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#1 Sep 01 2009 at 11:03 AM Rating: Default
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You know... I know SCH already has spells up the arsenal and stuff but why not give us this for Add.White

Banish I, II, III
Holy

I mean we have Divine Magic but I've never used it once. And Aurorastorm? Klimaform? (sarcasmn) "ok awesome I get increased Acc to Dia when it actually never gets resisted" <,<
(Yeah I know Dia is an enfeebling magic, but it's considered Light type like Bio Dark Magic)

Additional:

Stormsurge should also make these enhancements when fully merited:
Windstorm: 15% Haste (This way we don't get haste, but at least we get a weaker version of the spell)
Thunderstorm: +6% Critical Hit
Hailstorm: +10 Magic Attack Bonus (My own special wish*twouldcometrue)

I know SCH is already an amazing job by itself, I mean seriously I've never been so satisfied with a job.





#2 Sep 01 2009 at 12:05 PM Rating: Excellent
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PatronasBismark wrote:

Windstorm: 15% Haste (This way we don't get haste, but at least we get a weaker version of the spell)


If by "weaker" you mean the same effect, for the same duration, for 10 less mp, and the ability to save 30-150mp by combining it with Accession, then yes, it's a "weaker" version.

Personally, I just fine with not having access to Haste. It's what makes SCH a unique choice for parties, and makes them a viable combination for a 4/2 party when combined with a BRD, COR, or (my least favorite) RDM.

If you start giving SCH access to AOE Haste/CritHit+/MaB/Acc/Eva/This/That/TheOtherThing... all you're doing is creating a new breed of BRD or COR and cutting down the strength of SCH by giving him too much to do; Like a RDM--Jack of all trades, Master of none.

As far as Divine Magic goes... don't really care. The Banish line of spells are limited as it is and Holy is a "Holy Waste of MP". Flash would be a nice spell, but then again, you're stepping on toes that don't need to be stepped on.

Edited, Sep 1st 2009 3:07pm by alauna
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#3 Sep 02 2009 at 1:47 PM Rating: Decent
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alauna wrote:
If you start giving SCH access to AOE Haste/CritHit+/MaB/Acc/Eva/This/That/TheOtherThing... all you're doing is creating a new breed of BRD or COR and cutting down the strength of SCH by giving him too much to do; Like a RDM--Jack of all trades, Master of none.

As far as Divine Magic goes... don't really care. The Banish line of spells are limited as it is and Holy is a "Holy Waste of MP". Flash would be a nice spell, but then again, you're stepping on toes that don't need to be stepped on.


Since the release of afflatus for WHMs, holy has actually become a worthwhile spell occasionally. I personally would cringe at using flash on my SCH, simply because SCH is such a hate factory already. Flash would only really be useful for soloing and needing an emergency stoneskin recast. Flash > celerity > stoneskin would be 100% chance of getting it off on any mob that isn't in hundred fists mode. Celerity > stoneskin usually does the trick anyway, however. Banish's main quality is the defense down effect and the fact that it removes all penalties from weapon damage types vs undead mobs. Because of this, Banish 1-3 would indeed be welcome for certain situations, but nothing to grovel to SE about.

On the other hand, I personally would love to see a small boost to stormsurge. My ideas are as follows:

Firestorm: STR + 3, attack + 3%. Each additional level: STR + 1, Attack + 1%
Rainstorm: MND + 3, Macc + 3%. Each additional level: MND + 1, Macc + 1%
Thunderstorm: DEX + 3, Acc + 3%. Each additional level: DEX + 1, Acc + 1%
Windstorm: AGI + 3, Eva + 3%. Each additional level: AGI + 1, Acc + 1%
Hailstorm: INT + 3, MAB + 3. Each additional level: INT + 1, MAB + 1
Sandstorm: VIT + 3, Defense + 3%. Each additional level: VIT + 1, Defense + 1%
Aurorastorm: CHR + 3, hHP + 5. Each additional level: CHR + 1, hHP + 2
Voidstorm: All stats + 1.5, hMP + 5 Each additional level: All Stats + .5, hMP + 2

None of this would be game-breaking by any means, but would very well have its place. All of these bonuses can be comparable to the corresponding COR rolls when COR is the subjob, there is no corresponding job, and you roll a 1-2 on it.
#4 Sep 04 2009 at 3:49 PM Rating: Good
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Banggugyangu wrote:
Firestorm: STR + 3, attack + 3%. Each additional level: STR + 1, Attack + 1%
Rainstorm: MND + 3, Macc + 3%. Each additional level: MND + 1, Macc + 1%
Thunderstorm: DEX + 3, Acc + 3%. Each additional level: DEX + 1, Acc + 1%
Windstorm: AGI + 3, Eva + 3%. Each additional level: AGI + 1, Acc + 1%
Hailstorm: INT + 3, MAB + 3. Each additional level: INT + 1, MAB + 1
Sandstorm: VIT + 3, Defense + 3%. Each additional level: VIT + 1, Defense + 1%
Aurorastorm: CHR + 3, hHP + 5. Each additional level: CHR + 1, hHP + 2
Voidstorm: All stats + 1.5, hMP + 5 Each additional level: All Stats + .5, hMP + 2


Gawd I wish! lol.
Love Stormsurge, fun ability and highly unique. But often feels wasted in say.. Blm pt when im expected to buff/nuke and ppl dont have obi's. In your scenario the lack of obi's and still having the effect of Hailstorm would still be a great improvement. As for the other Storms the way they currently are, yes, its an improvement, but really.. 7str.. is not so amazing that ppl be knocking on my door.

Haste would be nice.. But so many jobs have it already and I still would like to keep my uniqueness. Though, I would like it so I can tell ppl to STFU when they say "lolschHASnohasteGTFO", idiots.(mostly my friends that say it, but still.lol.
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#5 Sep 05 2009 at 10:46 AM Rating: Decent
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The main thing I was thinking when I was coming up with those ideas was this:

What is something that would be very applicable, very noticeable, and very balanced?

I don't think BRDs or CORs would whine and complain because SCH gets to buff people by a bonus that is approximately equivalent to a worst case scenario when their job is the subjob. At the same time, in a meripo, an extra 7% attack on the melees is going to make a noticeable increase to damage dealt over the course of the PT. Adding MAB to hailstorm would make blizzard spells all the more powerful, but adding Macc to rainstorm would then open up for different gear choices for certain things. If you're main healing in the tank PT, 7% extra defense will be a nice bonus that your tank will definitely appreciate. If you're low-manning something and the key to keeping the tank alive is avoiding hits, 7% evasion is pwn.

The biggest bonus I see or this is simply, this would be an idea that would cause each of the storm spells to be used fairly regularly, as each one would have a time and place.
#6 Sep 06 2009 at 3:06 AM Rating: Decent
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Quote:
Firestorm: STR + 3, attack + 3%. Each additional level: STR + 1, Attack + 1%
Rainstorm: MND + 3, Macc + 3%. Each additional level: MND + 1, Macc + 1%
Thunderstorm: DEX + 3, Acc + 3%. Each additional level: DEX + 1, Acc + 1%
Windstorm: AGI + 3, Eva + 3%. Each additional level: AGI + 1, Acc Eva + 1%
Hailstorm: INT + 3, MAB + 3. Each additional level: INT + 1, MAB + 1
Sandstorm: VIT + 3, Defense + 3%. Each additional level: VIT + 1, Defense + 1%
Aurorastorm: CHR + 3, hHP + 5. Each additional level: CHR + 1, hHP + 2
Voidstorm: All stats + 1.5, hMP + 5 Each additional level: All Stats + .5, hMP + 2


I like this idea.

From the nuking point of view, this would match up very well with a BLM idea I posted a few months ago.

I wrote:
Shock spikes = Magic accuracy and magic critical

Ice spikes = MAB and INT

Blaze spikes = Conserve mp and Stoneskin effect (not stackable with stoneskin)


It was from this thread which was discussing ideas to let BLMs sub SCH. The spikes and storms would make for some very interesting combinations when the two jobs are paired together. Ice spikes + Hailstorm or Rainstorm and Shock spikes, or a mix of Macc and mab. That would be great. This is coming from a BLM and SCH.

The melee buffs would help out a lot when one handers and two handers are in the same pt. Being able to easily split up acc and atk buffs might be just enough to allow one handers to also eat meat.

With NIN tanks using the evasion bonuses from Yonin, windstorm would have a noticeable affect on things that are evasion tanked/low manned.

The benefits from hMP & hHP are obvious.

All together I really like this idea because not only does it make SCH more interesting to play, it augments so many other roles in a pt setting. Besides, SCH can be pretty boring when things are flowing well (it's just the nature of a proactive as opposed to reactive healing style) so I'd welcome more to do.

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#7 Sep 06 2009 at 5:51 AM Rating: Good
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Quote:
And Aurorastorm?


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#8 Sep 06 2009 at 7:34 AM Rating: Decent
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RDM gets Divine skill without any innate spells to use it with, either.
#9 Sep 06 2009 at 8:12 PM Rating: Good
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PatronasBismark wrote:
I know SCH is already an amazing job by itself, I mean seriously I've never been so satisfied with a job.


So because SCH is the most satisfying job you've ever played, and because you consider it already balanced and complete in itself... you think it needs to be made far more powerful simply because, as you say, "why not?" I fail to see the point of the post ><
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#10 Sep 07 2009 at 11:48 AM Rating: Good
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The Fynlar of Doom wrote:
RDM gets Divine skill without any innate spells to use it with, either.
Back in the day, Dia used to be Divine, so there was a use for it.

Not much good now though Smiley: laugh
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#11 Sep 07 2009 at 3:31 PM Rating: Good
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I'd like the duration of storms upped before we start making them even fancier. They should probably borrow a page from barspells and increase in duration along with your Enhancing skill. Without that consideration, it'd be like having 8 versions of Refresh to cast on 6 party members.
#12 Sep 08 2009 at 7:57 AM Rating: Decent
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Seriha wrote:
I'd like the duration of storms upped before we start making them even fancier. They should probably borrow a page from barspells and increase in duration along with your Enhancing skill. Without that consideration, it'd be like having 8 versions of Refresh to cast on 6 party members.


I'm quite satisfied with the duration of the storm spells. If it gets boosted for whatever reason, I would welcome it of course, but I don't see a need for it at all. Keep in mind that you can only have a single storm spell on at any given time. While a couple party members may require specific ones, usually all the melees will take the same one *firestorm* and magi would take voidstorm.

BTW, if your 1 handed melees aren't eating meat, it's best to find new 1 handed melees. The only time a 1 hander eating meat will have bad acc, is on THF mamools. *speaking about meripo only. Nothing else*
#13 Sep 08 2009 at 9:46 AM Rating: Good
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PatronasBismark wrote:
And Aurorastorm? Klimaform? (sarcasmn) "ok awesome I get increased Acc to Dia when it actually never gets resisted" <,<
(Yeah I know Dia is an enfeebling magic, but it's considered Light type like Bio Dark Magic)

I used Aurorastorm all the time when I'm main healing. Get yourself a Korin Obi, and that's a guaranteed curing potency bonus.
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