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SCH Endgame Nuke Setup?Follow

#1 Jul 26 2010 at 12:09 AM Rating: Decent
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Was wondering if teal set was worth using cause its clear SCH has to do a lil more choice gearing when it comes to their gear cause of our elemental magic being a B+ with Dark Arts or A with the SCH Gown. So i wanted to know ure opinions on the teal set.

FartaruOnSeraph said this in the other topic about end game gear.

Well Max INT is pretty straight foward. The way the damage formulas work, INT is always going to be better than MAB when casting Helixes. After food/weather/etc my Cryohelixes hit about 155 INT + Aquillo's at 75, although that was with almost perfect INT gear that is missing only a few upgrades, in addition to being a goose-stepping midget. Probably a good line to shoot for would be 130 INT for your starter build for Helixes.

For high resist sets, BLMS usually shoot for 320 Skill/120 INT. However, SCH has a nice spell called Klimaform that can help him reach the 320 Skill level easier. I believe it's been tested that Klimaform gives us approximately 50 MACC, although I can't provide the source. Regardless, this spell allows us to nuke accurately through the use of less Elemental Magic.

With that being said, this would be a reasonable high resist set at 75:

HQ Staff / Bugard Grip +1 / Blank / Phantom Talithum
Argute M.Board / Lmg. Medalion / Int Earring / Int Earring
Scholar's Gown +1 / Genie Gauges / Snow Ring / Snow Ring
Gleeman's Cape / Argute Belt / Mahatma Slops / Goliard Clogs

This would leave you at 310 Skill / 128 INT with 8/8 Elemental Magic, 5/5 Stormsurge with Hailstorm up, and eating Cream Puffs as a Taru (calcuations assumed 1 MACC = 1 Skill.) Obviously you won't have all this gear ready for you the moment you hit 75, so the trick is to sort of play around with your gear to mix and match doing the most damage while not hurting your hit rate. In addition, if you have Klimaform active and are nuking in the correct weather, you are also well off to switch skill out for MAB/INT. For example, if I had Klimaform up with this set, I would switch the hands to Goliard Cuffs, one of the earrings to Moldavite Earring, and the head to Scholar's M.Board (or Selenian Cap if I had made a nuking head piece from MKE.)

For a low resist nuking set, you have the order generally right in your post. A good guideline is 1 MAB = 2 INT in most non-helix situations. Using this as a guideline, you can figure out which pieces will give you the most damage. For a true high low resist set, you should only add MACC/Elemental Skill if it's already on a piece that has MAB/INT, due to the fact that the INT that you're stacking will give you a lot of accuracy already.


Not sure if i should follow that or with the new gear pieces from teal or not.
#2 Jul 26 2010 at 12:54 AM Rating: Good
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Klimaform = full dmg gear, klimaform down = af+1 body, relic hat, other macc gear, etc. That's more for HNM and such though.

Teal body/legs/hat are good for nuking most things.
#3 Jul 29 2010 at 3:05 AM Rating: Decent
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As you may know, the magic accuracy contribution from INT varies depending on dINT (the difference between the mob's INT and your own). As such there are some slots where a higher INT mob makes one piece the better choice, whereas a lower INT mob makes it a worse choice.

I'm wondering whether the ideal of 320/120 should be replaced by a simple magic accuracy value, since we can calculate it fairly accurately nowadays, but that's not this thread's purpose so I'll shut up about it.

The 50 macc value for klimaform is entirely new to me, and smells of some guy goign "oh hey 50 sounds like a good value it's probably right". The amount of time it takes to accurately test magic accuracy is quite ridiculously high, and it's very unlikely that somebody would've done a test on it worth publishing without, well, publishing it properly.

HQ Staff / Bugard Grip +1 / Blank / Phantom Talithum
Argute M.Board / Lmg. Medalion / Int Earring / Int Earring
Scholar's Gown +1 / Genie Gauges / Snow Ring / Snow Ring
Gleeman's Cape / Argute Belt / Mahatma Slops / Goliard Clogs

Yeah it's pretty good. You could replace the slops with teal (because they'll always give you more damage and will give you at least as much macc. The rest of the time they'll give you more macc [dINT])

The only other teal worth mentioning for nuking is the body, and that's a massive loss of magic accuracy compared to AF body.

If you happen to have made the same MKD hat I did (nobody else seems to have done so but I might as well mention it)
INT+4 Macc+5 HMP+3
Then you can use it instead of relic hat because it gives more magic accuracy and damage (!)

Can I ask what you're going to be nuking with this gear?
#4 Aug 02 2010 at 6:35 AM Rating: Good
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Quote:
Was wondering if teal set was worth using cause its clear SCH has to do a lil more choice gearing when it comes to their gear cause of our elemental magic being a B+ with Dark Arts or A with the SCH Gown. So i wanted to know ure opinions on the teal set.


The only choice there is to make is when considering which nuking set you should use on a given target; when it comes to offensive actions in this game, there is rarely a foolproof 'best' option. I know there are people that prefer to keep things simple when selecting gear, but on a job like SCH that's just doing yourself a disservice, especially when you consider factors such as are lower innate skill, Storms, Arts, and of course Klimaform; all of which play a part in making playing an offensive SCH a much more dynamic process than many other offensive jobs.

All that being said, with the increase to level 80, Teal body/legs are the go-to pieces; I rarely find myself using AF+1 body on anything but the usual level 85+ suspects. The legs in particular are hard to beat for just about any purpose. Also keep in mind that different tiers of Elemental Magic benefit from INT/MAB differently; you need about 135+ INT for tier4 spells before the returns on MAB get to a good level, less for tier5, more for tier3 down. That is, of course, not strictly speaking; the dINT value and the base damage of the spell is what actually determines the returns on INT/MAB, along with many more variables, so your mileage will vary. Taking a few minutes to mess around and plug numbers into the magic damage formula is a fast and easy way to get a good feel for how everything interacts, I highly recommend it.

In other words, don't sell yourself on the delusion that more MAB always equals more damage; that's usually true on BLM, but much more situational on SCH.
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#5 Aug 26 2010 at 12:06 PM Rating: Excellent
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Here are my personal sets, i dont do much HNM anymore, but aside from that this setup has made me nuke harder than any BLM Tier IV.. even AM II's if the day cooperates:

http://www.ffxiah.com/item-sets/161277 .. this is for raw damage. w/ uggy proc. i guess you could swap out the af head with teal.. but i dont mind the difference.

And this is my HNM/high resist build.:

http://www.ffxiah.com/item-sets/175612 .. im sure there are a few variations to be made. but ive done perfectly fine HNM-wise with this setup.
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#6 Aug 27 2010 at 11:40 AM Rating: Decent
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Here is my SCH nuking gear:
http://www.ffxiah.com/item-sets/59946

I obviously, also have Uggy, and I have a Artemis' Medal (that only goes in during proper moon phase). Obviously yigit feet would be better, but haven't gotten the motivation to go get them.

also have 5/8 Obi's not listed in this, and they go in when I'm casting *nukes*

When using cream puff's, I'm sitting at 135 INT, plus another 7 from weather if I'm using ice nukes, so the MAB pays off.

Edited, Aug 27th 2010 12:45pm by Toioiz
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#7 Aug 29 2010 at 10:22 AM Rating: Good
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What feet are good for nuking before Goliard?

Anything AH-able or from NMs that are decent? :\ Goliard Clogs don't exist.
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#8 Aug 29 2010 at 3:39 PM Rating: Good
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For low resist, Cobra Crackows. 3 MAB is nice. For high resist or Helices, I personally use Hume M Boots, for the +3 INT. If you're not Hume... Then I don't know :P
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#9 Aug 29 2010 at 9:38 PM Rating: Good
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Yigit Crackows.
#10 Sep 01 2010 at 10:16 AM Rating: Decent
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Logiks wrote:
Yigit Crackows.


^
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#11 Sep 01 2010 at 4:55 PM Rating: Good
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Innuendoze wrote:
The 50 macc value for klimaform is entirely new to me, and smells of some guy goign "oh hey 50 sounds like a good value it's probably right".


Like I said in what he quoted, I can not for the life of me remember the source, although I seem to remember seeing limited testing done that established the amount at approximately 50. Once again though, I don't remember where I saw it, or if the testing is even accurate.
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