Forum Settings
       
Reply To Thread

Information on possible SCH adjustments and 2 hour spells Follow

#1 Jul 28 2011 at 9:16 AM Rating: Excellent
**
479 posts
I took a peak at the JP thread and there is some more great information from Mocchi. He/she says because SCH has a lot of abilities they are going to break up the answers into separate responses. Mocchi is planning to post again tomorrow regarding tactical magic(?) I'm not sure how best to translate that.

Anyway, here is the info! I've included the original question/request and then also Mocchi's answer. I'm sure an official translation will come in the coming days, but I know some of us are impatient Also, if any other Japanese speakers spot some mistakes, please correct me! I apologize for any typos. I am translating while at work. (shh!) :)


Mocchi wrote:

第1回 ジョブアビリティ編

First: Job Abilities



Quote:
グリモアの効果をレベルに比例して強くなるようにしてほしい
これは調整を行う予定でいます。メインジョブ学者の方がより恩恵を得られるようにしたいと考えています。

I would like the effect of the Grimoire to get stronger as we level.

We are planning to adjust this. We are thinking that the SCH main job should receive a greater benefit.



Quote:
「ライブラ」で敵のステータスや弱点、TPなども調べられるようにしてほしい
予定はありますが、「ライブラ」の性能を変更するか、他の手段を用いるかという点は検討中です。ライブラ以外のアビリティになるかもしれません。

I'd like Libra to show the enemies weakness or TP.

We have a plan for this, but we are examining whether to change Libra's properties or use another method. It will probably be another ability.


Quote:
学者の魔法がHNMなどに入らなくなるのではと心配です
全く入らないということにはしない予定です。
ただし学者の魔法の場合は、レジスト率というよりは弱体効果の発生頻度や持続時間といった面で、効果が変動することにはなると思います。

I'm worried that SCH's magic will not be able to land on HNMs.

We are not planning to make it impossible to land. But in the case of SCH magic, less than resist rates, the occurence of the enfeebling effect or the contiuation of the effect are likely to be changed.


Quote:
陣系の魔法に、天候の効果を得られるのに加えて、属性にちなんだ追加効果を付けてほしい
これはメリットポイント「陣頭指揮」の追加効果として、メリットポイントの見直しをする際に検討してみます

I would like effects obtained through weather increased and there to be additional effects associated with the atrributes for battle(?) magic. [not sure of the translation on that]

For the additional effects from the merit ability Stormsurge, we are currently studying ways to revise merit points.

Quote:
連環計の効果中に詠唱できる魔法って?
予定している魔法の情報を入手してきました!


「ブレイブ」
対象:単体(戦術魔道書で範囲化が可能)
効果:リジェネ+リゲイン+ヘイスト(効果値、効果時間は調整中です)
使用Lv:5~(連環計専用魔法)
スキル:強化魔法スキル

「メルトン」
対象:単体(戦術魔道書で範囲化が可能)
効果:ダメージ+スリップダメージ(スリップダメージは、初弾のダメージに依存します)
使用Lv:5~(連環計専用魔法)
スキル:暗黒魔法スキル


What is the magic that we will be able to cast while under the effect of Tabula Rasa?

I have acquired the information for the planned magic!

Brave
Target: Single (Possible to make area effect)
Effect: Regen+Regain+Haste
Level of use: 5+ 2hr only
Skill: Enhancing magic


Meltdown
Target: Single (Possible to make area effect)
Effect: Damage+slip damage (Slip damage depends initial damage)
Level of use: 5+ 2hr only
Skill: Dark magic

____________________________
Sasaraixx
Tarutaru!
Gilgamesh
BLM 99/SMN 99/RDM 99/SCH 99/WHM 99/BLU 99/DNC 99/NIN 49/WAR 49/THF 46/BRD 41/COR 40/RNG 38/DRK 37/
#2 Jul 28 2011 at 11:47 AM Rating: Good
**
480 posts
As I said in the official forums...

Brave could be interesting if it lasted at least 3 mins (5 mins would be the ideal amount in my opinion) and the effects were really potent: Regen IV or more, Regain of 3/tick or more, Haste of 15% or more. And regarding Merton, if it were some kind of Helix with a potency inbetween what a TII Helix would be (around Stone II - Aero II of potency) and a normal nuke, it could be interesting. Doing the damage of a high TIII or low TIV and repeating it Helix-like would be loads of win.

Also, the information on the possible reworking of Stormsurge merits is interesting, a maximum of +7 to an stat is pretty laughable now. If they manage to give us some means to be reasonable healers, and make some other additional adjustments (accesion Haste, which I doubt, 100% acc Modus Veritas with shorter recast, etc.) I'll be quite pleased.
____________________________
Frejan - Ragnarok
SCH 99 PUP 99 WAR 99 RDM 49 NIN 49 SAM 49
Windurst Rank 10, ZM+CoP: The Last Verse, ToAU: Eternal Mercenary, WotG Champion of the Dawn.
#3 Jul 28 2011 at 5:44 PM Rating: Decent
Scholar
Avatar
***
1,041 posts
TaimMeich wrote:
100% acc Modus Veritas


Didn't it used to be unresistable and they patched it a while back after a group (with Kaeko and others) discovered they could layer it onto AV to beat it really quickly? Might be wrong there, it happened before I came back to FFXI.
____________________________
Drusenija - Resident Scholar of Asura
"The game is nothing, the playing of it everything" - Simkin
#4 Jul 28 2011 at 7:25 PM Rating: Good
**
479 posts
Drusenija wrote:
TaimMeich wrote:
100% acc Modus Veritas


Didn't it used to be unresistable and they patched it a while back after a group (with Kaeko and others) discovered they could layer it onto AV to beat it really quickly? Might be wrong there, it happened before I came back to FFXI.


Yes, that is exactly what happened. However, they nerfed the ability so much that is is unusable on just about any NM worthwhile. It even misses on regular mobs.

A simple fix would be to have the first Modus Veritas cast be 100%, but any subsequent attempts to land the ability would be subject to resist. Or they could remove the stacking altogether. How often is any group going to bring more than 1 SCH anyway? If it would bring MV back to being 100%, I am all for it.

10 minutes is also far too long. It should be reduced to 5 minutes or 3 minutes if we aren't getting Tier II helices.
____________________________
Sasaraixx
Tarutaru!
Gilgamesh
BLM 99/SMN 99/RDM 99/SCH 99/WHM 99/BLU 99/DNC 99/NIN 49/WAR 49/THF 46/BRD 41/COR 40/RNG 38/DRK 37/
#5 Jul 29 2011 at 9:01 AM Rating: Decent
Scholar
Avatar
***
1,041 posts
My understanding was that the layering only worked due to the way merits worked on MV. MV in it's base form doubles damage and halves time, which results in no net damage gain, just it deals it in a shorter amount of time. The MV merits change it to double damage, but 75% of the remaining time, which is where the 'additional' damage came from.

Couldn't you just fix it by putting it back the way it was, layering and all, but change the merits so instead of increasing the remaining duration, you decrease the recast timer? Layering is then still beneficial (a handful of Scholar layering MV mean you can spike damage a target using helixes, just not greater than the total damage the original helix would have caused, which was the cause of the nerf), but you can use the ability more often making it actually useful in a regular party rather than a party trick that's hardly worth using?

That being said, this is all anecdotal for me, I haven't used it in a proper HNM type battle so I don't know if layering the way it is now with full MV merits actually is still a good technique or not.

Edited, Jul 29th 2011 3:02pm by Drusenija
____________________________
Drusenija - Resident Scholar of Asura
"The game is nothing, the playing of it everything" - Simkin
#6 Jul 29 2011 at 2:08 PM Rating: Good
**
479 posts
I am not nearly good enough at math to figure that out. I would still think that even without the merits, an alliance of SCH's would still be able to do huge damage.

Part to of the SCH adjustments are up.

Bayohne wrote:

Scholar - Part 2!
Here is the follow-up to yesterday's Scholar post! I know it's been pointed out there's another thread, but it'd be weird to have part 1 here and part 2 there... I made a judgement call! (And I still blame Camate!)

We are working on responding to questions about spells and everything else by the beginning of next week.


Strategems


I would like the amount of charges for stratagems increased.
We will look into this, but balancing charges is surprisingly complicated, so we will need some time to work on this.


I would like Adloquium’s regain effect, when used in conjunction with Rapture, increased.
We may be able to work on a slight increase. However, considering that Rapture can be used relatively frequently, a drastic increase would be unlikely.


I would like Modus Veritas to land every time.
We have intentionally balanced its current effect with the possibility of misses in mind, so we do not plan on going back to the previous effects.


I would like the recast time for Modus Veritas to be shortened.
Since there are many requirements for this ability to take effect, we will look into reducing the recast time along with making the ability easier to use.


I want haste and fast cast effects to be added to Celerity and Alacrity.
We can look into this. However, if this were to be implemented, we would need to look into negative effects like slow, too.


I want the effects of Accession to apply to my alliance members as well.
Spreading the effects of Accession to the alliance will disrupt the balance of this ability compared with similar spells and abilities, so we aren’t considering this.


I would like Manifestation to be able to make Elemental Magic AoE.
We will continue to look into this, but the effects of spells that are turned into AoE by Manifestation are weakened, so adjustments to maintain that balance would also be necessary. Please be aware that implementing this will take a lot of time.
____________________________
Sasaraixx
Tarutaru!
Gilgamesh
BLM 99/SMN 99/RDM 99/SCH 99/WHM 99/BLU 99/DNC 99/NIN 49/WAR 49/THF 46/BRD 41/COR 40/RNG 38/DRK 37/
#7 Aug 01 2011 at 8:33 AM Rating: Good
Jack of All Trades
******
29,231 posts
I don't know why Modus Veritas had to work the way it does (that is, allowing multiple SCHs to stack it and kill things like AV instantly) to begin with.

The solution to me would be simple; just make it a pre-cast buff, much like Divine/Elemental Seal, that would increase the initial damage done by the next helix spell you cast but reduce the DoT duration (in accordance with merits or whatever else might adjust the effect). In other words, no way for the effect to be stacked multiple times, no cheesy AV kills, and an altogether less complicated ability.

IDK, it just always seemed to me like they tried too hard to make Modus a unique and beautiful snowflake JA and overlooked how it could be abused in that new state, so they ended up nerfing it to the point where it almost might as well not even exist anymore.
#8 Aug 01 2011 at 7:35 PM Rating: Good
Scholar
**
312 posts
Camate wrote:
Scholar - Part 3!

Here is yet another follow-up to all of your feedback related to scholar.
(Judging from the last rep post, it seems I angered Bayohne. Thankfully he is not here to punish me. Tomorrow is another day though... ><)

Magic


Make it possible to use Cure V.
In regards to support capability, we’re thinking more in the direction of adjustments that will differ from white mage.

Instead of just simply adding a high-tier Cure, we’re looking into making it so scholars can raise their performance further by enhancing the effects of stratagem use and regen-type magic. However, this doesn’t mean that we won’t be adding a high-tier Cure later down the line.


Make it so Reraise can be cast on other party members via AoE spell casting.
While this isn’t impossible, we would need to change the magic rules and it would take some time to do so. Additionally, we would need to consider the fact that other jobs would then be able to do this as well and adjustments would be necessary.


Add a spell that enhances the rate of magic criticals.
We would like to look into adding an effect to storm spells so that the magic critical rate will increase for the respective element when you are under their effects.


Add spells that decrease an enemy’s evasion and TP gain.
We are planning to add a higher tier Gravity as a spell to reduce an enemy’s evasion. We will also be looking into spells that give the effect of subtle blow.


Add spells that increase WS damage.
Though careful adjustments are necessary in regards to balance, we would like to look into this.


Similar to “Decoy” from FFXII, add a buff that turns you into a decoy and eliminates the effect when an enemy casts Dispel on you.
Balance wise, there is a chance this is possible if it only covers a single enhancement effect. It would probably have a weak effect against special abilities that remove multiple enhancement effects at once. In the case that this were made into an ability, when considering the stats, the recast timer would probably be quite long.


Add sphere-type spells.
For sphere effects, there would be no way of handling the opposite enfeebling effects, such as Slow versus Haste effects. This makes it an extremely powerful spell, so from a balance perspective it will not be easy to do.


Add a spell that makes it so a player’s pet can intimidate a monster.

This is something that seems like it would be better suited to explore with pet jobs than scholar.


Add powerful spells and abilities that can only be used by scholar.
You all have been posting a ton of ideas about this!

We are currently looking over all of them and considering each and every one. Please give us a bit of time so we can work on some plans.


>_> regen really? it better be extremely potent, but I guess atleast they didnt say no higher cures.
#9 Aug 04 2011 at 10:14 AM Rating: Decent
5 posts
Fynlar wrote:
I don't know why Modus Veritas had to work the way it does (that is, allowing multiple SCHs to stack it and kill things like AV instantly) to begin with.

The solution to me would be simple; just make it a pre-cast buff, much like Divine/Elemental Seal, that would increase the initial damage done by the next helix spell you cast but reduce the DoT duration (in accordance with merits or whatever else might adjust the effect). In other words, no way for the effect to be stacked multiple times, no cheesy AV kills, and an altogether less complicated ability.


That's a good idea, but if your helix gets resisted you basically just wasted your MV anyway.

That being said your way would still be infinitely more useful than the way it currently (doesn't) works, so I'd be happy with it if they changed it to this.
#10 Aug 04 2011 at 7:09 PM Rating: Decent
Scholar
Avatar
***
1,041 posts
grevenilvec75 wrote:
That's a good idea, but if your helix gets resisted you basically just wasted your MV anyway.


If it acted like an Elemental Seal type JA, then part of it would likely increase the accuracy of the Helix. It's still possible for an Elemental Seal + Sleep combo to be resisted for example (I think, please correct me if I'm wrong) which would result in wasting your ES, so MV could function in a similar fashion.
____________________________
Drusenija - Resident Scholar of Asura
"The game is nothing, the playing of it everything" - Simkin
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 8 All times are in CST
Anonymous Guests (8)