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SCH endgame gear. been gone for a yearFollow

#1 Jun 17 2010 at 12:21 PM Rating: Decent
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Ive been gone for a while.. soo im tryna catch up on everything.
what is the best gear.

nuke set:

enfeb set:

and just to show off around WG lol
#2 Jun 18 2010 at 11:42 AM Rating: Good
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I'm sorry, but you're gonna have to be more specific. Best nuke, do you want high resist? Low resist? Max INT? Enfeebling, do you want MND Enfeebles? INT Enfeebles? There is unfortunately no one best "nuke set" or "enfeeb set", and you just have to collect gear and build your sets yourself.
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#3 Jul 14 2010 at 11:25 AM Rating: Decent
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What is a good Max INT build for Helix's
Also i need help with
-my Hi-resist set
do i got with:
Skill >> INT >> MACC >> MAB, or what?


-and Lo-resist set
MAB >> INT >> MACC??

im basically saying im not sure of the order and with gears are the best for each set.

thx guys
#4 Jul 14 2010 at 12:18 PM Rating: Good
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I haven't updated this for the 80 cap raise but it will still serve as a decent guide for endgame gear.
Various Gear Sets
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#5 Jul 14 2010 at 2:04 PM Rating: Good
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Well Max INT is pretty straight foward. The way the damage formulas work, INT is always going to be better than MAB when casting Helixes. After food/weather/etc my Cryohelixes hit about 155 INT + Aquillo's at 75, although that was with almost perfect INT gear that is missing only a few upgrades, in addition to being a goose-stepping midget. Probably a good line to shoot for would be 130 INT for your starter build for Helixes.

For high resist sets, BLMS usually shoot for 320 Skill/120 INT. However, SCH has a nice spell called Klimaform that can help him reach the 320 Skill level easier. I believe it's been tested that Klimaform gives us approximately 50 MACC, although I can't provide the source. Regardless, this spell allows us to nuke accurately through the use of less Elemental Magic.

With that being said, this would be a reasonable high resist set at 75:

HQ Staff / Bugard Grip +1 / Blank / Phantom Talithum
Argute M.Board / Lmg. Medalion / Int Earring / Int Earring
Scholar's Gown +1 / Genie Gauges / Snow Ring / Snow Ring
Gleeman's Cape / Argute Belt / Mahatma Slops / Goliard Clogs

This would leave you at 310 Skill / 128 INT with 8/8 Elemental Magic, 5/5 Stormsurge with Hailstorm up, and eating Cream Puffs as a Taru (calcuations assumed 1 MACC = 1 Skill.) Obviously you won't have all this gear ready for you the moment you hit 75, so the trick is to sort of play around with your gear to mix and match doing the most damage while not hurting your hit rate. In addition, if you have Klimaform active and are nuking in the correct weather, you are also well off to switch skill out for MAB/INT. For example, if I had Klimaform up with this set, I would switch the hands to Goliard Cuffs, one of the earrings to Moldavite Earring, and the head to Scholar's M.Board (or Selenian Cap if I had made a nuking head piece from MKE.)

For a low resist nuking set, you have the order generally right in your post. A good guideline is 1 MAB = 2 INT in most non-helix situations. Using this as a guideline, you can figure out which pieces will give you the most damage. For a true high low resist set, you should only add MACC/Elemental Skill if it's already on a piece that has MAB/INT, due to the fact that the INT that you're stacking will give you a lot of accuracy already.

Edited, Jul 14th 2010 4:05pm by FartaruOnSeraph
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Paskil, @#%^ing DRK wrote:
WAR/WHM. Bradygames are @#%^ing prophets.

Turin the Malevolent wrote:
Why don't you read up on my nuts?
#6 Jul 14 2010 at 3:21 PM Rating: Decent
15 posts
nice thx for making it simpler to understand lol.
i have a good amount of the gear u posted so i am off to a good start.

^^
#7 Jul 14 2010 at 3:41 PM Rating: Good
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Wouldn't Cass/hele > 2 int+2 earrings for a resist set?
#8 Jul 14 2010 at 4:47 PM Rating: Good
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Logiks wrote:
Wouldn't Cass/hele > 2 int+2 earrings for a resist set?

Yes, at best INT+4 = MACC+4, at worst (INT+10 over target) INT+4 = MACC+2

Edit:
FartaruOnSeraph wrote:
I believe it's been tested that Klimaform gives us approximately 50 MACC, although I can't provide the source. Regardless, this spell allows us to nuke accurately through the use of less Elemental Magic.

Everything I've seen has put it around 20-30MACC which would follow my results from Sky/Sea back in the day when I ran around in a 280-300skill/macc build with Klimaform up. Either way you're right it definitely helps SCH enough to push the damage gear over Elemental for the minute it is up.

Edited, Jul 14th 2010 4:03pm by Zagen
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#9 Jul 14 2010 at 8:45 PM Rating: Excellent
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FartaruOnSeraph wrote:
Well Max INT is pretty straight foward. The way the damage formulas work, INT is always going to be better than MAB when casting Helixes.

It's not always better. The break even point is somewhere around 2 MAB for 1 INT. Moldavite Earring (5 MAB) is better than Phantom Earring +1 (2 INT) for Helices.
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