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Savant Gear SetFollow

#1 Sep 08 2010 at 3:36 PM Rating: Good
Scholar
*
225 posts
Savant bonnet +2
DEF 30
MP 45
Enhancing Skill +10
Enhances "Regen" Potency
Enhances Ebullience/Rapture Effect
Set: Augments Grimoire

Savant Pants +2
DEF 40
MND 11
Enfeebling Skill +10
Grimoire: Magic Accuracy +15
Enhances Penury/Parsimony Effect

Savant loafers +2
DEF 19
MP 35
INT 8
Elemental Skill +10
Enhances Klimaform effect
#2 Sep 08 2010 at 3:59 PM Rating: Excellent
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824 posts
The 1,000,000G question: do you equip when you use the /JA, or when the Strategem is consumed?
____________________________
rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#3 Sep 08 2010 at 5:08 PM Rating: Good
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480 posts
Hope it's when you use the /ja...anyway, doesn't seem like a set to wear fulltime, buy everything by itself is great at some moment.
____________________________
Frejan - Ragnarok
SCH 99 PUP 99 WAR 99 RDM 49 NIN 49 SAM 49
Windurst Rank 10, ZM+CoP: The Last Verse, ToAU: Eternal Mercenary, WotG Champion of the Dawn.
#4 Sep 08 2010 at 7:09 PM Rating: Good
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824 posts
Well... yeah.... fulltime gear has never existed in FFXI.
____________________________
rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#5 Sep 08 2010 at 11:52 PM Rating: Good
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64 posts
If it's like the relic feet, it must be worn at casting, not activation.
____________________________
Kasandaro
WHM90-SCH85-DNC90-THF90
To do: WoG19
I'm not neurotic about having a self-cure; why do you ask?
#6 Sep 09 2010 at 8:24 AM Rating: Good
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480 posts
LyltiaofLakshmi wrote:
Well... yeah.... fulltime gear has never existed in FFXI.


Full Perle for DRG.

And yeah, I', aware that this is probably the only valid example, but it's still enough to disprove that "never" :P




And back on topic, what do you guys that the "augments grimoire" effect will do? My guss is that it will increase tyhe benfits of being on the correct arts, so maybe and extra 5% reduction in MP cost and cast/recast time?
____________________________
Frejan - Ragnarok
SCH 99 PUP 99 WAR 99 RDM 49 NIN 49 SAM 49
Windurst Rank 10, ZM+CoP: The Last Verse, ToAU: Eternal Mercenary, WotG Champion of the Dawn.
#7 Sep 09 2010 at 8:42 AM Rating: Excellent
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824 posts
Quote:
Full Perle for DRG.


I don't pretend to know anything about DRG, but.. wouldn't you be swapping that out for Healing Breaths? =p

Quote:
My guss is that it will increase tyhe benfits of being on the correct arts, so maybe and extra 5% reduction in MP cost and cast/recast time?


I doubt it; a few updates back they changed the terminology for 'Enhances' and 'Augments', where 'Enhances' increases an already-existing effect and 'Augments' adds an entirely new effect. My guess is an accuracy or potency increase.
____________________________
rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#8 Sep 09 2010 at 8:48 AM Rating: Good
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480 posts
LyltiaofLakshmi wrote:
Quote:
Full Perle for DRG.


I don't pretend to know anything about DRG, but.. wouldn't you be swapping that out for Healing Breaths? =p


Okay, you got me >_<


And if "augments" works differently from "enhances", I really, really hope you're right. +MAB (Or even better, potency) and macc could be really ****.
____________________________
Frejan - Ragnarok
SCH 99 PUP 99 WAR 99 RDM 49 NIN 49 SAM 49
Windurst Rank 10, ZM+CoP: The Last Verse, ToAU: Eternal Mercenary, WotG Champion of the Dawn.
#9 Sep 09 2010 at 8:49 AM Rating: Good
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879 posts
TaimMeich wrote:


Full Perle for DRG.


WS set

Healing Breath Set

Regen/Refresh standing set.
____________________________
Khory

TybudX wrote:
The hardest part of this game is finding 5-17 other people who aren't retarded.
#10 Sep 09 2010 at 11:52 PM Rating: Decent
8 posts
Any info on where to get the base pieces for the Savant set?

I know the Hat is curor bought from Abyssea-Vunkerl Inlet

But what about the Pants and Boots?
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Scholar lv85 Dancer Lv85
BLM80/BRD80/WHM79/RDM65/BLU65/SMN51
#11 Sep 12 2010 at 7:33 PM Rating: Good
Sage
***
1,181 posts
Pants for 1000 Resistance Credits in Abyss-Vunk.
Feet from Gold Chests in Scars abyssea areas.
____________________________
Kegsay - 85SMN/85BLU/85SCH
Goldsmithing-60, Cooking-61, Synergy-60
Shaded Specs Obtained 20 June 2005

http://kegsay.livejournal.com/
#12 Sep 13 2010 at 6:07 AM Rating: Good
Sage
***
1,181 posts
Just got Savant Pants +1.

Reraise = 135MP in Light Arts.
With Parsimony = 75MP.
With Savant's Pants = 65MP.

The MP Cost in the window is the same, but only 65MP is taken. Values kept jumping a bit since we have Conserve MP, but that's the lowest I could see.
____________________________
Kegsay - 85SMN/85BLU/85SCH
Goldsmithing-60, Cooking-61, Synergy-60
Shaded Specs Obtained 20 June 2005

http://kegsay.livejournal.com/
#13 Sep 13 2010 at 4:17 PM Rating: Good
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480 posts
Appartenly, instead of halving the base MP cost, pants make the stratagem to halve the reduced arts cost. So, instead of 50% MP, we spend now 45% MP. 4/8 seals, soon I'll be able to test it myself.
____________________________
Frejan - Ragnarok
SCH 99 PUP 99 WAR 99 RDM 49 NIN 49 SAM 49
Windurst Rank 10, ZM+CoP: The Last Verse, ToAU: Eternal Mercenary, WotG Champion of the Dawn.
#14 Sep 15 2010 at 1:01 AM Rating: Good
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80 posts
I'm assuming, but praying this isn't true - you have to wear the AF3+1 legs when casting the spell, yes? As opposed to when you activate the stratagem?
#15 Sep 15 2010 at 8:19 AM Rating: Good
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480 posts
I've been a bit busy with missions and such to make conclusive tests, but all signs point to that, yes. It's be wonderful if the effect got activated upon using the ja, but... I'm almost sure it activates when casting.
____________________________
Frejan - Ragnarok
SCH 99 PUP 99 WAR 99 RDM 49 NIN 49 SAM 49
Windurst Rank 10, ZM+CoP: The Last Verse, ToAU: Eternal Mercenary, WotG Champion of the Dawn.
#16 Sep 16 2010 at 7:01 AM Rating: Decent
Scholar
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271 posts
I'm trying to stay positive on the scholar AF3, but I'm having a difficult time.
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Cerberus
75 Whm
#17 Sep 16 2010 at 12:17 PM Rating: Good
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824 posts
Quote:
I'm trying to stay positive on the scholar AF3, but I'm having a difficult time.


If you're going to make inane statements like this (and it is inane, each piece is a solid upgrade over what we currently have) and not provide any reasoning behind it, you're really not helping the discussion.

Seriously, what were you expecting? +20 to all stats or something?
____________________________
rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#18 Sep 16 2010 at 1:35 PM Rating: Good
Scholar
**
271 posts
Quote:
If you're going to make inane statements like this (and it is inane, each piece is a solid upgrade over what we currently have) and not provide any reasoning behind it, you're really not helping the discussion.

Seriously, what were you expecting? +20 to all stats or something?


I guess I should have said that I'm disappointed that the set isn't more oriented towards nuking than it is. I should also say that I'm more of an offensively minded scholar. If I think I need more of a healing job then I'll bring white mage instead.

First off, the hat:
Savant bonnet +2
DEF 30
MP 45
Enhancing Skill +10
Enhances "Regen" Potency
Enhances Ebullience/Rapture Effect
Set: Augments Grimoire

The mp is a nice boost, but everything else about this piece screams macro piece only to me. I can't think of a use for the enhancing skill other then stoneskin (perhaps phalanx if I'm casting from dark arts), and the regen potency is fairly obvious. Before the 2nd abyssea expansion I wouldn't have much to say about the enhances ebullience effects, since I would usually use parsimony instead, but with the huge refresh effect I get from atma I've been using it a lot more.

Pants:
Savant Pants +2
DEF 40
MND 11
Enfeebling Skill +10
Grimoire: Magic Accuracy +15
Enhances Penury/Parsimony Effect

The enfeebling skill is nice to have for those gravity-ga spells I throw around sometime, and I won't cry over getting a sizable increase in mind. The grimoire magic accuracy is especially nice, but again I find the lack of any int/MAB stats a bit disappointing. What makes me particularly sad is that if the monster isn't terribly resistant I should switch back to teal and nuke with those for increased damage.

The enhances penury/parsimony effect is nice I guess, but it seem minor.

Feet:
Savant loafers +2
DEF 19
MP 35
INT 8
Elemental Skill +10
Enhances Klimaform effect

This is pure butter. The only thing I would add is a little dark magic skill like the augur's boots, but I won't fret over that.

So I guess the thing that I'm most concerned with is the lack of intelligence on the set. While some additional MAB would be nice, int seems like it should be required because of how it relates to our helix spell damage.

I guess I could have also said that I love the af3 neck piece, while the lack of int on the scholar af3 ammo item leaves me a bit lukewarm.
____________________________
Cerberus
75 Whm
#19 Sep 16 2010 at 3:14 PM Rating: Good
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480 posts
Considering this is just part of the AF3 (body and hands in next exp) and that we ARE a hybrid job, this should be expected, don't you think?

And if the ebullience increase is significant (from 20% to 30% would be ideal, as I don't think we'll get anything more), that could be the best nuking hat in an increasing number of situations. So, that leaves us with only the AF legs, which just alone they give (the +1) +14 MACC for nuking resistant targets, plus a 5% extra saved MP on parsomonied nukes.

I'm not disappointed on our AF3 with the info I have so far. At all.
____________________________
Frejan - Ragnarok
SCH 99 PUP 99 WAR 99 RDM 49 NIN 49 SAM 49
Windurst Rank 10, ZM+CoP: The Last Verse, ToAU: Eternal Mercenary, WotG Champion of the Dawn.
#20 Sep 16 2010 at 11:36 PM Rating: Excellent
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824 posts
Quote:
The mp is a nice boost, but everything else about this piece screams macro piece only to me. I can't think of a use for the enhancing skill other then stoneskin (perhaps phalanx if I'm casting from dark arts), and the regen potency is fairly obvious. Before the 2nd abyssea expansion I wouldn't have much to say about the enhances ebullience effects, since I would usually use parsimony instead, but with the huge refresh effect I get from atma I've been using it a lot more.


Of course it's a macro piece, everything is a macro piece. It's also one of the largest single Enhancing boosts on any piece of gear we have access to; even if you don't need it to cap the spells you cast, this will let you do it with less gear. I'm interested to see if it'll be worth swapping this in with Ebullience nukes; I hope so.

Quote:
The enfeebling skill is nice to have for those gravity-ga spells I throw around sometime, and I won't cry over getting a sizable increase in mind. The grimoire magic accuracy is especially nice, but again I find the lack of any int/MAB stats a bit disappointing. What makes me particularly sad is that if the monster isn't terribly resistant I should switch back to teal and nuke with those for increased damage.


If you consider yourself an offensive SCH, you should be a lot happier with these pants than any nuking stats. Also, why is switching from resist gear to damage gear a particularly sad thing? Each has their place.

TaimMeich wrote:
Considering this is just part of the AF3 (body and hands in next exp) and that we ARE a hybrid job, this should be expected, don't you think?


^ This. I foresee Sublimation/Dark Skill hands and a sick nuking body!
____________________________
rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#21 Sep 17 2010 at 9:59 AM Rating: Excellent
**
480 posts
According to THIS post on Bluegartr, the "Enhances parsimony/penury" is just awesome: It doesn't halve the MP cost of the arts-reduced spells... It FORCES Conserve MP to proc, then halves that! Just with that, and even considering the different amounts of MP conserved, we will save a ton of MP on each casting with the pants on. So much, that on mobs even this much resistant to nukes, I'm pretty sure this are the best nuking pants, period.

Not bad for the weakest nuking piece, eh? ;)


Edit: The post confirming that Conserve MP procs 100% is before the one I linked, that one just shows the math behind the overall MP reduction.

Edited, Sep 18th 2010 12:13am by TaimMeich
____________________________
Frejan - Ragnarok
SCH 99 PUP 99 WAR 99 RDM 49 NIN 49 SAM 49
Windurst Rank 10, ZM+CoP: The Last Verse, ToAU: Eternal Mercenary, WotG Champion of the Dawn.
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