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What would you like to see for your job: Scholar Edition!Follow

#1 Sep 29 2012 at 4:37 PM Rating: Excellent
Since the job forums have been pretty inactive for awhile, I thought I'd start a new topic in each devoted to things you'd like or wish that Square Enix would do with each job. They can be legitimate things you'd like to see, or they could be absurd, and, while they can be, they don't have to be any serious or groundbreaking changes you think each job needs, just something you think would improve them a bit in some form. Just try to keep the topic clean and drama free (emphasis on try). Just have some fun with this and let your ideas soar.

Well, with the impending Embrava tweak in the works, I think Scholar being the end-all/be-all for some events will be a thing of the past. It'll still be good, but not the powerhouse it was before. How about a unique Helix-like Cure spell (not like Regen) that is only affected by Healing Magic Skill that restores HP per tic to the individual based on how much the initial heal cured for. It'd have very low MP and a quick cast time, and would be able to heal the target for decent chunks of HP at a time. Either that or make the Augeo spells more beneficial, like full suppression of enmity gain during Minuo and near capped enmity during Augeo. It's rough with Scholar to choose something, cause really I want it to be balanced out with Rdm and other mages, not necessarily something super unique and special to it to where "OMG! SCH R0xx0rz!"
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#2 Sep 30 2012 at 5:05 AM Rating: Excellent
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Well, Scholar needs several easy to fix tweaks that we've been demanding forever in the OF. Specifically:

- Increase the range to use Libra, so that we can use it from max spell distance (21 yalms), or at least from voke distance (17 yalms). It should also show hate relative to the whole alliance max, not your party max. That way, even if I'm the 100% hate in the mage party, I know I can keep nuking if I'm only 30% of the tank's hate. Since displaying a long list of up to 18 characters each time Libra was used would be unacceptable, they should tweak it so that each alliance member had only their own enmity displayed, and maybe the SCH getting all the info. Most of the time, knowing your own enmity relative to the max is enough to act accordingly.

- Make the Animus spells more useful. Maybe they are waiting for the enmity revamp that's been hinted to happen to modify them, but in their current state, given how quickly enmity is capped, a 110% or 90% modifier to enmity gained is extremely weak.

- Make Adloquium at least 2 TP/tick. With the current battle speed, 1 TP/tick is usually not good enough, as it doesn't provide much TP in between fights, and during fights, given how fast melees gain nowadays, does not contribute to shave one hit from ther x-hit build, so thay're weaponskilling with the same frequency, thus it does not contribute to damage at all (barring the small damage increase they might get from the TP excess from 100%).

As for other changes, I'd be super happy if most enhancing magic spells were dependent on the enhancing magic stat. That would be a great fix to Adloquium, for example: 1/tick under 450 skill, 2/tick between 450 and 499, and 3/tick if casted with 500 or more skill. I'd love to have Haste modified like that, too, but that would be a brutal change to the game itself, and I don't see it happening right now.

New spells/abilities? Hm, the promised TP down spell could be nice, if the potency was adequate. Specially for lowman groups that don't feed that much TP.


As for aesthetic changes... I've always dreamed about a unique animation for the stratagems, instead of the generic arms open one. The SCH extends the left hand in front of him and the black grimoire appears flipping its pages for dark arts, and the same, but with the right hand and the white grimoire, when using the light arts stratagems.

Well, this is probably enough for now, let's see what other people thinks.

Edited, Oct 1st 2012 12:52pm by TaimMeich
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Frejan - Ragnarok
SCH 99 PUP 99 WAR 99 RDM 49 NIN 49 SAM 49
Windurst Rank 10, ZM+CoP: The Last Verse, ToAU: Eternal Mercenary, WotG Champion of the Dawn.
#3 Oct 01 2012 at 4:12 AM Rating: Default
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639 posts
I think most people posted what they would like on the play online forum when the staff asked what we would like. But here goes.

It be nice to have a equal spell to Kaustra. Initial damage is light and DoT is like dia on a larger scale. As the Sch grand teacher was locked in that one spot for thirty years, could be not develop a spell to teach us like the girl did? It be a nice cut scene.

Can we see a gravestone in present day for the two sch's of the past? I assume they died.

It be nice if they raised our skills in staff and club to B or higher. Similar to how they did for puppetmaster on hand to hand. I found t distasteful that we didn't learn any 290 weapon skill naturally. Cataclysm, flash nova yes please.

A stratagems to GA elemental magic, or divine magic. No idea how that story NPC did it, but if he can do it, I want to as well.

I do like someone's idea about to transfer our TP to another. Maybe used through a JA to go along with our enmity spells.

It be nice to have a scythe or small sword like a rune blade. Having the scythe from the mog bonanza, it makes sch look cool. Saying that I don't see why sch can't have some type of mystic or rune sword. An Idea I had with this was while playing Skyrin, I loved how you could call forth a weapon to last for a certain amount of time. I think that be fun if we could do something like that.

Give us divine spells, Dia, Banish, holy or similar sch spells. We can be the holy mages. Bio and poison would be nice as well.

Hexa strike to make self light skill chains easy. When the first 15 jobs were made they all had one unique weaponskill, non mythric. The last five didn't get this so in a way I felt shortchanged as all SE did is recycle weapon skills but still only allow a few jobs to have specific ones no one else could have.

A spell to cause double weather affect when weather is cast on someone.

Tier two helixes.


Or a crazy idea what would help enmity better than SE's idea of making it a two hour. Why can't we have a lie of spells, that can do something lke this>

Gather TP: When cast on one member, it GA's all members in range and transfers all the TP to one selected member.
Gather enmity: When cast on one member, it GA's all members in range and transfers all the enmity to one selected member
Gather stat: Same as above, but this would take all members "X" stat "str vit, dex" whatever, that is a bonus from armor, and transfer it for 30-60 seconds to a member of the casters choice.

When SE made ninja, they wanted it to assist the tank, but players chose to main tank it and eventually solo most things. I think they should allow players the ability to bring sch to front lines as battle mages. We can ddish out 75-85% of dmg of heavy front line DD's. But we can offer assistance to members while we do it.











Edited, Oct 1st 2012 6:24am by kimjongil76
#5 Oct 05 2012 at 9:55 AM Rating: Good
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Zelduh wrote:
Just make it work with only one scholar, and give it back 100% accuracy and no NMs should be immune to it. Problem solved


And even then, it wouldn't be that useful! That fix is so easy, and makes the ability work perfectly for what it was intended, that I honestly can't comprehend why they aren't not fixing it (or actually fixed it like this in the first place).
____________________________
Frejan - Ragnarok
SCH 99 PUP 99 WAR 99 RDM 49 NIN 49 SAM 49
Windurst Rank 10, ZM+CoP: The Last Verse, ToAU: Eternal Mercenary, WotG Champion of the Dawn.
#6 Oct 05 2012 at 2:30 PM Rating: Default
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639 posts
How about a JA like MV but for Kaustra.


Can we have it to where the DoT dmg caused is transferred to a party member as a regen? This in theory would not only heal him, but this should be able to give hem mass enmity to hold hate.

This could be usedon Helix's as wll. THE JA would take the DoT and regen a party member.

Even if you cant do 100% the DOT value, something like 50% the DOT value = regen for one member.
#7 Oct 06 2012 at 12:33 AM Rating: Excellent
kimjongil76 wrote:
How about a JA like MV but for Kaustra.


Can we have it to where the DoT dmg caused is transferred to a party member as a regen? This in theory would not only heal him, but this should be able to give hem mass enmity to hold hate.

This could be usedon Helix's as wll. THE JA would take the DoT and regen a party member.

Even if you cant do 100% the DOT value, something like 50% the DOT value = regen for one member.


The DoT effect from Kaustra doesn't produce enmity though, just the initial damage from the spell. So even if the damage was copied over to Regen for the target, it'd not generate any enmity towards that person. As for a new JA like Modus, but for Kaustra, it'd be better for them to fix Modus than add a new job ability or effect, since for Notorious Monsters it's a nearly worthless job ability to use since it has no effect all the time.
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#8 Dec 07 2012 at 11:32 PM Rating: Decent
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Scholar is the job of expertise and knowledge of a wide assortment of spells for boosting party prowess. Also at targeting hordes of enemies tactically. I think they should be given spells to reflect their knowledge. I recommend giving all redmages enhancements away to scholar. Enspells, Barspells, stoneskin, aqua veil, phalanx, blink, and spike spells all of it.

Scan spell lvl 20 (SCH) - shows targets HP, MP, elemental and physical weaknesses, as well as monsters tp. Basically when cast on monster makes the panel show 2 extra bars indicating tp and mp. As well as symbols to show monsters magic affinity. I think All NM's over the level of the player should not show their HP. So the impossible to guage rings true and makes SCH useful. It can also be used while subbed so it's fine.

Elemental insurgency job trait lvl 60 (SCH) - increases elemental buff potency on all magic cast on surrounding party members. Enspell, spike DMG, stoneskin, phalanx, blink, and aqua veil, even protect receive bonuses if fighting mobs of the opposite element. Enspells and spikes do additional DMG. Stoneskin protect, shell, and phalanx experience increased dmg absorption. Blink additional shadows, and aqua veil lower spell interruption rate. Barspells resistance also increased.

A stratagem that grants double cast. Or maybe a job trait for elemental magic.

Chaotic cruelty - job trait lvl 36 ( DRK, RDM, SCH)- halves mp cost for elemental magic but doubles enmity gain for elemental magic. (Would need to increase occult occumen tp gain for this to be effective.)
#9 Jan 03 2014 at 5:37 AM Rating: Excellent
With 2013 behind us and 2014 just starting, what would you like to see come to the Scholar job? Has Adoulin changed the gurus of the grimoire in a way that you do or don't like? Is there an unresolved issue that you think they still need to fix?
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Lady Jinte wrote:

Vlorsutes' Negotiation Skill rises 0.2 points
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My thoughts and reviews on all sorts of sci-fi stuff...and things.
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