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#1 Sep 22 2010 at 7:30 AM Rating: Decent
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So I didn't find any threads about these for SCH (Atleast, not dated after May), and maybe I'm just an idiot but I'm having kind of a hard time deciphering information on the Wiki about upgrading the level 80 Elemental Staves.

For one, is Varuna's Staff the end of the line, with the +1/+4? Or can you upgrade it further?

Also, is it recommended that SCH use the Magic Acc route rather than Magic Attack? So far in my experience, atleast in Abyssea at 75, I tend to get some resistance using HQ staves, elemental torque and AF body. It kinda makes me afraid to lose the accuracy from the HQ staves for more Magic Attack. This could just be my level against their level making a difference, but I'm not sure.

I don't do HNM stuff, so I'm not worried about anything to do with that. The staves would be purely for experience or other endgame sort of stuff like Limbus.

Oh and there was one thing I forgot to ask before: At what point do these staves become better than HQ elemental staves?

Edited, Sep 22nd 2010 7:43am by Lewkis
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#2 Sep 22 2010 at 9:01 AM Rating: Decent
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1 = NQ
2 = HQ
3 = Better than HQ


I would go for the 4/5 damage one personally, I rarely see resists with capped skill at 82 and appropriate arts, but if your really seeing a *noticable* amount, might want to start parsing it or something to get an actual number, you should resist 5% of the time anyway.

They upgrade to the 5 dmg 1 acc. with the +1 version of the staff.
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#3 Sep 22 2010 at 9:30 AM Rating: Excellent
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+5 Damage/ 1 Accu is the way to go. The damage boost is tremendous, and M.Accu is easy to obtain in other slots if you really need it. There's always Klimaform to back on as well.

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#4 Sep 22 2010 at 10:16 AM Rating: Good
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Lewkis wrote:
For one, is Varuna's Staff the end of the line, with the +1/+4? Or can you upgrade it further?

You can upgrade it further. +1/+4 was the highest upgrade until this last update, when they added trials to upgrade Varuna's Staff to Varuna's Staff +1. Wiki may not have been completely updated to reflect that yet.
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#5 Sep 23 2010 at 1:11 AM Rating: Decent
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Quote:
You can upgrade it further. +1/+4 was the highest upgrade until this last update, when they added trials to upgrade Varuna's Staff to Varuna's Staff +1. Wiki may not have been completely updated to reflect that yet.


Doesn't seem like it has yet, no. But it also seems like it'll take me a while to get to Varuna's Staff anyway, plenty of time for it to happen.

Quote:
1 = NQ
2 = HQ
3 = Better than HQ


Not really sure I understand what you mean by this. Are the 1, 2, and 3 representing the level of Ice Affinity, or the amount of Magic Att/acc?

Edited, Sep 23rd 2010 12:12am by Lewkis
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#6 Sep 23 2010 at 4:05 AM Rating: Good
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The numbers reprsent the elemental affinity, and they are compared to the stats of the elemental staves:

1 - Same potency/macc as a NQ staff.
2 - Same potency/macc as a HQ staff.
3 and beyond - More on the respective stat.

So, a +5 potency +1 macc staff would be much more powerful than a HQ staff in terms of potenct, and as accurate as a NQ staff.
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#7 Sep 23 2010 at 11:28 PM Rating: Default
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Huh. So the elemental staves only give +1 magic acc (or +2 for HQ)? I thought it would be more than that. Or that it was a %. Interesting. So once you get even regular Varuna's Staff, you could theoretically lose your elemental staves and be find?
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#8 Sep 24 2010 at 9:31 AM Rating: Excellent
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Lewkis wrote:
Huh. So the elemental staves only give +1 magic acc (or +2 for HQ)? I thought it would be more than that. Or that it was a %. Interesting. So once you get even regular Varuna's Staff, you could theoretically lose your elemental staves and be find?

NQ elemental staves (the lvl 51 ones) give +10 magic accuracy (the stat) and +10% increase to magic damage. HQ elemental staves give +15 magic accuracy and +15% increase to magic damage.

Don't get confused by the level 1/2/3/4/5 elemental affinity. Magic Accuracy affinity of 1 is not the same as +1 magic accuracy. Magic Accuracy affinity +1 is equal to +10 magic accuracy.
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#9 Sep 24 2010 at 9:53 AM Rating: Good
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Oh, I see. They really need to word things on the gear better :x Thanks for all the answers.
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#10 Sep 25 2010 at 3:12 AM Rating: Good
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http://wiki.ffxiclopedia.org/wiki/Magic_Affinity


Basically, The +5 versions are the equivalent of Dual-Wielding HQ staves on their respective fields.

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#11 Sep 25 2010 at 10:25 AM Rating: Good
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Thanks, I just imagined my taru dual-wielding elemental staves. My imagination is pretty vivid too, so that was fun.

Anyway thanks for all the answers guys, nice to know there's atleast one friendly board left around here.

Edited, Sep 25th 2010 9:25am by Lewkis
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#12 Oct 23 2010 at 6:30 PM Rating: Good
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Gonna go ahead and bump this for a question...

So the consensus seems to be to get the 5MAtk/1MAcc staves for nukes, so the Ice, Thunder, and Air staves would be priority, correct?

How about staves for debuffing? 5MAcc/1MAtk Dark for sleeps and Aspir? Or just stick with Pluto's? I get the impression that the 5MAcc staves might hit a ceiling on most mobs so there wouldn't be much of a need for that much MAcc for things like Manifestation Sleep II, etc. But then there's the thought of having to get one for other crucial spells, like Earth for Gravity, etc.

Having done a couple elemental Magian trial scythes I'm dreading doing it again for SCH given how much of a pain it was to just make 2 scythes, and given that there's 8 elements and each staff can be immensely useful. At the very least I want the Thunder and Ice 5MAtk staffs, but I'm wondering if the Dark 5MAcc staff would be a godsend for landing Sleeps or if it's an unnecessary amount of punch.
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#13 Oct 23 2010 at 8:58 PM Rating: Good
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I don't see a major use for the macc ones over just plain hq. Most things that you need to land sleep etc. on hq will suffice. Most everything is either easily enfeebled or immune so the macc staff wouldn't help anyway. I'd do ice and thunder damage for now like you said then if you feel like it do the other damage staves.
#14 Oct 24 2010 at 12:38 AM Rating: Good
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It comes down to a simple comparison: accuracy caps, but potency does not. Add to this the fact that accuracy is no longer a concern for most content and you'll have your answer.

Hint: Accuracy staves are a waste of time and inventory.
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MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#15 Oct 24 2010 at 9:17 PM Rating: Good
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Cool, thought that'd be the case. Time to get crackin' on Varuna's or Indra's staff. Most likely Varuna's since my ice obi is almost done.
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#16 Oct 25 2010 at 7:23 AM Rating: Good
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LyltiaofLakshmi wrote:
It comes down to a simple comparison: accuracy caps, but potency does not. Add to this the fact that accuracy is no longer a concern for most content and you'll have your answer.

Hint: Accuracy staves are a waste of time and inventory.

Unless you have OCD like a friend of mine :(
He's planning on +1'ing matk and NQing macc staves. lovely rly. lol
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#17 Oct 25 2010 at 10:54 AM Rating: Good
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If he insists on making the accuracy staves, you should tell him to just go ahead and +1 them; it'll make his macros much simpler, as the instances where one would absolutely need to have both staves of one element in inventory at once are nonexistent... also, why bother making them in the first place when they're only +20 over HQs? Not that +30 is much better, but if he's going to waste inventory, might as well stretch it as far as possible.
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
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