If you had taken the time to think this over a little before posting, given the information available in the resources you claim to have read, you would already realize why your theory is wrong. Since you didn't, and I'm sure you won't shut up until someone shows you exactly why it's wrong, here you go.
Let's start with some of the facts we'll be working from:
-Helices can wear off in between damage ticks; this is acknowledged several times throughout all the resources you claim to have read, as it is the main obstacle to pulling it off successfully; if you don't want to take their word for it, you can go test it yourself quite easily.
-Maximum Helix duration is 90 seconds / 9 damage ticks.
And here's the two possibilities we'll be testing:
-Modus Veritas reduces the remaining duration of a Helix by 50%, 25% with full merits.
-Modus Veritas reduces the remaining number of damage ticks by 50%, 25% with full merits.
First of all, since Helices can wear off between damage ticks, we can be certain that the formula does not round up when calculating time/ticks remaining. It quite possibly rounds down, as in most FFXI formulas, but as we cannot prove this we'll try it both ways.
So, on to the math. We'll use maximum duration Helices and 11 Modus Veritas uses as our control, since you yourself used that number.
90s Helix, Modus Veritas x11, no merits, not floored between steps:
90/2/2/2/2/2/2/2/2/2/2/2 = .04s Helix duration
90s Helix, Modus Veritas x11, no merits, floored between steps:
90/2/2/2/2/2/2/2/2/2/2/2 = 0s Helix duration
90s Helix, Modus Veritas x11, full merits, not floored between steps:
90*0.75*0.75*0.75*0.75*0.75*0.75*0.75*0.75*0.75*0.75*0.75 = 3.8s Helix duration
90s Helix, Modus Veritas x11, full merits, floored between steps:
90*0.75*0.75*0.75*0.75*0.75*0.75*0.75*0.75*0.75*0.75*0.75 = 3s Helix duration
Now, we'll do it your way by number of ticks:
9 tick Helix, Modus Veritas x11, no merits, not floored between steps:
9/2/2/2/2/2/2/2/2/2/2/2 = .004 tick Helix
9 tick Helix, Modus Veritas x11, no merits, floored between steps:
9/2/2/2/2/2/2/2/2/2/2/2 = 0 tick Helix
9 tick Helix, Modus Veritas x11, full merits, not floored between steps:
9*0.75*0.75*0.75*0.75*0.75*0.75*0.75*0.75*0.75*0.75*0.75 = .31 tick Helix
9 tick Helix, Modus Veritas x11, full merits, floored between steps:
9*0.75*0.75*0.75*0.75*0.75*0.75*0.75*0.75*0.75*0.75*0.75 = 0 tick Helix
As you can clearly see, if Modus Veritas halved the number of ticks remaining, the video you saw would simply not be possible, so we are forced to conclude that Modus Veritas reduces the duration of the Helix, not the number of damage ticks.
Quote:
I'm quite positive now that you don't know for certain but are simply throwing your blind assumption out as fact.
I wasn't pissy before, I was even quite civil with you for the first few posts; but if you're too lazy/stupid to work out this basic math on your own before asserting that I don't know what I'm talking about, you deserve all the flak you get.