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gear and merits sugestionsFollow

#1 Sep 03 2009 at 9:03 AM Rating: Excellent
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i have just hit 75 sch and i would like some suggestions on where i should focus merits and what gear i shoud try to get for Healing, Nuking, Helix, and Enfeebling
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#2 Sep 04 2009 at 2:09 PM Rating: Excellent
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For merits, the Defaults are:

Overall:
8/8 Enfeebling.
8/8 Elemental.
8/8 MP.
5/5 INT.
4/4 -Enmity (Be careful with this; specially if you play other jobs).

For SCH Specific:

5/5 Helix Potency/M.Accu.
5/5 Stormsurge.
Unlocked Enlightment.

The other SCH specific merits are trickier. For Cat1 Sublimation vs Modus Veritas is up for personal preference. For Cat2, you're left over with 4; which you can use to finish up Enlightment (What I did), or use them on Focalization.

If don't know where to start, unlocking Enlightment; and then maxing Enfeebling/Elemental is a good start.

For gearsets.. that's a bit too many things to answer right now (sleepy). I'm sure others will chime in for this.
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#3 Sep 04 2009 at 3:31 PM Rating: Excellent
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Drakonite Hit it right on the nose, if you assume your sch to be your 'main'.

I personally merited the same way as Drak did. Though I made a few mistakes a long the way.. Hate wasted merits! lol.

What you plan to do as a Sch will ultimately decide what route to take on merit priority. Now if you plan to do a bit of everything, than I would suggest:

1. Enfeeb skill 8/8
(because more so than almost anything else, enfeebs are gonna be what saves your arse)
2. Stormsurge 5/5
(because it adds that much more to everyone else regardless of where you currently are with how good your gear is)
3. Enlightenment 1/5 minimum
(highly underestimated ability that can make things a heck of a lot easier for you)
4. Ele skill 8/8
(By this point I'd say soloing shouldn't be an issue so you should get this done)

Besides those 4, the rest of what Drak said is kinda up in the air for order of importance. Depending on what ya like doing more.. healing.. nuking.. soloing.. w/e! Safest bet is to go with what you believe will effect your game play the most.

I lol'd at gear sets... I have roughly 60ish pieces of gear for sch that I carry full time. And honestly, I'm still missing quite a bit of the things I want. So that in itself would be a huge undertaking to explain. Without specifics on gear and in no specific order of importance, MP gear, Enfeeb gear, ele gear, -emnity gear, int/MAB gear, afv2(Sch gets some pretty amazing afv2), ele staves, Sea Obis(not sure if that's an option for you yet), dark gear, enhancing gear, mnd gear.

Depending on how seriously you want to take the job, the amount gear adds up pretty quick,.. and sorta feels never ending.


Only thing I can say is.. Have fun making all your gear swap macros for everything. lol. With 10 pages, I dont think I have 1 macro that doesn't swap some piece of gear. lol... /sigh
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#4 Sep 05 2009 at 11:11 AM Rating: Decent
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Because of what I usually do end-game, my 2 most important gear sets are my nuking and enfeebling sets. If your playstyle is anything like mine, then I cannot stress how important these 2 sets are. Elemental obis are a must. *I personally believe that elemental obis give a 100% chance at the macc bonus that day/weather gives you* If you don't use windower, then I recommend having a single macro toward the end of each page of your SCH book that does nothing but equips gear that is static across the rest of the macros on that page. Each set will have quite a bit of these.

I personally view sublimation merits as a waste, but that's my own opinion. Alongside that, MV merits fit into my own play style quite well, so it was a no-brainer for me. The 5/5s that drak mentioned are written in stone. If you do something other than those, you fail and plz quit playing SCH. I'm 100% possitive that everyone will agree with me that those categories are so much more useful than the others that there is no excuse to trap yourself into not being able to maximize them. The rest of the merits are so mediocre at best that it's a toss up. Enlightenment is indeed handy every once in a while, but nothing ama-za-zing. Focalization is very rarely useful. The enmity merit stratagem for black magic, I could see some good use if it didn't involve 2 charges. For balls-to-the-wall Tabula Rasa unloading, this, while 4/5, would prevent your face from being eaten, while you're lighting the mob's @$$ up.
#5 Sep 05 2009 at 5:09 PM Rating: Good
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ok thank you for the suggestions i will take them into account when i get some more merits and for the extras and gear sets i will wait to see what my ls want me to do mainly see what will be most useful for how i will play
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#6 Oct 07 2009 at 8:04 AM Rating: Good
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Are the Ice, Thunder, and Dark the main elemental obi's that we should focus on having? i know ICE is a must.

Edited, Oct 7th 2009 11:23am by Akibakei
#7 Oct 07 2009 at 8:31 AM Rating: Good
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Akibakei wrote:
Are the Ice, Thunder, and Dark the main elemental obi's that we should focus on having? i know ICE is a must.

Edited, Oct 7th 2009 11:23am by Akibakei


I got Light as well for main healing. It's nice to be able to cure +20% like a WHM, without Cure 5. Should consider that as well.
#8 Oct 07 2009 at 12:56 PM Rating: Excellent
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Ice Thunder Dark Light are the bare minimun.

Fire Obi is also highly recommended; mostly for Firesday.
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#9 Oct 08 2009 at 9:14 AM Rating: Decent
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If you nuke end-game, I also recommend wind obi for Kirin.
#10 Oct 09 2009 at 8:27 AM Rating: Decent
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I'm not a huge fan of Enlightenment personally since you still get the penalties associated with casting outside of the correct arts (eg. +20% MP cost and time), but it definetly has it's merits. I mostly use it for casting spells which require an Addendum of the current art (eg. Reraise II) so I don't have to waste a Strategem.

My recommended merits:

Tier 1

Modus Veritas Duration 5/5:
If you use Helix spells, I strongly advise taking this one. When fully capped, Modus Veritas will only reduce the duration of a Helix spell by 25% as opposed to the 50% norm. Consider that Modus Veritas DOUBLES the damage of a helix spell 'tic', and that means you see a bonus of 50% damage dealt. Thats an incredible amount of damage for such a low MP cost, and has some devastating results if you stack it with other Scholars (see the Yovra video)

Helix Attack/Accuracy 5/5:
Again, if you're using Helix spells this is a big benefit. Maximising this and MV duration gives you the absolute maximum possible damage output with them along with decent gear. Our already strong helix spells can become cripplingly powerful if you put in the effort to strengthen them. It's one of my favourites.

Tier 2

Stormsurge 5/5:
It's just THAT good. +7 to any stat you want to boost is a boon to both you and your party. You can use it to buff yourself with +7 INT for your Blizzard IV spells, and when combined with the Hyorin Obi you can put a dent in the Earth. It's just that awesome.

Enlightenment 1/5:
Useful at times, but nothing particularly impressive. It allows you to cast a spell from either art with the effective skill cap of it's respective arts (ie. B+ rank Elemental skill for Blizzard IV). It also gives you access to both Addenda allowing you to cast Reraise II in Dark Arts and tier 4 nukes in Light Arts. The downside, as mentioned above, is the recast and MP cost penalties remain. That's why I don't recommend maxing it out. Useful in some situations, but not particularly amazing.

Focalization 4/5:
This one probably needs some explaining since there's a lot of bad press for the meritable strategems. Focalization is an expensive strategem (2 charges) but adds a significant accuracy bonus to any Black Magic spell you cast. This accuracy bonus stacks with Klimaform, giving you an unparalleled amount of accuracy with attacks. It's amazing when used for Helix spells against otherwise bothersome opponents, or even for nuking. Of course, it's huge cost means it must be used sparingly. The reason I advocate a whopping 4 merits for this is because the accuracy bonus is only very significant when you pile them on (each merit adds to the overall total), but fully powered can be insanely strong.

For shared stuff, I recommend 8/8 enfeebling + elemental skill and MP merits naturally, but it depends on what other 75 jobs are using your magic or combat skills.

Edited, Oct 9th 2009 12:28pm by Crystan
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#11 Oct 09 2009 at 12:16 PM Rating: Excellent
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Quote:
Modus Veritas Duration 5/5:
If you use Helix spells, I strongly advise taking this one. When fully capped, Modus Veritas will only reduce the duration of a Helix spell by 25% as opposed to the 50% norm. Consider that Modus Veritas DOUBLES the damage of a helix spell 'tic', and that means you see a bonus of 50% damage dealt. Thats an incredible amount of damage for such a low MP cost, and has some devastating results if you stack it with other Scholars (see the Yovra video)


This Cat1 merit has got a lot of good press lately, but in the vast majority of situations you'll find yourself in on SCH, it's marginally-to-completely useless.

First, it does not increase damage dealt by 50%. It can, possibly; but due to the discrepancy between the random duration of helix spells, the way ticks are calculated at different times for every mob, and the delay between casting the Helix and using Modus Veritas, you will only rarely gain a full DMG+50% over a non-merited Modus Veritas.

Second, Modus Veritas has a recast time of 10 minutes, which is not reduced by merits. Assume an average Helix duration of 1 minute over 10 minutes, continuously recast immediately as they wear off. In this situation, Modus Veritas adds a whopping 5% damage to your Helix DoT; hardly worth the merits.

Third, I wouldn't go dumping merits into Modus Veritas based on that Yovra video until you know you have 8 other SCH + the considerable amount of support necessary to pull it off. Besides, for anything but AV, it's a waste of effort; and as soon as somebody kills AV with it, it'll get patched.

All this being said, all the Cat1 merits besides Helix MACC/MAB are rather lame. At least the Sublimation merits are kinda useful for 100% of situations you'll find your SCH in.

Also, don't let anyone fool you; Enlightenment(x1) is the best, most useful Cat2 merit available by far; it's the closest you'll get to meriting Strategem Charges. Stormsurge(x5) is a given, but it won't save your ass on a daily basis like Enlightenment will.
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#12 Oct 09 2009 at 12:30 PM Rating: Excellent
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Quote:
Are the Ice, Thunder, and Dark the main elemental obi's that we should focus on having? i know ICE is a must.


Forgot to address this above:

If you leveled SCH to 75, get all 8 Obis!

You can easily solo every mob that drops the necessary organs, they are far and away the best option for their slot when they're active, and you can activate any of them at will with Storm spells.

8/8 Obis is standard equipment, same way Elemental Staves are standard equipment. Ice > Thunder/Light/Dark > Fire/Wind/Earth/Water, in order of importance.

It's quite easy to use them now that /Satchel was added; just add them to the end of each appropriate macro. Whenever a situation arises that an Obi would be useful, pull it out of your /Satchel and it'll be equipped instead of your normal waist slot.

Farming organs sucks, I know, but considering how powerful these are for SCH, the time/reward factor is one of the best you'll find in FFXI.
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#13 Oct 09 2009 at 5:44 PM Rating: Good
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This will give you an Idea of how many possible gear sets a SCH could have lol
Various Gear Set Post
I wrote it with the intention to be able to serve all SCHs with or without Sea so Obis aren't included but at the very least as others have said you should get Ice, Thunder, and Dark.
Oh and don't use Obis for Helix Spells, they get the bonus already meaning they don't do anything for them.
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#14 Oct 28 2009 at 1:07 AM Rating: Excellent
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heh,

I just dinged 75 about 30 minutes ago (yay!) and have 9 merits stored up which I wanna pump into SCH once I figure out what I wanna merit and in what order. Glad I read this first cuz I was leaning toward something else. TBH, I havent used helix spells all that much and I don't anticipate joining a roaming gang of SCHs and pwning yovras (just saw that vid for first time and DANNNNNNNNNNNNNNG!) that was pretty sick lol.

TBH, I'm not sure how i'm gonna use my SCH in end game or even if I will that much. I'm a COR main so usually end up on that, and SAM is my #2 job and both are pretty well geared. I lvled SCH primarily because 1) I had no true healing job and figured versatility would be nice and 2) cuz I max merited all the other 75s I had lol. Needed something to merit. Also, the only endgame stuff i currently do is einherjar, ZNMs and salvage. Well nyzul too i guess lol.

Anyway, i'm definitely on board with stormsurge. Unlocked enlightenment sounds good for saving a charge once in a while. The "cost 2 stratagem" ones.... just seem too expensive from a stratagem standpoint. I usually generate enmity issues when Stoneskinga a pt. So it'd cost me 3 charges, 2 for the merit ability and another for accession. Just seems like too much. Not sure if I wanna go 5/5 enlightenment but not feeling the other 4 all that much. Maybe the magic acc dark arts one.

Other thing I have to admit up front is I really haven't utilized helix spells all that much. One day I messed with them on low lvl mobs and today I stuck them on marids once in a while while duoing at lvl 69 sync. I've actually never used modus veritus (don't hit me! lol).

So gonna ask a couple noobish helix questions >.>. So if one SCH casts cryohelix, for example, if another one cast a different one, would they stack or overwrite? If they cast the same one, would they stack? Cuz I noticed in the yovra video, only one SCH cast it, all the others just used MV. With all those MVs, does that increase exponentially? Like (for argument's sake) lets say it did double dmg every time. So 190 x2 = 380. Then if a 3rd guy used it, would it be another 190 tacked on or would it be 380x2 for 760 total? I'm guessing the latter cuz of how fast that ufo went down.

Just wondering why not much love for max sub and grimoire recast merits? Is it because it's rare to need to use strats more often than once a minute already allows? I'm guessing max sub isn't all that great because even if you do get 50 more MP, you gotta wait longer for it anyway and if you're riding sublimation often, it ends up making no difference.

#15 Oct 28 2009 at 1:11 AM Rating: Excellent
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one more noob helix question: am i better off using aquilo's for all helixes rather than the matching elemental staff? Noticed in the various gear post, seems like INT > all in a lot of cases.
#16 Oct 28 2009 at 1:29 AM Rating: Good
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Always match staves
#17 Oct 28 2009 at 10:05 AM Rating: Decent
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I don't mean any offense lyltia, but you greatly over-exaggerated every point in those last 2 posts with the exception of the obis.
#18 Oct 28 2009 at 1:41 PM Rating: Good
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TDGSW wrote:
one more noob helix question: am i better off using aquilo's for all helixes rather than the matching elemental staff? Noticed in the various gear post, seems like INT > all in a lot of cases.


If you notice in the post I never put a weapon in the "Super INT Build" because if you look at the formula:
[(user int-mobs int)+25]*(user mab/mob mdb)*(nq/hq staff bonus)*weather*day

Staff multiples after INT and MAB meaning it will always give you a bigger bonus than using anything else in game.

Lets use my example build from the post which would give this equation:
Using Storm(Non Hailstorm) and HQ Elemental Staff: [147-70)+25]*(1.26/1)*(1.15)*1.1 *1(N/A Day) = 162
Using Hailstorm(Maxed Merits) and Aquilo's: [(147+7+5)-70)+25]*(1.26/1)*(1.15)*1.1 *1(N/A Day) = 181
Using Hailstorm(Maxed Merits) and +20 INT: [(147+7+20)-70)+25]*(1.26/1)*(1)*1 *1(N/A Day) = 162
Using Hailstorm(Maxed Merits) and +40 INT: [(147+7+40)-70)+25]*(1.26/1)*(1)*1 *1(N/A Day) = 187

So you'd need to have a +20INT staff and use Hailstorm to be able to match Helix damage for all but Cryohelix and about +40 INT to beat Aquilo's.
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#19 Oct 28 2009 at 2:56 PM Rating: Excellent
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I don't mean any offense lyltia, but you greatly over-exaggerated every point in those last 2 posts with the exception of the obis.


None taken, but if anything I think I didn't emphasize my points enough as opposed to over-exaggerating them, so here goes:

-Modus Veritas merits are trash.
-Enlightenment is the sh*t.
-Stormsurge and Helix MAB/MACC are a given.
-Sublimation is generally helpful no matter the situation.

I'll add what I think about the other merits while I'm at it:

-LA/DA recast is trash.
-Light Arts Strategems are trash.
-Focalization is a nice addition to Tabula Rasa.
-Equanimity is worth consideration if you find yourself using Tabula Rasa spam in party/alliance situations often.

I provided my reasoning behind these views as well; if you disagree feel free to elaborate further as to why.
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#20 Oct 28 2009 at 5:21 PM Rating: Good
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LyltiaofLakshmi wrote:
-Modus Veritas merits are trash.

I know this wasn't targeted towards me by here's my opinion. I only disagree with this comment and only because of play style. You reasons are valid and for the things I do in game it can come in handy compared to Max Sublimation mainly because in adding 50 HP > MP you're adding more time needed to reach the cap. I use sublimation Complete about 50-60% of the time so for 40-50% of the time I'll never get that extra 50MP but I'll still get a benefit from MV even if its only every 10 min. My play style gains more from MV merits than it would from Max Sublimation.
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#21 Oct 28 2009 at 6:51 PM Rating: Excellent
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Fair enough, but do you use Modus Veritas every 10 minutes 100% of the time you're playing Scholar? I'd say I spend most of my time on the job in a nuking role in a variety of situations, and even if I had the merits, I'd be hard pressed to find effective uses for it. There's only two particular situations where I could see one getting the full benefit from these merits:

-Farming solo.
-HNMs where the fight lasts long enough to use it several times and you can land a Helix reliably.

It stands to reason that in either of these situations, you're keeping Helices up fulltime, so instead of looking at it as (maybe)DMG+50%, it's really more like (maybe)DMG+5~8%.

Even then, when I consider the reasons I gave against it a few posts up in addition to this, the increase in damage just isn't enough for me to justify blowing my merits on it. Sublimation merits on the other hand, even if you only get the benefit of the additional 50MP 40% of the time, are going to come into play more often, since the instances where Sublimation is effective vastly outnumber the instances where Modus Veritas is effective.

Besides, increasing efficiency isn't the only use for the merits; when you build a full charge in anticipation of a fight and have a max HP build for it, those merits are essentially being added to your max MP, which translates into more damage as well, or cures, or buffs, or whatever.

Bottom line: I'd rather buff every aspect of my Scholar a little than buff a single, situational aspect a tiny bit more.
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#22 Oct 28 2009 at 7:22 PM Rating: Good
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Understandable ^^ I use it exactly every 10min or just about on Brother's Duo and Lamia 13 if she lives 10 min. I try to on HNM/ZNMs but haven't done many of those lately.

Another benefit to meriting MV is when you have multiple SCHs there. Well until they nerf/change the way it stacks.

Edited, Oct 28th 2009 6:24pm by Zagen
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#23 Oct 28 2009 at 11:45 PM Rating: Decent
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My advice to those that want MV to stay the way it is:

Don't try to kill AV with it. More specifically, don't be successful in killing AV with it.

Whenever AV dies, its blood gets dropped into the pool of SE nerfbat sharks. It's true. Sends em into a wicked frenzy, I tells ya.
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