Ah... that's too bad. Looks like it has a lot of potential, and looks quite fun. Is it not even worth playing it as a main job right now? Would I have a lot of trouble getting groups?
I play on Sylph, if it matters. I think it's one of the more populated servers?
Edit: I mean, I read what you said, but I'd be okay with not being cookie-cutter-awesome as long as I can at least continue grouping and having fun with the game.
Edit 2: Having read up on these !! thingies and whatnot - aren't there quite a few jobs who can't trigger these, but seem to be played anyway? SMN doesn't seem to be able to proc many at all, for example, but admittedly they aren't popular. And what about Red Mage? They seem to be more or less at the same place as Scholars are, regarding these procs, and yet they are one of the more popular classes?
There are some jobs that excel at weakness procs where others fall short (for example, Warrior is capable of covering a great number of weaponskills capable of triggering Blue !!, whereas Samurai has far fewer). For normal experience points parties in Abyssea this is for the most part irrelevant since no one's going to be fighting NMs anyway, but if you're in a low-man group for Abyssea NMs (which is the norm nowadays in place of full alliances), you'll be wanting each member to be able to contribute quite a bit, and in cases like that having a Whm and a Blm is going to far, far more than a Whm and a Sch or a Blm and a Sch.
Red Mage has unfortunately come to a similar position as Sch, in that it really doesn't offer enough unique abilities to justify it being in an NM hunting group over a Black Mage or White Mage. For the most part they lack the same spells for proc'ing grellow that Sch are lacking (the Light elemental magic line, half of the Darkness elemental spells, and the tier III-ga and Ancient magic elemental spells). Refresh II is generally unneeded for mages, since /Rdm has opened up the ability to Refresh yourself, as well as one of the staple Atmas for mages giving a 10mp/tic refresh in Abyssea. Really, all that Rdm has going for it is they're still the best for enfeebling mobs, but in Abyssea even that doesn't really justify them having a spot in an NM hunting group.
Things might be different here come the next version update though, since we don't know what the future will hold as far as what the next big activity will be and how said activities will affect job usefulness. For example, one of the biggest perks of Whm as a healer is they have Cure V and VI, which allows them to manage curing the larger HP pools that players have in Abyssea due to Cruor buffs/Atma. If we find ourselves having to work with our normal, "Outside Abyssea" HP pools for the next endgame events for XI, Cure IV is going to become a good deal more useful again. Likewise there may be nothing to "proc" in said future events, which would make Blm less essential for NM farming.
Really though, the way I see it, just level what you love. I mean I have Sch leveled and though I really have absolutely no use for it at all, I still enjoyed leveling it, and it just lets me have that option available should I ever need to use it for something.