Forum Settings
       
Reply To Thread

Magic BurstFollow

#1 Nov 28 2003 at 5:48 PM Rating: Default
Hey peoples!! I have just changed jobs, I was a lvl 16 tank, and decided to go with a Taru Black mage. There is just something about being able to point at something and do damage that is just good fun, hehe. Anyways, I'm here about magic bursts. Even when I was a tank I was still having a hard time understanding the renkei's.

The questions I have concerning Magic bursts is.....Can I only do a magic burst after somebody has started a renkei?? Also, if i am teamed with a white mage and we do our TP renkei, Mine first than the white mage, can i from there go into a magic burst renkei? Thanks for you guys' help, also, for your info i'm a lvl 5 black mage.

Peace!
#2 Nov 28 2003 at 6:41 PM Rating: Decent
*
138 posts
Magic Burst can only be done after a Skill Chain has Started (i.e. you can't just have fast blade -> Fire(magicburst), it has to be fast blade -> burning blade -> Fire(magicburst)).

Theoretically, you're more than capable of doing a skill chain with a magic burst with just you and a white mage, assuming you're both meleeing.

weapon skill 1 (blm) -> weapon skill 2(whm) -> magic burst

It has to be the right weapon skills, the right order, and the right "element" of a spell to create a magic burst. there are several guides online, and the FFXI Strategy Guide has a very nice chart describing both what skills make chains and which element can be used to create a magic burst.

Your spell has to *finish* casting more than 2 but less than 6 seconds after the skill chain goes off, so most times, you have to start casting either when the next-to-last skill goes off or sometimes even before that (thunder being a notable example with its long casting time).

It's different if you want to do multiple chains / bursts. It works like this
(ws stands for weapon skill, and assuming the right order & type, mb stands for magic burst, and assumes the right element for The skill chain at hand, it changes with each skill added on)

ws -> ws -> mb -> ws -> mb -> ws etc etc etc

There's a catch though, to do a magic burst inside a skill chain you have to time it *perfectly* to go off more than two but less than 2.5 seconds after the skill chain is noted. It has to go off at least one half a second and no more than one second Before the next Weapon Skill in the chain is executed. Timing gets difficult, especially with several different spells having different casting times. I usually just stick to adding a magic burst at the end.

ws -> ws -> ws -> ws >> magic burst

Edited, Fri Nov 28 18:42:27 2003 by SilverwolfDarksoul
____________________________
Elahna
24 Blackmage
24 Whitemage
10 Thief
Garuda Server
#3 Nov 29 2003 at 3:39 AM Rating: Decent
This should help you see the things


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3 seconds interval timing (for guaranteed Renkei)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
00 sec - P1 readies "Fast Blade" (thus P2 starts counting 3 secs)
01 sec -
02 sec -
03 sec - P2 readies "Burning Blade" (thus P3 starts counting 3 secs)
04 sec - Liquefaction Renkei Effect + Mage starts casting Fire
05 sec -

06.0 sec - Renkei Effect over + Mage's Fire activated = MAGIC BURST!
06.5 sec - P3 readies "Wasp Sting"

07 sec - Scission Renkei Effect
08 sec -
09 sec - Renkei Effect Over + Mage starts casting Stone
10 sec -
11 sec -
11.5 sec - Mage's Stone Activated = MAGIC BURST!
12 sec -
13 sec -
14 sec -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4 seconds interval timing (possible failure if one second too late)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
00 sec - P1 readies "Fast Blade" (thus P2 starts counting 4 secs)
01 sec -
02 sec -
03 sec -
04 sec - P2 readies "Burning Blade" (thus P3 starts counting 4 secs)
05 sec - Liquefaction Renkei Effect + Mage starts casting Fire
06 sec -
07 sec - Renkei Effect over + Mage's Fire activated = MAGIC BURST!
08 sec - P3 readies "Wasp Sting"
09 sec - Scission Renkei Effect
10 sec -
11 sec - Renkei Effect Over + Mage starts casting Stone
12 sec -
13 sec -
13.5 sec - Mage's Stone Activated = MAGIC BURST!
14 sec -


the exact timming for the Mid Mb is 1second BEFORE the next skillchain...

and as you see the rest seconds, are there to show if you take too long to cast, if the spell land on b4 the 14th second it would still be a Magic burst!

Try to stick with end magic bursts for while till you get hang of it, then you go trying Mids,

talk and make 2-3 different Chains in your group
Ex.
Warrior/Warrior/Monk/Rdm/blm(you)/Whm

Warrior + warrior will do Raging axe > fastblade combo
Monk + rdm will do Burning blade > combo

this way you 1. use better the Ws, dealing damage in multiple monsters, and second, its easy to Magic burst...

Edited, Sat Nov 29 03:47:39 2003 by Caco
____________________________
Carolinna Lovechorus - Hib/Nimue Bard
#4 Nov 29 2003 at 6:36 AM Rating: Decent
*
138 posts
Thanks, Caco. =) The diagram gives a much better view than mine. hehehehehe. wish i'd thought of it. <grin>
____________________________
Elahna
24 Blackmage
24 Whitemage
10 Thief
Garuda Server
#5 Nov 29 2003 at 10:09 AM Rating: Default
I find it hard to time out my casting most of the time. Would a macro with a wait comand of 6 seconds that u trigger when the skillchain start allways work ? (assuming the melee time out their ws correctly).
#6 Dec 01 2003 at 2:31 PM Rating: Decent
Scholar
**
360 posts
The time between the WS "ready" message and when it goes off is 3 seconds. You have up to 6 seconds after the Renkei goes off to get your spell to land. Since most spells (until perhaps late in the game) have a casting time of less than 6 seconds, you should be able to start casting when the Renkei effect occurs and have your spell land before the window is closed.

As a WHM, I've done this with Banish. It has a 4 second casting time, so all I need to do is ensure that it's cast at the same time the Renkei goes off, and it'll land 4 seconds afterwards - instant burst (though, since its Banish, not for very much damage).
#7 Dec 02 2003 at 1:45 PM Rating: Decent
**
933 posts
I find that my chances of Bursts increases with the skills of the melee'ers.

With good melee'ers, I've managed to double burst skill chains consistantly (i.e. ws -> ws -> MB -> ws ->MB), with less experienced melee'ers, I find it hard to do one burst.

I've turned off most of the messages that scroll in the message log, just so I can see when WS are going off easier.

Working out before you start killing, which chains are going to be attempted and what elements you need is a must.

Also, it helps if the Melee'ers have macros firing every so often with their TP status. Once I see that the TP of the Melee'ers is close to 100%, I stop casting whatever element will be necessary, and hold it in reserve, ready for the burst. Nothing is worse than just firing off Fire, then see a second later that a Liquidification skillchain just started. I also slow my casting down some, so I am ready to cast when needed. Sometimes I will even stop casting all together and use Elemental Seal and wait for the burst, but that is usually only when the blood lust doesn't have a hold of me and I am thinking more strategicly.

I also find that the Melee'ers that have their WS's Macro'd with party tells and <call#>'s in them work the best. Especially in parties with 4 melee'ers. Seeing and hearing which WS are being used is a big help - especially if I am pulling double duty as secondary healer.

Don't be afraid to ask your Melee'ers to modify their macros to add <call#>'s

The party tells and calls, plus the limited message viewing is a must for proper burst management (IMO).

Get a list of the Skillchian elements and appropriate spells to use, keep it by the computer to reference when necessary.

Lastly, practice, practice, practice. My linkshell went off to a lowbie area and I sat back and let the melee'ers build tp up on decent and easy cons then we would practice the skillchains and bursts. It helps a lot in learning the timing. Knowing wether or not there are built in waits in the Melee'ers macros is important too.


-p
____________________________
Chronicles of Progenitor | Out of date Profile
#8 Dec 03 2003 at 3:03 AM Rating: Default
One thing wrong with Diagram. Timing of Mid Bursts in a 3 Renkei chain is one of the most challenging things ever. But most satisying.

The timing on the Fire Spell has to be started before the Liquefaction Effect is DISPLAYED. The moment you see the Liquefaction displayed on a 3 Way Renkei, it's most likely too late for the Fire to set in.

Also, anytime you are doing a 3 renkei, Make sure the last person to go realizes you are trying to mid burst. He/She can hold off till the last sec before adding his WS, giving you the bigger gap to mid burst. If you dont' tell them, they will just continue the chain immediately and give you almost 0 seconds to burst in the middle.

If you are new to magic bursts, I suggest start learning to burst the last Renkei. The Mid Bursts require you to time it perfectly AND not pull agro <------- If you don't achieve both you mess up the chain for the whole team.

Also, to all BLM. Don't Cast during a Renkei unless you are Bursting. Pulling away agro is the worst thing to happen during a renkei. You miss out on alot of damages by disturbing a renkei. Plus Warriors aren't as ready to provoke during a renkei, because they are expecting you to hold off for the burst.

Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 15 All times are in CDT
Anonymous Guests (15)