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Cure V AlternativesFollow

#1 Aug 25 2011 at 7:15 PM Rating: Excellent
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With the upcoming patch showing no sign of Cure V being anything other than the realm of White Mages, there's been a lot of discussion going on about possible alternatives (as well as the ongoing discussion about the fact we should have it to begin with). There's obviously the same discussion being had amongst Red Mages, but I hung up my chapeau once I discovered Scholar, so this is purely a Scholarly discussion ^^

There's a discussion on the main forum right now about possible alternatives:
http://forum.square-enix.com/ffxi/threads/13098-dev1024-healing-magic

I was reading through it earlier in the week and most of the ideas are based around either better damage mitigation or better Regen spells (higher tier Regen or a healing type of Helix spell). Whilst reading it, I had an idea based on an ability from Guild Wars called Reversal of Fortune and posted it up on a whim, not really expecting a response. I've gotten 2; admittedly not a huge amount of feedback, but I thought I'd put the idea up here to help try and stimulate the discussion on what we can do to become useful healers again (since let's face it, SE have stonewalled us on Cure V, so I'm not expecting us to get it any time soon).

Drusenija wrote:

Scroll of Reversal
Scholar Lv.?? (>= 50 to make it a SCH main only spell)
Teaches the White Magic Reversal.
Absorbs the next attack on target party
member as HP. Amount absorbed is greatly
affected by the weather.

I put up some data on the official forum (it's on page 5 if you're interested) on cast/recast timers, MP cost, etc, but I'll leave them out here as they weren't based off anything in particular (well, they were loosely based on Cure V ^^)

The basic concept is you cast a buff on a party member that lasts for a set duration (30 seconds for example). That buff will absorb the next attack that party member receives, and convert it into HP, up to a capped amount that can be increased if the element of the attack corresponds to the weather effect that was on the Scholar at the time they cast the spell.

To avoid the spell being wasted on basic attacks, you could either:
(a) Set it so the spell only procs when the attack is over a certain percentage/value of HP
(b) Set it so the spell only triggers on elemental based damage (so TP moves and spells) - this fits in better with the weather aspect

It fits in with the concept of Scholar being a tactician, because you'd need to anticipate the attack in advance to cast the spell, and you'd need to ensure the right storm spell was active at the time to maximize the amount of HP returned by the spell.

If the spell was a reasonably low recast (doesn't need to necessarily be low cast time, but shouldn't be too long), then this would remove the need for a higher tier Cure spell, since when used correctly, you could effectively block 1k+ of damage, with the added benefit of converting a percentage of that back into HP for the party member.


I added a second idea today as well, which links in to Reversal:

Drusenija wrote:

Following on from our Sublimation concept, why not add in a new job ability? Let's call it "Sanguinem" (Latin for bleeding). Like Sublimation, it drains x/tic HP from you and stores it in a pool (to make it actually viable as an ability, you'd probably need it storing y:1 in the pool for each tic taken, much like Sublimation grants 3:1 MP:HP; if you had a 20:1 ratio, then you'd store 400hp per minute, which is roughly equivalent of 1 Cure IV every minute, hardly game breaking). It would need to stack with Sublimation though (this is where Regen spells are useful ^^)

I'm going to link this to my Reversal idea. When Reversal is cast on a target party member whilst the Scholar is under the effect of Sanguinem, any stored HP is immediately granted to the target party member and the effect of Sanguinem is removed from the Scholar. So essentially it turn Reversal into an immediate Cure spell (whose potency is affected by the amount of time the Scholar was under the effect of Sanguinem), plus has the benefits of Reversal.


If Cure V is completely off the table, what do you think we need to become viable healers (not the best obviously, but at least an option!)
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#2 Aug 25 2011 at 11:03 PM Rating: Decent
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I still don't know why SE has decided not to allow us to get Cure V... (it's still a lower tier cure than what whm's get, but it allows us to be a healer if there are no whm's around).

Back to the subject at hand: I would like to see both implemented (if only one would be "feasable", I would go with Sanguinem; whm's would be raising a storm if we got Reversal, and they didn't). Although, would you have Sanguinem and Sublimation on the same tracker (like how you can't have refresh and Sublimation active at the same time), or could you have both going at the same time (I see other mages, again, raising a storm if we did, saying it's "broken" or something)?
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#3 Aug 26 2011 at 12:33 AM Rating: Good
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While, as I said in the official forums, LOVE Reversal, I don't see the point in Sanguinem. I see Reversal as a spell that will be used quite frequently on hard NM. If it's used frequently, and considering the HP acquisition rate of Sanguinem, it will only be adding at most 100-200 HP per use, with the added inconvenience of having to reapply it each time.

Reversal is great, it's a simple concept, it can be very potent if used well, but has to be used well if you don't want to waste your MP. I is also pretty different from Cure V, so WHMs shouldn't complain (shouldn't, not won't).
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#4 Aug 26 2011 at 4:16 AM Rating: Good
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I'm just trying to think of ways on building on the concept since if we aren't getting Cure V, we definitely won't be getting Cure VI ^_~

You're probably right though now I think about it; it's not a huge benefit, and nowhere near as useful as Sublimation is.
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#5 Sep 16 2011 at 1:18 PM Rating: Decent
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I really like the idea. It's much better imo than sch just getting cure V. Kind of reminds me of ffX, when you got whm tree so far you got a spell that would put an aura on a character to prevent next damage of a certain element from doing damage to the person with the buff on them.

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#6 Sep 16 2011 at 1:45 PM Rating: Good
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honestly though the more i think of it, i think the theme that would fit sch the most would be an ability that you activate while in light arts, that raises potency of cure spells with each additional cure spell you cast. The ability stays active untill you change out of light arts. It could cap out cure IV around cure V, but would make it so sch couldn't switch so easy between DD, and heals, yet still be almost as good as either whm or blm.
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#7 Sep 16 2011 at 3:17 PM Rating: Excellent
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This is what I would give sch if SE really wants us using HoT. I don't have any formulas this is just an example.

Barrier Scholar lvl 75
Grants a strong regen and stoneskin

Basically It would be fast to cast (not 5 seconds like regen) last for 3 tics and restore a pretty large amount of hp over time (sort of like a helix). There would be a stoneskin effect that lasted for the duration that would = the initial hp tic x2. However, any damage taken during that time would be absorbed and taken away from the remaining amount of hp being healed.

So ex

Player loses 1000 hp

Sch casts barrier

Player regains 300 hp and a 600 damage stoneskin in effect giving the player a 900 hp buffer. If the player takes no damage for the other 2 tics then they gain 900 hp and the stoneskin wears off. If however they are hit and recieve say 300 damage. Then 300 damage is subtracted from the remaining tics and would the player end up with +600 hp. If they player recieves 600 or more hp the spell ends and the player ends up with at max 1tic recovered.

An issue I see is how would you get it to work with rapture and perpetuance without the spell either being over or underpowered. I guess there could be two tiers of the spell.

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