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Royal Redingote and SCHFollow

#1 Sep 17 2009 at 2:29 PM Rating: Excellent
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I'm currently using a [mACC+4 MAB+4] Redingote on my RDM, and have been debating changing it to [MAB+4 Fast Cast+5%] once I get SCH to 75 to access it as well. My reasoning being:

A) Once I have SCH @ 75, my RDM nuking will take a backseat to my SCH nuking

B) On SCH, if I am not under Klimaform I will likely be using Scholar's Gown if I need mACC

C) I am duoing with my brother's SCH, and there are quite a few already-75 or near-75 SCHs in my LS (we are very mage-heavy; my SCH will not likely heal in any event other than Salvage), meaning in any event where nuking is important, I can expect to have Klimaform up 66%-100% of the time (depending on if I am paired with 1 or 2 other SCHsin the nuking party). As such:

D) In any event where nuking is not important enough to warrant dedicated SCHs for a nuke party, I will almost certainly be asked to come on my (better-equipped and merited) RDM instead.

Therefore: Redingote will generally only be used for its MAB (under Klimaform/on Puddings), so it is safe to drop the mACC augment for a more useful (to both RDM and SCH) Fast Cast augment.

Are there flaws in this line of reasoning/sacrifices I have not considered here?

---------------------------------------------------

This brings me to my second question, which I have checked the wiki and the stickies (it's possible I missed it, but I didn't see anything about it), and while I know that "Fast Cast" and "Grimoire: Reduces Spellcasting Time" stack, I don't know if they stack like Haste and March do for melee (straight addition), or for recast time (multiplicative in separate categories). With the following gearset, assuming the spell being cast is within the appropriate Grimoire, is the total casting time I calculate correct?

Dark Arts		10% G:RST 
/RDM			15% FC 
Argute Mortarboard	5%  G:RST 
Loquacious Earring	2%  FC 
Royal Redingote		5%  FC 
Warlock's Mantle	2%  FC 
Scholar's Loafers	5%  G:RST 
Fay Staff		2%  FC 
 
20% G:RST + 26% FC = 46% Cast time reduction

This would have spells firing at 54% of their normal cast time, granting near-Celerity/Alacrity spellcasting speed to every Grimoire-appropriate spell, no Strategems required, leaving Celerity/Alacrity to primarily be used for their Recast benefits.

Or, is it calculated (100% - 20% G:RST) * (100% - 26% FC) = 59.2% of normal casting time?

Edit: Added in a lucky Fay Staff augment (which I will be shooting for).

Edited, Sep 17th 2009 5:16pm by Aliekber
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Aliekber
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#2 Sep 17 2009 at 2:51 PM Rating: Excellent
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I really don't know without a doubt if they are multiplied or simply added. I believe they are simply added together because the penalties would get funky otherwise. I could go test with recasts later, maybe.

But I would suggest you to not overestimate the average mobs Magic Evasion.
The "Nuke Max Damage in Klimaform, 320/120 while it's down" only applies to resistant HNM's.
As for the rest of Endgame (Pretty much everything else); you can get away with nuking in Full Damage without klimaform even (Assuming 8/8 Ele merits).

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#3 Sep 17 2009 at 2:56 PM Rating: Good
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Drakonite wrote:
I really don't know without a doubt if they are multiplied or simply added. I believe they are simply added together because the penalties would get funky otherwise. I could go test with recasts later, maybe.


Thanks for indulging me; I'm sure I'm not the first casting speed-obsessed RDM to ask this, I just don't know where to find the answer others have gotten before me.

Drakonite wrote:
But I would suggest you to not overestimate the average mobs Magic Evasion.
The "Nuke Max Damage in Klimaform, 320/120 while it's down" only applies to resistant HNM's.
As for the rest of Endgame (Pretty much everything else); you can get away with nuking in Full Damage without klimaform even (Assuming 8/8 Ele merits).


I suppose I'm just used to RDM's gimpy C+ rating making +Skill generally the highest priority for nukes.
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Aliekber
RDM BLU SCH DRG PLD BLM NIN WHM
Linkshell: CrimsonMercenaries Server: Carbamesh

Sandinmygum the Stupendous wrote:
Human (?) females look ugly.
Post in /K/ where the orbital laser system is now online.
#4 Sep 17 2009 at 5:44 PM Rating: Excellent
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Aliekber wrote:
This brings me to my second question, which I have checked the wiki and the stickies (it's possible I missed it, but I didn't see anything about it), and while I know that "Fast Cast" and "Grimoire: Reduces Spellcasting Time" stack, I don't know if they stack like Haste and March do for melee (straight addition), or for recast time (multiplicative in separate categories). With the following gearset, assuming the spell being cast is within the appropriate Grimoire, is the total casting time I calculate correct?

Dark Arts		10% G:RST 
/RDM			15% FC 
Argute Mortarboard	5%  G:RST 
Loquacious Earring	2%  FC 
Royal Redingote		5%  FC 
Warlock's Mantle	2%  FC 
Scholar's Loafers	5%  G:RST 
Fay Staff		2%  FC 
 
20% G:RST + 26% FC = 46% Cast time reduction

This would have spells firing at 54% of their normal cast time, granting near-Celerity/Alacrity spellcasting speed to every Grimoire-appropriate spell, no Strategems required, leaving Celerity/Alacrity to primarily be used for their Recast benefits.

Or, is it calculated (100% - 20% G:RST) * (100% - 26% FC) = 59.2% of normal casting time?

Edit: Added in a lucky Fay Staff augment (which I will be shooting for).

Edited, Sep 17th 2009 5:16pm by Aliekber


It works just like Haste so your gear would give -46% Cast Time However when using Accession + Celerity or Manifestation + Alacrity you still get the benefit from Fast Cast but not Grimoire gear/Arts.

Edited, Sep 17th 2009 6:45pm by Zagen
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#5 Sep 17 2009 at 10:17 PM Rating: Default
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I personally don't find the redingote to be that useful for nuking. IMO, the most benefit you could get from it on your SCH is for the rare situation where /DRK is extremely useful. Being at or near capped fast-cast for stuns is extremely beneficial any time you my be called upon to /DRK.

If you have another job that can get much better use out of the ACP body pieces, I would honestly recommend using it for that one instead.

Another thing to mention, of the augments I've seen on the pixie weapon, I am yet to see anything that would be more beneficial than HQ staves. I could be wrong, and if I am, someone point me to an example that is better in at least 1 situation.
#6 Sep 17 2009 at 11:40 PM Rating: Excellent
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Banggugyangu wrote:
I personally don't find the redingote to be that useful for nuking. IMO, the most benefit you could get from it on your SCH is for the rare situation where /DRK is extremely useful. Being at or near capped fast-cast for stuns is extremely beneficial any time you my be called upon to /DRK.

If you have another job that can get much better use out of the ACP body pieces, I would honestly recommend using it for that one instead.


The only other job I'm using it for is RDM (going for an Enkidu body on BLU; it's close enough to Mirke that it feels like a waste to spend an entire expansion reward on), and I'm using it as a nuke-piece. The Fast Cast will benefit both jobs, actually: I've already mentioned my intention for it on SCH. On RDM, it will help me get a faster-casting Utsu:Ichi (already have Goliard for recasts, and no relic body yet ;_;) for RDM blinktanking, which I like to do for ANNMs.

RE: /DRK, for any SCHs who don't have RDM75 that does sound useful (Stun-ga in Ballista...intriguing), but since I do have RDM, I'm probably just going to RDM/DRK if I need to stun (although I admit I hadn't given the idea of SCH/DRK much thought until now, so maybe I will use it more often than that).

Back to what you were saying, you don't nuke in it for Max Damage? I'm curious what you use; a Royal Redingweskit (assuming you're at the point where 2 INT ~ 1 MAB) is equivalent to a 13 INT body, so I'm not seeing much SCH can wear that's better. Unless you mean you use Errant/Mahatma (or have some specially-augmented piece), and say ***** the 3/2 INT difference, or use Morgana's.

Banggugyangu wrote:
Another thing to mention, of the augments I've seen on the pixie weapon, I am yet to see anything that would be more beneficial than HQ staves. I could be wrong, and if I am, someone point me to an example that is better in at least 1 situation.


Well, I wouldn't be nuking in it, I'd just start casting in it, and then switch to the elemental staff mid-spell (cast time is calculated at the start of the spell, landing stats/dmg/etc. is determined when the spell hits, so you can game the system this way). Yes, I know talking about Windower is taboo on Allakhazam, but I use SpellCast, and this method works with it (it's possible to do with normal macros as well, but I already use SpellCast; I can't imagine playing SCH without it). This isn't to say I think people who don't use it are gimp, but I choose to use it and at this point if I get banned for it, then fine, I brought it upon myself.
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Aliekber
RDM BLU SCH DRG PLD BLM NIN WHM
Linkshell: CrimsonMercenaries Server: Carbamesh

Sandinmygum the Stupendous wrote:
Human (?) females look ugly.
Post in /K/ where the orbital laser system is now online.
#7 Sep 18 2009 at 12:04 AM Rating: Excellent
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I'd go with FC/MAB with the job options you have (RDM, BLU, SCH) if you mentioned being on BLU a lot then I'd recommend getting the body for BLU with ACC/DW.

Banggugyangu wrote:
I personally don't find the redingote to be that useful for nuking. IMO, the most benefit you could get from it on your SCH is for the rare situation where /DRK is extremely useful. Being at or near capped fast-cast for stuns is extremely beneficial any time you my be called upon to /DRK.


You mention Redingote not being too useful for nuking yet you say it would be a better option for trying to cap Fast Cast for Stun? Something that most SCH's do for EXP and lesser NMs/HNMs beats a situational sub job for usefulness.

As to the damage INT+5 and MAB+4 boosts damage on tier IVs higher than Mahatma body does unless you get lucky and get INT +6 augment on it.

Since Fast Cast gives only half the effect for recast using Goliard body is a better option for Stun because -4% > -2.5% for recasts.

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