Quote:
If you're going to make inane statements like this (and it is inane, each piece is a solid upgrade over what we currently have) and not provide any reasoning behind it, you're really not helping the discussion.
Seriously, what were you expecting? +20 to all stats or something?
I guess I should have said that I'm disappointed that the set isn't more oriented towards nuking than it is. I should also say that I'm more of an offensively minded scholar. If I think I need more of a healing job then I'll bring white mage instead.
First off, the hat:
Savant bonnet +2
DEF 30
MP 45
Enhancing Skill +10
Enhances "Regen" Potency
Enhances Ebullience/Rapture Effect
Set: Augments Grimoire
The mp is a nice boost, but everything else about this piece screams macro piece only to me. I can't think of a use for the enhancing skill other then stoneskin (perhaps phalanx if I'm casting from dark arts), and the regen potency is fairly obvious. Before the 2nd abyssea expansion I wouldn't have much to say about the enhances ebullience effects, since I would usually use parsimony instead, but with the huge refresh effect I get from atma I've been using it a lot more.
Pants:
Savant Pants +2
DEF 40
MND 11
Enfeebling Skill +10
Grimoire: Magic Accuracy +15
Enhances Penury/Parsimony Effect
The enfeebling skill is nice to have for those gravity-ga spells I throw around sometime, and I won't cry over getting a sizable increase in mind. The grimoire magic accuracy is especially nice, but again I find the lack of any int/MAB stats a bit disappointing. What makes me particularly sad is that if the monster isn't terribly resistant I should switch back to teal and nuke with those for increased damage.
The enhances penury/parsimony effect is nice I guess, but it seem minor.
Feet:
Savant loafers +2
DEF 19
MP 35
INT 8
Elemental Skill +10
Enhances Klimaform effect
This is pure butter. The only thing I would add is a little dark magic skill like the augur's boots, but I won't fret over that.
So I guess the thing that I'm most concerned with is the lack of intelligence on the set. While some additional MAB would be nice, int seems like it should be required because of how it relates to our helix spell damage.
I guess I could have also said that I love the af3 neck piece, while the lack of int on the scholar af3 ammo item leaves me a bit lukewarm.