Drk/dnc has two stuns now, and can throw a cure waltze at the tank every now and then
Technically: they can have three, but I'd only trust one of those, and that one costs mp. Besides, I really don't think many DRK's (unless they like their tanks) would be willing to sacrifice their tp (a potential 50tp) to give their tank some hp, which could be taken off pretty easily, depending on the mob
Also if your not doing it a stun rotation works great
I think a stun rotation (coming from at least 1 blu) would do wonders to help you heal...
Sch is a good healer, sure i can't main heal like a whm, but when i go sch, and i end up main healing, usually i can cure mostly by myself, but i do have help. My nin/dnc tank can help by curing himself a little to help, the blm's can help cure
I'm glad you have ppl that are willing to go out of their way to help you, but not everyone is so lucky...
I really wish i could remember where this post i read was, but i don't, it's probably on the dnc thread on here, but i'm too lazy to look for it right now. It was when dnc first came out. It was written by a dnc who wanted to tank as dnc, and so many people said so many negative things. Some of the things people said was there was no damage mitigation, that you couldn't heal yourself solo, that you still needed a healer. The auther's return arguement was that a dnc shouldn't have to. Pld can't main heal and tank, it's the same with dnc. Nin has damage mitigation, but a dnc's cure's help with damage. The truth is dnc did make a great tank, it just needed support, the same as any tank, the same as any healer.
I do agree with this, that most jobs do need some sort of support (i.e. whm's need some sort of refresh), but I think that we shouldn't have to either need a whm to heal everyone, or need other ppl, who are supposed to be doing other things, do help do part of our job; especially now, since most jobs have now become more self-sufficient in keeping themselves and others alive. We aren't asking for the highest tier cure, so we can be main heal (leave that to whm, since that is their job description), but we want the ability to say (and I believe I have noted this earlier in the thread) "if a whm is unavailable, we can still do events/nms". It is rather frustrating when an nm takes off 300+ damage per hit (and double attack frequently), and you got a 500hp heal. That's not even including if the mob decides to use a damaging tp move (which they all have, and hurts a heck of a lot more than their normal attacks).
EDIT: almost forgot to mention that, even with rapture, I can only spike my cure to around 800, and if a mob has a tp move that hits everyone, it really kills our strategems (either having to use 1 charge to make it AoE, or many charges for rapture for each cure 4 on each person). Not to metion the hate spike from a combonation of healing that much to a number of ppl and using the strategems. Edited, Sep 30th 2011 10:03am by Vestrivan