staff, but resists weren't a huge problem.

Elemental seal + sleepga works fine even on bats, then of course you log out. You can do that every 10 min, but if you're not /nin there's a good chance you will get interupted and die unless you keep stoneskin + blink up which is a pain, or just time it well. I did a manafont + elemental seal + sleepga macro for when my 2hr was up and I linked the gob+bat, and that saved me a few times. Otherwise I'd just try to time elemntal seal + sleepga but if I linked both I rarely got it off w/o manafont.

You definately shouldn't need much more than 1 reraise earrings during your 4 levels there. I think I went through 1.5 because of a few stupid deaths, going afk a lot so reraise wore a lot, and re-applying reraise while forgetting to remove the previous one... don't do that.


Edited, Aug 27th 2007 3:06:50am by KlumsySmurf
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#224 Aug 27 2007 at 8:54 PM Rating: Good
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Another camp for 31-34, possibly 35, for Giga's Tiger (Rime Gigas)
is at H-10 by the mirror pond. There are two gigas here, and both
were Rime Gigas when I stopped by.

There will be Ice Elementals around the pond during ice weather, but those
can be avoided somewhat by camping in the southeastern area.
Otherwise, this is an even safer camp than the bottom of the ramp at I-9.
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#225 Aug 28 2007 at 4:35 AM Rating: Decent
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Hey BLM's. I'm having a little trouble with the higher Newton Movalpolos spot.(65 BlM)

I'm using Rdm sub pulling with Blizzard III > Gravity > Waterga III but there isn't enough space to run back and I usually get hit before Waterga III goes off.

I tried Flare and it brought them down to 9% so I can't one shot them...

Someone please fill me in if I'm missing something or /nin is the only way to go for these levels?
#226 Sep 01 2007 at 12:48 PM Rating: Decent
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ok. found a new camp for 58-60 in Newton Movalpolos. Position is F-11. Camp is at the mouth of the tunnel beside a number of carts. The beastmaster gob should be a goblin foreman. Be invisible almost all the time as 2 moblins roam around behind you in the tunnel. Trick here is to wait for the gob to stop moving, get within range while invisible and fire away with Flood.

To get there warp to mineshaft #2716 and zone out into newton. Continue west until J-8 and then continue south. Drop down onto the platform where the NPC that spawns Bugbear Matman is located. Continue through the tunnel and take the first right. Go down this tunnel until the junction at J-10 and bear south. the goblin foreman and his bat are your prey. Continue past until you reach the tunnel. This is your camp, watch out for the Moblin workman that wanders around behind you.

Pros:
No aggro from anywhere other than behind you
EXP same as it is at other camp
remote Location makes it less likely the camp will be taken

Cons:
Difficult to get to, must warp to Mine Shaft #2716
No escaping from the gob and his pet in case of flood resist
Invisible recommended for resting
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#227 Sep 06 2007 at 1:58 AM Rating: Decent
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I'm in the Pso'Xja solo camp right now. I'm lvl 53 subbing whm. I have 67 base INT +24 from gear, including moldavite earring and Aquillo's staff. It's been double ice weather here since I got here and I'm hitting these bats for 953 each time. I've got 7k exp since I've been here and just had my first resist (let to me dying because no blink up). Just wanted to point out that you didn't need to be lvl 54 for this camp. ^^

Edit: Just changed to single ice weather and I'm hitting for 950 each time now.

Edited, Sep 6th 2007 6:06am by Babekeke
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#228 Sep 06 2007 at 7:45 AM Rating: Decent
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hmm according to somepage there are 3 lvl 77 pets of mamool jas (2 in wajoam and 1 in mamook) has anyone checked out, or remember where, these camps are? Anyone tried killing these? I am aware a 75blm would likely end up in a manaburn by this time but a war/nin or nin/war seeking so easy exp is the question here. Since atm I am tired of tanking but still want exp lol. Even if they are medium exp as long as they are easy kills I dont care really.

*edit* silly me I didnt realize where these were, now i found them. right smack dab at mamool ja staging point one of the merit hotspots. no chance in getting a claim here especially not on a pet. atleast not during prime time so if you want to do this going in the mid morning during weekdays lol.

Edited, Sep 6th 2007 9:07pm by Lienna
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#229 Sep 06 2007 at 12:56 PM Rating: Default
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Finding myself in Pso'xja around lvl 53, I still had freeze to my disposal. Very good gear, and HQ staffs, i was hitting the Goblins Bats here on freeze with dark weather for roughly 1125, ice weather for 1195, and double ice would be a strong 1212. now, i did get resisted occasionally to 999, to as low as 505, but the 505 happened once in 2 full level's of experience points.

Quake was never used, although i had it, don't even think of using Tornado, unless you really want to get resisted in ice weather. I abused freeze, for 8.5k an hour.

*one death, but 15 full chain 5's before that happened.* Ninja edit.

Edited, Sep 6th 2007 3:07pm by Nikopiko
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#230 Sep 19 2007 at 11:54 AM Rating: Good
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What do we have to do to get this stickied? ; ;

#231 Sep 19 2007 at 1:25 PM Rating: Good
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On requesting stickies, found in the Sticky Request sticky:

Kaolian wrote:
1. First, check your forum and see how many existing sticky threads you have. If it is more than 2 existing stickies, your chances of getting a sticky are signifigantly decreased.

2. If there are three stickies already, and you just have to have An_uber_thread_04 stickied, compile some of them, or add your thread to the existign ones. To compile two stickies, take the relevent sticky info from two stickied threads, put it together in a new post, and include the links to the origional threads, and credit to the origional posters. Then post the link here for review and stickying and de-stickying of the origionals. Compilation threads will almost always be stickied, no questions asked. be sure to let us know it is a compilation though.


From this, all we can do is drop the BLM AF Walkthrough into the The Arcane Tome of DOOM� to make room for the Solo guide. Someone get on Sloppysue and Ollorin and make it happen!

Afk now. All this talk about sticky makes me wanna wash my hands.


Edit: Oops, I skimmed over the quote and misread it completely. Fixed following comment lol!






Edited, Sep 19th 2007 2:30pm by Nikojin
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#232 Sep 19 2007 at 3:39 PM Rating: Good
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Or we could just get someone to take over the tome of doom and add these to it. Even if someone just copied it verbatim and gave sloppysue credit and then added to it and cleaned up the broken links and older entries we could get the new one sticked and have sue's unstickied so it can fall into oblivion if he's not going to be around to update it anymore. Dunno if the admins can give someone else edit rights to a specific post but if they could that would work as well.
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#233 Sep 19 2007 at 4:46 PM Rating: Good
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Well, I sent in an official sticky request. Here's the link in case you'd like to follow it up.
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#234 Sep 19 2007 at 5:57 PM Rating: Excellent
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Stickied.
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#235 Sep 19 2007 at 6:03 PM Rating: Good
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Thank you :)
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#236 Sep 20 2007 at 11:46 AM Rating: Decent
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/cheer

Now everyone and their momma will jump on this bandwagon. Oh wait, the already have. =p


Many thanks to Salacia for paving the way. I see more blm trying to push the envelope now, hitting zones a few levels early to see if they can get even more exp/hour. All this is because Salacia put these camps and ideas into a post which finally got sticked to show how useful of a post this really is.
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#237 Oct 01 2007 at 8:09 AM Rating: Decent
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"Shotzie" wrote:

When I dinged 44 I was ready to head to Cape Terrigan so I did a search and there were some low level SMNs there in a PT and one of them had {Goblin}{Pets} in their /seacom so I actually found a new camp for 44+ because I was really anxious to get going.
I've been Killing Tonberry Elementals in PsoXja in the uncapped area. They conned VT-IT to me at 44 and I've gotten 3 lvls there so far. The camp's right by the zone(from G-9 in the Glacier) and there's only two mobs, a Cryptonberry Harrier and Stalker. The zone makes things safer but can be a nuisance if people keep zoning Tonberries as you'll have downtime waiting for repops. People also kill these guys for keys, though I only ran into both of these problems the first night I was there. The past few days I've been exping there undisturbed :)


thank you ^.^

Edited, Oct 1st 2007 12:17pm by vekien
#238 Oct 03 2007 at 8:38 AM Rating: Decent
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Just a question on the Newton Movalpolos 64-70 part. Do you HAVE to use Twinkbrix to teleport you, or can you just venture there on your own? And if so, is it an easy venture?
#239 Oct 07 2007 at 2:00 PM Rating: Decent
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Quote:
*** Level 58-60 ***

Goblin's Bat (Goblin Foreman) - Newton Movalpolos

NOTE: You will need Flood in order for this strategy to work. It may be difficult to 1-shot some pets depending on what your INT is. Try to stack up as much as possible. I started with 60+24 (including 4 from melon pies) as a Hume, and that managed to overkill them by only a few damage. Water Staff/Neptune's Staff is required.

Camp Location(s):

I found only one camp.


I wouldn't necessarily recommend the following camp but when you're a blm and everyone else and their brother is already camping *Every other location* you try to improvise!

I found a second camp here on the same gobs that is safe to rest in and safe to die / reraise in if necessary. You can't always get to it though because of the gates :( But I'll try my best to explain:

Start from the previously mentioned camp (at D-11) and head East until you get to the first colored gates. If the blue gate is up - you can go no further. If the red gate is up however, awesome, head north. At the crosssection at F-10 turn right and head east. You'll want to head east until you no longer can (The road bends south at I-10). Once you reach I-11 going south, turn right and head West. At the end of this tunnel is your Goblin bat! And you can rest just outside the tunnel because the goblins inside won't come out and the BST gob you're fighting won't run towards the tunnel.

Good luck!

BTW- I used Burst at lv58 and it'd have anywhere from 1-12% HP left. After BURST I'd cast Blizzard2 while my utsusemi:ichi shadows were up to finish off the bats (since you really really can't sleep them without e.seal) I could also get away with simply meleeing it at 3% or less because staff skill is capped. whoo!

Hope this helps!

Edited, Oct 7th 2007 7:29pm by Misara
#240 Oct 17 2007 at 6:23 PM Rating: Good
20 posts

Idk if this has been said.. the camp at terrigan sucks.

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#241 Oct 20 2007 at 11:03 PM Rating: Good
12 posts
whered you get that in game parser dude please share =DDD
#242 Oct 31 2007 at 3:34 PM Rating: Decent
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I love this guide. Thank you :)
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#243 Nov 07 2007 at 7:21 AM Rating: Good
Just a post from my own experience, I solod BLM from 70-75, probably about 70-73 in sea fighting the Ul'Hpemdes (goldfish) and moving up to Om'Hpemdes. So long as you go BLM/RDM it's easy to level here, the mobs don't aggro to enfeebling (so long as it doesn't deal damage) so you tack on your usual Grav, Blind, Para, Slow then use a small nuke on them. from the point they are first damaged a timer is started in which it opens its "mouth". At this point they have 0 magic resistance and you can deal heave damage to it which will cause it to close its mouth again. Use Grav/Bind freely (try to bind over sleep since it won't open it's mouth while slept). Once you get to 73 you can probably stay there and fight the Om'Hpemdes (usually solo chain 2s and 3s) and if you get used to the process you can move on to soloing the Om'Phuabos (sharks). Alternatively you can go to Mount Zhaolym and solo off of the Flan that many BLMs merit off of. (will be hard without capped enfeebling magic at that lvl) Capping enfeebling is easy though if you have sea since like I said the Hpemdes don't aggro to enfeebling you can simply sit there and spam enfeebles till you're capped.
#244 Nov 17 2007 at 10:08 PM Rating: Decent
11 posts
I've managed to solo BLM all the way from lvl 1 to 43 I haven't even touched a pt yet. I plan on soloing BLM to 75 and this guide has been pretty helpful with that I've only done a few things differently like skipping Castle Zvhalz by soloing in Western Altepa Desert against IT Desert Worms and Tough Antican Essedarius. :)
#245 Nov 29 2007 at 6:43 AM Rating: Excellent
13 posts
54 – 58 West Sarutabaruta [S]
(I’m not quite sure the lv cap on this but I came at 54 and managed to do well with the spell set I had of the 3 AM to combat the different types of elementals that could be summoned. As a 55 I’m still able to get 300xp chains so suspect it as being a good alt camp to the other 54-58 zone. Please note I used /rdm, HQ staves for the AMs I am using, blm AF hands, and moldavite earring for this run.)

Prey: Yagudo’s Elemental (Yagudo Mendicant)
HP of Prey: ~889-946
Note: Fastest way to get to this is OP or exit Port Windy then to go through the Saru Maw and head to G-6. Yags can summon a fire, earth, or wind spirit. Quake works well on fire, Tornado on Earth, and Freeze on wind. Sometimes a sliver of hp might be left after and a quick Drain can kill it before the Yag notices. If things should go wrong, there are Pixies nearby for RIII and cures.

Camp Location(s): Several Yags in the area of F-6/F-7 that can be used, but ones closer to the pixie pops in G-6 are preferred.
Camps : Yags are locked into a fixed wandering area and there are normally no wandering mobs to worry about, pick a place that makes it easy to watch the prey for repop and you feel safe in.

PROS:
- You will normally one shot a pet. If not the sliver of hp left can be quickly drained (/rdm).
- You are close to a town area if you need to restock or HP in.
- Yag roam in areas small so they won’t wander out of casting range mid cast.
- Sigil has a refresh effect available for 50 credits.
- If something goes wrong you can fall back to Pixies near by give that R3 and cure!

CONS:
-When Campaign goes on mobs horde right through camp. They don’t attack you unless you attack them but they do prevent the use of –ga spells. (Such as sleepga to removed wind elemental’s blink.
-These are elemental’s, they love to cast before following you out of camp increasing the chance of getting the master’s attention.
-You do have to have Wotg expansion, done missions up far enough to take advantage of Sigil in the area, plus of made your way to West Saru [S] at least once. A little bit of prep work is required to get to the camp, once done it is easy to return.
- Elementals do have AM as well, its easy to run out of range or sleep it before it goes off but if you are not paying attention it could really hurt. Air elementals can be annoying with blink, Earth eles more so with stoneskin.
- Sometimes someone does kill the Pixies near you depriving you of their magic support.


There are also some gobs with pets in this zone around H-8, but they where dc to me so might be **** for a lower lv camp.

Edited, Nov 29th 2007 8:45am by Alliax
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#246 Dec 01 2007 at 5:08 AM Rating: Decent
2 posts
a great guide..... you know what would help alot, a <pos> of camp so people know that they are in the right camp or getting close to it..... hehe, just a thought
#247 Dec 06 2007 at 7:07 AM Rating: Good
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I as just at the camp in Attowah Chasm listed for levels 30-33, and I had some problems there. I've solo'd there before without anyissues, so I don't know if this was a ninja edit or if I just didn't notice before. Anyway, the mobs are lower level than I expected. I was there at level 32 and most of the mobs were dc or em. There were a couple mobs that were tough, but not many. I would say almost all the mobs were level 31-33 with maybe one level 34. This means that the camp is better suited for, say, 29-31 than for 30-33. It's not possible to get consistent chains at 32, too many of the mobs spawn dc.



On a different note, I saw a pet right outside of San d'Oria [S] the other day. I was on a 75 job so I couldn't say what level the pet is, but it wasn't an elemental like the previously listed [S] pet from the Windy side. This was a Goblin, so his pet was some sort of animal; I want to say it was a beetle, but I don't exactly recall. The master check ep to me at 75, so my guess is the master is low 60's, making the pet high-50's. If I have a chance I'll try to go out on a different job to check the level; the gob and pet were wandering near the tower along the northern border of West Ronfaure [S]. Sorry this is so vague, but I was just jogging through when I saw it, so I didn't have a chance to get any in depth information. But it looked promising, as there was nothing else in the area that would link or aggro.
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#248 Dec 06 2007 at 2:25 PM Rating: Good
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I logged in just to say THANK YOU for that West Saru[S] camp. I'm there now as a 54 BLM and it rocks. Better than the overcrowded Pso'Xja. Sigil XP bonus, refresh, increased meal duration make this awesome xp. Thank you so much.

*Edit*
I couldnt find the camp at G-6... No yags there? But I went to F-7 and am camping near the gate towards the very south of F-7. So Pso'Xja gives 8k/hr, but this camp is easily giving me ~11k/hr and there's more than 1 camp available.

Edited, Dec 6th 2007 5:30pm by Saishyuro
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#249 Dec 08 2007 at 3:35 AM Rating: Decent
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I'm at the Pso'Xja Bat camp, and I'm casting Quake as a 55BLM/27RDM.

Main: Earth Staff
Grip: Raptor leather strap +1
Ammo: Morion Tathlum
Head: Seer's Crown +1
Body: Tactician Magician's Coat +1
Hands: Wizard's Gloves
Legs: Seer's Slacks +1
Feet: Magna M Ledelsens
Waist: Shaman's Belt
Back: Black Cape +1
Ear1: Moldavite earring
Ear2: Morion Earring
Ring1: Zircon Ring
Ring2: Zircon Ring

This adds up to 54+20 INT.

I hit with Quake for 946 most of the time, but sometimes I hit for 933 and the bat comes back to me with a sliver of HP, often pulling the goblin with him. It's not safe to 1-shot and when the gob comes I'm dead, end of story without Elemental Seal.

I'm having to wait until the Goblin is turned and the pet is behind him to attempt to cast Quake so he won't link the goblin. Is there some reason I can't reliably 1-shot at this level than any of you can see?

Am I getting resisted? Should I use Ice staff for casting Quake (That seems silly)?


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edit:

Using my slower method, I'm not able to 1-shot everytime, but most of the time. I still stay safe and wait for him to turn around but I'm about to ding 56. I'm hoping Shaman's Cloak and some extra INT from hitting Level 56 will be enough I can 1-shot them reliably.

Edited, Dec 8th 2007 6:31am by NinjaVani
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#250 Dec 10 2007 at 1:51 PM Rating: Default
4 posts
Im lvl 54, is there an alternative to pso? i rly dun wanna do promys...



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If i count to 100 will u GO AWAY?
#251 Dec 11 2007 at 8:26 AM Rating: Decent
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568 posts
NinjaVani, try Melon Pies +1. The added INT might be just enough to make up for that sliver of health on those partial resists (or the 10% reduction on Windsday). I would also suggest Terra's staff, but that's not always easy to get for some people.

Haamyo, go back and read the sticky. You don't need to do promies to access Pso'xja - you only need to have the expansion installed and registered.
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